{"id":136792,"date":"2026-04-10T11:00:00","date_gmt":"2026-04-10T11:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-199729"},"modified":"2026-04-10T11:00:00","modified_gmt":"2026-04-10T11:00:00","slug":"fear-not-pokemon-champions-naff-switch-2-tv-resolution-is-fixable","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/04\/10\/fear-not-pokemon-champions-naff-switch-2-tv-resolution-is-fixable\/","title":{"rendered":"Fear Not, Pok\u00e9mon Champions&#8217; Naff Switch 2 TV Resolution Is Fixable"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/c430c1e32f1ec\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/c430c1e32f1ec\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"c430c1e32f1ec\"><a class=\"scanlines\" title=\"Pok\u00e9mon Champions\" href=\"https:\/\/images.nintendolife.com\/c430c1e32f1ec\/pokemon-champions.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/c430c1e32f1ec\/pokemon-champions.900x.jpg\" width=\"900\" height=\"506\" alt=\"Pok\u00e9mon Champions\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Nintendo<\/em><\/figcaption><\/figure>\n<p>Even if we overlook the limited launch Pok\u00e9mon, the swathe of bugs, and the strange monetisation, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/pokemon_champions\">Pok\u00e9mon Champions<\/a> still had more issues up its sleeve \u2014 talk about a dramatic launch, eh?<\/p>\n<p>Those playing in Docked Mode on Switch 2 might have noticed that the latest battler looked&#8230; a bit naff. Up on the TV, the game <em>still<\/em> doesn&#8217;t hit the promised 4K resolution, with the stretched image looking all the worse as a consequence. Thankfully, there is a fix, but it relies on (you guessed it) another bug.<\/p>\n<p>As spotted by <a href=\"https:\/\/www.serebii.net\/\">Serebii<\/a>&#8216;s <a href=\"https:\/\/bsky.app\/profile\/joemerrick.bsky.social\/post\/3miz7zdunzk2l\">Joe Merrick<\/a>, you <em>can<\/em> encourage Champions to improve its docked resolution by starting the game up on the big screen, removing your Switch 2 from the dock, and then reinserting it again. Just like that, the game gets the kick up the backside it needs and pushes things up to a native 3840x2160p. Hardly the neatest solution, but hey, whatever works!<\/p>\n<aside class=\"object object-bsky-post\"><!-- cache: oembed\/https:\/\/bsky.app\/profile\/joemerrick.bsky.social\/post\/3miz7zdunzk2l @ 2026-04-10T11:55:55+01:00 --><\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-uri=\"at:\/\/did:plc:odlz4k23scxepryhqgir3d6v\/app.bsky.feed.post\/3miz7zdunzk2l\" data-bluesky-cid=\"bafyreibto5sc3kija5mw55mz2fukpkvierffjgln3zbl6lbuerprfwl4ta\">\n<p lang=\"en\">Can confirm I tested the resolution but going around for Pok\u00e9mon Champions on Switch 2 If you boot it docked it won\u2019t load in increased resolution so undock it and re dock it then it will ILCA and Unity. What a duo.<\/p>\n<p>\u2014 <a href=\"https:\/\/bsky.app\/profile\/did:plc:odlz4k23scxepryhqgir3d6v?ref_src=embed\">Joe Merrick (@joemerrick.bsky.social)<\/a> <a href=\"https:\/\/bsky.app\/profile\/did:plc:odlz4k23scxepryhqgir3d6v\/post\/3miz7zdunzk2l?ref_src=embed\">2026-04-08T21:22:18.322Z<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Matthew Reynolds over at <a href=\"https:\/\/www.onemorecatch.site\/pokemon-champions-switch-2-graphics-dock-trick-resolution\/\">One More Catch<\/a> reached out to <a href=\"https:\/\/www.digitalfoundry.net\/\">Digital Foundry<\/a>&#8216;s Tom Morgan for a comment on this bug and received the following:<\/p>\n<blockquote>\n<p>It&#8217;s true, Pokemon Champions runs natively at 1920&#215;1080 when booting Switch 2 in docked mode. All signs point to a bug that has the game run in a &#8216;portable state&#8217; even when connected to a TV. The problem is made more egregious by the lack of aliasing treatment to the image overall &#8211; meaning its rough, jagged edges are scaled from 1080p to 4K to disastrous results. The fix works well, of course &#8211; lifting and re-docking your Switch 2 gives the system the necessary trigger to flip to native 3840&#215;2160 &#8211; but still it&#8217;s an issue that needs attending to.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>Somewhat unsurprisingly, this was apparently the first time that Tom had seen such a quirk from the Unity Engine, though he recalled that <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/payday_2\">PAYDAY 2<\/a> had a similar, but opposite, issue on its Switch 2 launch, where portable play was accidentally boosted up to docked resolution.<\/p>\n<p>It&#8217;s a slight resolution bump, admittedly, but we&#8217;ve included One More Catch&#8217;s before and after Pok\u00e9mon Champions footage at the bottom of this article, so you can see the game as it was meant to be played.<\/p>\n<p>The Champions devs have already announced that they are working on the game&#8217;s first <a href=\"https:\/\/www.nintendolife.com\/news\/2026\/04\/pokemon-champions-bug-squashing-update-is-in-the-works-heres-whats-being-targeted\">bug-squashing patch<\/a>, though the resolution quirk was not one of the issues they specifically mentioned they are targeting. We&#8217;ll wait and see what other tweaks come to Champions in the coming months because, at launch, it has a long way to go.<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"_QyevYRFeWw\" data-start=\"0\" data-src=\"https:\/\/www.youtube.com\/embed\/_QyevYRFeWw?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\">\n<p>[embedded content]<\/p>\n<\/figure>\n<\/aside>\n<p><!-- cache: html:nintendolife.com\/ssl\/pokemon\/related-articles:199672,199636 @ 1775837252 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>Will you be trying out this Champions resolution fix? Dock and undock your thoughts in the comments below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Even if we overlook the limited launch Pok\u00e9mon, the swathe of bugs, and the strange monetisation, Pok\u00e9mon Champions still had more issues up its sleeve \u2014 talk about a dramatic launch, eh? Those playing in Docked Mode on Switch 2 might have noticed that the latest battler looked&#8230; a bit naff. Up on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136792","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136792","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136792"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136792\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136792"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136792"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136792"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}