{"id":136383,"date":"2026-03-09T17:15:00","date_gmt":"2026-03-09T17:15:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-198456"},"modified":"2026-03-09T17:15:00","modified_gmt":"2026-03-09T17:15:00","slug":"resident-evil-requiem-gets-a-small-switch-2-update-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/03\/09\/resident-evil-requiem-gets-a-small-switch-2-update-here-are-the-full-patch-notes\/","title":{"rendered":"Resident Evil Requiem Gets A Small Switch 2 Update, Here Are The Full Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/26dc743887e6d\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/26dc743887e6d\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"26dc743887e6d\"><a class=\"scanlines\" title=\"Resident Evil Requiem - Switch 2\" href=\"https:\/\/images.nintendolife.com\/26dc743887e6d\/resident-evil-requiem-switch-2.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/26dc743887e6d\/resident-evil-requiem-switch-2.900x.jpg\" width=\"900\" height=\"506\" alt=\"Resident Evil Requiem - Switch 2\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/resident-evil-requiem\">Resident Evil Requiem<\/a> launched in a pretty solid state on Switch 2 a couple of weeks ago now, but that hasn&#8217;t stopped Capcom from tinkering away with the hybrid version behind the scenes, as it has today received a small patch.<\/p>\n<p>The <strong>ver. 1.1.1<\/strong> update is now available on Switch 2, fixing an issue that would prevent game progression and improving &#8220;overall playability&#8221;.<\/p>\n<p>Yep, that&#8217;s it. Okay, so perhaps this isn&#8217;t the biggest update we&#8217;ve ever seen, but any improvements are always a welcome sight. The full patch notes were shared on the official <a href=\"https:\/\/www.residentevil.com\/requiem\/en-asia\/update\/\">Resident Evil website<\/a>, and we have gathered all two bullet points together for you to check out below&#8230; just don&#8217;t go in expecting a long read.<\/p>\n<h2>Resident Evil Requiem Ver. 1.1.1 (9th March 2026)<\/h2>\n<blockquote>\n<p>&#8211; Issues which blocked player progress under specific conditions have been fixed.<br \/>&#8211; Multiple fixes to improve overall playability have also been implemented.<\/p>\n<\/blockquote>\n<hr>\n<p>Well, there you have it! The update adds to an already stellar game at lunch. &#8220;Resident Evil Requiem sets a new benchmark for a series that has been pretty consistently great for the last decade or so,&#8221; Ollie Reynolds wrote in <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/resident-evil-requiem\">our review<\/a>. &#8220;By combining classic survival horror with the more action-focused gameplay of RE4, the result is an experience paced to perfection.&#8221;<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-articles:197602,198068,198298 @ 1773136174 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What do you make of Requiem on Switch 2 so far? Let us know in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life Resident Evil Requiem launched in a pretty solid state on Switch 2 a couple of weeks ago now, but that hasn&#8217;t stopped Capcom from tinkering away with the hybrid version behind the scenes, as it has today received a small patch. The ver. 1.1.1 update is now available on Switch 2, fixing [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136383","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136383"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136383\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}