{"id":134584,"date":"2023-09-03T06:05:00","date_gmt":"2023-09-03T06:05:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-154849"},"modified":"2023-09-03T06:05:00","modified_gmt":"2023-09-03T06:05:00","slug":"super-mario-bros-wonder-had-no-deadline-during-its-prototype-phase","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/09\/03\/super-mario-bros-wonder-had-no-deadline-during-its-prototype-phase\/","title":{"rendered":"Super Mario Bros. Wonder Had No Deadline During Its Prototype Phase"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/afe8accd09b59\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/afe8accd09b59\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Super Mario Bros. Wonder\" href=\"https:\/\/images.nintendolife.com\/afe8accd09b59\/super-mario-bros-wonder.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/afe8accd09b59\/super-mario-bros-wonder.900x.jpg\" alt=\"Super Mario Bros. Wonder\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo<\/em><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_bros_wonder\">Super Mario Bros. Wonder<\/a> has already been praised in <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/09\/round-up-the-previews-are-in-for-super-mario-bros-wonder\">early hands-on previews<\/a> for being one of the most refreshing takes on the 2D series in a very long time and it seems part of the reason behind this is tied to the fact there was no deadline in the early phases of its design.<\/p>\n<p>Speaking to Wired, the game&#8217;s producer Takashi Tezuka mentioned how during the prototyping stage, there was no due date, which seemingly encouraged more creativity and ideas. Here&#8217;s exactly what he had to say:<\/p>\n<blockquote>\n<p><strong>Takashi Tezuka:<\/strong> \u201cI wanted to prevent people from saying, \u2018We won\u2019t make that deadline, so that\u2019s why we didn\u2019t do it\u2014we can\u2019t do it,\u2019\u201d<\/p>\n<\/blockquote>\n<p>Mario Wonder&#8217;s director Shiro Mouri added to Tezuka&#8217;s comment, mentioning how the number of ideas generated for Wonder effects was apparently in the thousands, and from there, the best ones were refined:<\/p>\n<blockquote>\n<p><strong>Shiro Mouri<\/strong>: \u201cThe number of ideas we got was probably over a thousand, 2,000 ideas.\u201d<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>Wonder effects have the ability to completely transform courses in all sorts of unique and unexpected ways. This upcoming Switch release also has a lot of other immediately noticeable differences compared to the average 2D Mario game &#8211; such as <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/09\/miyamoto-wasnt-a-big-fan-of-super-mario-bros-wonders-early-elephant-design\">elephant power-ups<\/a> and <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/09\/you-can-apparently-mute-the-talking-flowers-in-super-mario-bros-wonder\">talking flowers<\/a>.<\/p>\n<p>This insight into Wonder&#8217;s development is definitely interesting &#8211; especially when conversations from within the games industry nowadays are often about <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/03\/ubisoft-paris-workers-allege-crunch-culture-and-workload-issues\">studio crunch culture and new releases having to meet certain deadlines<\/a>.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:154842,154853 @ 2023-09-04T02:48:22+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>Do you think Nintendo&#8217;s creativity will be on full display in this upcoming release? Tell us in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Super Mario Bros. Wonder has already been praised in early hands-on previews for being one of the most refreshing takes on the 2D series in a very long time and it seems part of the reason behind this is tied to the fact there was no deadline in the early phases of its [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-134584","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134584","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=134584"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134584\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=134584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=134584"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=134584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}