{"id":132364,"date":"2023-03-10T16:45:00","date_gmt":"2023-03-10T16:45:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-146355"},"modified":"2023-03-10T16:45:00","modified_gmt":"2023-03-10T16:45:00","slug":"streets-of-rage-4-gets-a-massive-update-here-are-the-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/03\/10\/streets-of-rage-4-gets-a-massive-update-here-are-the-patch-notes\/","title":{"rendered":"Streets Of Rage 4 Gets A Massive Update, Here Are The Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/06d9999c9dc6d\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/06d9999c9dc6d\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<header class=\"article-header\">\n<section class=\"title\">\n<aside>\n<\/aside>\n<p class=\"description\">Over 300 in-game improvements<\/p>\n<\/section>\n<section class=\"byline\">\n<ul class=\"article-author\">\n<li class=\" first\"><img loading=\"lazy\" decoding=\"async\" class=\"avatar lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMCAzMCI+PC9zdmc+\" width=\"30\" height=\"30\" data-original=\"https:\/\/images.nintendolife.com\/users\/61767\/avatar.jpg\" alt=\"Olliemar28\"><\/li>\n<li class=\"authors last\">by <a class=\"author-name\" rel=\"nofollow\" href=\"https:\/\/www.nintendolife.com\/users\/Olliemar28\">Ollie Reynolds<\/a> <span class=\"icon icon-time\"><\/span> <span>8 hours ago<\/span><\/li>\n<\/ul>\n<\/section>\n<\/header>\n<div class=\"body body-text article-text\">\n<section class=\"text\">\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Streets of Rage 4\" href=\"https:\/\/images.nintendolife.com\/06d9999c9dc6d\/streets-of-rage-4.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTAzIj48L3N2Zz4=\" width=\"900\" height=\"503\" data-original=\"https:\/\/images.nintendolife.com\/06d9999c9dc6d\/streets-of-rage-4.900x.jpg\" alt=\"Streets of Rage 4\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Dotemu<\/em><\/figcaption><\/figure>\n<p>Publsher Dotemu has announced that a massive new update for <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/streets_of_rage_4\">Streets of Rage 4<\/a> is now live, adding in over 300 in-game improvements. Phew!<\/p>\n<p>To celebrate, the game is also currently 50% on the Switch eShop, so you can grab it for the low price of <strong>\u00a311.24 \/ $12.49<\/strong>.<\/p>\n<p>The patch notes for this one are incredibly extensive, so let&#8217;s dive right into it&#8230;<\/p>\n<hr>\n<p>Stages:<\/p>\n<ul>\n<li>Added some destroyable to help to maintain the combo counter<\/li>\n<\/ul>\n<p>Combo counter:<\/p>\n<ul>\n<li>Added a half second to disappear<\/li>\n<li>Stage transitions have a bonus time to not break the combo counter<\/li>\n<\/ul>\n<p>Added Custom Survival Mode:<\/p>\n<ul>\n<li>Players can tweak his\/her survival experience with a variety of options.<\/li>\n<\/ul>\n<p>Mania +:<\/p>\n<ul>\n<li>Added Cursed arcades in Mania+ difficulty.<\/li>\n<li>Added special reinforcements during boss battles.<\/li>\n<li>Added One life.<\/li>\n<li>The score to get an extra life is higher in the arcade mode.<\/li>\n<\/ul>\n<p>Added coop attack:<\/p>\n<ul>\n<li>Hold &#8216;Pick up&#8217; and grab your partner to throw him.<\/li>\n<li>Airborne player can press a special button to perform a unique attack.<\/li>\n<\/ul>\n<p>All characters:<\/p>\n<ul>\n<li>Lots of reduced hit stop<\/li>\n<li>All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit<\/li>\n<li>Fixed a bug where some wall bounces could do no damage<\/li>\n<li>Increased stun on air-down attacks<\/li>\n<li>Throws will hit the other enemies close to the player with more consistency<\/li>\n<\/ul>\n<p>SOR4 CHARACTERSAxel Stone (SOR4)<\/p>\n<ul>\n<li>Air down attack has a slightly bigger hitbox.<\/li>\n<li>Dragon crush has a bigger hitbox.<\/li>\n<li>Dragon crush added air control.<\/li>\n<li>Dragon crush travels farther.<\/li>\n<li>Dragon crush launches higher.<\/li>\n<li>Dragon crush leaves a fire area on the landing.<\/li>\n<li>Dragon bites better recover.<\/li>\n<li>Dragon bite life cost reduced.<\/li>\n<li>Dragon bite damage increased.<\/li>\n<li>Dragon bite has more active frames.<\/li>\n<li>Dragon bite has less freeze.<\/li>\n<li>Grand upper increased invincibility time.<\/li>\n<li>Grand upper does more damage.<\/li>\n<li>Grand upper hits can hit multiple enemies.<\/li>\n<li>Dragon dive last hit improved hitbox.<\/li>\n<li>Dragon dive can turn for the last hit.<\/li>\n<li>Dragon dive has longer active frames.<\/li>\n<li>Dragon dive has less freeze.<\/li>\n<li>Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.<\/li>\n<li>Dragon burst&#8217;s tornado has a bigger hitbox.<\/li>\n<li>Charge attack recovers faster.<\/li>\n<li>Last combo kick recovers faster and the hitbox stays active longer after impact.<\/li>\n<li>Default defensive special has more depth.<\/li>\n<\/ul>\n<p>Blaze Fielding (SOR4):<\/p>\n<ul>\n<li>Hienzan ignores weight.<\/li>\n<li>Hienzan life cost reduced.<\/li>\n<li>Rekkaken has 2 more invincible frames.<\/li>\n<li>Rekkaken juggle properties reworked (fewer infinite).<\/li>\n<li>Rekkaken does less damage.<\/li>\n<li>Shin Hishousouzan ignores weight.<\/li>\n<li>Shin Hishousouzan recovery time was reduced.<\/li>\n<li>Shin Hishousouzan better hitbox and depth.<\/li>\n<li>Shin Hishousouzan life cost was reduced.<\/li>\n<li>Shin Hishousouzan hitstop time reduced.<\/li>\n<li>Uraken Uchi damage buff.<\/li>\n<li>Uraken Uchi longer active frames.<\/li>\n<li>Uraken Uchi life cost reduced.<\/li>\n<li>Uraken Uchi has better range and depth.<\/li>\n<li>Shin kikoushou has better damage and depth.<\/li>\n<li>Back attack hitbox extended upward.<\/li>\n<\/ul>\n<p>Cherry Hunter (SOR4):<\/p>\n<ul>\n<li>Soundcheck hits sooner<\/li>\n<li>Special stage effects don&#8217;t knock down on the first hit<\/li>\n<li>Special stage effects first hit has a small ground bounce<\/li>\n<li>Sommersault life cost reduced<\/li>\n<li>Sommersault is now fully invincible<\/li>\n<li>Sommersault has a deeper hitbox<\/li>\n<li>Both blitzes can be canceled by air special<\/li>\n<li>Cherry is now more vulnerable when on top of an enemy<\/li>\n<li>Default air special does more damage<\/li>\n<li>Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)<\/li>\n<\/ul>\n<p>Floyd Iraia (SOR4):<\/p>\n<ul>\n<li>Walk speed increased.<\/li>\n<li>Harder for enemies to escape Floyd&#8217;s throws and throw combos.<\/li>\n<li>jab range increased.<\/li>\n<li>Combo damage increased.<\/li>\n<li>Combo&#8217;s last punch launches higher and farther with better wall-bounce, and better recovery.<\/li>\n<li>Charge attack damage increased.<\/li>\n<li>Charge attack launches higher and farther with better wall bounce.<\/li>\n<li>Charge attack has armor properties.<\/li>\n<li>Charge attack better recovery.<\/li>\n<li>Power slide added hit on the way down.<\/li>\n<li>Power slide launches higher and closer to Floyd.<\/li>\n<li>Throw bounce higher.<\/li>\n<li>Throw wall bounce damage increased.<\/li>\n<li>Throw hits the enemy at close range.<\/li>\n<li>Throws do more damage.<\/li>\n<li>Double-throw launches closer to Floyd.<\/li>\n<li>Double-throw has a larger hitbox.<\/li>\n<li>Double-throw breaks armor and invincibility.<\/li>\n<li>Grab special launches higher.<\/li>\n<li>Grab third punch slams the enemy on the ground.<\/li>\n<li>Gatling punch is not invincible if whiffed.<\/li>\n<li>More damage on the star move-back hit.<\/li>\n<li>Alt defensive do not heal with bloodthirst.<\/li>\n<li>Default blitz has some invincibility at the beginning.<\/li>\n<\/ul>\n<p>Adam Hunter (SOR4):<\/p>\n<ul>\n<li>Fixed a bug where you could do an air special with no life cost.<\/li>\n<li>Alternate star move last hitbox is taller.<\/li>\n<li>Last combo kick now has body-hit properties.<\/li>\n<li>Specials cost reduced.<\/li>\n<li>Added jump cancel after combo 3rd hit.<\/li>\n<li>Extended combo 3rd hit hitbox toward body.<\/li>\n<li>Fixed a bug where you couldn&#8217;t perform special forward while grabbing from behind.<\/li>\n<li>Added wall bounce damage on Howl Fang&#8217;s 2nd hit.<\/li>\n<li>Split fang ignores weight.<\/li>\n<li>Split fang wall bounces higher.<\/li>\n<li>Sword upper recovers faster.<\/li>\n<li>Sword upper has less freeze.<\/li>\n<li>Blitz hits OTG.<\/li>\n<li>Blitz has a bigger hitbox.<\/li>\n<li>Default air special is invincible and has a lower hitbox.<\/li>\n<li>Default air special costs less.<\/li>\n<li>Alt offensive special last hit has more depth.<\/li>\n<li>Alt defensive more active frames, depth, and can hit multiple enemies.<\/li>\n<li>Throws lower.<\/li>\n<li>Charge attack has more depth.<\/li>\n<\/ul>\n<p>Estel Aguirre (SOR4):<\/p>\n<ul>\n<li>Combo damage increased.<\/li>\n<li>Combo adjusted so it doesn&#8217;t loop into itself.<\/li>\n<li>Combo third punch pushes less and stuns more.<\/li>\n<li>Combo 5th hit wall damage increased.<\/li>\n<li>Charge attack cannot be linked with itself.<\/li>\n<li>Charge attack damage buffed.<\/li>\n<li>Charge attack can be canceled by a special move.<\/li>\n<li>Back attack damage increased.<\/li>\n<li>Boot mark damage increased.<\/li>\n<li>Flying scythe damage increased.<\/li>\n<li>Sucker punch damage increased.<\/li>\n<li>Added FX to flying scythe.<\/li>\n<li>Neutral jump attack better hitbox.<\/li>\n<li>Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.<\/li>\n<li>Flashbang bigger hitbox, longer stun, and more active frames.<\/li>\n<li>Air Flashbang stun duration increased, life cost decreased, added slight air control.<\/li>\n<li>Fire grenade has a larger hitbox, launches higher, and added wall bounce.<\/li>\n<li>Air Fire grenade damage increased, life cost decreased, added slight air control.<\/li>\n<li>Surgical strike better hitbox, better juggle, spawned knife last longer.<\/li>\n<li>Police tackle invincibility\/duration increased and damage increased.<\/li>\n<li>Police tackle aoe punch is the same for both few hits and several hits variation.<\/li>\n<li>Player Estel&#8217;s police call has blue cross airs.<\/li>\n<li>Heel kick has more range.<\/li>\n<li>Default blitz has less freeze.<\/li>\n<li>Police call longer invincibility.<\/li>\n<li>Alt air special does more damage.<\/li>\n<\/ul>\n<p>Shiva (SOR4):<\/p>\n<ul>\n<li>Final crash is faster, does more damage, and has less recovery, launch properties reworked.<\/li>\n<li>Flying kick does less damage, has less invincibility, and has more recovery.<\/li>\n<li>Spirit Palm has less invincibility and more recovery.<\/li>\n<li>Back attack can be followed by a launching kick.<\/li>\n<li>Air Senretsu ken has more recovery on the ground.<\/li>\n<li>Alternate defensive special now launch standing enemies and has better OTG launch.<\/li>\n<li>Shiva clone special moves do not heal with bloodthirst (Clone star move still does).<\/li>\n<li>Default air down special has a larger and higher hitbox, and launches higher.<\/li>\n<\/ul>\n<p>Max Thunder (SOR4):<\/p>\n<ul>\n<li>Fixed the last hit of combo hitting twice, now has a proper ground slam.<\/li>\n<li>Charge attack bigger hitbox.<\/li>\n<li>Back attack infinite juggle fixed.<\/li>\n<li>Vortex vacuum costs more health and vacuums less.<\/li>\n<li>Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.<\/li>\n<li>Air thunder strike strikes 3 times in a line.<\/li>\n<li>Default air special has better air control and a better hitbox.<\/li>\n<li>Max Iron will end is more noticeable.<\/li>\n<li>Max has 20% damage and speed increase under Iron Will star move.<\/li>\n<li>Body Slam has better air control and recovery.<\/li>\n<li>Clothes line has body hit.<\/li>\n<li>Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.<\/li>\n<li>Rolling grab deals low damage on its path, less invincibility.<\/li>\n<\/ul>\n<p>SOR1 CHARACTERSAll SOR1 characters:<\/p>\n<ul>\n<li>Added many wall bounces.<\/li>\n<li>Invincibility lasts longer after a cop attack.<\/li>\n<li>Cop attack hits the full screen.<\/li>\n<li>Cop attack damage increased.<\/li>\n<li>Adjusted move properties for more combos.<\/li>\n<li>Faster jump start.<\/li>\n<li>Added Charge attack.<\/li>\n<li>Charge attacks have short invincibility.<\/li>\n<li>Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.<\/li>\n<\/ul>\n<p>SOR1 Adam:[list]<\/p>\n<li>Pummel elbow bounces enemy.<\/li>\n<li>Alternative star move launches higher, bounces the enemy, and does more damage.<\/li>\n<li>Back attack improved invincibility and hitbox.<\/li>\n<li>Combo&#8217;s last hit and Charge attack better hitbox.<\/li>\n<p>[\/olist]<br \/>SOR1 Blaze:<\/p>\n<ul>\n<li>Back attack added body hit properties.<\/li>\n<li>Back attack improved hitbox.<\/li>\n<li>Alternative star moves better hitbox.<\/li>\n<li>Jump kick is faster.<\/li>\n<\/ul>\n<p>SOR1 AXEL:<\/p>\n<ul>\n<li>Combo&#8217;s last hit and Charge attack better hitbox.<\/li>\n<li>Air attack improved hitbox.<\/li>\n<li>Air attack slams on the ground.<\/li>\n<li>Charged attack slams on the ground.<\/li>\n<\/ul>\n<p>SOR2 CHARACTERS:SOR2 Axel:<\/p>\n<ul>\n<li>Alternative star move always sends flying forward.<\/li>\n<li>Faster walk speed.<\/li>\n<li>Headbutt is now invincible.<\/li>\n<li>Dragon Dash Blow does more damage.<\/li>\n<li>Spinning Dragon Upper has less recovery.<\/li>\n<li>Spinning Dragon Upper better wall bounce.<\/li>\n<li>Dragon smash&#8217;s last hit is invincible and has a better hitbox.<\/li>\n<li>Spinning kick juggles better.<\/li>\n<li>Dragon blow life cost reduced.<\/li>\n<li>Jumping kick is faster and has a better hitbox.<\/li>\n<li>Star move wall bounce only on the last hit.<\/li>\n<li>Default offensive has better juggle properties.<\/li>\n<li>Default star move has less recovery.<\/li>\n<li>Alt defensive has more depth.<\/li>\n<li>Alt Star move not being invincible to bottles and other star moves fixed.<\/li>\n<\/ul>\n<p>SOR2 Blaze:<\/p>\n<ul>\n<li>Back attack removed ground slam.<\/li>\n<li>Blitz added one hit on the way up and slam the property to the last hit.<\/li>\n<li>Blitz travels farther.<\/li>\n<li>Blitz removed the wall bounce.<\/li>\n<li>Alternate blitz better hitbox.<\/li>\n<li>Alternate defensive special better hitbox and can hit multiple enemies.<\/li>\n<li>Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.<\/li>\n<li>Kikou shou is faster and has an improved hitbox.<\/li>\n<li>Slam throw slams opponent for real.<\/li>\n<li>Alternate star move gives 2 seconds of invincibility.<\/li>\n<\/ul>\n<p>SOR2 Max:<\/p>\n<ul>\n<li>Throws do more damage.<\/li>\n<li>Sliding tackle freeze time is reduced and slides farther.<\/li>\n<li>Power chop damage increased and has less recovery.<\/li>\n<li>Rolling grab is invincible during the rolling part.<\/li>\n<li>Chokehold is now cancellable by special moves and blitz.<\/li>\n<li>Spinning knuckle bomb has more depth.<\/li>\n<li>Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.<\/li>\n<\/ul>\n<p>SOR2 Skate:<\/p>\n<ul>\n<li>Breakdance launches higher.<\/li>\n<li>Back pummel reduced hit stop.<\/li>\n<li>Back pummel can be interrupted by a jump.<\/li>\n<li>Jump down attack can be followed up with a Jump kick.<\/li>\n<li>Combo stuns more and does more damage.<\/li>\n<li>Last combo hit launches closer to Skate.<\/li>\n<li>Neutral grab attack launches closer to Skate.<\/li>\n<li>Front pummel does more damage.<\/li>\n<li>Charge attack does more damage.<\/li>\n<li>Jab range increased.<\/li>\n<li>Sommersault has better consistency in hitting both hits and improved hitboxes.<\/li>\n<li>Cannonball does more damage and added air control.<\/li>\n<li>Inline rush can be canceled sooner.<\/li>\n<li>Vault throw launches farther, better wall bounce.<\/li>\n<li>Jumping kick is faster and has a better hitbox.<\/li>\n<\/ul>\n<p>SOR3 CHARACTERS:All SOR3 characters:<\/p>\n<ul>\n<li>All SOR3 characters (except Roo) jump higher.<\/li>\n<\/ul>\n<p>SOR3 Axel:<\/p>\n<ul>\n<li>Charge attack does more damage.<\/li>\n<li>Scissor Kicks better launch, improved hitbox, travels farther.<\/li>\n<li>Improved recovery on Star moves.<\/li>\n<li>Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.<\/li>\n<li>Spinning body smash launches higher and closer to Axel, and does more damage.<\/li>\n<li>Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.<\/li>\n<li>Dragon punch does more damage, improved hitbox and depth, and better launch properties.<\/li>\n<li>Grab headbutt is invincible.<\/li>\n<li>Better depth on dodge roll.<\/li>\n<\/ul>\n<p>SOR3 Blaze:<\/p>\n<ul>\n<li>Chou reppa dan does more damage, improved launch, faster, added wall bounce.<\/li>\n<li>Energy burst faster recovery and does more damage.<\/li>\n<li>Alternative star move improved hitbox and launch properties.<\/li>\n<li>Jumping kick is faster and has a better hitbox.<\/li>\n<li>Alt blitz has less invincibility at the end.<\/li>\n<li>Improved damage on default blitz and forward special.<\/li>\n<li>Alternate forward special does more damage and ignores weight.<\/li>\n<li>Better depth on dodge roll.<\/li>\n<\/ul>\n<p>SOR3 Skate:<\/p>\n<ul>\n<li>Ground Roll blitz reworked &#8211; now it goes farther, oscillates, and hits only once.<\/li>\n<li>Flying headbutt first hit relaunches higher and closer to Skate.<\/li>\n<li>Spinning attack launches away from Skate, fixed wall bounce bug.<\/li>\n<li>Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.<\/li>\n<li>Flash kick does more damage and launches higher.<\/li>\n<li>Vault throw launches farther, does more damage, added wall bounce.<\/li>\n<li>Better depth on dodge roll.<\/li>\n<\/ul>\n<p>SOR3 Zan:<\/p>\n<ul>\n<li>Alternate blitz improved travel distance and launch.<\/li>\n<li>Alternative offensive special reworked and added air control.<\/li>\n<li>Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.<\/li>\n<li>The jumping attack is faster and has a better hitbox.<\/li>\n<li>Default blitz travels farther and has better recovery.<\/li>\n<\/ul>\n<p>SOR3 Shiva:<\/p>\n<ul>\n<li>Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.<\/li>\n<li>Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.<\/li>\n<li>Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.<\/li>\n<li>Alternate forward special improved launch, does more damage.<\/li>\n<li>Default forward special improved hitbox toward the back of the character.<\/li>\n<li>Final crash does more damage.<\/li>\n<li>Combo does more damage.<\/li>\n<li>Default blitz less freeze and more invincibility.<\/li>\n<\/ul>\n<p>SOR3 Roo:<\/p>\n<ul>\n<li>Offensive special juggles better.<\/li>\n<li>Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.<\/li>\n<li>Default air special does more damage, added air control, bounces enemies, and better hit consistency.<\/li>\n<li>Earthquake startup is faster, last hit launches higher.<\/li>\n<li>Jab infinite nerfed.<\/li>\n<li>Spawned Bruce has the same palette as Roo.<\/li>\n<li>Roo&#8217;s vault is no longer invincible.<\/li>\n<li>Roo default offensive special wall bounce only on the last hit.<\/li>\n<li>Default blitz and offensive special drag enemies.<\/li>\n<li>Last pummel hit is invincible.<\/li>\n<li>Alt-defensive has better active frames and hitbox depth.<\/li>\n<li>Bruce spawn has more life and better invincibility on the hop.<\/li>\n<\/ul>\n<p>ENEMIES:Zack:<\/p>\n<ul>\n<li>Removed armor during wake-up.<\/li>\n<\/ul>\n<p>Z and Z elite:<\/p>\n<ul>\n<li>Master more weapons.<\/li>\n<\/ul>\n<p>Cherry boss:<\/p>\n<ul>\n<li>Star move starts up slower<\/li>\n<\/ul>\n<p>.<br \/>Signal:<\/p>\n<ul>\n<li>Signal enemies now scream before their slide and throw.<\/li>\n<\/ul>\n<p>Yamato:<\/p>\n<ul>\n<li>Slight damage buff.<\/li>\n<\/ul>\n<p>Survival buffs:<\/p>\n<ul>\n<li>Glass cannon reduces defense by 60% instead of 100%.<\/li>\n<li>Charged buffs are stronger.<\/li>\n<li>Full of yourself is stronger.<\/li>\n<li>Sharpen tool is stronger.<\/li>\n<li>Allied Gold is stronger.<\/li>\n<li>Allied Donovan masters more weapons.<\/li>\n<li>Allied Galsia does the correct amount of damage with golden weapons.<\/li>\n<li>Allied Cop has more life and his throw cannot be escaped.<\/li>\n<li>Allied Mr. Y starts in an angry state and can juggle enemies with bullets.<\/li>\n<li>Allied Stiletto attacks faster.<\/li>\n<li>Allied Condor has more health, blocks less, and added wall bounce on hits.<\/li>\n<li>Allied Sugar is armor during her headbutt preparation and has improved wall bounce.<\/li>\n<li>Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).<\/li>\n<li>More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).<\/li>\n<\/ul>\n<p>Misc:<\/p>\n<ul>\n<li>Flames from fire buff are different from regular flames.<\/li>\n<li>Elemental effects in survival are toned down.<\/li>\n<li>Ball hazard reworked and re-tweaked always launches in the same direction as the ball&#8217;s momentum.<\/li>\n<li>Ball damage reduced for small hits.<\/li>\n<li>Reduced Hole fall damage<\/li>\n<li>Weapon throws are invincible and special cancelable.<\/li>\n<li>Zan, Shiva 3&amp;4, Roo can now activate bonus levels.<\/li>\n<li>Improved Durian&#8217;s hitbox<\/li>\n<li>Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.<\/li>\n<li>Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.<\/li>\n<li>Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.<\/li>\n<li>Smaller hitbox on fire and steam geyser.<\/li>\n<li>Added hidden weapon in stage 6 tower first floor.<\/li>\n<li>Big Chinese sword has more durability.<\/li>\n<li>Dick enemy has less life.<\/li>\n<li>Barney enemy has less life.<\/li>\n<li>More heal pickup in Stage 3<\/li>\n<li>Ruby has less life.<\/li>\n<li>You need more scores to gain an extra life in mania plus.<\/li>\n<li>Can follow up a special move by a neutral jump without frame loss.<\/li>\n<\/ul>\n<hr>\n<p><em>Will you be grabbing Streets of Rage 4 for half price? What do you make of this new update? Let us know with a comment down below.<\/em><\/p>\n<\/section>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/store.steampowered.com\/news\/app\/985890\/view\/3642886460574936108?l=english\" rel=\"noopener\" href=\"https:\/\/store.steampowered.com\/news\/app\/985890\/view\/3642886460574936108?l=english\">store.steampowered.com<\/a>, via <a class=\"external\" title=\"External Link: https:\/\/nintendoeverything.com\/streets-of-rage-4-major-update-announced-out-now-on-switch\/\" rel=\"noopener\" href=\"https:\/\/nintendoeverything.com\/streets-of-rage-4-major-update-announced-out-now-on-switch\/\">nintendoeverything.com<\/a>]<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-info\/07f7163f11ab099b09a96001fd5960bc @ 2023-03-10T23:58:10+00:00 --><\/p>\n<aside class=\"see-also\">\n<dl>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<\/aside>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Over 300 in-game improvements by Ollie Reynolds 8 hours ago Image: Dotemu Publsher Dotemu has announced that a massive new update for Streets of Rage 4 is now live, adding in over 300 in-game improvements. Phew! To celebrate, the game is also currently 50% on the Switch eShop, so you can grab it for the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-132364","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/132364","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=132364"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/132364\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=132364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=132364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=132364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}