{"id":132490,"date":"2023-03-16T14:00:13","date_gmt":"2023-03-16T14:00:13","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=fakg1z5b"},"modified":"2023-03-16T14:00:13","modified_gmt":"2023-03-16T14:00:13","slug":"explore-spatial-audio","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/03\/16\/explore-spatial-audio\/","title":{"rendered":"Explore Spatial Audio"},"content":{"rendered":"<p class=\"lighter article-date\">March 16, 2023<\/p>\n<p> <span class=\"article-text\"><\/p>\n<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/03\/explore-spatial-audio.jpg\" data-hires=\"false\" alt><\/div>\n<p>Discover how you can bring a new dimension of sound to your apps and games with Spatial Audio. We&#8217;ll show you how you can easily bring immersive audio to listeners with compatible hardware, help you take advantage of the PHASE and Audio Engine APIs, and offer recommendations on tailoring your project&#8217;s experience to tell stories in new, exciting ways. We&#8217;ll also share how apps like <em>Endel<\/em> and <em>Odio<\/em> added Spatial Audio to deliver incredible sound.<\/p>\n<h3>Videos<\/h3>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc21\/10265\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/03\/explore-spatial-audio-1.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc21\/10265\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Immerse your app in Spatial Audio<\/h4>\n<p class=\"activity-description\">Discover how spatial audio can help you provide a theater-like experience for media in your apps and on the web. We\u2019ll show you how you can easily bring immersive audio to those listening with compatible hardware, and how to automatically deliver different listening experiences depending on&#8230;<\/p>\n<p> <\/a> <\/section>\n<\/section>\n<\/section>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc21\/10079\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/03\/explore-spatial-audio-2.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc21\/10079\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Discover geometry-aware audio with the Physical Audio Spatialization Engine (PHASE)<\/h4>\n<p class=\"activity-description\">Explore how geometry-aware audio can help you build complex, interactive, and immersive audio scenes for your apps and games. Meet PHASE, Apple\u2019s spatial audio API, and learn how the Physical Audio Spatialization Engine (PHASE) keeps the sound aligned with your experience at all times \u2014 helping&#8230;<\/p>\n<p> <\/a> <\/section>\n<\/section>\n<\/section>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc21\/10245\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/03\/explore-spatial-audio-3.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc21\/10245\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Design for spatial interaction<\/h4>\n<p class=\"activity-description\">Discover the principles for creating intuitive physical interactions between two or more devices, as demonstrated by Apple designers who worked on features for iPhone, HomePod mini, and AirTag. Explore how you can apply these patterns to your own app when designing features for Apple platforms, and&#8230;<\/p>\n<p> <\/a> <\/section>\n<\/section>\n<\/section>\n<h3>Feature stories<\/h3>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/news\/?id=0vz78ua8\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/03\/explore-spatial-audio-4.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/news\/?id=0vz78ua8\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Spotlight on: Spatial Audio<\/h4>\n<p class=\"activity-description\">Learn how developers are creating immersive surround-sound experiences.<\/p>\n<p> <\/a> <\/section>\n<\/section>\n<\/section>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/news\/?id=xkezgxfu\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2023\/03\/explore-spatial-audio-5.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/news\/?id=xkezgxfu\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Behind the Design: Odio<\/h4>\n<p class=\"activity-description\">Discover how this app conjures up its 3D soundscapes.<\/p>\n<p> <\/a> <\/section>\n<\/section>\n<\/section>\n<h3>Resources<\/h3>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/phase\" class=\"icon icon-after icon-chevronright\">PHASE<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/documentation\/avfaudio\/audio_engine\" class=\"icon icon-after icon-chevronright\">Audio Engine<\/a><\/p>\n<p><\/span> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>March 16, 2023 Discover how you can bring a new dimension of sound to your apps and games with Spatial Audio. We&#8217;ll show you how you can easily bring immersive audio to listeners with compatible hardware, help you take advantage of the PHASE and Audio Engine APIs, and offer recommendations on tailoring your project&#8217;s experience [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":132491,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-132490","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/132490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=132490"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/132490\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/132491"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=132490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=132490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=132490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}