{"id":135079,"date":"2023-10-04T00:05:00","date_gmt":"2023-10-04T00:05:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-156333"},"modified":"2023-10-04T00:05:00","modified_gmt":"2023-10-04T00:05:00","slug":"quake-ii-receives-its-first-major-update-on-nintendo-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/10\/04\/quake-ii-receives-its-first-major-update-on-nintendo-switch\/","title":{"rendered":"Quake II Receives Its &#8220;First Major Update&#8221; On Nintendo Switch"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/f54035d5f62cd\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/f54035d5f62cd\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/f54035d5f62cd\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube with-primis\" data-videoid=\"01-7tDYvq90\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><figcaption class=\"youtube-watch\"><a title=\"Open This Video on YouTube.com\" href=\"https:\/\/www.youtube.com\/watch?v=01-7tDYvq90\">Watch on <strong><span class=\"icon icon-youtube-play\"><\/span> YouTube<\/strong> <span class=\"icon icon-link-external\"><\/span><\/a><\/figcaption><\/figure>\n<\/aside>\n<p>It&#8217;s been a few months now since the enhanced version of <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/quake_ii\">Quake II<\/a> arrived on the Nintendo Switch and Bethesda is now rolling out its very first &#8220;major update&#8221; for this re-release.<\/p>\n<p>New vibration effects have been added for controller users across all platforms, some quality-of-life improvements have been made to both Quake II and the 64 versions, and there have been a stack of changes to multiplayer. And to top it off there are a bunch of balance changes and bug fixes.<\/p>\n<p>Here&#8217;s the full rundown, courtesy of Bethesda:<\/p>\n<h2>Enhanced Quake II re-release &#8211; first major update (3rd October 2023)<\/h2>\n<h3>QUALITY OF LIFE IMPROVEMENTS<\/h3>\n<p><strong>-All Platforms-<\/strong><\/p>\n<p><strong>General Gameplay<\/strong><\/p>\n<ul>\n<li>Added controller vibration effects when taking damage<\/li>\n<li>Restored Always Run in the Input Options menu, with separate options for controller and keyboard<\/li>\n<li>Save and load menus will now indicate which campaign a save is from<\/li>\n<li>The <em>Compass<\/em>, <em>Drop CTF Tech<\/em> and <em>Use Grapple<\/em> actions can now be mapped as custom binds from the Input Options menu<\/li>\n<li>Added toggle for Underwater Warp in the Gameplay Options menu<\/li>\n<li>Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item\/weapon deselection<\/li>\n<li>Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs<\/li>\n<li>Added missing Tank animation<\/li>\n<li>Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64<\/li>\n<li>Skipping cinematics now requires the Action key\/button to be pressed instead of any key\/button<\/li>\n<li>Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs<\/li>\n<li>Improved cases where momentum would be lost when traveling up stairs<\/li>\n<li>Proper drowning sounds are now used based on selected player model<\/li>\n<\/ul>\n<p><strong>Multiplayer<\/strong><\/p>\n<ul>\n<li>Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby<\/li>\n<li>Bot chat can now be disabled from Multiplayer Options menu<\/li>\n<li>Added match browser filters and the ability to sort by ping in the Multiplayer\/Online\/Join Match menu<\/li>\n<li>Raised the maximum number of visible matches in the Multiplayer\/Online\/Join Match menu from 20 to 50<\/li>\n<li>Excluded full servers from visible matches in the Multiplayer\/Online\/Join Match menu<\/li>\n<li>Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps<\/li>\n<li>Enabled Spawn Furthest by default in competitive game modes<\/li>\n<li>Enabled Auto Join Teams by default for team-based game modes<\/li>\n<li>Raised default Frag Limit to 30<\/li>\n<li>Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled<\/li>\n<li>Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps<\/li>\n<\/ul>\n<p><strong>PC and Xbox<\/strong><\/p>\n<ul>\n<li>Added support for PC and Xbox consoles to play on LAN together<\/li>\n<\/ul>\n<p><strong>PC<\/strong><\/p>\n<ul>\n<li>Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates<\/li>\n<li>Prioritized Saved Games directory over game install directory when basepath is changed<\/li>\n<\/ul>\n<h3><strong>BALANCE CHANGES<\/strong><\/h3>\n<p><strong>-All Platforms-<\/strong><\/p>\n<p><strong>General Gameplay<\/strong><\/p>\n<ul>\n<li>Increased Railgun damage from 100 to 125<\/li>\n<li>Monsters will no longer dodge shots coming from the side or behind<\/li>\n<li>The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided<\/li>\n<li>Turrets no longer do extra damage when blind firing<\/li>\n<li>Killing a Brain while its chest is open will now always count as a kill<\/li>\n<li>Monsters will no longer open nearby doors immediately after spawning<\/li>\n<li>Fixbots will abort healing when staggering from pain<\/li>\n<li>Berserker:\n<ul>\n<li>The Berserker\u2019s attack can be dodged by jumping when the slam occurs<\/li>\n<li>Added a visual tell to indicate when the Berserker\u2019s jump is being charged up<\/li>\n<li>Added an additional 100ms delay before the Berserker jumps after it is fully charged<\/li>\n<li>Reduced slam attack damage<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Multiplayer<\/strong><\/p>\n<ul>\n<li>Removed ladder sounds from multiplayer for balance reasons<\/li>\n<\/ul>\n<h3>BUG FIXES<\/h3>\n<p><strong>-All Platforms-<\/strong><\/p>\n<p><strong>General Gameplay<\/strong><\/p>\n<ul>\n<li>Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation<\/li>\n<li>Power shield will no longer reactivate after picking up ammo if it was manually turned off<\/li>\n<li>Power-ups will no longer leave a phantom pickup after a player dies<\/li>\n<li>Fixed crash when a soldier tries to use a run attack against no player<\/li>\n<\/ul>\n<hr>\n<p>If you haven&#8217;t already tried out Quake II on the Switch, check out our Nintendo Life review. We called it an outstanding remaster and is one of the best remasters on the Switch.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:153857 @ 2023-10-04T08:44:54+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>Have you downloaded this update yet? Comment below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content]Subscribe to Nintendo Life on YouTubeWatch on YouTube It&#8217;s been a few months now since the enhanced version of Quake II arrived on the Nintendo Switch and Bethesda is now rolling out its very first &#8220;major update&#8221; for this re-release. New vibration effects have been added for controller users across all platforms, some quality-of-life [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-135079","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135079","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=135079"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/135079\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=135079"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=135079"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=135079"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}