{"id":135574,"date":"2026-01-07T15:30:00","date_gmt":"2026-01-07T15:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-195964"},"modified":"2026-01-07T15:30:00","modified_gmt":"2026-01-07T15:30:00","slug":"turok-2-gets-another-update-on-switch-here-are-the-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2026\/01\/07\/turok-2-gets-another-update-on-switch-here-are-the-patch-notes\/","title":{"rendered":"Turok 2 Gets Another Update On Switch, Here Are The Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/2c9fd8bb3f935\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/2c9fd8bb3f935\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"2c9fd8bb3f935\"><a class=\"scanlines\" title=\"Turok 2\" href=\"https:\/\/images.nintendolife.com\/2c9fd8bb3f935\/turok-2.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/2c9fd8bb3f935\/turok-2.900x.jpg\" width=\"900\" height=\"506\" alt=\"Turok 2\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Nightdive Studios<\/em><\/figcaption><\/figure>\n<p>Nightdive Studios <a href=\"https:\/\/store.steampowered.com\/news\/app\/405830\/view\/492711745752666766\">has announced<\/a> that a new patch for <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/turok_2_seeds_of_evil\">Turok 2: Seeds of Evil<\/a> is now live on all relevant platforms, so that includes the Nintendo Switch.<\/p>\n<p>We know what you&#8217;re thinking, and yes, it&#8217;s not been that long since the last update, but hey, if more improvements are to be made, then we&#8217;re all for it. This one includes a few Switch-specific notes, including a fix for a weird bug in which the game would unpause when docking\/undocking the console.<\/p>\n<p>So let&#8217;s check out the full list of improvements:<\/p>\n<ul>\n<li>Fixed a destructible wall that had a different texture from the rest of the wall in the River of Souls stage.<\/li>\n<li>(Steam Deck) Fixed an issue where the Chat Message function worked improperly.<\/li>\n<li>Fixed an issue where a placeholder was displayed in session\u2019s chat instead of the actual username.<\/li>\n<li>Fixed an issue where improperly displayed team colors were displayed when the player dies in multiplayer matches.<\/li>\n<li>Fixed an issue where opponent Team Chats could be seen while playing inside a Playfab session in Multiplayer.<\/li>\n<li>(Nintendo Switch) Fixed an issue where the option menu failed to be displayed under certain circumstances.<\/li>\n<li>Fixed an issue where players were unable to navigate on scoreboard as long as the scoreboard is open by only one user in splitscreen.<\/li>\n<li>Fixed an issue where holding &#8216;Display Scoreboard&#8217; opens and closes the scoreboard repeatedly.<\/li>\n<li>(GOG) Fixed an issue where the player was unable to create a Playfab session on multiplayer games.<\/li>\n<li>Fixed an issue where the weapon in hand can disappear in certain parts of the game.<\/li>\n<li>Fixed flickering issues in the death spot after respawning and not moving in (PC) City5, (N64) Bullseye, Caverns and Lair of Oblivion maps.<\/li>\n<li>Fixed flickering issues when players are jumping or standing still in multiplayer matches.<\/li>\n<li>Fixed issues where string text is displayed on the Scoreboard on Last Turok Standing game mode in Multiplayer.<\/li>\n<li>(Cross-Platform) Fixed an issue where users are unable to see each other in lobbies when one user is on Steam and the other user is on a console.<\/li>\n<li>(Nintendo Switch) Fixed an issue where a yellow border was displayed before the opening Iguana Entertainment cutscene begins to play.<\/li>\n<li>Fixed an issue where corrupted texture was briefly displayed after selecting a difficulty for the first time after launching the game.<\/li>\n<li>(Nintendo Switch) Fixed an issue where the title resumes even if the user is still in Pause menu when docking\/undocking the Nintendo Switch.<\/li>\n<li>(Nintendo Switch) Fixed an issue where a corrupted texture is briefly displayed after selecting a save for the first time after launching the title.<\/li>\n<li>Fixed an issue where the weapons are clipping through walls and objects on multiple locations.<\/li>\n<li>(PC) Fixed an issue where the HUD presents corruption when specific settings are selected.<\/li>\n<li>Fixed an issue where teams were not shown properly in multiplayer matches.<\/li>\n<li>(PlayStation 4) Fixed an issue where the game randomly crashed when using the Firestorm Cannon in the Raptor Fest game mode.<\/li>\n<li>Fixed an issue where the Cerebral Bore fails to automatically switch to the next weapon when the weapon runs out of ammunition in multiplayer.<\/li>\n<li>Fixed an issue where ping could return negative values in LAN lobbies.<\/li>\n<li>Fixed an issue where the scoreboard displayed players kill number in ascending order instead of descending order.<\/li>\n<li>Fixed an issue where flickering shadows are present near the first Warp Portal in Port of Adia: The Village.<\/li>\n<li>Other graphical and general multiplayer problems have been addressed.<\/li>\n<\/ul>\n<p>Nightdive Studios is also currently working on an update for the recently-released <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch-2\/system-shock\">System Shock<\/a> on Switch and Switch 2. <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch-2\/system-shock\">We reviewed<\/a> the game on Nintendo&#8217;s new console, and it&#8217;s fair to say that its performance leaves a lot to be desired. Hopefully the upcoming patch will iron things about.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:195300,194636 @ 1767865713 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>Are you still booting up Turok 2 on the Switch? Let us know with a comment in the usual place.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nightdive Studios Nightdive Studios has announced that a new patch for Turok 2: Seeds of Evil is now live on all relevant platforms, so that includes the Nintendo Switch. We know what you&#8217;re thinking, and yes, it&#8217;s not been that long since the last update, but hey, if more improvements are to be made, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-135574","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=135574"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135574\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=135574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=135574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=135574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}