{"id":136595,"date":"2026-03-26T04:55:00","date_gmt":"2026-03-26T04:55:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-198848"},"modified":"2026-03-26T04:55:00","modified_gmt":"2026-03-26T04:55:00","slug":"sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/03\/26\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update\/","title":{"rendered":"Sonic Racing: CrossWorlds Adds Mega Man In New Season Pass Update"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/798e103e24ccf\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/798e103e24ccf\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/798e103e24ccf\/large.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"Klc21C20h7k\" data-start=\"0\" data-src=\"https:\/\/www.youtube.com\/embed\/Klc21C20h7k?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\">\n<p>[embedded content]<\/p>\n<\/figure>\n<\/aside>\n<p><strong>Update [<time class=\"dated \" datetime=\"2026-03-26T04:55:00+00:00\" data-format=\"D jS M Y, g:ia\">Thu 26th Mar 2026, 4:55am<\/time>]:<\/strong> Following a major <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/sonic-racing-crossworlds-nintendo-switch-2-edition\">Sonic Racing: CrossWorlds<\/a> update last week, <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/mega-man-dual-override\">Mega Man<\/a> is now available as the latest Season Pass DLC offering.<\/p>\n<p>Alongside this launch, Sega has shared a new trailer showing him and <strong>Proto Man<\/strong> in action (alongside the Rush Roadstar). You can check it out above.<\/p>\n<p>There will be a new Mega Man festival taking place as well, with World Match also accessible. Mega Man will be followed by other paid DLC in the future, including <strong>Teenage Mutant Ninja Turtles<\/strong> and <strong>Avatar Legends<\/strong> DLC.<\/p>\n<p>There are also <a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-reveals-three-more-free-dlc-characters\">more free DLC characters<\/a> being added to the game in the future, which you can find out more about in the original post below. And don&#8217;t forget, the physical edition of Sonic Racing for Switch 2 is out this week as well.<\/p>\n<p>Once again, this new DLC follows the major game update last week. You can view the full patch notes for this in the original post below.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/sonic\/related-articles:198891,196123 @ 1774499372 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<hr>\n<p><strong>Original Story:<\/strong><\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"KxvGeyjqhG4\" data-start=\"0\" data-src=\"https:\/\/www.youtube.com\/embed\/KxvGeyjqhG4?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\"><\/figure>\n<\/aside>\n<p>After announcing a trio of new DLC characters for <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/sonic-racing-crossworlds-nintendo-switch-2-edition\">Sonic Racing: CrossWorlds<\/a>, Sega has now released a new major update for the title.<\/p>\n<p>Before we get into this, it&#8217;s also confirmed the Capcom icon <a href=\"https:\/\/www.nintendolife.com\/games\/gamegear\/mega_man\">Mega Man<\/a> will be blasting into Sonic Racing on <strong>25th March 2026<\/strong> (<em>aka next week<\/em>). You can see the promotional trailer for this character in the video above.<\/p>\n<p>As for the update (Version 1.3.1), the main updates include World Match during Festivals, 8 new gadgets, 8 new music tracks (detailed in our previous post), New Frenzy: Bonus Ring Frenzy, 35 new decals and balance adjustments and bug fixes. Here&#8217;s the full rundown from Sega&#8217;s official website:<\/p>\n<nav class=\"table-of-contents-quick\">\n<\/nav>\n<nav id=\"toc\" role=\"navigation\" class=\"table-of-contents collapsed \">\n<p>On this page: <a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#sonic-racing-crossworlds-switch-switch-2-version-1-3-1-18th-march-2026\">Sonic Racing: CrossWorlds &#8211; Switch \/ Switch 2 &#8211; Version 1.3.1 (18th March 2026)<\/a><\/p>\n<ol class=\"scrollbars\">\n<li class=\"open first\"><span class=\"toc-item\" data-id=\"mode-updates\"><span class=\"toc-pos\">1.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#mode-updates\">Mode Updates<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"content-updates\"><span class=\"toc-pos\">2.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#content-updates\">Content Updates<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"new-options\"><span class=\"toc-pos\">3.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#new-options\">New Options<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"other-additions-and-adjustments\"><span class=\"toc-pos\">4.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#other-additions-and-adjustments\">Other Additions and Adjustments<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"mode-and-content-update-details\"><span class=\"toc-pos\">5.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#mode-and-content-update-details\">Mode and Content Update Details<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"gadget-additions-and-settings-in-ver-1-3-1\"><span class=\"toc-pos\">6.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#gadget-additions-and-settings-in-ver-1-3-1\">Gadget Additions and Settings in Ver.1.3.1<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"competitive-balance-adjustments\"><span class=\"toc-pos\">7.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#competitive-balance-adjustments\">Competitive Balance Adjustments<\/a><\/span><\/span><\/li>\n<li class=\"open\"><span class=\"toc-item\" data-id=\"bug-fixes\"><span class=\"toc-pos\">8.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#bug-fixes\">Bug Fixes<\/a><\/span><\/span><\/li>\n<li class=\"open last\"><span class=\"toc-item\" data-id=\"current-known-issues\"><span class=\"toc-pos\">9.<\/span><span class=\"toc-label\"><a href=\"https:\/\/www.nintendolife.com\/news\/2026\/03\/sonic-racing-crossworlds-adds-mega-man-in-new-season-pass-update#current-known-issues\">Current Known Issues<\/a><\/span><\/span><\/li>\n<\/ol>\n<\/nav>\n<h2 id=\"sonic-racing-crossworlds-switch-switch-2-version-1-3-1-18th-march-2026\">Sonic Racing: CrossWorlds &#8211; Switch \/ Switch 2 &#8211; Version 1.3.1 (18th March 2026)<\/h2>\n<p><em>Thank you for your continued support of Sonic Racing: CrossWorlds! Today, we\u2019re releasing Patch Ver.1.3.1. In this update, we\u2019ve expanded the racing experience, improved online modes, and increased reward amounts.<\/em><\/p>\n<p><em>Thanks to an active online player base capable of supporting multiple matchmaking pools, we have changed the system so that <strong>you can play World Match even during Festivals<\/strong>! We appreciate all of the players\u2019 feedback and patience, and we\u2019re happy to introduce this update for our dedicated Sonic Racing: CrossWorlds community.<\/em><\/p>\n<p><em>In addition, we\u2019ve put a renewed focus on Rings. Eight new Ring-related Gadgets have been added, along with the new Bonus Ring Frenzy mode.<\/em><\/p>\n<p><em>We also have a string of new collaborations planned, starting with Mega Man, so please stay tuned.<\/em><\/p>\n<p><em>Thank you for playing Sonic Racing: CrossWorlds!<\/em><\/p>\n<p><em>Please update your game to the latest version to access the online modes, including World Match, and downloadable content.<\/em><\/p>\n<ul>\n<li><em>PS5\/PS4: Ver.1.3.1<\/em><\/li>\n<li><em>Nintendo Switch\/Nintendo Switch 2: Ver.1.3.1<\/em><\/li>\n<\/ul>\n<h3 id=\"mode-updates\">Mode Updates<\/h3>\n<ul>\n<li><em>World Match can now be played even during Festivals<\/em><\/li>\n<li><em>Increased Donpa Ticket rewards in World Match\/Legend Competition by at least double<\/em><\/li>\n<li><em>Updated all modes (except Time Trial) with Bonus Ring Frenzy and Item Box Frenzy<\/em><\/li>\n<li><em>Increased maximum rating in World Match from 99,999 to 999,999<\/em><\/li>\n<\/ul>\n<h3 id=\"content-updates\">Content Updates<\/h3>\n<ul>\n<li><em>Added 8 new Gadgets that expand how you can use Rings<\/em><\/li>\n<li><em>Added a new Frenzy Mode, \u201cBonus Ring Frenzy,\u201d which causes bonus rings to appear on the course<\/em><\/li>\n<li><em>Added the album \u201cSega Racing &amp; Variety,\u201d containing 8 classic Sega racing tracks<\/em><\/li>\n<li><em>Added 5 collaboration decals including Joe Musashi<\/em><\/li>\n<li><em>Added 30 decals from brand collaborations<\/em><\/li>\n<\/ul>\n<h3 id=\"new-options\">New Options<\/h3>\n<ul>\n<li><em>It\u2019s now possible to add\/change a button that triggers the ability of Gadgets<\/em><\/li>\n<li><em>It\u2019s now possible to disable rental plates from automatically equipping during Festivals<\/em><\/li>\n<\/ul>\n<h3 id=\"other-additions-and-adjustments\">Other Additions and Adjustments<\/h3>\n<ul>\n<li><em>Balance adjustments for races and Gadgets<\/em><\/li>\n<li><em>Other adjustments, bug fixes, and additions to future live-service data<\/em><\/li>\n<\/ul>\n<h3 id=\"mode-and-content-update-details\">Mode and Content Update Details<\/h3>\n<p><em><strong>World Match\/Legend Competition<\/strong><\/em><\/p>\n<ul>\n<li><em>World Match can now be played even during Festivals!<\/em><\/li>\n<li><em>World Match maximum rating has been increased from 99,999 to 999,999.<\/em><\/li>\n<li><em>Increased Donpa Ticket rewards in World Match\/Legend Competition<\/em><\/li>\n<\/ul>\n<table class=\"table\">\n<tbody>\n<tr>\n<td>Mode<\/td>\n<td colspan=\"2\">World Match<\/td>\n<td colspan=\"2\">Legend Competition<\/td>\n<\/tr>\n<tr>\n<td>Ver.<\/td>\n<td>Up to Ver.1.2.2<\/td>\n<td>From Ver.1.3.1<\/td>\n<td>Up to Ver.1.2.2<\/td>\n<td>From Ver.1.3.1<\/td>\n<\/tr>\n<tr>\n<td>1st<\/td>\n<td>20<\/td>\n<td><strong>40<\/strong><\/td>\n<td>15<\/td>\n<td><strong>70<\/strong><\/td>\n<\/tr>\n<tr>\n<td>2nd<\/td>\n<td>16<\/td>\n<td><strong>35<\/strong><\/td>\n<td>15<\/td>\n<td><strong>60<\/strong><\/td>\n<\/tr>\n<tr>\n<td>3rd<\/td>\n<td>12<\/td>\n<td><strong>30<\/strong><\/td>\n<td>15<\/td>\n<td><strong>50<\/strong><\/td>\n<\/tr>\n<tr>\n<td>4th<\/td>\n<td>8<\/td>\n<td><strong>25<\/strong><\/td>\n<td>15<\/td>\n<td><strong>40<\/strong><\/td>\n<\/tr>\n<tr>\n<td>5th<\/td>\n<td>8<\/td>\n<td><strong>25<\/strong><\/td>\n<td>15<\/td>\n<td><strong>40<\/strong><\/td>\n<\/tr>\n<tr>\n<td>6th<\/td>\n<td>8<\/td>\n<td><strong>25<\/strong><\/td>\n<td>15<\/td>\n<td><strong>40<\/strong><\/td>\n<\/tr>\n<tr>\n<td>7th<\/td>\n<td>8<\/td>\n<td><strong>20<\/strong><\/td>\n<td>15<\/td>\n<td><strong>30<\/strong><\/td>\n<\/tr>\n<tr>\n<td>8th<\/td>\n<td>8<\/td>\n<td><strong>20<\/strong><\/td>\n<td>15<\/td>\n<td><strong>30<\/strong><\/td>\n<\/tr>\n<tr>\n<td>9th<\/td>\n<td>4<\/td>\n<td><strong>10<\/strong><\/td>\n<td>15<\/td>\n<td><strong>30<\/strong><\/td>\n<\/tr>\n<tr>\n<td>10th<\/td>\n<td>4<\/td>\n<td><strong>10<\/strong><\/td>\n<td>15<\/td>\n<td><strong>30<\/strong><\/td>\n<\/tr>\n<tr>\n<td>11th<\/td>\n<td>4<\/td>\n<td><strong>10<\/strong><\/td>\n<td>15<\/td>\n<td><strong>30<\/strong><\/td>\n<\/tr>\n<tr>\n<td>12th<\/td>\n<td>4<\/td>\n<td><strong>10<\/strong><\/td>\n<td>15<\/td>\n<td><strong>30<\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong><em>Festivals<\/em><\/strong><\/p>\n<ul>\n<li><em>Adjusted CPU strength based on differences in player skill<\/em><\/li>\n<li><em>We have added new rules to make Festivals even more fun!<\/em><\/li>\n<\/ul>\n<p><strong><em>New Frenzy Mode<\/em><\/strong><\/p>\n<ul>\n<li><em>Added new Frenzy mode*: Bonus Ring Frenzy.<\/em><\/li>\n<\/ul>\n<ul>\n<li><em>Item Box Frenzy* can now occur outside of Team Matches as well.<\/em><\/li>\n<\/ul>\n<p><em><sub>*<\/sub><sub>Occurs in all modes except Time Trial.<\/sub><\/em><\/p>\n<p><strong><em>New Content \u2013 Music &amp; Decals<\/em><\/strong><\/p>\n<p><em>Added the album \u201cSega Racing &amp; Variety,\u201d featuring classic Sega racing tracks.<\/em><\/p>\n<p><strong><em>Jukebox tracks<\/em><\/strong><\/p>\n<ul>\n<li><em>MAGICAL SOUND SHOWER<\/em>\n<ul>\n<li><em>From: OutRun<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Let&#8217;s Go Away<\/em><\/li>\n<li><em>Soul on Desert<\/em>\n<ul>\n<li><em>From: Sega Rally 2<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Like THE Wind (B COURSE) &#8211; ARCADE ver.<\/em>\n<ul>\n<li><em>From: Power Drift<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Outride a Crisis<\/em>\n<ul>\n<li><em>From: Super Hang-On<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Main Theme (Enduro Racer)<\/em>\n<ul>\n<li><em>From: Enduro Racer<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>God Only Knows<\/em><\/li>\n<li><em>Like the Wind [Reborn]<\/em>\n<ul>\n<li><em>From: Power Drift<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><em>Collaboration decals<\/em><\/strong><\/p>\n<ul>\n<li><em>5 decals including Joe Musashi<\/em><\/li>\n<li><em>6 decals from Five Guys<\/em><\/li>\n<li><em>7 decals from Menchies<\/em><\/li>\n<li><em>4 decals from Fogo de Ch\u00e3o<\/em><\/li>\n<li><em>8 decals from Funko POP!<\/em><\/li>\n<\/ul>\n<p><strong><em>Addition of Live-Service Data<\/em><\/strong><\/p>\n<p><em>We have updated content for future live operations.<\/em><\/p>\n<h3 id=\"gadget-additions-and-settings-in-ver-1-3-1\">Gadget Additions and Settings in Ver.1.3.1<\/h3>\n<p><strong><em>New Setting: \u201cGadget Button\u201d<\/em><\/strong><\/p>\n<p><em>The \u201cGadget Button\u201d activates the effect of the \u201cInventory Swap\u201d Gadget or the new \u201cItem Summon\u201d Gadget during a race when equipped.<\/em><\/p>\n<p><em>An option has been added to assign this button to keys other than the default* (for example, on PlayStation 5, the button can be assigned to L1 or L2).<\/em><\/p>\n<p><sub><em>*This feature is not added to the Steam or Epic Games Store versions, as they already allow for custom key assignments.<\/em><\/sub><\/p>\n<p><strong><em>New Option: \u201cAutoselect Rental Plate\u201d<\/em><\/strong><\/p>\n<p><em>Under Festival\u2019s Special Rules, when a rental plate matching the rule is provided, the equipped Gadgets will automatically switch. Turning this option OFF prevents the Gadget Plate from switching automatically*. This can be set under \u201cOptions &gt; Race Settings.\u201d<\/em><\/p>\n<p><sub><em>*We have confirmed an issue where, when the \u201cAuto Select Rental Plate\u201d option is OFF, the transition animation that plays when race rules change does not display correctly. This issue is scheduled to be fixed in a future update.<\/em><\/sub><\/p>\n<p><strong><em>New Gadgets<\/em><\/strong><\/p>\n<p><em>We\u2019ve added 8 gadgets!<\/em><\/p>\n<p><em>These gadgets can be obtained once your Gadget Plate reaches \u201cMaster Plate\u201d or higher.<\/em><\/p>\n<ul>\n<li><em>Ring Gain<\/em>\n<ul>\n<li><em>Champion Bonus<\/em><\/li>\n<li><em>Travel Choice Bonus<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Ring Ability<\/em>\n<ul>\n<li><em>Double Rings<\/em><\/li>\n<li><em>Low-Ring Speed Up<\/em><\/li>\n<li><em>Ring Engine<\/em><\/li>\n<li><em>Hyper Ring Engine<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Item Control<\/em>\n<ul>\n<li><em>Item Summon<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Upgrade\/Add Item<\/em>\n<ul>\n<li><em>Go Go Omochao<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><em>The following gadgets which were previously distributed as Festival rewards can now be purchased* with Donpa Tickets from the gadget customization screen:<\/em><\/p>\n<ul>\n<li><em>Character Type Kit<\/em>\n<ul>\n<li><em>Acceleration Character Kit<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Advanced Kit<\/em>\n<ul>\n<li><em>Ace Pilot Kit<\/em><\/li>\n<li><em>All-Rounder Kit<\/em><\/li>\n<li><em>Wisp Hoarder Kit<\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><sub><em>*These can be purchased if your gadget plate is \u201cMaster Plate\u201d or higher<\/em><\/sub><\/p>\n<h3 id=\"competitive-balance-adjustments\">Competitive Balance Adjustments<\/h3>\n<p><em>With Ver.1.3.1, we\u2019re aiming to expand tactical variety through Gadget customization. We\u2019ve added new Gadgets and adjusted existing gadgets to enable new playstyles, such as spending held Rings as a resource and gaining benefits by intentionally holding no Rings. Along with this, we\u2019ve expanded Ring Gain Gadgets to further support these new strategies.<\/em><\/p>\n<p><em>In Ver.1.2, strategies involving continuously gaining invincibility from Ultimate Charge had become dominant, so we shortened its invincibility duration. Since this change risked making comeback strategies from lower positions too strong, we also shortened the duration of the Drill item when used from higher positions.<\/em><\/p>\n<p><em>In addition, because strategies for climbing from 4th\u20138th place still had challenges, we strengthened Collision Boost which serves as the starting point for tactics that move players up the ranks by colliding with other machines. Gadgets with similar effects, such as Ring Thief and Spin Drift, are also intended to become more effective through this adjustment.<\/em><\/p>\n<p><em>We will continue balance adjustments based on Gadget usage rates and win rates.<\/em><\/p>\n<p><strong><em>Gadget Adjustments<\/em><\/strong><\/p>\n<ul>\n<li><em><strong>Collision Boost\/Power Machine Kit\/Power Character Kit:<\/strong> Increased the duration of the Boost.<\/em>\n<ul>\n<li><em>Previously, Collision Boost gave only a momentary speed boost and often failed to result in moving the racer up in position, so we adjusted it to make it more effective in overtaking other racers.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Crash Pads:<\/strong> Now triggers a Ring\u2011halving effect when hit by Ring Thief.<\/em><\/li>\n<li><em><strong>Ultimate Charge\/Handling Machine Kit:<\/strong> Reduced the invincibility duration on a Level 4 Boost (from 3 seconds to 1.5 seconds.)<\/em>\n<ul>\n<li><em>Ultimate Charge was designed as a racing\u2011focused Gadget that lets skilled players block attacks. However, as player skill has improved, it was enabling far more defensive opportunities than intended, making it difficult for other Gadgets to compete. This adjustment creates a clearer opening after activation, preserving the original idea of rewarding players\u2019 skill in defending against attacks while still giving others more chances to counter.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Acceleration Character Kit:<\/strong> Removed the Mini Ring Thief from this kit.<\/em>\n<ul>\n<li><em>Due to its high win rate and the increased customization options made possible by new Gadgets introduced Ver.1.3.1, we\u2019ve reduced the number of effects bundled into this kit.<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em><strong>Inventory Swap:<\/strong> The Gadget Button UI will now gray out when swap is not possible.<\/em><\/li>\n<\/ul>\n<p><strong><em>Item Adjustments<\/em><\/strong><\/p>\n<ul>\n<li><em>Because using the Drill item made it too easy to jump to 1st place in the final lap, its effect duration has been shortened when the player is in 4th place or higher. Furthermore, the speed drop that occurs just before the Drill effect ends now happens earlier.<\/em><\/li>\n<li><em>The Special Item Box had low competitive value, so its item lineup and appearance rates have been adjusted.<\/em><\/li>\n<li><em>In some cases, Item Box Frenzy made it harder than normal to obtain items, so we adjusted box placement and behavior to make items easier to get.<\/em><\/li>\n<\/ul>\n<p><strong><em>Online Adjustments<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where desync caused by network conditions could unfairly allow other players to steal Item Boxes.<\/em><\/li>\n<li><em>CPU racers were too likely to be in the lead early in a race, affecting player\u2011to\u2011player interaction, so we reduced their pace right after the start. (This does not apply to Rival races, such as those in Grand Prix.)<\/em><\/li>\n<\/ul>\n<p><strong><em>Team Match Adjustments<\/em><\/strong><\/p>\n<ul>\n<li><em>In Team Matches, ally CPUs were sometimes too slow and put players at a disadvantage, so we\u2019ve increased their pace. (This does not apply to Rival races, such as those in Grand Prix.)<\/em><\/li>\n<li><em>Powerful items had a greater impact than intended in Team Matches, so their drop rates were reduced. King Boom Boo, in particular, diminished the benefit of running in the lead outside the final lap, so its drop rate was lowered.<\/em><\/li>\n<li><em>Super Team Boost made it too easy to return to the front, so its duration when far from 1st place was shortened. To increase the advantage of running in the lead outside the final lap, the duration of Super Team Boost when triggered in upper positions was increased.<\/em><\/li>\n<\/ul>\n<p><strong><em>Course Adjustments<\/em><\/strong><\/p>\n<ul>\n<li><em>Adjusted Ring and Item Box placement in PAC-VILLAGE &amp; MAZE and Sky Road where there wasn\u2019t enough risk\u2011reward balance. (These adjustments do not affect Time Trial.)<\/em><\/li>\n<\/ul>\n<p><strong><em>Other Adjustments<\/em><\/strong><\/p>\n<ul>\n<li><em>Expanded the Titles screen display to accommodate upcoming Festivals and Legend Competition Titles.<\/em><\/li>\n<li><em>When playing as Tangle, her tail could sometimes block the camera and obscure the view of the course. We adjusted the tail\u2019s movements so it no longer obstructs visibility.<\/em><\/li>\n<li><em>In the Epic Games Store version, DirectInput controllers can now be used.<\/em><\/li>\n<li><em>In World Match, Festivals, and Legend Competition lobbies, Fair Play Points will now decrease if a player intentionally disconnects or closes the application.<\/em><\/li>\n<\/ul>\n<h3 id=\"bug-fixes\"><em>Bug Fixes<\/em><\/h3>\n<p><strong><em>Jukebox<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where certain classic Sonic tracks would disappear from the Jukebox after performing specific actions. Updating to Ver.1.3.1 will automatically restore and unlock all affected tracks.<\/em><\/li>\n<\/ul>\n<p><strong><em>Festivals<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where animations did not play correctly during the Festival award ceremony when using AI Racer skins.<\/em><\/li>\n<li><em>Fixed some unintended designs for Hatsune Miku Festival Titles<\/em><\/li>\n<\/ul>\n<p><strong><em>Legend Competition<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where the grade\u2011up animation displayed before the actual required rating.<\/em><\/li>\n<\/ul>\n<p><strong><em>Time Trial<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where achieving a goal time identical down to the last three digits to a rank target incorrectly resulted in being graded one rank lower. (Past records will not be updated.)<\/em><\/li>\n<\/ul>\n<p><strong><em>Online Competition<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where collisions with other players\u2019 machines caused excessive slowdown when pinned against a wall.<\/em><\/li>\n<li><em>An issue where invincibility durations could appear longer than intended due to network issues was fixed by synchronizing invincibility end-timing correctly.<\/em><\/li>\n<\/ul>\n<p><strong><em>Machines<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where Boost\u2011type machines sometimes did not bounce correctly on collision with other machines.<\/em><\/li>\n<li><em>Fixed an issue where being hit by an item attack while drifting or jumping caused the machine to float too high.<\/em><\/li>\n<\/ul>\n<p><strong><em>Frenzy Time<\/em><\/strong><\/p>\n<ul>\n<li><em>Fixed an issue where Boost Frenzy ending during item selection could result in not receiving an item.<\/em><\/li>\n<li><em>Fixed an issue where the Omochao Warp activating when being lapped during Boost Frenzy sometimes made items unusable.<\/em><\/li>\n<\/ul>\n<p><strong><em>Courses<\/em><\/strong><\/p>\n<p><em>Fixed various course\u2011specific issues.<\/em><\/p>\n<ul>\n<li><em>Urban Canyon: Drifting and air tricks sometimes became unusable after passing the third Transformation Gate<\/em><\/li>\n<li><em>Market Street: Early split\u2011path on the hill caused a dramatic temporary position drop.<\/em><\/li>\n<li><em>Coral Town: Homing Punch and Slicer behaved incorrectly near the final corner.<\/em><\/li>\n<li><em>Chao Park: Players could sometimes be launched off\u2011course in the second corner after the jump area.<\/em><\/li>\n<li><em>Aqua Forest: There would be odd behavior if a player took damage while crossing the first Dash Ring.<\/em><\/li>\n<li><em>Aqua Forest: After the third Transformation Gate, the machine wouldn\u2019t transform into Water Mode.<\/em><\/li>\n<li><em>Minecraft World: Players would be unable to enter the final portal on 3rd lap and return to the main course.<\/em><\/li>\n<li><em>Minecraft World: Players would fail to transform into Flight Mode in last section of the track on 3rd lap.<\/em><\/li>\n<li><em>Minecraft World: BGM failed to play correctly on the 3rd lap if set from Jukebox.<\/em><\/li>\n<li><em>Hidden World: Players would fail to transform into Land Mode at the final Transformation Gate.<\/em><\/li>\n<li><em>Dragon Road: Dark Gaia Phoenix\u2019s flame attack when the river splits could hit players even during Charge Jumps on water. Fixed by making it easier to avoid by jumping.<\/em><\/li>\n<li><em>Digital Circuit: Players would fall endlessly out of bounds at the intersection area in the final part of the course.<\/em><\/li>\n<\/ul>\n<p><em>Additional minor gameplay issues were also fixed.<\/em><\/p>\n<p><strong><em>Warp Ring (Item) and Warp Ring Specialist (Gadget)<\/em><\/strong><\/p>\n<p><em>When using the Warp Ring item, an issue occurred where players could perform major course shortcuts or jump several positions at once. This has been fixed in the current version.<\/em><\/p>\n<p><em>With this fix, the item can now be used more reliably in offline play and Friend Matches. However, because future course additions and online player behavior could still cause unexpected issues, the Warp Ring Item and the Warp Ring Specialist Gadget will not be usable in World Match, Festivals, or Legend Competition.<\/em><\/p>\n<p><em>We sincerely apologize to players who were looking forward to using them. They will remain available for use against CPU opponents and in Friend Matches.<\/em><\/p>\n<h3 id=\"current-known-issues\">Current Known Issues<\/h3>\n<ul>\n<li><em>In Ver. 1.3.1, when a player is World Match Legend Rank 1, a Donpa Ticket reward that does not actually exist may appear on the rank gauge. This will be fixed in a future update. We apologize for the inconvenience and appreciate your patience.<\/em><\/li>\n<\/ul>\n<p><em>We\u2019re committed to keeping the game fun, fair, and enjoyable for everyone, and we\u2019ll continue improving it based on your feedback.<\/em><\/p>\n<p><em>Thank you for playing Sonic Racing: CrossWorlds!<\/em><\/p>\n<hr>\n<p>Once Mega Man has been released, racers can once again look forward to the free DLC including Red, Goro Majima and Arle. The first two characters arrive in April, and Arle will follow in May. You can find out more about this in our previous post:<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/sonic\/related-articles:198759,194831,196123 @ 1774500132 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p>Will you be checking out this new update for Sonic Racing: CrossWorlds? <em>Let us know in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Update [Thu 26th Mar 2026, 4:55am]: Following a major Sonic Racing: CrossWorlds update last week, Mega Man is now available as the latest Season Pass DLC offering. Alongside this launch, Sega has shared a new trailer showing him and Proto Man in action (alongside the Rush Roadstar). You can check it out above. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136595","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136595","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136595"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136595\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136595"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136595"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136595"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}