{"id":135706,"date":"2026-01-18T08:30:00","date_gmt":"2026-01-18T08:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-196338"},"modified":"2026-01-18T08:30:00","modified_gmt":"2026-01-18T08:30:00","slug":"psa-dynasty-warriors-origins-on-switch-2-includes-a-variable-frame-rate-option","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/01\/18\/psa-dynasty-warriors-origins-on-switch-2-includes-a-variable-frame-rate-option\/","title":{"rendered":"PSA: Dynasty Warriors: Origins On Switch 2 Includes A Variable Frame Rate Option"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/28f7b3fef5e76\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/28f7b3fef5e76\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"28f7b3fef5e76\"><a class=\"scanlines\" title=\"Dynasty Warriors Origins - Switch 2\" href=\"https:\/\/images.nintendolife.com\/28f7b3fef5e76\/dynasty-warriors-origins-switch-2.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/28f7b3fef5e76\/dynasty-warriors-origins-switch-2.900x.jpg\" width=\"900\" height=\"563\" alt=\"Dynasty Warriors Origins - Switch 2\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Koei Tecmo<\/em><\/figcaption><\/figure>\n<p>Koei Tecmo and developer Omega Force are bringing <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/dynasty-warriors-origins\">Dynasty Warriors: Origins<\/a> to the Switch 2 next week. It was previously revealed the Musou would run at a fixed but &#8220;stable&#8221; 30fps on Nintendo&#8217;s new hybrid platform, and now that reviews have gone live, it&#8217;s been confirmed there&#8217;s also a &#8216;variable&#8217; option.<\/p>\n<p>This might not necessarily be the best option for everyone, but if you&#8217;re eager to see the game closer to 60fps on Switch 2, it&#8217;s at least there. As shown in tests by the <a class=\"external\" href=\"https:\/\/youtu.be\/3ugcJbo5pL4\">YouTube channel Cycu1<\/a>, the title&#8217;s quality mode outputs a consistent 30fps, while the variable mode targets 60fps (and mostly jumps between the 50s and high 40s).<\/p>\n<p>In our <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/dynasty-warriors-origins\">Dynasty Warriors: Origins review<\/a> for the Switch 2, PJ O&#8217;Reilly mentioned how the 30fps option felt &#8220;smooth and responsive at all times&#8221; and was good once you had readjusted. As for his time with the game&#8217;s &#8220;variable&#8221; unlocked frame rate toggle, he experienced some stutters.<\/p>\n<blockquote>\n<p>&#8220;Even though Koei Tecmo has gone and thrown in a &#8220;variable&#8221; unlocked frame rate toggle for you to mess with, honestly, I recommend just leaving this off to enjoy a consistently smooth and fully exhilarating ride without any little niggling stutters that this toggle introduces at points. You don&#8217;t need niggles distracting you from the story or the &#8216;1 VS 1000&#8217; battles here either, as what Dynasty Warriors: Origins brings to the table is a grand refocusing of the usual Warriors caper that makes for a very exciting and stylish reboot.&#8221;<\/p>\n<\/blockquote>\n<p>You can change the game&#8217;s frame rate in the &#8216;Graphics&#8217; menu within the settings. What will you be selecting &#8211; 30fps or variable? <em>Tell us in the comments.<\/em><\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch-2\/related-articles:195984,188522,196259,188378 @ 1768736036 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n","protected":false},"excerpt":{"rendered":"<p>Image: Koei Tecmo Koei Tecmo and developer Omega Force are bringing Dynasty Warriors: Origins to the Switch 2 next week. It was previously revealed the Musou would run at a fixed but &#8220;stable&#8221; 30fps on Nintendo&#8217;s new hybrid platform, and now that reviews have gone live, it&#8217;s been confirmed there&#8217;s also a &#8216;variable&#8217; option. This [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-135706","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135706","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=135706"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135706\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=135706"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=135706"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=135706"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}