{"id":134434,"date":"2023-08-24T04:15:00","date_gmt":"2023-08-24T04:15:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-154482"},"modified":"2023-08-24T04:15:00","modified_gmt":"2023-08-24T04:15:00","slug":"ea-dev-bioware-eliminating-approximately-50-jobs-in-shift-towards-more-agile-focused-studio","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/08\/24\/ea-dev-bioware-eliminating-approximately-50-jobs-in-shift-towards-more-agile-focused-studio\/","title":{"rendered":"EA Dev BioWare &#8220;Eliminating&#8221; Approximately 50 Jobs In Shift Towards More Agile &amp; Focused Studio"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/7a519535f279b\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/7a519535f279b\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"KOTOR1\" href=\"https:\/\/images.nintendolife.com\/7a519535f279b\/kotor1.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/7a519535f279b\/kotor1.900x.jpg\" alt=\"KOTOR1\"><\/a><\/figure>\n<p>The Electronic Arts developer BioWare &#8211; known for famous RPG series such as <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/baldurs_gate_and_baldurs_gate_ii_enhanced_editions\">Baldur&#8217;s Gate<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/star_wars_knights_of_the_old_republic\">STAR WARS: Knights of the Old Republic<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/mass_effect_3\">Mass Effect<\/a> &#8211; has announced it is &#8220;eliminating approximately 50 roles&#8221; at the studio.<\/p>\n<p>In order to match the changing needs, it will shift towards a &#8220;more agile and more focused studio&#8221; &#8211; allowing developers to iterate quickly, unlock more creativity and form a clear vision of the games being built before development is ramped up. This &#8220;extremely difficult&#8221; decision will also apparently &#8220;preserve the health of the studio&#8221; and allow it to focus more on what it does best: &#8220;create exceptional story-driven single-player experiences filled with vast worlds and rich characters.&#8221;<\/p>\n<p>Impacted colleagues will be given &#8220;internal opportunities&#8221; throughout EA, but not everyone will necessarily be guaranteed a new role. As for current projects in development such as Dragon Age: Dreadwolf, BioWare insists its commitment remains steadfast. Pre-production on the new Mass Effect game also continues.<\/p>\n<blockquote>\n<p>As cliche as this sounds, there truly is never a good time to enact changes like this, but we trust that we have the right leaders and team in place with vision, passion, and proven track records to deliver world-class <em>Dragon Age<\/em> and <em>Mass Effect<\/em> experiences that our fans will love. <strong>&#8211; BioWare general manager, Gary McKay<\/strong><\/p>\n<\/blockquote>\n<p>Although there haven&#8217;t been any new BioWare projects released on the Nintendo Switch, a lot of the company&#8217;s older titles have made their way across to the hybrid system thanks to other developers and publishers. Some of these titles include <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/neverwinter_nights_enhanced_edition\">Never Winter Nights<\/a> and the original Knights of the Old Republic Star Wars game.<\/p>\n<p><em>If we hear any other developments, we&#8217;ll let you know.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Electronic Arts developer BioWare &#8211; known for famous RPG series such as Baldur&#8217;s Gate, STAR WARS: Knights of the Old Republic and Mass Effect &#8211; has announced it is &#8220;eliminating approximately 50 roles&#8221; at the studio. In order to match the changing needs, it will shift towards a &#8220;more agile and more focused studio&#8221; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-134434","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134434","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=134434"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134434\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=134434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=134434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=134434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}