{"id":136413,"date":"2026-03-11T18:30:00","date_gmt":"2026-03-11T18:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-198580"},"modified":"2026-03-11T18:30:00","modified_gmt":"2026-03-11T18:30:00","slug":"new-scott-pilgrim-ex-update-arrives-on-switch-1-2-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/03\/11\/new-scott-pilgrim-ex-update-arrives-on-switch-1-2-here-are-the-full-patch-notes\/","title":{"rendered":"New Scott Pilgrim EX Update Arrives On Switch 1 &amp; 2, Here Are The Full Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/602d8b9e4140e\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/602d8b9e4140e\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<header class=\"article-header\">\n<section class=\"title\">\n<aside class=\"tags-wrap\">\n<\/aside>\n<p class=\"description\">Edgar Wright-ing the Edgar Wrongs<\/p>\n<\/section>\n<section class=\"byline\">\n<ul class=\"article-author\">\n<li class=\" first\"><img decoding=\"async\" class=\"avatar lazy\" src=\"https:\/\/images.nintendolife.com\/users\/312896\/avatar.jpg?v=1658166432\" width=\"30\" height=\"30\" loading=\"lazy\" alt=\"JimNorman\"><\/li>\n<li class=\"authors last\">by <a class=\"author-name\" href=\"https:\/\/www.nintendolife.com\/authors\/JimNorman\">Jim Norman<\/a> <span class=\"icon icon-time\"><\/span> <time data-days=\"5\" class=\"date age \" datetime=\"2026-03-11T18:30:00+00:00\">Yesterday, 6:30pm<\/time><\/li>\n<\/ul>\n<\/section>\n<\/header>\n<div class=\"body body-text article-text\">\n<section class=\"text\">\n<figure class=\"picture\" data-uuid=\"602d8b9e4140e\"><a class=\"scanlines\" title=\"Scott Pilgrim EX\" href=\"https:\/\/images.nintendolife.com\/602d8b9e4140e\/scott-pilgrim-ex.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/602d8b9e4140e\/scott-pilgrim-ex.900x.jpg\" width=\"900\" height=\"506\" alt=\"Scott Pilgrim EX\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Tribute Games<\/em><\/figcaption><\/figure>\n<p>It has been a little over a week since <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/scott-pilgrim-ex\">Scott Pilgrim EX<\/a> arrived on Switch 1 and 2, and today, Tribute Games has released its first proper update to tackle some of the post-launch issues.<\/p>\n<p>The &#8216;Update 1&#8217; patch \u2014 as it is titled on <a href=\"https:\/\/store.steampowered.com\/news\/app\/2640950\/view\/501726551229857847?l=english\">Steam<\/a> \u2014 targets all sorts of progression blockers, softlocks and online multiplayer issues that have been reported since the game&#8217;s release. The following Switch-specific fixes were also applied to the Nintendo versions:<\/p>\n<ul>\n<li>Dollar sign not showing properly when picking up money on Nintendo &amp; PlayStation consoles<\/li>\n<li>Various missing SFX during dialogues<\/li>\n<li>Rebind inputs not saving if quitting before going back to the main menu1<\/li>\n<li>Issue preventing users to create a lobby after resuming the game from a suspend<\/li>\n<li>Unresponsive controllers if the game was launched with the touch screen in table-top mode and no controllers connected<\/li>\n<\/ul>\n<p>Aside from those Switch-specific issues, the update has fixed many issues besides. The full patch notes were shared on Steam, and we have gathered them together for you to check out below:<\/p>\n<h2>Scott Pilgrim EX &#8220;Update 1&#8221; (11th March 2026)<\/h2>\n<p><strong>Fixes:<\/strong><\/p>\n<ul>\n<li>Fixed multiple potential soft locks during quest progression<\/li>\n<li>Added save game fix system to unblock players currently locked in progression<\/li>\n<li>Fixed some collisions on breakable objects<\/li>\n<li>Fixed certain characters not landing on surfaces when using their jump attack<\/li>\n<li>Fixed issues with \u201cMasterclass: Invincibility Frames\u201d event in multiplayer<\/li>\n<li>Fixed weapons sometimes appearing flipped after scene transitions<\/li>\n<li>Fixed \u201cCoin Block\u201d badge issues in multiplayer<\/li>\n<li>Fixed \u201cSeal of Quality\u201d incorrect weapon durability after scene transitions<\/li>\n<li>Fixed multiple issues with status effects in online multiplayer<\/li>\n<li>Multiple localization fixes for overflowing texts in certain languages<\/li>\n<li>Fixed potential Out of Bounds issues with Roxie\u2019s Sparkly Bomb attack<\/li>\n<li>Fixed inconsistent money text formatting<\/li>\n<li>Fixed multiple potential crashes<\/li>\n<li>Fixed some issues with boomerangs<\/li>\n<li>Fixed potential soft lock on the Inventory by reaching an area&#8217;s transition boundary while running<\/li>\n<li>Fixed potential blockers when standing on objects when starting cutscenes<\/li>\n<li>Fixed potential crash in Scott\u2019s tech attack<\/li>\n<li>Fixed some instances of player position desync in online multiplayer<\/li>\n<li>Fixed Patel trident attack timing issues in online multiplayer<\/li>\n<li>Fixed Steam Overlay not pausing game<\/li>\n<li>Fixed multiple issues with object and player stacking in online multiplayer<\/li>\n<li>Fixed VSync setting not working as intended<\/li>\n<li>Fixed occasional missing input in \u201cDrop Coins \/ Heart\u201d UI<\/li>\n<li>Fixed Big Key disappearing too late after being used for clients in online multiplayer<\/li>\n<li>Fixed potential issues when joining during a scene transition<\/li>\n<li>Fixed client snacks sometimes not visible for hosts<\/li>\n<li>Fixed V-Generator badge not dropping veggies when enemies defeated by projectiles<\/li>\n<li>Fixed some enemy spawn sequences not displaying properly in online multiplayer<\/li>\n<li>Fixed Lady Envy Plushy activating on breakables, now only on enemies<\/li>\n<li>Fixed wrong inputs sometimes displayed for interactions<\/li>\n<li>Fixed dice value desync when client joins or switching scenes<\/li>\n<li>Fixed player icon sometimes incorrectly showing in store in online multiplayer<\/li>\n<li>Fixed potential incorrect input icons in How-to-Play<\/li>\n<li>Fixed room exit blockers not deactivating properly in some cases<\/li>\n<li>Fixed potential crash when Matthew calls a summon during a scene transition<\/li>\n<li>Fixed volleyballs from events remaining active after event finishes<\/li>\n<li>Fixed potential crash with Young Neil\u2019s assist<\/li>\n<li>Fixed logo screen display issues for ultra-wide screens<\/li>\n<li>Achievements:\n<ul>\n<li>Fixed unlocked conditions for \u201cRival Clans\u201d in multiplayer<\/li>\n<li>Fixed \u201c1CC\u201d achievement not registering correctly in New Game+<\/li>\n<li>Fixed \u201cTrick Shot\u201d achievement unlock conditions<\/li>\n<li>Fixed issues with \u201cProficiency\u201d achievement<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Improvements:<\/strong><\/p>\n<ul>\n<li>Added some BG animations<\/li>\n<li>Adjusted loot drop rates on certain breakables<\/li>\n<li>Adjusted some Rift Riffs collisions to be more permissive<\/li>\n<li>Adjusted some cutscene timings and animations<\/li>\n<li>Adjusted some enemy encounter balancing<\/li>\n<li>Enemies held by a player can now take hits from other enemies<\/li>\n<li>Players can now replace active snack when buying a new one<\/li>\n<li>Multiple improvements to quest flow and balancing<\/li>\n<li>Added sound effect for \u201cMap Updated\u201d popups<\/li>\n<li>Players can now drop multiple coins \/ hearts while keeping the drop UI active<\/li>\n<li>Rebalancing and adjustments for assist characters: Young Neil, Katayanagi Twins, Crash and the Boys<\/li>\n<li>Adjusted Robot-01 Electric Blast<\/li>\n<li>Added damage display when falling into pits<\/li>\n<li>Show \u201cshake\u201d UI when player is Winded, and only for local players<\/li>\n<li>Credits update<\/li>\n<\/ul>\n<p><strong>Potential Spoilers:<\/strong><\/p>\n<ul>\n<li>Quest 2: Fixed bombs destroying truck instantly in multiplayer<\/li>\n<li>Quest 2: Fixed potential crash during boss fight<\/li>\n<li>Quest 2: Fixed Vegan portrait and name in truck event<\/li>\n<li>Quest 5: Fixes to boss outro cutscene<\/li>\n<li>Quest 6: Fixed potential softlock during dialogue with Julienne when screenshake is disabled<\/li>\n<li>Quest 6: Fixed Julienne animations sometimes missing lava<\/li>\n<li>Quest 9: Fixed boss jittering when walking towards furnace<\/li>\n<li>Quest 9: Fixed Train Race interface still visible after a respawn<\/li>\n<li>Quest 12: Fixed enemies spawns during chain climb cutscene animation<\/li>\n<li>Quest 12: Fixed player jittering during chain climb cutscene animation<\/li>\n<li>Quest 12: Fixed potential softlock if host dies during King of the Hill event<\/li>\n<li>Quest 12: Fixed beacons sometimes not appearing for clients in online multiplayer<\/li>\n<\/ul>\n<hr>\n<p>We had a great time with Scott Pilgrim EX at launch, calling it &#8220;a complete delight for fans of the retro beat \u2018em up and video games as a whole&#8221; in <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/scott-pilgrim-ex\">our 9\/10 review<\/a>.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-articles:197541 @ 1773310453 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What do you make of this new update? Let us know in the comments.<\/em><\/p>\n<\/section>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/store.steampowered.com\/news\/app\/2640950\/view\/501726551229857847?l=english\" rel=\"noopener\" href=\"https:\/\/store.steampowered.com\/news\/app\/2640950\/view\/501726551229857847?l=english\">store.steampowered.com<\/a>]<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-info\/2c41324d1579665a3b2a83534787d78c @ 1773310453 --><\/p>\n<aside class=\"see-also\">\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<\/aside>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Edgar Wright-ing the Edgar Wrongs by Jim Norman Yesterday, 6:30pm Image: Tribute Games It has been a little over a week since Scott Pilgrim EX arrived on Switch 1 and 2, and today, Tribute Games has released its first proper update to tackle some of the post-launch issues. The &#8216;Update 1&#8217; patch \u2014 as it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136413","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136413"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136413\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}