{"id":134578,"date":"2023-06-06T01:00:10","date_gmt":"2023-06-06T01:00:10","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=ngi52ptu"},"modified":"2023-06-06T01:00:10","modified_gmt":"2023-06-06T01:00:10","slug":"behind-the-design-resident-evil-village","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/06\/06\/behind-the-design-resident-evil-village\/","title":{"rendered":"Behind the Design: Resident Evil Village"},"content":{"rendered":"<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/09\/behind-the-design-resident-evil-village.jpg\" data-hires=\"false\" alt><\/div>\n<p>Evil has never looked better than it does in <em>Resident Evil Village.<\/em><\/p>\n<p>The AAA horror adventure is a masterpiece of visual detail on Mac, a feast of creepy castles, decrepit factories, and majestically gothic villains. The game\u2019s bleak village is thick with details and dread; characters like Lady Dimitrescu and the game\u2019s army of mutant lycans nearly pop out of the screen. Simply put, <em>Resident Evil Village<\/em> contains some of the most realistic graphics ever seen on Apple hardware. And the lavish visuals don\u2019t just look amazing; they drag players into the game\u2019s horrifying landscape and through dark mysteries, vicious confrontations, and mind-blowing plot twists.<\/p>\n<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/09\/behind-the-design-resident-evil-village-1.jpg\" data-hires=\"false\" alt=\"*Resident Evil Village* makes desolation look incredible. \"><\/div>\n<p>It\u2019s all powered by a remarkable assembly of cutting-edge Apple technologies. <em>Resident Evil Village<\/em> takes full advantage of Apple silicon, ProMotion, Metal 3, and extended dynamic range to serve up its breathtaking visual achievements. \u201cThe game is very pretty, but it has this incredible sense of fear,\u201d says Tsuyoshi Kanda, one of the game\u2019s producers. \u201cIn some of the first scenes, you end up battling this horde of lycans. The sheer amount of them is impressive. But each has its own intention and personality. We\u2019re happy with how it turned out.\u201d <\/p>\n<p>Those achievements are especially clear in the game\u2019s village, which feels like a character in itself. The village shines in its decay; it\u2019s a showcase of textures, geometry, and complex shaders. And players can enable MetalFX Upscaling to make it look especially breathtaking. Kazuki Kawato from the game\u2019s engine team says the game benefits from both spatial and temporal upscaling. \u201cBoth were easy to use and gave us the results we wanted,\u201d he says.<\/p>\n<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/09\/behind-the-design-resident-evil-village-2.jpg\" data-hires=\"false\" alt=\"Tsuyoshi Kanda, *Resident Evil Village*\"><\/div>\n<p>Masaru Ijuin, senior manager in the engine development team, says he always knew the game was beautiful. \u201cOur main focus was taking the base game and making it run as fast and as stable as possible on Mac,\u201d he says, \u201cand I think we did that.\u201d <\/p>\n<p>Kanda calls out the Castle Dimitrescu, home of the game\u2019s breakout villain, the 9-foot-tall vampire giantess Lady Dimitrescu. \u201cThe castle looks incredible no matter where you are,\u201d he says. \u201cThere\u2019s an entrance hall with a chandelier inside that we\u2019re all really proud of. The team worked hard to create the best graphics possible on the hardware.\u201d<\/p>\n<p>The game\u2019s visuals are deserving of acclaim, but <em>Resident Evil Village<\/em> also boasts an incredible story and character design. It\u2019s a masterclass in horror pacing that skillfully mixes bursts of frantic action with long stretches of good old dread-building. Kanda says the team paid special attention to creating what he proudly calls a \u201cvariety of horrific entertainment.\u201d <\/p>\n<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/09\/behind-the-design-resident-evil-village-3.jpg\" data-hires=\"false\" alt=\"Lycans are on the move in this piece of early *Resident Evil Village* concept art. \"><\/div>\n<p>\u201cThe concept is a horror theme park with characters that stand out against this beautifully rendered environment,\u201d he says. \u201cThe stages cycle between horror and action to help players stay balanced. That\u2019s something we learned from other <em>Resident Evil<\/em> games.\u201d<\/p>\n<p>Balance was also key in creating the game\u2019s story, which had to fit into the <em>Resident Evil<\/em> universe (<em>Village<\/em> is the eighth major game in the series) while taking the storyline in wild new directions. \u201cOne of the base concepts was Ethan Winters at home with his wife and baby daughter, Rose,\u201d says Kanda. \u201cYou see Ethan\u2019s fatherly love all throughout the game.\u201d<\/p>\n<blockquote class=\"article-quote\">\n<p>The concept is a horror theme park, with characters that stand out against this beautifully rendered environment.<\/p>\n<p><cite><\/p>\n<p>Tsuyoshi Kanda, Resident Evil Village producer<\/p>\n<p><\/cite><\/p><\/blockquote>\n<p>But in the game\u2019s intro, Rose is kidnapped from the family home in a shocking confrontation with Chris Redfield, a character who\u2019s been around since the first <em>Resident Evil<\/em>. \u201cChris was such a big part of world-building this; the way he enters the game was so important,\u201d says Kanda. \u201cWe didn\u2019t want you to know his intentions until the ending.\u201d<\/p>\n<p>To get to that ending \u2014 which is as dramatic as Kanda promises \u2014 players must battle through a murderer\u2019s row of memorable villains that look alive, even if they\u2019re (probably?) not. There\u2019s Salvatore Moreau, a hideous mutant; Karl Heisenberg, who runs a factory with some serious health-code violations; Donna Beneviento and her scary doll, which is probably all we need to say about that; and Lady Dimitrescu, the superstar with huge claws, a deathly gothic wardrobe, and a surprisingly devoted fan base.<\/p>\n<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/09\/behind-the-design-resident-evil-village-4.jpg\" data-hires=\"false\" alt=\"The game\u2019s myriad monsters look incredible (both inside and outside). \"><\/div>\n<p>\u201cThe idea for Lady Dimitrescu was a huge character who was too big for the castle itself,\u201d says Kanda. \u201cShe has to duck to get through the doors. And when she comes at you, you really feel her presence.\u201d<\/p>\n<p>As an incredible example of Mac gaming, <em>Resident Evil<\/em> makes its presence felt too. But this story has a twist ending of its own: Kanda, Ijuin, and Kawato personally aren\u2019t all that into horror. \u201cThe (<em>Resident Evil<\/em>) creative team loves horror movies,\u201d laughs Kanda, \u201cbut I\u2019m more into the not-too-scary stuff.\u201d<\/p>\n<p><a href=\"https:\/\/www.residentevil.com\/village\/us\/mac\/\" class=\"icon icon-after icon-chevronright\">Learn more about Resident Evil Village<\/a><\/p>\n<p><a href=\"https:\/\/apps.apple.com\/us\/app\/resident-evil-village\/id1640627334?mt=12\" class=\"icon icon-after icon-chevronright\">Download Resident Evil Village from the Mac App Store<\/a><\/p>\n<p class=\"sosumi margin-top-small\"><em>Behind the Design is a series that explores design practices and philosophies from each of the winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.<\/em><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/news\/?id=cicpaiqw\" class=\"icon icon-after icon-chevronright\">Explore more of the 2023 Behind the Design series<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Evil has never looked better than it does in Resident Evil Village. The AAA horror adventure is a masterpiece of visual detail on Mac, a feast of creepy castles, decrepit factories, and majestically gothic villains. The game\u2019s bleak village is thick with details and dread; characters like Lady Dimitrescu and the game\u2019s army of mutant [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":134579,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-134578","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=134578"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134578\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/134579"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=134578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=134578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=134578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}