{"id":134403,"date":"2023-08-24T17:00:00","date_gmt":"2023-08-24T17:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-154162"},"modified":"2023-08-24T17:00:00","modified_gmt":"2023-08-24T17:00:00","slug":"review-bomb-rush-cyberfunk-bleeding-cool-style-but-always-in-jet-sets-shadow","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/08\/24\/review-bomb-rush-cyberfunk-bleeding-cool-style-but-always-in-jet-sets-shadow\/","title":{"rendered":"Review: Bomb Rush Cyberfunk &#8211; Bleeding Cool Style But Always In Jet Set&#8217;s Shadow"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/86399e54729f0\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/86399e54729f0\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Bomb Rush Cyberfunk Review - Screenshot 1 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/138718\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/138718\/900x.jpg\" alt=\"Bomb Rush Cyberfunk Review - Screenshot 1 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-handheld\">Captured on Nintendo Switch (Handheld\/Undocked)<\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/bomb_rush_cyberfunk\">Bomb Rush Cyberfunk<\/a> is an immensely conflicting outing that capitalizes on nostalgia by drawing water from the same punk-as-hell city tap as <a href=\"https:\/\/www.timeextension.com\/games\/dreamcast\/jet_set_radio\" class=\"external\">Jet Set Radio<\/a>. Sometimes the cup runs over. Others, rusted pipes bleed into the water, poisoning the experience.<\/p>\n<p>Jet Set Radio casts a low-poly shadow over any game about street culture or graffiti\u2014cel-shaded or not\u2014and Bomb Rush Cyberfunk deserves better than getting labeled as an imitator and getting hocked in some back alley tourist trap with knockoff Gucci bags and Rolex watches. But despite its effort to tag its own turf, Bomb Rush ends up retreading old ground and painting over tags left by the Dreamcast classic and reigning king of the microgenre.<\/p>\n<p>For those unaware, Jet Set Radio is a cult classic from Sega\u2019s ill-fated but fondly-remembered Dreamcast console, which launched in 1999. US-based readers may know it as Jet <em>Grind<\/em> Radio, though later versions (like the one found on Steam today) go by its original Japanese title. The cult classic has gone on to influence counterculture and gaming alike thanks to its distinct sense of style and singular understanding of Japanese street culture in the late &#8217;90s and early 2000s.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Bomb Rush Cyberfunk Review - Screenshot 2 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/138717\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/138717\/900x.jpg\" alt=\"Bomb Rush Cyberfunk Review - Screenshot 2 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\n<p>Its influence is so pervasive that even Nintendo took a few cues from its immutable style in creating <a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/splatoon\">Splatoon<\/a>. Aside from PC, it&#8217;s available to play on modern platforms only via the soon-to-close Xbox 360 marketplace, and it&#8217;s never graced a Nintendo platform before (minus the <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/jet_grind_radio\">GBA de-make<\/a>), so the mere existence of a game like Bomb Rush on Switch is really exciting because, aside from a few minor differences, Jet Set Radio and Bomb Rush Cyberfunk share near-identical gameplay loops.<\/p>\n<p>You\u2019re part of a crew of graffiti artists (or writers) whose goal is to tag the city\u2019s various boroughs with your crew\u2019s graffiti and in doing so, become the ruler of the streets. Spraying your tag involves a series of directional prompts and successfully tagging something might alert the police to your presence. Dealing with the cops is tricky; they\u2019re corrupt and trigger-happy. Eager to take down you and your crew of vandals, they will use lethal force, so you\u2019ll need to outrun them.<\/p>\n<p>Bomb Rush introduces a few innovations to the formula, though nothing that re-invents the urethane wheel. You\u2019re no longer locked to skates; instead you\u2019re given the choice between BMX bikes, skateboards, and classic skates. And, aside from a few story moments, you can play as any of the characters in the Bomb Rush Crew.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Bomb Rush Cyberfunk Review - Screenshot 3 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/138721\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/138721\/900x.jpg\" alt=\"Bomb Rush Cyberfunk Review - Screenshot 3 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-handheld\">Captured on Nintendo Switch (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>The other major innovation here is tagging; instead of following the game\u2019s directional prompts, you\u2019re able to decide from a few directions to press that will result in different images to throw up on the walls of New Amsterdam. Different combinations will result in different paintings, though instead of discovering them on your own, you\u2019ll be tasked with unlocking them after defeating rival crew members in various types of competitions designed to show off your skills, street smarts, and speed.<\/p>\n<p>In between tagging walls, you&#8217;ll encounter a number of diversions throughout the game\u2019s five sprawling levels. Mini-challenges that encourage you to high-five a set number of little statues around each level scatter New Amsterdam and provide you with opportunities to unlock secret songs and new outfits for the playable characters. That\u2019s where another innovation comes in: when the cops get smart to your paint-spraying antics, you can head to a bathroom to change your outfit and lose the heat.<\/p>\n<p>Levels are also absolutely packed with miles upon miles of rails to grind on, ensuring that even something as simple as going to the opposite side of a level to complete an objective becomes a game within itself as you get the chance to try and build up the biggest combo you possibly can by jumping from rail to rail, riding on billboards and pulling off manuals to extend your string of fancy moves. Pulling off a sick combo taps into an unbeatable sense of momentum that deserves praise, but combos rarely feel conclusive or meaningful unless you\u2019re in the midst of competing against a CPU to get the most points. It\u2019s absolutely baffling that the scoring system doesn\u2019t track your points in individual sorties into Bomb Rush\u2019s bustling boroughs. Even a rating after completing a level or chapter would be nice, but players are awarded no such thing on completing a level.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/switch-eshop\/accessibility-report\/3870\/embed @ 2023-08-25T00:39:07+01:00 --><\/p>\n<p>Just as difficult as it is to discuss Bomb Rush Cyberfunk without also mentioning Jet Set Radio, it\u2019s impossible to bring up Bomb Rush without also paying respect to its absolutely stellar soundtrack. Hideki Naganuma, the notoriously <strong>Family Guy<\/strong>-obsessed composer whose work on Jet Set Radio played a major part in cementing its cult status makes his triumphant return to making lo-fi beats to skate to alongside a cypher of other newcomers, including 2 Mello and GRRL. It\u2019s hard to communicate just how spectacular this soundtrack is, but suffice it to say, it\u2019s easily one of the best of the year and a worthy contender for one of the best soundtracks of the Switch era. We\u2019re sure to be listening to it for a while to come.<\/p>\n<p>Part-in-parcel with its audio design, Bomb Rush Cyberfunk is an absolute treat to look at. Even on a day one, launch-edition Switch that\u2019s seen scratches, falls, and dozens of moves, Bomb Rush\u2019s environments and colors pop off the screen in handheld mode. From the red light district in Mataan to the bright yellow power plant, each environment boasts its own distinct style and vibe and set of environmental challenges. We spent hours in each level just trying to explore every nook and cranny in the game\u2019s sprawling levels. It\u2019s a shame it\u2019s so hard to take screenshots while racking up a 90-trick combo. One standout aspect beyond the immaculate vibes seen in BRC&#8217;s environments is its graffiti. Each individual piece oozes character with plenty of different styles on display. Artists are even credited individually for their work within the game, which is a rare, refreshing touch.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Bomb Rush Cyberfunk Review - Screenshot 4 of 5\" href=\"https:\/\/images.nintendolife.com\/screenshots\/138709\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/138709\/900x.jpg\" alt=\"Bomb Rush Cyberfunk Review - Screenshot 4 of 5\"><\/a><figcaption class=\"caption generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\n<p>Of course, with such high biog, busy environments, and the ability to fly through the game&#8217;s levels comes a few drawbacks and performance issues. For the most part, the game just drops a frame or two, but going from area to area prompts painfully long loading screens, even compared to the long load screens you might find in <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_tears_of_the_kingdom\">Tears of the Kingdom<\/a>. Long load times are far from Bomb Rush&#8217;s greatest tech issue, though. We encountered multiple full-on crashes that lost some progress and required us to re-open the game, which exacerbated the long load times.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>No matter how excellent its soundtrack or sense of momentum may be, there\u2019s no shaking the sense that Bomb Rush Cyberfunk is in a race against its own sense of nostalgia. The game rips, but more often than not it feels like that&#8217;s because Jet Set Radio ran before it. That\u2019s not to say it\u2019s bad, but part of what makes Jet Set Radio so fun and unique is its raw originality. Bomb Rush Cyberfunk feels like a sequel in everything but name\u2014for better and for worse. For every banger in its soundtrack, there\u2019s a moment of jank or a feeling that this game hasn\u2019t left 2000. Again, it\u2019s still a great time, but it\u2019s lacking that lightning-in-a-bottle feel that JSR had. That\u2019s totally fine, and for people who missed out on it, this will feel much fresher.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Captured on Nintendo Switch (Handheld\/Undocked) Bomb Rush Cyberfunk is an immensely conflicting outing that capitalizes on nostalgia by drawing water from the same punk-as-hell city tap as Jet Set Radio. Sometimes the cup runs over. Others, rusted pipes bleed into the water, poisoning the experience. Jet Set Radio casts a low-poly shadow over any game [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-134403","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=134403"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/134403\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=134403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=134403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=134403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}