{"id":135485,"date":"2025-12-30T02:30:00","date_gmt":"2025-12-30T02:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-195762"},"modified":"2025-12-30T02:30:00","modified_gmt":"2025-12-30T02:30:00","slug":"guilty-gear-strive-team-provides-update-about-future-of-nintendo-switch-edition","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2025\/12\/30\/guilty-gear-strive-team-provides-update-about-future-of-nintendo-switch-edition\/","title":{"rendered":"Guilty Gear Strive Team Provides Update About &#8220;Future&#8221; Of Nintendo Switch Edition"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/0eadab41889fd\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/0eadab41889fd\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\" data-uuid=\"a92d94fc261be\"><a class=\"scanlines\" title=\"Guilty Gear Strive\" href=\"https:\/\/images.nintendolife.com\/a92d94fc261be\/guilty-gear-strive.large.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/images.nintendolife.com\/a92d94fc261be\/guilty-gear-strive.900x.jpg\" width=\"900\" height=\"506\" loading=\"lazy\" alt=\"Guilty Gear Strive\"><\/a><figcaption class=\"caption\"><em class=\"credit\"><span class><\/span> Image: Arc System Works<\/em><\/figcaption><\/figure>\n<p>Arc System Works finally delivered the long-awaited Switch update for <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/guilty_gear_-strive-_nintendo_switch_edition\">Guilty Gear Strive<\/a> earlier this month.<\/p>\n<p>Now, in a new development update, it has addressed the future of this particular version of the game. It mentions how the Switch version has required &#8220;a great deal of effort and ingenuity&#8221; and as a result, the team is currently examining what exact form future updates &#8220;beyond Version 2.0&#8221; could take.<\/p>\n<p>The feasibility of this is dependent on how far the development team can push itself, and if it&#8217;s able to overcome technical challenges. Here&#8217;s the message in full:<\/p>\n<blockquote>\n<p>&#8220;Regarding the future of GUILTY GEAR -STRIVE- Nintendo Switch Edition.<\/p>\n<p>Developing and operating the game on Nintendo Switch required a great deal of effort and ingenuity to work within hardware constraints.<\/p>\n<p>Based on that experience, we are currently examining what form future updates beyond Version 2.0 could take for the Nintendo Switch Edition.<\/p>\n<p>Please note that feasibility will depend not only on technical challenges, but also on how far we can push ourselves as a development team, as well as on feedback and support from our players. All of these factors will be taken into account as we make our decisions.&#8221;<\/p>\n<\/blockquote>\n<p>If we hear any other significant updates about the Nintendo version of this title going forward, we&#8217;ll let you know.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:194256,177217 @ 1767257280 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p>Have you tried out this game on the Switch? Would you be interested in future support in some way or support? <em>Tell us in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Arc System Works Arc System Works finally delivered the long-awaited Switch update for Guilty Gear Strive earlier this month. Now, in a new development update, it has addressed the future of this particular version of the game. It mentions how the Switch version has required &#8220;a great deal of effort and ingenuity&#8221; and as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-135485","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=135485"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135485\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=135485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=135485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=135485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}