{"id":136032,"date":"2026-02-11T17:15:00","date_gmt":"2026-02-11T17:15:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-197348"},"modified":"2026-02-11T17:15:00","modified_gmt":"2026-02-11T17:15:00","slug":"pokemon-pokopias-roots-go-back-further-than-you-think","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/02\/11\/pokemon-pokopias-roots-go-back-further-than-you-think\/","title":{"rendered":"Pok\u00e9mon Pokopia&#8217;s Roots Go Back Further Than You Think"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/b5afdef867a31\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b5afdef867a31\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"b5afdef867a31\"><a class=\"scanlines\" title=\"Pok\u00e9mon Pokopia\" href=\"https:\/\/images.nintendolife.com\/b5afdef867a31\/pokemon-pokopia.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b5afdef867a31\/pokemon-pokopia.900x.jpg\" width=\"900\" height=\"506\" alt=\"Pok\u00e9mon Pokopia\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: The Pok\u00e9mon Company<\/em><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/pokemon-pokopia\">Pok\u00e9mon Pokopia<\/a> is a strange little concept. It&#8217;s a life sim set in the Pok\u00e9mon world where you, a humanoid Ditto, set out to rebuild a fallen civilisation with the help of your pocket monster pals. Weird, right? Where could the inspiration for that possibly have stemmed from? <em>Uhhh<\/em>, the GBA&#8217;s <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/pokemon_ruby_and_sapphire\">Pok\u00e9mon Ruby &amp; Sapphire<\/a>, it seems.<\/p>\n<p>Game Freak&#8217;s Shigeru Ohmori sat down with <a href=\"https:\/\/www.videogameschronicle.com\/features\/pokemon-pokopia\/\">VGC<\/a> at a recent Pokopia preview event in Tokyo and spilled the beans about how the project started. \u201cWhen I was working on <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_scarlet_and_violet\">Pok\u00e9mon Scarlet and Violet<\/a>, I was continuously looking for new possibilities for Pok\u00e9mon,\u201d he said. \u201cIt brought me back to when I started on Ruby and Sapphire, creating those habitats and meeting the Pok\u00e9mon for the first time. That led me to create the prototype for this game.\u201d<\/p>\n<p>Ohmori&#8217;s first work on the series came in the early 2000s, when he was tasked with designing maps for the flagship Gen III titles. &#8220;When I was creating the map, which was 2D at the time, I was putting grass onto it where Pok\u00e9mon would appear,\u201d he told VGC, \u201cthat feeling of Pok\u00e9mon appearing when I was creating the habitat was very interesting to me, and that feeling is something I cherish.\u201d<\/p>\n<p>You can see how such a feeling went on to inform Pokopia. This is, on a basic level, a game all about making habitats and watching Pok\u00e9mon rock up to make the most of them. Later in the VGC discussion, Ohmori brought up Ruby and Sapphire&#8217;s Secret Base building as a personal favourite non-battling series mechanic: &#8220;I would like to scale the Pok\u00e9mon games in general, aside from battling. I will seek new possibilities to scale them.\u201d It&#8217;s a game inspired by the joys of that early game development \u2014 how sweet is that!<\/p>\n<p>&#8220;Anything that the Pok\u00e9mon does was carefully curated on the lore that already existed,&#8221; game director Takuto Edagawa said in the same interview, &#8220;to ensure we didn\u2019t break any of the past Pok\u00e9mon canon.\u201d It&#8217;s the reason why we&#8217;ve seen Ditto dropping a punch bag to attract a Hitmonchan or a fishing rod to attract a Magikarp in the Pokopia trailers, so it might be worth getting clued up on your favourite Pok\u00e9mon&#8217;s likes\/dislikes before diving in next month.<\/p>\n<p>And it sounds like you&#8217;ll want to dive in as soon as possible, if <a href=\"https:\/\/www.nintendolife.com\/previews\/despite-low-expectations-pokemon-pokopia-had-me-grinning-from-ear-to-ear\">our early preview<\/a> is anything to go by. &#8220;It&#8217;s absolutely stuffed with charm and personality, and I get the feeling that it&#8217;s going to scratch an itch for anyone disappointed that we probably won&#8217;t be getting a brand new Animal Crossing anytime soon,&#8221; our Ollie Reynolds wrote, claiming that this could be the perfect antidote to the jaded Pok\u00e9mon fan.<\/p>\n<p>Pok\u00e9mon Pokopia arrives on Switch 2 on <strong>5th March<\/strong>.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/pokemon\/related-articles:196667,197268 @ 1770890588 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>Will you be picking up a copy of Pokopia next month? Let us know in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: The Pok\u00e9mon Company Pok\u00e9mon Pokopia is a strange little concept. It&#8217;s a life sim set in the Pok\u00e9mon world where you, a humanoid Ditto, set out to rebuild a fallen civilisation with the help of your pocket monster pals. Weird, right? Where could the inspiration for that possibly have stemmed from? Uhhh, the GBA&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-136032","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136032","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=136032"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/136032\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=136032"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=136032"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=136032"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}