{"id":133709,"date":"2023-05-14T13:00:00","date_gmt":"2023-05-14T13:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-149010"},"modified":"2023-05-14T13:00:00","modified_gmt":"2023-05-14T13:00:00","slug":"soapbox-obstinate-and-addictive-playing-final-fantasy-for-the-first-time-in-2023","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/05\/14\/soapbox-obstinate-and-addictive-playing-final-fantasy-for-the-first-time-in-2023\/","title":{"rendered":"Soapbox: Obstinate And Addictive &#8211; Playing Final Fantasy For The First Time In 2023"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/0bfb5510a4c8a\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/0bfb5510a4c8a\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Final Fantasy Pixel Remaster\" href=\"https:\/\/images.nintendolife.com\/0bfb5510a4c8a\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/0bfb5510a4c8a\/final-fantasy-pixel-remaster.900x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life \/ Square Enix<\/em><\/figcaption><\/figure>\n<p><em>Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over.<\/em> <em>Today<\/em><em>, Henry experiences his very first Fantasy&#8230;<\/em><\/p>\n<hr>\n<p>I admit it \u2013 I\u2019ve never played <a href=\"https:\/\/www.nintendolife.com\/games\/nes\/final_fantasy\">Final Fantasy<\/a>. It wasn\u2019t on my radar as a kid, and by the time I was paying attention, it had jumped to <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/final_fantasy_xiv_online_a_realm_reborn\" class=\"external\">Final Fantasy XIV<\/a>! <em>Fourteen!<\/em> A number that high was intimidating, proof that I would never catch up on the many entries&#8217; worth of lore in such a long-running franchise.<\/p>\n<p>So when the original Final Fantasy came to Switch in April, I very much paid attention. This revamped version is essentially the same game, but with a few quality-of-life improvements \u2013 cleaner designs, autosaves, improved graphics, fast-forward mechanics to speed up combat, helpful mini-maps, remixed music, and the like. (While you <em>can<\/em> turn on a CRT TV effect, I wouldn\u2019t particularly recommend it, even for nostalgia\u2019s sake.) These versions were released first on mobile and Steam, but have only now come to the Nintendo Switch eShop, where I usually lie in wait for new games and remasters.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:148078 @ 2023-05-15T07:15:22+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p>You can buy the first six Final Fantasy games in a single <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/final_fantasy_i-vi_pixel_remaster\">Pixel Remaster<\/a> bundle, or cash them in individually; I opted for the latter, just to experience the first game and see where it all started.<\/p>\n<p>As someone who\u2019s never played a Final Fantasy game before, here are my key observations.<\/p>\n<h2><strong>Memory lane<\/strong><\/h2>\n<aside class=\"gallery\">\n<div class=\"cols\">\n<div class=\"col\"><a title=\"Final Fantasy Pixel Remaster\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/5441d0320924d\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUwIj48L3N2Zz4=\" width=\"445\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/5441d0320924d\/final-fantasy-pixel-remaster.445x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><\/div>\n<div class=\"col\"><a title=\"Final Fantasy Pixel Remaster\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/84f11d63a91e1\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUwIj48L3N2Zz4=\" width=\"445\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/84f11d63a91e1\/final-fantasy-pixel-remaster.445x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><\/div>\n<\/div><figcaption class=\"caption\"><em class=\"credit\">Images: Nintendo Life \/ Square Enix<\/em><\/figcaption><\/aside>\n<p>I was struck by just how familiar Final Fantasy felt \u2013 a turn-based JRPG in a classic fantasy world, and one that was released in 1987, well before I was born. I had a similar experience playing <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/bioshock_remastered\">BioShock<\/a> (2007) a few years back, finding that, as seminal a game as I knew it was, I\u2019d already played more contemporary games that riffed on similar mechanics, and it meant nothing quite felt fresh, though there was less of a barrier to picking up the controls.<\/p>\n<p>I\u2019d played a few of the early <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/dragon_quest\">Dragon Quest<\/a> games, a franchise that kicked off around the same time as Final Fantasy, and there were clear parallels. A group of heroes vanquishing evil, turn-based combat, swords and sorcery, merchants that supply you and churches that revive you \u2013 even the gradual upgrade to boats and airships to allow for advanced travel across the map.<\/p>\n<p>But the biggest similarity I felt was with <strong>Dungeons &amp; Dragons<\/strong>. Final Fantasy\u2019s spell mechanics are taken right out of the tabletop role-playing game, with mage characters that gradually gain access to higher-level spells for greater damage, buffs, or utility. As they level up, they also gain the ability to cast lower-level spells more often, and spells go up to a total of eight levels \u2013 though you have to choose spells individually, buying them from local merchants in Final Fantasy\u2019s settlements.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Final Fantasy Pixel Remaster\" href=\"https:\/\/images.nintendolife.com\/d0021e451d959\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/d0021e451d959\/final-fantasy-pixel-remaster.900x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life \/ Square Enix<\/em><\/figcaption><\/figure>\n<p>This concept of magic is based on the same Vancian system (from Jack Vance\u2019s <strong>Dying Earth<\/strong> novels) used in D&amp;D, which conceives of magic as a fixed, limited resource that is prepared, used, and then depleted. I gather this becomes a more fluid MP \/ Magic Points system in later games, but in Final Fantasy 1 it meant I felt surprisingly at home, with a good familiarity with the kinds of magic system being deployed.<\/p>\n<p>While the spell names are a little disappointing compared to what I\u2019m used to in Dragon Quest \u2013 less <em>\u2018Kacrackle!\u2019<\/em> and more of Mario-voiced <em>\u2018Poison-a\u2019<\/em> \u2013 I understood what the spells were for, despite some limited communication around their effects.<\/p>\n<h2><strong>Figure it out yourself<\/strong><\/h2>\n<p>Obviously, earlier video games had less space for lengthy tutorials or descriptions \u2013 designers were working with limited hardware \u2013 and that limitation is still apparent in this remaster.<\/p>\n<blockquote class=\"right\">\n<p>I realized just how used I was to the glut of information supplied to me in modern games.<\/p>\n<\/blockquote>\n<p>Spell descriptions are incredibly vague, sometimes with the same description for spells at different levels, leaving you to guess how much better a spell is, how damage multipliers work, and whether a spell is even worth using in a particular situation. I repeatedly tried using a Sleep spell, which never quite seemed to do anything, even when the game told me it worked.<\/p>\n<p>The lack of communication also means that the class choices you make at the start of the game, when creating your party of four, offer unclear pros and cons. I only found out a good number of hours into the game that certain spells like Teleport were walled off for the two mage classes I had chosen. I realized just how used I was to the glut of information supplied to me in modern games, whether that\u2019s when making key choices around party composition or just the likelihood of a certain spell effect even working. 80%? 10%? How can I strategize with this kind of guesswork?<\/p>\n<aside class=\"gallery\">\n<div class=\"cols\">\n<div class=\"col\"><a title=\"Final Fantasy Pixel Remaster\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/def0786e4db2b\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUwIj48L3N2Zz4=\" width=\"445\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/def0786e4db2b\/final-fantasy-pixel-remaster.445x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><\/div>\n<div class=\"col\"><a title=\"Final Fantasy Pixel Remaster\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/45c3db01e4b77\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUwIj48L3N2Zz4=\" width=\"445\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/45c3db01e4b77\/final-fantasy-pixel-remaster.445x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><\/div>\n<\/div><figcaption class=\"caption\"><em class=\"credit\">Images: Nintendo Life \/ Square Enix<\/em><\/figcaption><\/aside>\n<p>I found Final Fantasy a game that was content to let me figure things out myself \u2013 with a little less hand-holding than I was used to, but also a slightly obstinate silence at key points in the gameplay, at least from the perspective of a 2023 gamer.<\/p>\n<p>The most important thing, though, is how good that core gameplay loop actually is. The sequence of exploration and battling in the landscape, delving into multi-layered dungeons for uncertain treasures, passing through towns to upgrade spells and weapons before setting off again \u2013 I was pretty hooked, and loved the constant feeling of progression as I moved through the world. I was never close to a party wipeout, but felt just enough challenge to pay attention to my resources.<\/p>\n<p>The Pixel Remaster does a wonderful job of sprucing up a 35-year-old game, without it feeling like a modern interpretation; it looks better, and feels better, than the NES version would, but still presents the original game without too much interference. The ability to speed up battles with auto-attacks is a huge relief, too, saving me countless hours as I churn through smaller fights, before slowing down to more intentionally engage with spell choices and attacks when bigger challenges await me.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Final Fantasy Pixel Remaster\" href=\"https:\/\/images.nintendolife.com\/28ddf0faaff1b\/final-fantasy-pixel-remaster.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/28ddf0faaff1b\/final-fantasy-pixel-remaster.900x.jpg\" alt=\"Final Fantasy Pixel Remaster\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life \/ Square Enix<\/em><\/figcaption><\/figure>\n<p>Final Fantasy felt a lot like playing <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/dungeon_encounters\">Dungeon Encounters<\/a> (2021), Square Enix\u2019s pared-down dungeon-crawler, which shrugs off a lot of modern JRPG expectations to stick with the basics of traversal, battling, and upgrading. FF felt pleasingly streamlined, focusing on its core mechanics without distraction, even if that meant the story was so light as to be almost irrelevant at times. Even though you have to backtrack geographically, the narrative is firmly linear, which was my primary disappointment here.<\/p>\n<p>Streamlined, pretty, to the point \u2013 I enjoyed my time with Final Fantasy more than I expected. If I have one regret, it\u2019s not buying the full remaster package to start.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life \/ Square Enix Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over. Today, Henry experiences his very first Fantasy&#8230; I admit it \u2013 I\u2019ve never played Final Fantasy. It wasn\u2019t on my radar as a kid, and by the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-133709","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/133709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=133709"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/133709\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=133709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=133709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=133709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}