{"id":133038,"date":"2023-04-10T13:00:00","date_gmt":"2023-04-10T13:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-147218"},"modified":"2023-04-10T13:00:00","modified_gmt":"2023-04-10T13:00:00","slug":"soapbox-can-we-stop-pretending-switch-cant-run-call-of-duty","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/04\/10\/soapbox-can-we-stop-pretending-switch-cant-run-call-of-duty\/","title":{"rendered":"Soapbox: Can We Stop Pretending Switch Can&#8217;t Run Call Of Duty?"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/29f381f43d52c\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/29f381f43d52c\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"CoD Switch header\" href=\"https:\/\/images.nintendolife.com\/29f381f43d52c\/cod-switch-header.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTExIj48L3N2Zz4=\" width=\"900\" height=\"511\" data-original=\"https:\/\/images.nintendolife.com\/29f381f43d52c\/cod-switch-header.900x.jpg\" alt=\"CoD Switch header\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p><em>Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over.<\/em><\/p>\n<p><em>Today<\/em><em>, Rory looks at all the doubters, then at all the &#8216;miracle&#8217; Switch ports, then back at the doubters, then back again to the&#8230;<\/em><\/p>\n<hr>\n<p>I don\u2019t know who needs to hear this, but the Nintendo Switch is not an N64. It seems like a blatantly obvious statement on the surface, but with the way I\u2019ve seen some of y\u2019all talking about it on the internet recently, I feel like it needs to be said.<\/p>\n<p>It seems like the release of the admittedly-fairly-hideous <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_scarlet_and_violet\">Pok\u00e9mon Scarlet and Violet<\/a> at the end of last year has totally poisoned the discourse when it comes to what the Switch is capable of.<\/p>\n<p>Those aren&#8217;t a handsome pair, it\u2019s true, but cherry-picking ugly games that were likely rushed to a strict deadline, then holding them up as the pinnacle of a console\u2019s capabilities is a dumb, bad-faith argument. It\u2019s like saying the PS5 is weak because <a href=\"https:\/\/www.pushsquare.com\/reviews\/ps5\/balan_wonderworld\" class=\"external\">Balan Wonderworld<\/a> exists. Yes, sorry for the reminder \u2013 it does still exist.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Crysis Remastered Switch\" href=\"https:\/\/images.nintendolife.com\/ff1945c2bc912\/crysis-remastered-switch.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/ff1945c2bc912\/crysis-remastered-switch.900x.jpg\" alt=\"Crysis Remastered Switch\"><\/a><figcaption class=\"caption\">Yes, it can run Crysis. \u2014 <em class=\"credit\">Image: Crytek<\/em><\/figcaption><\/figure>\n<p>Sure, the Switch\u2019s 2015 mobile SoC is showing its age as the 9th console generation thunders along, but in the right hands, it\u2019s still capable of pumping out some impressive results, and there\u2019s no reason why a Call of Duty title for Switch couldn\u2019t look fantastic. This thing can run <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/crysis_remastered\">Crysis Remastered<\/a>, for crying out loud!<\/p>\n<p>Let\u2019s take that example and run with it \u2013 the game that famously brought the highest-of-high-end PCs mercilessly to their knees, now runs perfectly well on the pocket-sized Switch, retaining its fully-destructible environments while introducing a completely overhauled, voxel-based, real-time Global Illumination lighting engine.<\/p>\n<p>And how about <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/alien_isolation\">Alien Isolation<\/a>, which our friends at Digital Foundry concluded <a href=\"https:\/\/www.nintendolife.com\/news\/2019\/12\/video_alien_isolation_looks_better_on_switch_than_ps4_says_digital_foundry\">looks even better than the PlayStation 4 version<\/a>? What about <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/doom_eternal\">DOOM Eternal<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/wolfenstein_ii_the_new_colossus\">Wolfenstein II: The New Colossus<\/a>, and <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/dying_light_platinum_edition\">Dying Light<\/a>, which, despite their concessions, are all incredibly impressive and playable ports in their own right?<\/p>\n<aside class=\"gallery\">\n<div class=\"cols\">\n<div class=\"col\"><a title=\"So-called impossible ports like DOOM and Alien Isolation show that Switch is up to the task.\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/2f11105423231\/so-called-impossible-ports-like-doom-and-alien-isolation-show-that-switch-is-up-to-the-task.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUwIj48L3N2Zz4=\" width=\"445\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/2f11105423231\/so-called-impossible-ports-like-doom-and-alien-isolation-show-that-switch-is-up-to-the-task.445x.jpg\" alt=\"So-called impossible ports like DOOM and Alien Isolation show that Switch is up to the task.\"><\/a><\/div>\n<div class=\"col\"><a title=\"So-called impossible ports like DOOM and Alien Isolation show that Switch is up to the task.\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/d38e3fa0aa46c\/so-called-impossible-ports-like-doom-and-alien-isolation-show-that-switch-is-up-to-the-task.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUwIj48L3N2Zz4=\" width=\"445\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/d38e3fa0aa46c\/so-called-impossible-ports-like-doom-and-alien-isolation-show-that-switch-is-up-to-the-task.445x.jpg\" alt=\"So-called impossible ports like DOOM and Alien Isolation show that Switch is up to the task.\"><\/a><\/div>\n<\/div><figcaption class=\"caption\">So-called impossible ports like DOOM and Alien Isolation show that Switch is up to the task. \u2014 <em class=\"credit\">Images: Bethesda, SEGA<\/em><\/figcaption><\/aside>\n<p>Look, we\u2019re not for one minute suggesting that a potential Switch version would be the best-looking on the market, by any stretch \u2013 truth be told, I think Microsoft is probably looking to release on Nintendo\u2019s next-generation machine at this point \u2013 but to suggest it\u2019d be some sort of hideous, poorly-performing mess seems strange, and conveniently ignores plenty of evidence to the contrary.<\/p>\n<p>Microsoft has already shown it\u2019s willing to put in the effort to provide a fantastic experience for Nintendo players. When work started on the Switch port of <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/ori_and_the_will_of_the_wisps\">Ori and the Will of the Wisps<\/a> \u2013 a game that struggled on Xbox One X at launch, let\u2019s not forget \u2013 developer Moon Studios was hitting around 20fps in an early build.<\/p>\n<p>It initially looked like a 30fps target would be the ceiling, but with some hard work and smart optimisation, the team managed to get the final game running at a buttery smooth 60fps, something that just didn\u2019t seem feasible at the start.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/related-articles:105876 @ 2023-04-11T07:20:37+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Overwatch Switch\" href=\"https:\/\/images.nintendolife.com\/46fcaf0e269c3\/overwatch-switch.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/46fcaf0e269c3\/overwatch-switch.900x.jpg\" alt=\"Overwatch Switch\"><\/a><figcaption class=\"caption\">It&#8217;s more stylised, but Overwatch is still a handsome arena shooter on Switch. \u2014 <em class=\"credit\">Image: Activision Blizzard<\/em><\/figcaption><\/figure>\n<p>Of course, a sidescrolling adventure like Ori has about as much in common with an FPS as Leonardo Di Caprio has with his lovers, so it\u2019s not exactly an apples-with-apples comparison. But the point is \u2013 with some intense optimisation, sensible cutbacks, and dogged determination, developers have shown that you can get almost anything to run on Nintendo\u2019s plucky little hybrid machine. And I don\u2019t see anything in Call of Duty that would make it the exception.<\/p>\n<p>It\u2019s true that the Switch can struggle more with large, open-area experiences on account of its aging CPU, so something like <a href=\"https:\/\/www.pushsquare.com\/games\/ps4\/call_of_duty_warzone\" class=\"external\">Warzone<\/a> could potentially pose a bit of a challenge. We\u2019ve definitely seen that titles like <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/apex_legends\">Apex Legends<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/fortnite\">Fortnite<\/a>, while perfectly playable, don\u2019t exactly run optimally on Switch, but a more traditional, map-based CoD shouldn\u2019t pose much of a threat.<\/p>\n<p>I\u2019m not talking about a port of Call of Duty Mobile here \u2013 although in fairness, that game is actually excellent and I\u2019d welcome it with open arms \u2013 or even a dreaded cloud version. If you\u2019ve read our <a href=\"https:\/\/www.nintendolife.com\/guides\/best-switch-ports-the-most-impressive-ports-on-nintendo-switch\">Best Switch Ports<\/a> feature, then you\u2019ll already know that titles like <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/nierautomata_the_end_of_yorha_edition\">NieR: Automata<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/witcher_3_wild_hunt_-_complete_edition\">The Witcher 3: Wild Hunt<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/overwatch_legendary_edition\">Overwatch<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/3ds\/dragon_quest_xi_echoes_of_an_elusive_age\">Dragon Quest XI<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/hellblade_senuas_sacrifice\">Hellblade: Senua\u2019s Sacrifice<\/a> have all received native Switch ports that look and perform admirably.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Call of Duty 4\" href=\"https:\/\/images.nintendolife.com\/b92115a7b2b7b\/call-of-duty-4.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/b92115a7b2b7b\/call-of-duty-4.900x.jpg\" alt=\"Call of Duty 4\"><\/a><figcaption class=\"caption\">Call of Duty 4: Modern Warfare \u2014 arguably the pinnacle of the series \u2014 ran on weaker hardware than Switch. \u2014 <em class=\"credit\">Image: Activision Blizzard<\/em><\/figcaption><\/figure>\n<p>Let\u2019s also not forget that the golden era of the series was arguably during the reign of Xbox 360 and PlayStation 3. Legendary titles like <a href=\"https:\/\/www.pushsquare.com\/games\/ps3\/call_of_duty_4_modern_warfare\" class=\"external\">Call of Duty 4: Modern Warfare<\/a> and its sequel are still upheld as the pinnacle of the genre by many, and ran at 60fps on hardware that the Switch handily beats out.<\/p>\n<p>So while Twitter edgelords may reply to CoD Switch tweets with <em>hilarious<\/em> screenshots of modded <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/minecraft\">Minecraft<\/a> or PS1-era shooters (<em>they\u2019re trying<\/em>, god bless \u2018em) we only need to look back at the last two entries on Nintendo hardware for a glimpse of what\u2019s actually possible.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Call of Duty Ghosts Wii U\" href=\"https:\/\/images.nintendolife.com\/1497a3e91b8a0\/call-of-duty-ghosts-wii-u.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/1497a3e91b8a0\/call-of-duty-ghosts-wii-u.900x.jpg\" alt=\"Call of Duty Ghosts Wii U\"><\/a><figcaption class=\"caption\">Call of Duty: Ghosts ran on Wii U, 10 years ago. Would anybody really grumble if a portable version looked like this? \u2014 <em class=\"credit\">Image: Activision Blizzard<\/em><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/call_of_duty_black_ops_ii\">Call of Duty: Black Ops II<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/call_of_duty_ghosts\">Call of Duty: Ghosts<\/a> were perfectly good-looking entries on the less powerful Wii U. I revisited both titles recently, and I feel confident in saying that nobody would be disappointed with that sort of graphical fidelity in their pocket, something that the Switch is more than capable of delivering at a rock-solid 60fps.<\/p>\n<p>Going further back, we\u2019ve even seen instalments on Wii, Nintendo GameCube and (seriously) Nintendo DS. If that comes as a surprise to you, then you\u2019ve quite obviously not read our recent <a href=\"https:\/\/www.nintendolife.com\/features\/call-of-duty-on-nintendo-systems-a-brief-history\">Brief History feature<\/a>. And for that, you must go to bed without any supper.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/related-articles:147217 @ 2023-04-11T07:20:37+01:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p>It\u2019s been 10 years since Ghosts launched for Wii U, and the Call of Duty development teams have naturally moved on to a much more modern and sophisticated game engine. But <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/03\/microsoft-confident-activision-could-optimise-call-of-duty-for-nintendo-switch\">Microsoft is confident<\/a> that it\u2019s a scalable one, backed up by the fact it\u2019s still supported by the Xbox One, and PC GPUs from as far back as 2015. They don\u2019t seem worried, so why are you?<\/p>\n<hr>\n<p><em>No, not you. Or you. Nope, behind you. The dude about to deploy the PS1 Medal of Honor gif. No, the othe\u2014 ah, forget it!<\/em><\/p>\n<p><em>Let us know your thoughts on CoD&#8217;s Switch prospects below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over. Today, Rory looks at all the doubters, then at all the &#8216;miracle&#8217; Switch ports, then back at the doubters, then back again to the&#8230; I don\u2019t know who needs to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-133038","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/133038","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=133038"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/133038\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=133038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=133038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=133038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}