{"id":134917,"date":"2023-09-22T19:35:00","date_gmt":"2023-09-22T19:35:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-155866"},"modified":"2023-09-22T19:35:00","modified_gmt":"2023-09-22T19:35:00","slug":"unity-reveals-new-pricing-model-for-runtime-fee-policy","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/09\/22\/unity-reveals-new-pricing-model-for-runtime-fee-policy\/","title":{"rendered":"Unity Reveals New Pricing Model For Runtime Fee Policy"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/2eef5eca0a4de\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/2eef5eca0a4de\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Unity Logo\" href=\"https:\/\/images.nintendolife.com\/2eef5eca0a4de\/unity-logo.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA3Ij48L3N2Zz4=\" width=\"900\" height=\"507\" data-original=\"https:\/\/images.nintendolife.com\/2eef5eca0a4de\/unity-logo.900x.jpg\" alt=\"Unity Logo\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Unity<\/em><\/figcaption><\/figure>\n<p>It only took just over a week for Unity to make changes to its brand new Runtime Fee policy, but that&#8217;s exactly what it has done.<\/p>\n<p>Announcing the changes in <a class=\"external\" href=\"https:\/\/blog.unity.com\/news\/open-letter-on-runtime-fee\">an open letter published today on the Unity Blog<\/a> (shared on <a href=\"https:\/\/twitter.com\/unity\/status\/1705270545002983657\">social media<\/a>), the revamped model includes some pretty sweeping changes from the initial policy. Unity Create lead Marc Whitten started the letter off with an apology, acknowledging that &#8220;We should have spoken with more of you and we should have incorporated more of your feedback&#8221; before making last week&#8217;s announcement.<\/p>\n<p>Some of the changes sound much easier to stomach than those in the previous policy; Unity Personal subscribers will no longer be charged the fee, and the cap will be increased to $200,000 as opposed to $100,000. Games with less than $1 million in a 12-month revenue will <em>not<\/em> be subject to the fee, either. And the fee will also <em>only<\/em> apply to games made in the new version of Unity, which launches in 2024.<\/p>\n<aside class=\"object object-tweet\"><!-- cache: oembed\/https:\/\/twitter.com\/unity\/status\/1705270545002983657 @ 2023-09-22T19:58:13+01:00 --><\/p>\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Here is an open letter to our community:<br \/><a href=\"https:\/\/t.co\/qadAWzdGkb\">https:\/\/t.co\/qadAWzdGkb<\/a><\/span>\u2014 Unity (@unity) <a href=\"https:\/\/twitter.com\/unity\/status\/1705270545002983657?ref_src=twsrc%5Etfw\">September 22, 2023<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Whitten&#8217;s statement also mentions that &#8220;Your games that are currently shipped and the projects you are currently working on will not be included \u2013 unless you choose to upgrade them to this new version of Unity,&#8221; meaning that the fees will no longer be applied retroactively to games already on the market and made in Unity.<\/p>\n<p>For games that will be subject to the fees, developers will no longer be charged per install; instead, devs be able to choose to be charged either a 2.5% revenue share or a &#8220;calculated amount&#8221; which will be based on the number of new people playing the game per month, and that the numbers will be self-reported by the developers themselves.<\/p>\n<p>Of course, this may all sound much better, and the response this time around has been much better, but time will tell if the damage has already been done with Unity&#8217;s initial announcement.<\/p>\n<aside class=\"object object-tweet\"><!-- cache: oembed\/https:\/\/twitter.com\/alexstrook\/status\/1705273410098503818 @ 2023-09-22T19:57:52+01:00 --><\/p>\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">its good, they needed that to make it up to the community<\/p>\n<p>I personally will still continue exploring Godot because this debacle showed how little ppl at the top care for us. <\/p>\n<p>This new plan only exists because the good people at unity fought for devs and I&#8217;m so glad they did! <a href=\"https:\/\/t.co\/veXb03xvh5\">https:\/\/t.co\/veXb03xvh5<\/a><\/p>\n<p><\/span>\u2014 Alex Strook (@AlexStrook) <a href=\"https:\/\/twitter.com\/AlexStrook\/status\/1705273410098503818?ref_src=twsrc%5Etfw\">September 22, 2023<\/a><\/p><\/blockquote>\n<\/aside>\n<aside class=\"object object-tweet\"><!-- cache: oembed\/https:\/\/twitter.com\/mitchyd\/status\/1705276513803960343 @ 2023-09-22T19:57:52+01:00 --><\/p>\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Some solid change here, but it feels like they\u2019re putting the rug back in place and hoping you just stay standing on it until the next time they give it a pull. <a href=\"https:\/\/t.co\/U7RGDfsdhH\">https:\/\/t.co\/U7RGDfsdhH<\/a><\/span>\u2014 Mitch Dyer (@MitchyD) <a href=\"https:\/\/twitter.com\/MitchyD\/status\/1705276513803960343?ref_src=twsrc%5Etfw\">September 22, 2023<\/a><\/p><\/blockquote>\n<\/aside>\n<aside class=\"object object-tweet\"><!-- cache: oembed\/https:\/\/twitter.com\/ogrepixel\/status\/1705291288461869471 @ 2023-09-22T19:57:52+01:00 --><\/p>\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">We are happy to read that <a href=\"https:\/\/twitter.com\/unity?ref_src=twsrc%5Etfw\">@unity<\/a> listened and changed the plans in the policy.<\/p>\n<p>However, what makes us more happy is that A LOT of us game developers joined voices to demand! \ud83d\udcaa<\/p>\n<p>Thank you so much to all the other devs who shared their thoughts! WE MADE IT! \ud83e\udef6<a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\">#gamedev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/indiedev?src=hash&amp;ref_src=twsrc%5Etfw\">#indiedev<\/a> <a href=\"https:\/\/t.co\/ioHQaYRu66\">https:\/\/t.co\/ioHQaYRu66<\/a><\/p>\n<p><\/span>\u2014 Ogre Pixel \ud83d\ude80 A Tiny Sticker Tale soon PC, NSwitch (@OgrePixel) <a href=\"https:\/\/twitter.com\/OgrePixel\/status\/1705291288461869471?ref_src=twsrc%5Etfw\">September 22, 2023<\/a><\/p><\/blockquote>\n<\/aside>\n<p>The initial policy would have effectively charged developers a fee every time a game built in Unity was installed (depending on the number of installs and sales, etc.) from January 2024. Multiple developers took to social media to call out Unity for the sudden change \u2014 which would also have applied retroactively to games already released, and games that are uninstalled and reinstalled.<\/p>\n<p>Unity has issued an updated <a class=\"external\" href=\"https:\/\/unity.com\/pricing-updates\">FAQs page<\/a> going over the changes \u2014 these clarify that the fee would only ever apply on an &#8220;initial engagement&#8221; and also provide a Runtime Fee Estimator.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/related-articles:155448,155589 @ 2023-09-23T04:28:04+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What do you think of these announced changes? Share your thoughts down below<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Unity It only took just over a week for Unity to make changes to its brand new Runtime Fee policy, but that&#8217;s exactly what it has done. Announcing the changes in an open letter published today on the Unity Blog (shared on social media), the revamped model includes some pretty sweeping changes from the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-134917","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=134917"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134917\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=134917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=134917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=134917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}