{"id":136953,"date":"2026-04-26T13:00:00","date_gmt":"2026-04-26T13:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-200208"},"modified":"2026-04-26T13:00:00","modified_gmt":"2026-04-26T13:00:00","slug":"opinion-here-are-six-ways-alien-isolation-2-can-improve-upon-the-original","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/04\/26\/opinion-here-are-six-ways-alien-isolation-2-can-improve-upon-the-original\/","title":{"rendered":"Opinion: Here Are Six Ways &#8216;Alien: Isolation 2&#8217; Can Improve Upon The Original"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/52246a6bf2386\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/52246a6bf2386\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"52246a6bf2386\"><a class=\"scanlines\" title=\"Alien: Isolation\" href=\"https:\/\/images.nintendolife.com\/52246a6bf2386\/alien-isolation.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/52246a6bf2386\/alien-isolation.900x.jpg\" width=\"900\" height=\"507\" alt=\"Alien: Isolation\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: SEGA<\/em><\/figcaption><\/figure>\n<p>Today, 26th April, is &#8216;Alien Day&#8217;.<\/p>\n<p>I know at least <em>some<\/em> of you might be scratching your head and wondering why, so let me very briefly explain. The planet on which James Cameron&#8217;s <strong>Aliens<\/strong> takes place is called LV-426. Get it? 426. April 26. There we go. Alien Day.<\/p>\n<p>Anyway, with that in mind, I thought this would be a good opportunity to examine the upcoming sequel to <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/alien_isolation\">Alien: Isolation<\/a>, which was <a href=\"https:\/\/www.nintendolife.com\/news\/2024\/10\/an-alien-isolation-sequel-is-officially-in-development\">confirmed to be in development<\/a> back in 2024. The original game garnered <em>some<\/em> criticism upon its release in 2014, but for many, including myself, it has stood the test of time and is arguably one of the greatest survival horror games of all time.<\/p>\n<p>There are ways, however, that the sequel can improve upon Isolation&#8217;s greatness, and I&#8217;d like to highlight six of them right here. Granted, the development team over at Creative Assembly is hopefully far beyond the initial concept stages at this point, and so these points may fall on deaf ears. But just humour me, yeah?<\/p>\n<p>Stick with me, dear reader. Priority One. All other priorities rescinded.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-articles:172868 @ 1777224217 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<h2><strong>#1 &#8211; New Enemies<\/strong><\/h2>\n<figure class=\"picture\" data-uuid=\"2414306ee7338\"><a class=\"scanlines\" title=\"Offspring \/ Eye Midge\" href=\"https:\/\/images.nintendolife.com\/2414306ee7338\/offspring-eye-midge.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/2414306ee7338\/offspring-eye-midge.900x.jpg\" width=\"900\" height=\"504\" loading=\"lazy\" alt=\"Offspring \/ Eye Midge\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>To be crystal clear, I think the primary antagonist for any Alien: Isolation sequel should still be the Xenomorph. But after <strong>Alien: Romulus<\/strong> and <strong>Alien: Earth<\/strong>, there\u2019s an opportunity to add new, additional foes to the mix.<\/p>\n<p>I\u2019m mainly thinking of the Trypanohyncha Ocellus (a.k.a. \u2018The Eye Midge\u2019) from Alien: Earth. This thing was the standout star of the first season, effortlessly turning what was once a harmless sheep into one of the most intimidating creatures in franchise history.<\/p>\n<p>Imagine clearing out a room of human enemies only to return later and find that one of them has reanimated after T. Ocellus buried its way into the corpse\u2019s skull. It would introduce a terrifying sense of unpredictability, and I\u2019m sweating just thinking about it.<\/p>\n<p>Another enemy I\u2019d love to see would be \u2018The Offspring\u2019 (from Romulus, not the punk rock band). Some folks thought this thing was a bit goofy, but I honestly found it to be horrifying. It\u2019s a kind of Engineer\/Xenomorph hybrid and, unlike the Xenomorph itself, moves relatively slowly. It would make for a great change of pace to have it relentlessly stalking you throughout the environment, moving between rooms like Mr. X from <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/resident_evil_2_-_cloud_version\">Resident Evil 2<\/a>.<\/p>\n<h2><strong>#2 &#8211; Even Better Xenomorph AI<\/strong><\/h2>\n<figure class=\"picture\" data-uuid=\"cfa4fa7c17091\"><a class=\"scanlines\" title=\"Xenomorph\" href=\"https:\/\/images.nintendolife.com\/cfa4fa7c17091\/xenomorph.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/cfa4fa7c17091\/xenomorph.900x.jpg\" width=\"900\" height=\"505\" loading=\"lazy\" alt=\"Xenomorph\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: SEGA<\/em><\/figcaption><\/figure>\n<p>The Xenomorph in Alien Isolation has some of the best behavioural AI (the good kind) I\u2019ve ever seen in a game. The way it swoops through the environment before jumping up into the ventilation system makes it an incredibly unpredictable foe. Even after beating the game multiple times, I haven\u2019t quite nailed down how to manipulate it to my benefit, and so I still find myself cowering in lockers or underneath desks.<\/p>\n<p>Astonishingly, however, Isolation is almost 12 years old, so there\u2019s ample room to expand upon the Xenomorph AI and make it act in ways that feel even more realistic. For as terrifying as it was to see it stalking through corridors, it never did much to interact with the environment. It would be cool to see it climb over obstacles, destroy go-to hiding places, or strategically use its own acid blood to coax you into the open.<\/p>\n<h2><strong>#3 &#8211; A New Setting<\/strong><\/h2>\n<figure class=\"picture\" data-uuid=\"c646b3661839c\"><a class=\"scanlines\" title=\"Sevastopol\" href=\"https:\/\/images.nintendolife.com\/c646b3661839c\/sevastopol.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/c646b3661839c\/sevastopol.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Sevastopol\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: SEGA<\/em><\/figcaption><\/figure>\n<p>This is a no-brainer. I absolutely love Sevastopol Station from the original, which paid homage to Ridley Scott\u2019s original <strong>Alien<\/strong>, utilising the same retro-futuristic aesthetics to great effect.<\/p>\n<p>It\u2019s time for something new, though. One potential option would be something similar to Hadley\u2019s Hope, the terraforming facility seen in Aliens. It became home for dozens of families before everything fell apart, so this would make for some nice variety. You could include the more industrial areas seen in the 1986 movie, but also areas geared toward family life: classrooms, a mess hall, or a garden of sorts.<\/p>\n<p>Another option would be Earth itself. Alien: Earth proved that you can set an Alien story here and it not be an absolute disaster. Something similar to the Neverland research facility would make sense, but a more urban environment like New Siam would work, too.<\/p>\n<p>Don\u2019t make it open-world, though \u2013 keep everything tightly designed with narrow corridors and dense environments.<\/p>\n<h2><strong>#4 &#8211; Better Pacing<\/strong><\/h2>\n<figure class=\"picture\" data-uuid=\"4e301f4027db3\"><a class=\"scanlines\" title=\"Axel\" href=\"https:\/\/images.nintendolife.com\/4e301f4027db3\/axel.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/4e301f4027db3\/axel.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Axel\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: SEGA<\/em><\/figcaption><\/figure>\n<p>As much as I adore Isolation, I\u2019ll be the first to concede that it suffers from poor pacing. Whenever I recommend someone play it, I always feel the need to set expectations: \u201cDon\u2019t worry, it gets <em>real<\/em> good after about two hours.\u201d Two hours is a long time, and though I\u2019m certain Creative Assembly fully intended for the opening to be a slow burn, it went just a bit too far (and many folks reckon the latter portions drag on too).<\/p>\n<p>With the sequel, we need something to really hook us right from the start. Perhaps you could open with a prologue sequence in which an unnamed playable character falls foul of the Xenomorph \u2013 just <em>something<\/em> to get the pulse racing, y\u2019know?<\/p>\n<p>Setting the right tone and pacing will prove a tough balancing act, and I don\u2019t envy the developers one bit. It needs a little bit more momentum than the original, but if you stray too far in the opposite direction, you end up with something that\u2019s more Aliens than Alien. Not a bad thing necessarily, but that\u2019s not what Isolation is.<\/p>\n<h2><strong>#5 &#8211; Sack the Working Joes<\/strong><\/h2>\n<figure class=\"picture\" data-uuid=\"483bbe752d7b4\"><a class=\"scanlines\" title=\"Working Joe\" href=\"https:\/\/images.nintendolife.com\/483bbe752d7b4\/working-joe.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/483bbe752d7b4\/working-joe.900x.jpg\" width=\"900\" height=\"519\" loading=\"lazy\" alt=\"Working Joe\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: SEGA<\/em><\/figcaption><\/figure>\n<p>In addition to the Xenomorph and human enemies, Isolation also plays host to an unreasonable amount of Working Joes, synthetics that, thanks to budgetary restraints, don\u2019t exhibit the same human-like characteristics as Ash or Bishop.<\/p>\n<p>But while the Working Joes were certainly creepy at first, they outstayed their welcome, and there\u2019s a section toward the end which threatens to veer into straight-up action territory, given how many of the blighters you need to fend off.<\/p>\n<p>I\u2019m not saying get rid of <em>all<\/em> of them, then, but just show a bit more restraint. If utilised right, they could be a terrifying, formidable enemy; they just cropped up far too often in Isolation, ultimately becoming a frustration.<\/p>\n<h2><strong>#6 &#8211; A Bit More Polish<\/strong><\/h2>\n<figure class=\"picture\" data-uuid=\"80dd8bd231c90\"><a class=\"scanlines\" title=\"Crafting\" href=\"https:\/\/images.nintendolife.com\/80dd8bd231c90\/crafting.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/80dd8bd231c90\/crafting.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Crafting\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: SEGA<\/em><\/figcaption><\/figure>\n<p>The environments in Isolation remain absolutely stunning, even on the humble Switch. Granted, I think the heavy noise filter hides a few blemishes, but whatever \u2013 it\u2019s gorgeous.<\/p>\n<p>However, a few things break immersion: the ladder-climbing animation is janky and weird; the human NPCs lack realism, particularly in their facial animation; and although the crafting system is simple, its UI needs refining, as it never quite felt intuitive enough.<\/p>\n<p>These are just a few of the minor grievances I have with the original, but they all add up. Creative Assembly would be wise to ensure the sequel is even more polished, and I can only hope the team is afforded the budget it needs to deliver on its vision.<\/p>\n<section id=\"poll-11739\" data-block-type=\"poll\" class=\"poll\" data-uri=\"polls\/how_can_the_alien_isolation_sequel_improve_upon_the_original\" data-id=\"11739\" data-question=\"How can the Alien: Isolation sequel improve upon the original?\">\n<div class=\"results hidden\">\n<h3 data-toc=\"skip\">How can the Alien: Isolation sequel improve upon the original? (210 votes)<\/h3>\n<ol class=\"poll-results many-results\">\n<li class=\"result first\"><strong class=\"answer\">New enemies<\/strong><span class=\"votes\"><span title=\"29 votes (13.8%)\"><span class=\"bar accent-bg has-votes\" data-value=\"14\"><span class=\"val\">14<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Even better Xenomorph AI<\/strong><span class=\"votes\"><span title=\"57 votes (27.1%)\"><span class=\"bar accent-bg has-votes\" data-value=\"27\"><span class=\"val\">27<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">A new setting<\/strong><span class=\"votes\"><span title=\"34 votes (16.2%)\"><span class=\"bar accent-bg has-votes\" data-value=\"16\"><span class=\"val\">16<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Better pacing<\/strong><span class=\"votes\"><span title=\"46 votes (21.9%)\"><span class=\"bar accent-bg has-votes\" data-value=\"22\"><span class=\"val\">22<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Sack the Working Joes<\/strong><span class=\"votes\"><span title=\"16 votes (7.6%)\"><span class=\"bar accent-bg has-votes\" data-value=\"8\"><span class=\"val\">8<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">A bit more polish<\/strong><span class=\"votes\"><span title=\"19 votes (9.1%)\"><span class=\"bar accent-bg has-votes\" data-value=\"9\"><span class=\"val\">9<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">Something else (comment!)<\/strong><span class=\"votes\"><span title=\"9 votes (4.3%)\"><span class=\"bar accent-bg has-votes\" data-value=\"4\"><span class=\"val\">4<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/section>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-articles:94049,170253,200200 @ 1777225579 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What do you think the folks over at Creative Assembly need to do to improve upon Alien: Isolation? Let us know with a comment.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: SEGA Today, 26th April, is &#8216;Alien Day&#8217;. I know at least some of you might be scratching your head and wondering why, so let me very briefly explain. The planet on which James Cameron&#8217;s Aliens takes place is called LV-426. Get it? 426. April 26. There we go. Alien Day. Anyway, with that in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136953","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136953","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136953"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136953\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136953"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136953"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136953"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}