{"id":137445,"date":"2026-06-04T15:15:00","date_gmt":"2026-06-04T15:15:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-202065"},"modified":"2026-06-04T15:15:00","modified_gmt":"2026-06-04T15:15:00","slug":"hades-2s-next-update-launches-on-switch-1-2-soon-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/06\/04\/hades-2s-next-update-launches-on-switch-1-2-soon-here-are-the-full-patch-notes\/","title":{"rendered":"Hades 2&#8217;s Next Update Launches On Switch 1 &amp; 2 Soon, Here Are The Full Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/5ce0de80100c9\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/5ce0de80100c9\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"5ce0de80100c9\"><a class=\"scanlines\" title=\"Hades 2 Switch 2 Physical\" href=\"https:\/\/images.nintendolife.com\/5ce0de80100c9\/hades-2-switch-2-physical.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/5ce0de80100c9\/hades-2-switch-2-physical.900x.jpg\" width=\"900\" height=\"506\" alt=\"Hades 2 Switch 2 Physical\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Jim Norman \/ Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Supergiant Games is back with another <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/hades_ii\">Hades II<\/a> hotfix in its second post-launch patch.<\/p>\n<p>&#8216;Hotfix 3&#8217; is already live on PC, though an accompanying <a href=\"https:\/\/bsky.app\/profile\/supergiantgames.bsky.social\/post\/3mng5ccjcz22g\">Bluesky post<\/a> from the dev confirmed that it&#8217;ll also be &#8220;coming to the console versions as well&#8221;, so keep an eye out for the Switch 1 &amp; 2 drop.<\/p>\n<p>As its name suggests, the patch is mainly focused on cleaning up some bugs, with a boatload of small fixes being introduced across the game. The full patch notes were shared on <a href=\"https:\/\/store.steampowered.com\/news\/app\/1145350\/view\/670617245259399700\">Steam<\/a>, and we have gathered them together for you to check out below (<em>note: patch notes may contain small spoilers<\/em>).<\/p>\n<aside class=\"object object-bsky-post\"><!-- cache: oembed\/https:\/\/bsky.app\/profile\/supergiantgames.bsky.social\/post\/3mng5ccjcz22g @ 2026-06-04T16:14:50+01:00 --><\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-uri=\"at:\/\/did:plc:pmgake5ztgmqcrcmlri7g3vo\/app.bsky.feed.post\/3mng5ccjcz22g\" data-bluesky-cid=\"bafyreicssv2ake4lwrmkvt2foggo234l3un6nyxsq2gmzqja3ngnncmq5a\">\n<p lang=\"en\">Earlier we released Hotfix 3 with various additional fixes to our recent Hades II Post-Launch Patch!\ud83e\ude79 \ud83d\udcddFull Patch Notes: store.steampowered.com\/news\/app\/114&#8230; These fixes will be coming to console versions as well. Thank you for playing, and see you at the Crossroads!\ud83c\udf16<\/p>\n<p>\u2014 <a href=\"https:\/\/bsky.app\/profile\/did:plc:pmgake5ztgmqcrcmlri7g3vo?ref_src=embed\">Supergiant Games (@supergiantgames.bsky.social)<\/a> <a href=\"https:\/\/bsky.app\/profile\/did:plc:pmgake5ztgmqcrcmlri7g3vo\/post\/3mng5ccjcz22g?ref_src=embed\">2026-06-03T22:19:00.780Z<\/a><\/p><\/blockquote>\n<\/aside>\n<h2>Hades II &#8211; Hotfix 3 (Switch release TBA)<\/h2>\n<p>\u00b7 <strong>Dream Dives<\/strong>: <strong>Hermes<\/strong> now will deliver any not-yet-delivered <strong>Shrine of Hermes<\/strong> items before the final Encounter<br \/>\u00b7 <strong>Dream Dives<\/strong>: Fixed cases where you could get more than one of the same Boon of <strong>Hades<\/strong> after equipping <strong>Jeweled Pom (Hades &amp; Persephone)<\/strong><br \/>\u00b7 <strong>Dream Dives<\/strong>: Fixed cases where you could miss rewards from effects such as <strong>Quick Buck (Hermes)<\/strong><br \/>\u00b7 <strong>Dream Dives<\/strong>: Fixed unexpected distortion on several <strong>Ares<\/strong> voice lines<br \/>\u00b7 Added death animation for the <strong>Hellifish (Oceanus)<\/strong><br \/>\u00b7 Added an inventory hint for <strong>Mystery Seeds<\/strong> about where they can be found<br \/>\u00b7 Improved visual feedback on the <strong>Path of Stars<\/strong> screen when choosing upgrades<br \/>\u00b7 Updated descriptive text for <strong>Prominence Flare (Apollo)<\/strong> with a minor clarification<br \/>\u00b7 Fixed various voice lines and narrative events not playing when expected<br \/>\u00b7 Fixed a case where <strong>Hecate<\/strong> could unexpectedly appear in the Crossroads after <strong>Chronos<\/strong> captures her \u00b7 Fixed a case where <strong>Medea<\/strong> could unexpectedly appear in the Crossroads and offer her Curses<br \/>\u00b7 Fixed cases where <strong>Dora<\/strong> could offer the incorrect decorative items for where you are in the Crossroads<br \/>\u00b7 Fixed the decorative item <strong>Urn, Grecian<\/strong> not always unlocking when expected<br \/>\u00b7 Fixed <strong>Nitro Boost (Hermes)<\/strong> not affecting Sprint speed as expected while using the <strong>Black Coat<\/strong><br \/>\u00b7 Fixed an interaction between <strong>Sorceress (Arcana)<\/strong> and <strong>Sudden Flurry (Daedalus &#8211; Blades)<\/strong><br \/>\u00b7 Fixed an interaction between <strong>Glorious Disaster (Zeus x Apollo)<\/strong> and <strong>Explosive Intent (Icarus)<\/strong><br \/>\u00b7 Fixed an interaction between <strong>Heinous Affront (Zeus x Ares)<\/strong> and <strong>Light Smite (Apollo)<\/strong><br \/>\u00b7 Fixed an interaction between <strong>Flood Gain (Poseidon)<\/strong> and <strong>Mirrored Thrasher (Daedalus &#8211; Staff)<\/strong><br \/>\u00b7 Fixed an interaction between <strong>Cardio Gain (Hestia)<\/strong> and the <strong>Umbral Flames<\/strong> Special<br \/>\u00b7 Fixed an interaction between <strong>Sanguinary Savor (Ares)<\/strong> and <strong>Lance of Ares<\/strong><br \/>\u00b7 Fixed an interaction between <strong>Mental Block (Athena)<\/strong> and Boons that let you aim your Casts, such as <strong>Glowing Coal (Hestia)<\/strong><br \/>\u00b7 Fixed <strong>Mean Streak (Hermes)<\/strong> not working as expected if you re-loaded your save while under its effect<br \/>\u00b7 Fixed certain Omega moves sometimes still being available while under the effect of <strong>Dark Side (Selene)<\/strong><br \/>\u00b7 Fixed <strong>Soulfilled Ankh (Daedalus &#8211; Aspect of Anubis)<\/strong> not increasing Omega Attack area as expected<br \/>\u00b7 Fixed a visual issue with an interaction between <strong>Exceptional Talent (Apollo)<\/strong> and <strong>Mirrored Ankh (Daedalus &#8211; Aspect of Anubis)<\/strong><br \/>\u00b7 Fixed an issue where Shells from the <strong>Aspect of Medea<\/strong> Omega Attack would not bounce forward as with other Aspects<br \/>\u00b7 Fixed cases where <strong>Gift Gift Gift (Echo)<\/strong> would never be offered even if you had a compatible Keepsake<br \/>\u00b7 Fixed cases where <strong>Wolf Howl (Selene)<\/strong> could put you out of bounds in the final Encounter on the surface<br \/>\u00b7 Fixed <strong>Retaliation<\/strong> upgrade for <strong>Night Bloom (Selene)<\/strong> not working as expected<br \/>\u00b7 Fixed <strong>Infection<\/strong> upgrade for <strong>Twilight Curse (Selene)<\/strong> not inflicting <strong>Wounds<\/strong> when expected<br \/>\u00b7 Fixed <strong>Twilight Curse (Selene)<\/strong> projectile fizzling on contact with <strong>Nemesis<\/strong>; it now passes through her<br \/>\u00b7 Fixed a case where Guardians could move faster than expected after recovering from <strong>Freeze<\/strong> or <strong>Gust<\/strong><br \/>\u00b7 Fixed a case where the barrier from <strong>Snow Queen (Demeter)<\/strong> could vanish unexpectedly at a certain point in the fight against <strong>Unrivaled Typhon<\/strong><br \/>\u00b7 Fixed a case where <strong>Chronos<\/strong> could start to attack more frequently than expected in the fight against <strong>Unrivaled Typhon<\/strong><br \/>\u00b7 Fixed a case where an uninterruptible <strong>Chronos<\/strong> attack could be completely negated using the <strong>Black Coat<\/strong><br \/>\u00b7 Fixed a case where <strong>Unrivaled Cerberus<\/strong> could track you too quickly during his fire-breath attack<br \/>\u00b7 Fixed foes sometimes attacking sooner than expected in a certain Location in <strong>Oceanus<\/strong><br \/>\u00b7 Fixed certain foes being able to wander out of bounds in a certain Location in <strong>Tartarus<\/strong><br \/>\u00b7 Fixed <strong>Land-Dracons<\/strong> not attacking your foes while afflicted with <strong>Charm<\/strong><br \/>\u00b7 Fixed <strong>Dire Bawlders<\/strong> lacking the customary outline for their Armor<br \/>\u00b7 Fixed Melino\u00eb&#8217;s Olympic Slam causing shielded <strong>Dire Auto-Seekers<\/strong> to become immune to being stunned<br \/>\u00b7 Fixed cases where the damage circle from an <strong>Anchor (Oceanus)<\/strong> could shift unexpectedly<br \/>\u00b7 Fixed <strong>Gale<\/strong> unexpectedly blocking instances of damage from Poison effects<br \/>\u00b7 Fixed cases where <strong>Gale<\/strong> would not fully block damage from certain <strong>Harpy Talon<\/strong> strikes<br \/>\u00b7 Fixed the final shop on the surface route sometimes offering more than one <strong>Kiss of Styx<\/strong><br \/>\u00b7 Fixed certain foes&#8217; visual FX not disappearing properly when afflicted by <strong>Freeze<\/strong><br \/>\u00b7 Fixed <strong>Shiny Stars<\/strong> appearing on two separate pages in the Inventory screen<br \/>\u00b7 Fixed friendly characters not displaying visual feedback when struck after giving them a gift<br \/>\u00b7 Fixed several issues where switching between certain weapons in the Training Grounds could cause certain effects to persist unexpectedly<br \/>\u00b7 Fixed <strong>Aquarium, Enchanted<\/strong> not counting denizens caught using <strong>Greatest Gift of Gaia (Cauldron)<\/strong><br \/>\u00b7 Fixed shop items showing incorrect healing previews if <strong>Centaur (Arcana)<\/strong> took effect in that Location<br \/>\u00b7 Fixed the <strong>Zoom In<\/strong> setting not functioning after entering a <strong>Chaos Trial<\/strong><br \/>\u00b7 Fixed damage numbers from <strong>Scorch<\/strong> remaining visible if the <strong>Damage Numbers<\/strong> setting was toggled off<br \/>\u00b7 Fixed several cases where you could move unexpectedly while using the <strong>Auto-Sprint<\/strong> setting<br \/>\u00b7 Fixed cases where certain visual effects remained visible during Melino\u00eb&#8217;s Return to Shadow sequence<br \/>\u00b7 Fixed a visual issue where a <strong>Time Sign<\/strong> barrier appeared too far above <strong>Bronzebeaks<\/strong><br \/>\u00b7 Fixed a visual issue where Melino\u00eb would not start floating after equipping <strong>Aspect of Supay<\/strong><br \/>\u00b7 Fixed a visual issue where Melino\u00eb could get stuck in her gathering animation while afflicted with poison from <strong>Medea<\/strong><br \/>\u00b7 Fixed visual effects for the projectile impact of <strong>Twilight Curse (Selene)<\/strong><br \/>\u00b7 Fixed a text error in the description of <strong>Leering Glance (Daedalus &#8211; Skull)<\/strong><br \/>\u00b7 Fixed minor visual issues in various Locations<br \/>\u00b7 Fixed minor collision issues in several Locations<br \/>\u00b7 Fixed several additional rare crashes<br \/>\u00b7 Other minor fixes<\/p>\n<hr>\n<p>It all adds to what was already a stellar game at launch. &#8220;Supergiant Games is five-for-five with Hades II,&#8221; we said in <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/hades-ii-nintendo-switch-2-edition\">our review<\/a>, &#8220;a huge, triumphant sequel that manages to diverge mechanically and offer more challenges and variety than its predecessor.&#8221;<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/switch-eshop\/related-articles:188205 @ 1780597101 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What do you make of this hotfix? Venture into the underworld of the comments and let us know.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Jim Norman \/ Nintendo Life Supergiant Games is back with another Hades II hotfix in its second post-launch patch. &#8216;Hotfix 3&#8217; is already live on PC, though an accompanying Bluesky post from the dev confirmed that it&#8217;ll also be &#8220;coming to the console versions as well&#8221;, so keep an eye out for the Switch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-137445","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/137445","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=137445"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/137445\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=137445"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=137445"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=137445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}