{"id":137163,"date":"2026-05-11T20:00:00","date_gmt":"2026-05-11T20:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-200535"},"modified":"2026-05-11T20:00:00","modified_gmt":"2026-05-11T20:00:00","slug":"review-inkonbini-one-store-many-stories-switch-2-easygoing-shopkeeping-with-too-many-empty-shelves","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/05\/11\/review-inkonbini-one-store-many-stories-switch-2-easygoing-shopkeeping-with-too-many-empty-shelves\/","title":{"rendered":"Review: inKONBINI: One Store. Many Stories (Switch 2) &#8211; Easygoing Shopkeeping With Too Many Empty Shelves"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/b69ebf10e4681\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b69ebf10e4681\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"inKONBINI: One Store. Many Stories Review - Screenshot 1 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/163750\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/screenshots\/163750\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"inKONBINI: One Store. Many Stories Review - Screenshot 1 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-2-handheld\">Captured on Nintendo Switch 2 (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>Tokyo-based studio Nagai Industries\u2019 <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/inkonbini-one-store-many-stories\">inKONBINI<\/a> does what it says on the tin: it puts you <em>in<\/em> a <em>konbini<\/em>. Whether you know or care what a konbini is will probably indicate your chances of getting along with this game, too. It\u2019s a shortening of the Japanese pronunciation of &#8220;convenience store&#8221;, and your character Makoto is working in one for a week over summer. Does the idea of nightshift work in a shop stuck by a railway line in 1993, middle-of-nowhere Japan appeal to you? Then step on through the sliding door and enjoy the ring of the bell.<\/p>\n<p>Makoto\u2019s home for a break from university and is working in the konbini her aunt Hina has been running for decades. Hina has the place ticking along smoothly, knows all the regulars, and leaves helpful notes of advice for you to pick up during your shift. She\u2019s also on the other end of the telephone at all hours should you need any guidance, like knowing what to do when a fridge breaks down or how to top up stock that\u2019s running low.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"inKONBINI: One Store. Many Stories Review - Screenshot 2 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/163755\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/screenshots\/163755\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"inKONBINI: One Store. Many Stories Review - Screenshot 2 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-2-docked\">Captured on Nintendo Switch 2 (Docked)<\/figcaption><\/figure>\n<p>At first blush, inKONBINI looks like a job or management sim. While it has elements of those \u2013 and you can play it that way to an extent \u2013 it\u2019s free from any of the pressures you would expect. You can stack the shelves, but won\u2019t suffer from lost sales if you don\u2019t. You can arrange your products logically and\/or beautifully if you like, but your customers rarely seem bothered. You can order more stock, but you\u2019re not privy to the costs nor required to manage a bottom line. So what do you do? Well, for a large part, you talk to people.<\/p>\n<p>Navigating the little shop over Makoto\u2019s shoulder, you walk her around at a very leisurely pace. As you slowly go about your nightly tasks of lining up cat food or rearranging beer bottles, a customer will arrive. While present in the shop (only one at a time), they will strike up a conversation, which will lead to you retrieving a product for them based on some hints about what would be suitable. For example, one customer may want something that&#8217;s a) sweet and b) in a tin. Let\u2019s not think too much about how odd that request is, or we really will get nowhere with inKONBINI.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"inKONBINI: One Store. Many Stories Review - Screenshot 3 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/163748\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/screenshots\/163748\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"inKONBINI: One Store. Many Stories Review - Screenshot 3 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-2-handheld\">Captured on Nintendo Switch 2 (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>The gameplay, then, is basic. However, hanging over this simplistic structure are the stories of the individuals who visit the shop. These are endearing enough, and don&#8217;t overwhelm you with text. However, as stories, they are unlikely to move you, shock you, chill you, appall you, discombobulate you, tickle you, or, frankly, interest you a great deal.<\/p>\n<p>There&#8217;s an old trader obsessed with omens, a 12-year-old starting a business, a very tall man who won\u2019t speak to you; I\u2019ll stop there because, although the game is subtitled \u201cOne store. Many stories\u201d, there is room to quibble with the word \u201cmany\u201d. I came dangerously close to listing them all. Credits rolled after about 7 hours, and that included putting in more time than was needed on stock presentation and reading notes and diaries.<\/p>\n<p>The stories don\u2019t go very deep, and basic plot points are belaboured as if written for a goldfish with amnesia. Aunt Hina\u2019s arc fizzles out, and Makoto herself develops little as a person. The customers do the heavy lifting, and none of them are really built to perform a narrative <a class=\"external\" href=\"https:\/\/en.wikipedia.org\/wiki\/Clean_and_jerk\">clean and jerk<\/a>.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"inKONBINI: One Store. Many Stories Review - Screenshot 4 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/163752\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/screenshots\/163752\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"inKONBINI: One Store. Many Stories Review - Screenshot 4 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-2-handheld\">Captured on Nintendo Switch 2 (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>Regardless, inKONBINI is more entertaining than it has any right to be. There\u2019s something freeing about a job sim that is completely indifferent to whether you&#8217;re skilled at, or put any time into, the job in question. But it also all sounds like it\u2019s set up for a cursed life under flickering white tubes with <a class=\"external\" href=\"https:\/\/en.wikipedia.org\/wiki\/Muzak\">Muzak<\/a> on loop, paid the minimum by some big corporate, with no one caring whether you are anything more than barely present. It sounds like a dystopian labour situation, made all the more cutting by the banality of pre-internet life.<\/p>\n<p>But that\u2019s not where it goes at all \u2013 Honki Ponki (the name of the shop: buried the lede on that one, sorry!) is a cheery place. While it\u2019s true that people going there do have to contemplate their life choices, that\u2019s not in a \u201cwhat the heck did I get wrong\u201d kind of way. On the contrary, the low-activity setting gives them space to reflect while they peruse the real-life-referential Japanese goods (&#8220;Pokky&#8221; for Pocky, &#8220;Calba&#8221; for Calpis, &#8220;Vigorman X&#8221; for Dekavita C\u2026) or slurp instant ramen straight from the polystyrene bowl right there at the counter.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"inKONBINI: One Store. Many Stories Review - Screenshot 5 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/163751\/large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/screenshots\/163751\/900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"inKONBINI: One Store. Many Stories Review - Screenshot 5 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-2-handheld\">Captured on Nintendo Switch 2 (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>The sounds, especially the music, contribute to this pensive tone. Instead of the jingles or jazz that might happen in a real konbini \u2013 which would have contributed to a nightshift-temp mire of despair \u2013 it\u2019s ambient, floaty easy listening. It\u2019s a soundtrack to the game, not to the shop, so, combined with the treacle-slow movements of all the characters, you\u2019re led into a peaceful place: no rush, no pressures, few required actions to progress the story.<\/p>\n<p>The gameplay isn\u2019t as smooth as all that, though. Yes, it\u2019s undemanding by design, but in implementation, there\u2019s friction. Highlighting the right object to interact with is a fiddle when two or more are close together. Mouse mode is supported, which I thought might help, but I soon went back to the controller.<\/p>\n<p>Performance is also mostly okay \u2013 especially for a low-action game \u2013 but worse than it ought to be, with frame rates dipping at times when customers are in the store. It\u2019s not a disaster, but it certainly doesn\u2019t feel premium.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>inKONBINI: One Store. Many Stories has modest ambitions but mostly achieves them: it tells a small number of unchallenging short stories, set in a 1993 Japanese retail context. Its atmosphere carries it a surprisingly long way, but not far enough to overcome how thin the experience actually is.<\/p>\n<p>If you&#8217;re excited by narutomaki, hanko ink refills and passing business cards with both hands, then consider proceeding to the cash register. If not, you may just want to leave without buying anything.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Captured on Nintendo Switch 2 (Handheld\/Undocked) Tokyo-based studio Nagai Industries\u2019 inKONBINI does what it says on the tin: it puts you in a konbini. Whether you know or care what a konbini is will probably indicate your chances of getting along with this game, too. It\u2019s a shortening of the Japanese pronunciation of &#8220;convenience store&#8221;, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-137163","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/137163","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=137163"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/137163\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=137163"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=137163"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=137163"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}