{"id":132282,"date":"2023-03-07T17:00:00","date_gmt":"2023-03-07T17:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-145955"},"modified":"2023-03-07T17:00:00","modified_gmt":"2023-03-07T17:00:00","slug":"feature-5-pokemon-scarlet-violet-quality-of-life-updates-we-still-want-to-see","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/03\/07\/feature-5-pokemon-scarlet-violet-quality-of-life-updates-we-still-want-to-see\/","title":{"rendered":"Feature: 5 Pok\u00e9mon Scarlet &amp; Violet Quality Of Life Updates We Still Want To See"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/a8791e9590040\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/a8791e9590040\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"5 Changes\" href=\"https:\/\/images.nintendolife.com\/a8791e9590040\/5-changes.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/a8791e9590040\/5-changes.900x.jpg\" alt=\"5 Changes\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life \/ Pokemon<\/em><\/figcaption><\/figure>\n<p>The 1.2.0 update to <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_scarlet_and_violet\"><strong>Pok\u00e9mon Scarlet &amp; Violet<\/strong><\/a> brought <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/02\/pokemon-scarlet-and-violet-version-1-2-0-is-now-live-here-are-the-updated-patch-notes\">a lot of nice little additions and improvements<\/a> to Paldea. A handful of bug fixes \u2014 such as accurate reflection of damage done in Tera Raid battles and some quality of life updates for the in-game Pok\u00e9mon PC boxes \u2014 certainly go a long way into taking the <a class=\"external\" href=\"https:\/\/bulbapedia.bulbagarden.net\/wiki\/Poison_Sting_(move)\">Poison Sting<\/a> out of the continued issues surrounding the technically troubled adventure.<\/p>\n<p>However, booting up Scarlet &amp; Violet after installing this update reveals that, unfortunately, a ton of problems (including <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/03\/pokemon-scarlet-and-violet-version-1-2-0-bug-supposedly-corrupting-save-files\">an apparent save data bug<\/a>) still plague the game like a horde of ornery Rattata. We\u2019ve gone ahead and put together a short list of changes and additions we\u2019d still like to see added.<\/p>\n<p>From missing mechanics available in past games to extant performance issues, take a look at five quality of life updates we want to see in future updates \u2013 and especially before <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/pokemon_scarlet_and_violet_-_the_hidden_treasure_of_area_zero\"><strong>The Hidden Treasure of Area Zero<\/strong><\/a> DLC (which includes <strong>The Teal Mask<\/strong> and <strong>The Indigo Disk<\/strong>) <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/02\/pokemon-scarlet-and-violet-dlc-the-hidden-treasure-of-area-zero-coming-later-this-year\">releases later this year<\/a>.<\/p>\n<h2>More Performance Updates<\/h2>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Draw Distance\" href=\"https:\/\/images.nintendolife.com\/c143cd7d19f6e\/draw-distance.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/c143cd7d19f6e\/draw-distance.900x.jpg\" alt=\"Draw Distance\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Let\u2019s get the low hanging Sitrus Berry out of the way: Scarlet &amp; Violet still run like a one-legged Rapidash. Hopping into the game post update shows that little, if nothing, has been done in terms of performance. When rolling around on Miraidon or Koraidon, the game still can\u2019t maintain a steady 30 frames per second. Foliage pops in randomly and NPCs continue to glitch out of existence. The camera loves to clip through the environment as much as a Greedent loves to eat berries, and it still takes several moments too long for mere images of Pok\u00e9mon to load in PC boxes.<\/p>\n<p>We understand that there is a fundamental issue with how the open world is generated in Scarlet &amp; Violet, and there\u2019s no easy fix to bring it up to the bare minimum standard, yet at this point it\u2019s quite difficult to jump back into the game after playing something that can maintain a solid 30fps \u2014 or, Arceus forbid, 60fps or more on another system. We sincerely hope something is done before the first DLC for The Hidden Treasures of Area Zero launches in the fall.<\/p>\n<h2>An Option to Mass Release Pok\u00e9mon<\/h2>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Mass Release\" href=\"https:\/\/images.nintendolife.com\/77700af3a0a84\/mass-release.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/77700af3a0a84\/mass-release.900x.jpg\" alt=\"Mass Release\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Update 1.2.0 made a couple great improvements to PC boxes, but neglected to fix an issue that has plagued most Pok\u00e9mon games and, honestly, we\u2019re surprised it still hasn\u2019t been addressed. Breeding for the perfect Pok\u00e9mon or Shiny hunting results in shoving hundreds of Pok\u00e9pals into your PC box to forever remain trapped \u2013 unless you release them before reaching the cap of 960.<\/p>\n<p>With an increasing focus on catching everything you see, it\u2019s odd that there is currently no way to mass release Pok\u00e9mon. Instead, you have to ditch them one by one which, with how laggy the PC boxes of Paldea are, can take a frustratingly long time. The only way to mass release Pok\u00e9mon is to send them to <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/pokemon_home\"><strong>Pok\u00e9mon HOME<\/strong><\/a>, software which requires a subscription, and, at the time of writing this, compatibility with HOME is still not available for Scarlet &amp; Violet.<\/p>\n<h2>A Jingle for Shinies<\/h2>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Arceus Shiny\" href=\"https:\/\/images.nintendolife.com\/324710f1e6f6e\/arceus-shiny.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/324710f1e6f6e\/arceus-shiny.900x.jpg\" alt=\"Arceus Shiny\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_legends_arceus\"><strong>Pok\u00e9mon Legends: Arceus<\/strong><\/a> included a little jingle when a shiny Pok\u00e9mon was nearby. This was a great addition for both accessibility because it made sure you didn\u2019t miss \u2018em in the new open-zone format. Yet in Scarlet &amp; Violet, Game Freak did away with this feature, making it near impossible to notice if a shiny Pok\u00e9mon is nearby unless you\u2019re specifically searching for one or if it&#8217;s an obvious recolouring like a bright yellow Bellibolt. And considering how small some of these Pok\u00e9mon are in the wild, this omission seems baffling.<\/p>\n<p>There\u2019s no telling how many Pikachu that are a slightly different shade or Axew with a purple scarf-like bit on its neck you\u2019ve passed on by. And other Pok\u00e9mon like Charcadet&#8217;s shinies barely look any different to their normal form. On top of this, Scarlet &amp; Violet\u2019s terrible lighting compounds this issue at dawn or dusk. We often stopped and double checked that a Pok\u00e9mon wasn\u2019t shiny as we brought down Team Star and defeated Titan Pok\u00e9mon, and were disappointed every time. This would\u2019ve been made much less annoying with a little jingle that we hope Game Freak reintroduces.<\/p>\n<h2>A More Convenient Way to Farm Tera Shards<\/h2>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Tera Shards\" href=\"https:\/\/images.nintendolife.com\/a9f38e4978f95\/tera-shards.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/a9f38e4978f95\/tera-shards.900x.jpg\" alt=\"Tera Shards\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>It takes a frankly ridiculous amount of Tera Shards to change your Pok\u00e9mon\u2019s Tera type. For competitive battlers, this is especially frustrating because Scarlet &amp; Violet, like <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_sword_and_shield\"><strong>Pok\u00e9mon Sword &amp; Shield<\/strong><\/a> before it, introduced a ton of features to make team building much more streamlined and less time consuming. It&#8217;s one step forward, another step back.<\/p>\n<p>At the moment, the most efficient way to collect Tera Shards en masse is by completing Tera Raids, but it can still take hours to collect the requisite 50 you need. Searching for a raid of the type you want, travelling to said raid, defeating the Tera Pok\u00e9mon, and hoping for more than one or two shards \u2013 rinse, repeat.<\/p>\n<p>Competitive trainers got around this once they collected 50 by sharing their Battle Team online and then resetting their game, in turn allowing them to access their team for competitive play and to get all their Tera Shards back. However, the 1.2.0 update nixed this workaround by requiring you to save before sharing a team online.<\/p>\n<p>Before Pok\u00e9mon HOME integration comes to Scarlet &amp; Violet \u2013 which will bring with it tons of Pok\u00e9mon without Tera Types \u2013 we hope Game Freak introduces a better way to farm them. Or they could just make Tera types changeable without Tera Shards? A radical thought, we know.<\/p>\n<h2>A Faster Battle Flow<\/h2>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Battle Ability\" href=\"https:\/\/images.nintendolife.com\/38deefb6584ba\/battle-ability.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/38deefb6584ba\/battle-ability.900x.jpg\" alt=\"Battle Ability\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Pok\u00e9mon battles are hardly more brisk in 2023 than they were in 1996. Abilities, status afflictions, the raising or lowering of stats, switching out Pok\u00e9mon (which they somehow made slower in Scarlet &amp; Violet?), Terastalization, and move animations all combine to take up quite a lot of time during any given match. In previous matches, you could turn off battle animations to make grinding or hunting down a specific Pok\u00e9mon much less tedious, but Scarlet &amp; Violet Machopped this feature entirely.<\/p>\n<p>We totally understand why battle animations can\u2019t be turned off during online matches. However, it seems like it might be either a huge oversight or some kind of technical limitation in single-player, and we hope Game Freak considers bringing the feature back.<\/p>\n<p>Furthermore, a more streamlined system \u2013 rather than individual boxes of text \u2013 to show that a Pok\u00e9mon is burned, it fainted, it switched out, instead of clunky text boxes, would go a long way toward making Pok\u00e9mon battles feel more approachable and is long overdue. Perhaps a little status menu on the side that displays this information with quick, easy-to-understand symbols rather than text would work, but what do we know? We\u2019re writers, not best-selling game designers.<\/p>\n<hr>\n<p><em>What updates do you want to see in Pok\u00e9mon Scarlet &amp; Violet, whether they\u2019re feature additions or technical improvements? Be sure to vote in our poll below and in the comments below.<\/em><\/p>\n<div id=\"poll-what-quality-of-life-update-do-you-most-want-to-see-in-pokemon-scarlet-and-violet\" class=\"poll\" data-uri=\"polls\/what_quality_of_life_update_do_you_most_want_to_see_in_pokemon_scarlet_and_violet\" data-id=\"7577\" data-question=\"What quality of life update do you most want to see in Pok\u00e9mon Scarlet &amp; Violet?\">\n<div class=\"results hidden\">\n<h3 data-toc=\"What quality of life update do you most want to see in Pok\u00e9mon Scarlet &amp; Violet?\">What quality of life update do you most want to see in Pok\u00e9mon Scarlet &amp; Violet? (764 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">More performance updates<\/strong><span class=\"votes\"><span title=\"408 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"53\"><span class=\"val\">53<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">The option to mass release Pok\u00e9mon<\/strong><span class=\"votes\"><span title=\"37 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"5\"><span class=\"val\">5<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">A shiny jingle<\/strong><span class=\"votes\"><span title=\"174 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"23\"><span class=\"val\">23<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Better Tera Shard farming<\/strong><span class=\"votes\"><span title=\"31 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"4\"><span class=\"val\">4<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Faster battles<\/strong><span class=\"votes\"><span title=\"86 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"11\"><span class=\"val\">11<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">Something else (comment below)<\/strong><span class=\"votes\"><span title=\"28 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"4\"><span class=\"val\">4<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life \/ Pokemon The 1.2.0 update to Pok\u00e9mon Scarlet &amp; Violet brought a lot of nice little additions and improvements to Paldea. A handful of bug fixes \u2014 such as accurate reflection of damage done in Tera Raid battles and some quality of life updates for the in-game Pok\u00e9mon PC boxes \u2014 certainly [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-132282","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/132282","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=132282"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/132282\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=132282"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=132282"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=132282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}