{"id":133056,"date":"2023-04-12T05:25:00","date_gmt":"2023-04-12T05:25:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-147850"},"modified":"2023-04-12T05:25:00","modified_gmt":"2023-04-12T05:25:00","slug":"igda-updates-game-crediting-policies-in-hopes-of-improving-industry-standards","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/04\/12\/igda-updates-game-crediting-policies-in-hopes-of-improving-industry-standards\/","title":{"rendered":"IGDA Updates &#8216;Game Crediting Policies&#8217; In Hopes Of Improving Industry Standards"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/3c644b1b3a381\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/3c644b1b3a381\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Metroid Dread\" href=\"https:\/\/images.nintendolife.com\/3c644b1b3a381\/metroid-dread.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTE0Ij48L3N2Zz4=\" width=\"900\" height=\"514\" data-original=\"https:\/\/images.nintendolife.com\/3c644b1b3a381\/metroid-dread.900x.jpg\" alt=\"Metroid Dread\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>The International Game Developers Association (IGDA) has announced the first major update to its <a class=\"external\" href=\"https:\/\/igda.org\/sigs\/credits\/\">&#8216;game crediting policies&#8217;<\/a> guide in a decade, in hope of improving crediting standards across the video game industry.<\/p>\n<p>Its &#8216;Game Credits Special Interest Group&#8217; (SIG) recognises inconsistencies throughout the industry &#8211; not only from &#8220;game to game&#8221; but also in the same companies. According to SIG, employees can often be &#8220;mislabeled, unlabeled, or left off&#8221; credits even if they &#8220;spent years of their life&#8221; bringing a game to life, and this can impact &#8220;career and award&#8221; chances.<\/p>\n<p>The credits, engineering and accessibility SIGs are also working on an open-source toolkit for Unity and Unreal developers, which will allow users to create &#8220;easily-updatable UI and text-based scrolling credits&#8221; that scale to teams&#8217; needs. <a class=\"external\" href=\"https:\/\/igda.org\/sigs\/credits\/\">You can learn more here.<\/a><\/p>\n<p>These efforts are supported by the results of a survey, as reported by IGDA Analytics SIG:<\/p>\n<blockquote>\n<p>&#8220;51.3% of respondents either \u201cnever,\u201d \u201cseldom,\u201d or \u201csometimes\u201d receive official credit for their efforts. Additionally, 83.1% of respondents indicated \u201cunsure\u201d or \u201cno\u201d when asked if their employer or client had a game credits policy in place.&#8221;<\/p>\n<\/blockquote>\n<p>A second version of IGDA&#8217;s crediting policy is already being assembled and will be revised based on peer feedback received at a recent GDC roundtable. IGDA has also launched a new hashtag <strong>#FixGameCrediting<\/strong> to help &#8220;focus discussion&#8221; and rally together the entire industry.<\/p>\n<blockquote>\n<p>&#8220;We hope these efforts will enable and empower teams across the globe to pursue accurate, consistent, and faithful crediting, celebrating the contributions teams make to the games we all love.&#8221;<\/p>\n<\/blockquote>\n<p>It follows a series of high-profile video game releases in recent years not crediting current and past team members.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:147844,122333,141221 @ 2023-04-12T14:41:38+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p><em>What do you make of all of this? Comment below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life The International Game Developers Association (IGDA) has announced the first major update to its &#8216;game crediting policies&#8217; guide in a decade, in hope of improving crediting standards across the video game industry. Its &#8216;Game Credits Special Interest Group&#8217; (SIG) recognises inconsistencies throughout the industry &#8211; not only from &#8220;game to game&#8221; but [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-133056","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/133056","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=133056"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/133056\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=133056"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=133056"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=133056"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}