{"id":136451,"date":"2026-03-13T17:45:00","date_gmt":"2026-03-13T17:45:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-198684"},"modified":"2026-03-13T17:45:00","modified_gmt":"2026-03-13T17:45:00","slug":"it-probably-went-too-far-even-bananzas-creators-think-one-transformation-is-overpowered","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/03\/13\/it-probably-went-too-far-even-bananzas-creators-think-one-transformation-is-overpowered\/","title":{"rendered":"&#8220;It Probably Went Too Far&#8221; &#8211; Even Bananza&#8217;s Creators Think One Transformation Is Overpowered"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/90fead1267cf5\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/90fead1267cf5\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"90fead1267cf5\"><a class=\"scanlines\" title=\"Donkey Kong Bananza Elephant\" href=\"https:\/\/images.nintendolife.com\/90fead1267cf5\/donkey-kong-bananza-elephant.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/90fead1267cf5\/donkey-kong-bananza-elephant.900x.jpg\" width=\"900\" height=\"506\" alt=\"Donkey Kong Bananza Elephant\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>We all had a great time with <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/donkey-kong-bananza\">Donkey Kong Bananza<\/a> last year, didn&#8217;t we? The 3D platformer marked a great return for Nintendo&#8217;s great ape, and the developers haven&#8217;t been shy about the work that went into it \u2014 we got a <a href=\"https:\/\/www.nintendo.com\/en-gb\/News\/2025\/July\/Ask-the-Developer-Vol-19-Donkey-Kong-Bananza-Chapter-1-2871377.html?srsltid=AfmBOorlYVQlS8YxUqZN4KaiAKBk-xdZvCHFIcd7Jn40t2Q2yH2reiZM\">three-part Ask the Developer interview<\/a> on it shortly after launch, let&#8217;s not forget \u2014 but that doesn&#8217;t mean that the <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\">Odyssey<\/a> team doesn&#8217;t still have a story or two to tell.<\/p>\n<p>In a new interview with <a href=\"https:\/\/gameinformer.com\/interview\/2026\/03\/13\/it-probably-went-too-far-say-donkey-kong-bananzas-creators-on-the-elephant\">Game Informer<\/a>, producer Kenta Motokura and programmer Tatsuya Kurihara did just that. While the pair reiterated tales about the game&#8217;s Switch 1 origins and its fancy voxel tech, they also confessed that the destructive power of one Bananza transformation in particular is perhaps a little bit overpowered.<\/p>\n<p>&#8220;I think we can agree the most destructive transformation is the Elephant Bananza, and honestly speaking, it probably went too far,&#8221; Kurihara told GI, &#8220;But at the same time, it&#8217;s fun, it feels good. And that&#8217;s what matters most.&#8221;<\/p>\n<p>That balance between overpowered and fun to play sums the Elephant Bananza up nicely, we&#8217;d say. As anyone who has sampled its inhaling powers will know, this transformation is a complete game-changer when it comes to destruction \u2014 something particularly important in the post-credits game \u2014 and arguably makes digging up chunks of rock a little <em>too<\/em> easy as a consequence.<\/p>\n<p>That said, it <em>is<\/em> undeniably fun (and has a banging theme tune to boot). &#8220;Our goal is to make playful destruction possible within the game,&#8221; Motokura added, explaining that this is why DK has his transformation tools in his arsenal at all times, compared to something like a traditional Mario format, &#8220;where you have to encounter or have in your possession items to be able to transform.&#8221;<\/p>\n<p>And as for the elephant in the room, yes, the Bananza devs also noticed the animal&#8217;s back-to-back appearances in <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_bros_wonder\">Wonder<\/a> and Bananza, though it was apparently &#8220;a complete coincidence&#8221;. Motokura was never too worried about any gameplay overlap after seeing that the transformations were being used for very different purposes across both titles. &#8220;However, if they were vacuuming out blocks in Super Mario Bros. Wonder, I would have been a little bit worried,&#8221; he added.<\/p>\n<p>Overpowered or not, we couldn&#8217;t deny how gosh-darn great DK and his Bananza transformations felt to play. &#8220;Whether it&#8217;s smashing through the scenery with a Bananza Transformation or carefully planning a route to a hidden Banandium Gem,&#8221; we said in <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/donkey-kong-bananza\">our review<\/a>, &#8220;you&#8217;ll have trouble finding more originality and, crucially, more enjoyment from a platformer in recent years.&#8221;<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-articles:184766 @ 1773485056 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What&#8217;s your favourite Bananza transformation? Do you also think the Elephant is a bit OP in the destruction department? Let us know in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life We all had a great time with Donkey Kong Bananza last year, didn&#8217;t we? The 3D platformer marked a great return for Nintendo&#8217;s great ape, and the developers haven&#8217;t been shy about the work that went into it \u2014 we got a three-part Ask the Developer interview on it shortly after launch, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136451","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136451"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136451\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}