{"id":135922,"date":"2026-02-03T18:45:00","date_gmt":"2026-02-03T18:45:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-196995"},"modified":"2026-02-03T18:45:00","modified_gmt":"2026-02-03T18:45:00","slug":"murder-mystery-goes-monochrome-in-this-time-loop-noir-thriller","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/02\/03\/murder-mystery-goes-monochrome-in-this-time-loop-noir-thriller\/","title":{"rendered":"Murder Mystery Goes Monochrome In This Time Loop Noir Thriller"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/ec32cf7a5b3e9\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/ec32cf7a5b3e9\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/ec32cf7a5b3e9\/large.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"XwsSQcUijRs\" data-start=\"0\" data-src=\"https:\/\/www.youtube.com\/embed\/XwsSQcUijRs?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\">\n<p>[embedded content]<\/p>\n<\/figure>\n<\/aside>\n<p>We&#8217;re suckers for a good murder mystery game with a funky visual style, and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/posthumous_investigation\">The Posthumous Investigation<\/a> looks like exactly that.<\/p>\n<p>This is an upcoming noir thriller from developer Mother Gaia Studio and publisher CriticalLeap, where you&#8217;ll be trying to solve the murder of Br\u00e1s Cubas in 1937 Rio de Janeiro. The catch is that you&#8217;re caught in a time loop, and will have just one day to get to the bottom of things before everything resets.<\/p>\n<p>The thing that immediately caught our eye with this one is the black-and-white visual style, which lends the whole thing a certain <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/return_of_the_obra_dinn\">Obra Dinn<\/a>-esque noir flair that we can&#8217;t help but enjoy. And with 14 different suspects to follow around the loop, we&#8217;re anticipating more than a few &#8220;a-ha&#8221; moments to keep the dopamine levels high.<\/p>\n<p>Here&#8217;s a quick rundown of the game&#8217;s key features and a handful of screens, courtesy of CriticalLeap:<\/p>\n<blockquote>\n<p><strong>The Client is the Victim:<\/strong> Investigate a murder where the only witness is the ghost who hired you.<br \/><strong>Master the Loop:<\/strong> You have one day to solve the case, but infinite chances. Learn the routines of 14 distinct characters, shadow them through a stylized 1930s Rio, and use knowledge from previous loops to unlock new dialogue paths.<br \/><strong>A Living Literary World:<\/strong> Inspired by the biting satire of &#8220;The Brazilian Shakespeare,&#8221; Machado de Assis, the game offers a witty, morally ambiguous narrative where no one\u2014not even your client\u2014is completely innocent.<br \/><strong>True Deduction:<\/strong> No hand-holding. Use your &#8220;Thinking Board&#8221; to physically connect clues, reconstruct timelines, and identify the killer through pure logic.<\/p>\n<\/blockquote>\n<aside class=\"gallery\"><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Images: CriticalLeap<\/em><\/figcaption><\/aside>\n<p>This one arrives on PC at the end of March, and the dev has confirmed that a Switch version is &#8220;to follow&#8221;. Hopefully we won&#8217;t have to wait too long to see what it&#8217;s all about.<\/p>\n<p><em>What do you make of The Posthumous Investigation? Does it look up your street? Let us know in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] We&#8217;re suckers for a good murder mystery game with a funky visual style, and The Posthumous Investigation looks like exactly that. This is an upcoming noir thriller from developer Mother Gaia Studio and publisher CriticalLeap, where you&#8217;ll be trying to solve the murder of Br\u00e1s Cubas in 1937 Rio de Janeiro. The catch [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-135922","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135922","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=135922"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135922\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=135922"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=135922"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=135922"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}