{"id":135618,"date":"2026-01-10T16:00:00","date_gmt":"2026-01-10T16:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-195787"},"modified":"2026-01-10T16:00:00","modified_gmt":"2026-01-10T16:00:00","slug":"opinion-the-nintendo-console-nobody-wanted-to-review-returns-soon-and-im-here-for-it-again","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/01\/10\/opinion-the-nintendo-console-nobody-wanted-to-review-returns-soon-and-im-here-for-it-again\/","title":{"rendered":"Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I&#8217;m Here For It, Again"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/fba9872ff7aaf\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/fba9872ff7aaf\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"fba9872ff7aaf\"><a class=\"scanlines\" title=\"Virtual Boy\" href=\"https:\/\/images.nintendolife.com\/fba9872ff7aaf\/virtual-boy.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/fba9872ff7aaf\/virtual-boy.900x.jpg\" width=\"900\" height=\"507\" alt=\"Virtual Boy\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Damien McFerran \/ Nintendo Life<\/em><\/figcaption><\/figure>\n<p>As someone who witnessed its initial release, I\u2019m delightfully baffled that Nintendo is resurrecting the Virtual Boy. We aren&#8217;t just getting a passing mention or a trophy in a <strong>Smash Bros.<\/strong> game; we\u2019re getting a full-blown revival, including <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/virtual_boy_-_nintendo_classics\">a dedicated NSO app<\/a>, a <a href=\"https:\/\/www.nintendo.com\/us\/store\/products\/virtual-boy-for-nintendo-switch-2-120829\/\">$100 authentic replica peripheral<\/a>, and a <a href=\"https:\/\/www.nintendo.com\/us\/store\/products\/virtual-boy-cardboard-model-for-nintendo-switch-2-120828\/\">$25 cardboard cutout<\/a> for the <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/nintendo_labo_toy-con_04_vr_kit\">Labo<\/a> diehards.<\/p>\n<p>All this for the console that married Game Boy visuals with <a href=\"https:\/\/www.timeextension.com\/tags\/vectrex\" class=\"external\">Vectrex<\/a>-style wireframes, stuffed them into a View-Master shell, and doused the whole package in a colour palette straight out of a 19th-century darkroom.<\/p>\n<p>Yeah, <em>that<\/em> Virtual Boy.<\/p>\n<p>For 30 years, Nintendo\u2019s first rule of Virtual Boy was &#8220;You do not talk about Virtual Boy,&#8221; yet here we are in 2026, and Nintendo is embracing the most eccentric chapter in their storied history. I\u2019m dumbfounded, but honestly, I\u2019m here for it.<\/p>\n<h2><strong>1995: Rose-Coloured Glasses<\/strong><\/h2>\n<p>For most, the Virtual Boy is more meme than memory &#8211; particularly for European gamers who missed it entirely. When it launched, I was a video game columnist for the <a href=\"https:\/\/en.wikipedia.org\/wiki\/King_County_Journal\">Journal-American<\/a>, right in the heart of Nintendo of America&#8217;s backyard: the Seattle Eastside. My journalistic credentials earned me an early look at the Virtual Boy, plus day one copies of the console and all four launch titles.<\/p>\n<figure class=\"picture\" data-uuid=\"5cc0157273dc1\"><a class=\"scanlines\" title=\"Virtual Boy\" href=\"https:\/\/images.nintendolife.com\/5cc0157273dc1\/virtual-boy.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/5cc0157273dc1\/virtual-boy.900x.jpg\" width=\"900\" height=\"678\" loading=\"lazy\" alt=\"Virtual Boy\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Nathan Lockard<\/em><\/figcaption><\/figure>\n<p>My August 18, 1995 article covered the launch, and I was surprisingly optimistic, as evidenced by my headline \u201cNintendo\u2019s 3-D gaming system first step in the right direction\u201d. I saw potential in <a href=\"https:\/\/www.nintendolife.com\/games\/virtualboy\/marios_tennis\">Mario\u2019s Tennis<\/a> and the wireframe wonder, <a href=\"https:\/\/www.nintendolife.com\/games\/virtualboy\/red_alarm\">Red Alarm<\/a>, and I even theorised that if games kept coming out, the Virtual Boy would become as much of a household name as the Game Boy.<\/p>\n<p>I was half right. It became a household name alright, just not for the reasons Nintendo\u2019s marketing team had hoped.<\/p>\n<h2><strong>A Silly Seven Months<\/strong><\/h2>\n<p>By any measure, the Virtual Boy had a rough life. With only <a href=\"https:\/\/www.nintendolife.com\/games\/browse?system=virtualboy&amp;sort=title\">22 games worldwide<\/a> and fewer than 800,000 units sold, its owners belonged to one of the most exclusive clubs in gaming history.<\/p>\n<p>The VB\u2019s sales were so poor that in 1996, a little more than a year post-launch, my younger brother won an award at Sears for selling a single system. By that point, moving <em>one<\/em> unit was the retail equivalent of selling dirt to a desert dweller.<\/p>\n<p>Frustration was palpable even within Nintendo\u2019s inner circles. I remember visiting the offices of Golin\/Harris, Nintendo\u2019s marketing consultants, and hearing them complain that major magazines like Electronic Gaming Monthly (EGM) couldn\u2019t be bothered to review Virtual Boy games.<\/p>\n<p>EGM ignored it, but Nintendo\u2019s Tripod made an appearance in my other writing gig at the time, the <a href=\"https:\/\/en.wikipedia.org\/wiki\/3-2-1_Contact#Magazine\">3-2-1 Contact<\/a> magazine. My colleague, Rusel, wrote reviews for the entire Virtual Boy launch lineup, while I had the more enviable task of reviewing <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/chrono_trigger\">Chrono Trigger<\/a> on the SNES. I must\u2019ve drawn the long straw that month.<\/p>\n<aside class=\"gallery\">\n<div class=\"cols cols-2\">\n<div class=\"col col-1 col-width-50\"><a title=\"3-2-1 Contact articles about the VB and Chrono Trigger\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/593cb1b7b75ca\/3-2-1-contact-articles-about-the-vb-and-chrono-trigger.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/593cb1b7b75ca\/3-2-1-contact-articles-about-the-vb-and-chrono-trigger.445x335.jpg\" width=\"445\" height=\"335\" loading=\"lazy\" alt=\"3-2-1 Contact articles about the VB and Chrono Trigger\"><\/a><\/div>\n<div class=\"col col-1 col-width-50\"><a title=\"3-2-1 Contact articles about the VB and Chrono Trigger\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/88db42a1e5d46\/3-2-1-contact-articles-about-the-vb-and-chrono-trigger.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/88db42a1e5d46\/3-2-1-contact-articles-about-the-vb-and-chrono-trigger.445x335.jpg\" width=\"445\" height=\"335\" loading=\"lazy\" alt=\"3-2-1 Contact articles about the VB and Chrono Trigger\"><\/a><\/div>\n<\/div><figcaption class=\"caption\">3-2-1 Contact articles about the VB and Chrono Trigger \u2014 <em class=\"credit\"><span class><\/span> Images: Nathan Lockard<\/em><\/figcaption><\/aside>\n<h2><strong>The Trade I Won, and then Lost<\/strong><\/h2>\n<p>The Virtual Boy came and went quickly, but I wound up with a complete set of Nintendo-published VB games. Apparently, Golin\/Harris and the Big N were eager to partner with any journalist willing to peer into the red abyss.<\/p>\n<p>Roughly a decade later, I traded my dusty VB collection for a sweet haul of SNES RPGs, including both <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/breath_of_fire\">Breath of Fire<\/a><a href=\"https:\/\/www.nintendolife.com\/games\/snes\/breath_of_fire_ii\">s<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/lufia_and_the_fortress_of_doom\">Lufia 1<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/lufia_ii_rise_of_the_sinistrals\">2<\/a>, and every Square Enix RPG I didn\u2019t already own.<\/p>\n<p>I felt great about the trade at the time, but looking at prices now, yeah, I probably lost out in the long run. I undoubtedly won in the gameplay department, but with complete-in-box Virtual Boys selling for almost $1000, I clearly missed an investment opportunity.<\/p>\n<figure class=\"picture\" data-uuid=\"7033ec41895fe\"><a class=\"scanlines\" title=\"Virtual Boy\" href=\"https:\/\/images.nintendolife.com\/7033ec41895fe\/virtual-boy.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/7033ec41895fe\/virtual-boy.900x.jpg\" width=\"900\" height=\"675\" loading=\"lazy\" alt=\"Virtual Boy\"><\/a><figcaption class=\"caption\">Some old E3 press kits (which I sadly no longer have) with pages on unreleased VB games <strong><a href=\"https:\/\/en.wikipedia.org\/wiki\/Bound_High!\">Bound High<\/a><\/strong> and <strong><a href=\"https:\/\/en.wikipedia.org\/wiki\/Dragon_Hopper\">Dragon Hopper<\/a><\/strong> \u2014 <em class=\"credit\"><span class><\/span> Image: Nathan Lockard<\/em><\/figcaption><\/figure>\n<h2><strong>2026: Nintendo Owns the Meme<\/strong><\/h2>\n<p>My personal journey with the VB concluded decades ago, but Nintendo seemed to exile their red spectacles for even longer. So, why the sudden comeback? And why now? I have two theories &#8211; one practical, and one cheeky.<\/p>\n<p>First, it\u2019s hard not to see this as a nod to <a href=\"https:\/\/www.timeextension.com\/news\/2024\/02\/3ds-virtual-boy-emulation-gives-you-3d-without-the-headaches\" class=\"external\">last year\u2019s release of Red Viper<\/a>, the impressive fan-made Virtual Boy emulator for Nintendo 3DS. After the homebrew community showcased an appetite for VB emulation, Nintendo may have taken the old proverb to heart: the best time to plant a tree (or re-release a tripod-mounted console) was 20 years ago; the second-best time is today (or February 17th 2026).<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/retro\/related-articles:152750 @ 1768126160 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p>My second theory may be cheeky, but is perhaps more likely. This revival could simply be corporate self-deprecation. Nintendo is finally cool enough to celebrate a misstep failure while simultaneously revelling in the Switch\u2019s success. It reminds me of <a href=\"https:\/\/ew.com\/catwoman-halle-berry-razzies-speech-exclusive-8680946\">Halle Berry personally accepting her Razzie<\/a> for <strong>Catwoman<\/strong>, holding an Oscar in one hand and the Razzie in the other, proudly declaring that if you can&#8217;t be a good loser, you don&#8217;t deserve to be a good winner.<\/p>\n<aside class=\"gallery\">\n<div class=\"cols cols-2\">\n<div class=\"col col-1 col-width-50\"><a title=\"Virtual Boy\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/4e90ab49600e9\/virtual-boy.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/4e90ab49600e9\/virtual-boy.445x250.jpg\" width=\"445\" height=\"250\" loading=\"lazy\" alt=\"Virtual Boy\"><\/a><\/div>\n<div class=\"col col-1 col-width-50\"><a title=\"Virtual Boy\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/836a43402a9ae\/virtual-boy.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/836a43402a9ae\/virtual-boy.445x250.jpg\" width=\"445\" height=\"250\" loading=\"lazy\" alt=\"Virtual Boy\"><\/a><\/div>\n<\/div><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Images: Damien McFerran \/ Nintendo Life<\/em><\/figcaption><\/aside>\n<h2><strong>What\u2019s Next?<\/strong><\/h2>\n<p>Whatever the reason, the 30-year era of Nintendo pretending the Virtual Boy didn&#8217;t exist is officially over. Nintendo is actively marketing a library of games that the 1995 media complex avoided reviewing, and I\u2019m not sure what to believe anymore.<\/p>\n<p>If the Virtual Boy can rise from the grave in 2026, then seemingly nothing is off the table. Who knows? Perhaps an official <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/mother_3\">Mother 3<\/a> translation or a Zelda CDi All-Stars collection is right around the corner. At this point, nothing would surprise me.<\/p>\n<hr>\n<p><em>Did you play the Virtual Boy back in the day, or will you experience that authentic 32-bit red eye strain for the very first time? Let us know in the comments below.<\/em><\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/retro\/related-articles:195042,188002,161390,101622 @ 1768124548 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<figure class=\"picture\" data-uuid=\"0b13c052b8a81\"><a class=\"scanlines\" title=\"Virtual Boy\" href=\"https:\/\/images.nintendolife.com\/0b13c052b8a81\/virtual-boy.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/0b13c052b8a81\/virtual-boy.900x.jpg\" width=\"900\" height=\"507\" loading=\"lazy\" alt=\"Virtual Boy\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Damien McFerran \/ Nintendo Life<\/em><\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Image: Damien McFerran \/ Nintendo Life As someone who witnessed its initial release, I\u2019m delightfully baffled that Nintendo is resurrecting the Virtual Boy. We aren&#8217;t just getting a passing mention or a trophy in a Smash Bros. game; we\u2019re getting a full-blown revival, including a dedicated NSO app, a $100 authentic replica peripheral, and a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-135618","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135618","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=135618"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135618\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=135618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=135618"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=135618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}