{"id":131874,"date":"2023-02-15T18:00:00","date_gmt":"2023-02-15T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-120374"},"modified":"2023-02-15T18:00:00","modified_gmt":"2023-02-15T18:00:00","slug":"feature-19-game-boy-games-wed-love-to-see-on-nintendo-switch-online","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2023\/02\/15\/feature-19-game-boy-games-wed-love-to-see-on-nintendo-switch-online\/","title":{"rendered":"Feature: 19 Game Boy Games We&#8217;d Love To See On Nintendo Switch Online"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/9e08eb62587e0\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/9e08eb62587e0\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"IMG 9905.JPG\" href=\"https:\/\/images.nintendolife.com\/9e08eb62587e0\/img-9905.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNjAwIj48L3N2Zz4=\" width=\"900\" height=\"600\" data-original=\"https:\/\/images.nintendolife.com\/9e08eb62587e0\/img-9905.900x.jpg\" alt=\"IMG 9905.JPG\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Well, it happened \u2014 Game Boy games are <a href=\"https:\/\/www.nintendolife.com\/news\/2023\/02\/game-boy-and-gba-coming-to-switch-online-today\">finally on the Nintendo Switch Online service<\/a>. This is another one of those rumours that we&#8217;ve been hearing about for a good while now, and in february 2023, Nintendo just snapped its fingers and popped seven rather lovely classics onto NSO <em>just like that<\/em>.<\/p>\n<p>Originally, the lovely people here at NL Towers got together in September 2021 to come up with some dream titles that we&#8217;d like to see on Game Boy NSO. Dream was the key, and we got a bit creative with some of our choices, and only one of them ended up being right \u2014 <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/legend_of_zelda_links_awakening\">Link&#8217;s Awakening<\/a>.<\/p>\n<p>Other titles that have joined Link&#8217;s adventure on Koholint Island are <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land_2_6_golden_coins\">Super Mario Land 2: 6 Golden Coins<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/metroid_ii_return_of_samus\">Metroid II: Return of Samus<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/tetris\">Tetris<\/a>, and \u2014 one of the most interesting choices \u2014 <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/alone_in_the_dark_the_new_nightmare\">Alone in the Dark: The New Nightmare<\/a>. We also know that both <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/legend_of_zelda_oracle_of_seasons\">Zelda: Oracle of Seasons<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/legend_of_zelda_oracle_of_ages\">Oracle of Ages<\/a> are also coming in the future, along with the <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/pokemon_trading_card_game\">Pok\u00e9mon Trading Card Game<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/kirby_tilt_n_tumble\">Kirby Tilt &#8216;n&#8217; Tumble<\/a>.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:144934 @ 2023-02-16T07:10:00+00:00 --><\/p>\n<aside class=\"block object-related\"> <\/aside>\n<p>So, given the recent news, we&#8217;ve given this a good old tidy-up and added some other games to the list that we think also deserve to make the jump. We did the same with <a href=\"https:\/\/www.nintendolife.com\/features\/22-game-boy-advance-games-wed-love-to-see-added-to-nintendo-switch-online\">our dream Game Boy Advance games, too<\/a>. You can take it as read that we want <em>those<\/em>, but below you&#8217;ll find some smaller, more personal picks (along with a few obvious favourites we just couldn&#8217;t resist).<\/p>\n<p>So, sit back and get an insight into quite a few childhoods as we share some of our team&#8217;s hopes and dreams for Game Boy \/ Color on Nintendo Switch Online.<\/p>\n<p><em>Staff key: Gavin Lane (GL), Kate Gray (KG), PJ O&#8217;Reilly (PR), Alex Olney (AO), Ollie Reynolds (OR), Stuart Gipp (SG), Austin Voigt (AV), Alana Hagues (AH)<\/em><\/p>\n<div class=\"list\">\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/super_mario_land\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/b5168fd70dd59\/super-mario-land-artwork.900x250.jpg\" alt=\"Super Mario Land (GB)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/2e894377b8896\/super-mario-land-cover.cover_small.jpg\" alt=\"Super Mario Land (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Nintendo R&amp;D1<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>31st Jul 1989 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>28th Sep 1990 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>It\u2019s odd to have to list this one. We didn\u2019t originally feature it as we naively assumed the first handheld Super Mario game would arrive with the first wave of GB NSO releases. From a certain point of view, I can understand why Nintendo might pick <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land_2_6_golden_coins\">6 Golden Coins<\/a> over its predecessor, at least to begin with if you\u2019re hoping to entice younger Switch owners with the Game Boy library. <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land\">Super Mario Land<\/a> is an outlier in the canon, with quirks and atypical elements that make it feel like a fever-dream demake.<\/p>\n<p>But that\u2019s what I love about it. It\u2019s a tiny, totally unique Mario game crafted by a different team to the others, with series-best tunes from Hirokazu \u2018Hip\u2019 Tanaka and a defiant, irreverent spirit. It\u2019s a little jewel and an essential addition to the NSO library. <em>GL<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gbc\/tomb_raider\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/1c0b3fda44f90\/tomb-raider-artwork.900x250.jpg\" alt=\"Tomb Raider (GBC)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gbc\/tomb_raider\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/f8819dd621b38\/tomb-raider-cover.cover_small.jpg\" alt=\"Tomb Raider (GBC)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>THQ<\/strong> \/ <span>Developer: <\/span><strong>Core Design<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>8th Jun 2000 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>8th Jul 2000 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/tomb_raider\">Tomb Raider<\/a> for the Game Boy Color was \u2014 and still is \u2014 a surprisingly fun spin-off to the main series. Its gameplay reminded me of the earlier Flashback (which I&#8217;d previously owned on the Mega Drive), with side-scrolling action mixed with light puzzle solving. The graphics hold up incredibly well, with reasonably realistic animation and detailed environments, and it&#8217;ll last you a small handful of hours. Just don&#8217;t expect to come across any memorable tunes, because there isn&#8217;t any music at all during gameplay! <em>OR<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/mole_mania\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/3e6f5e88e22d6\/mole-mania-artwork.900x250.jpg\" alt=\"Mole Mania (GB)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/mole_mania\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/8c697e44e426b\/mole-mania-cover.cover_small.jpg\" alt=\"Mole Mania (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Pax Softonica<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Feb 1997 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>1997 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/mole_mania\">Mole Mania<\/a> is one of those gems that seems way too obvious to be called \u2018hidden\u2019 if you were smart (or old) enough to play it when it released, but it\u2019s undeniably one of Shigeru Miyamoto\u2019s lesser-known joints, and even though it saw re-release via 3DS Virtual console, it would be fantastic to see the Switch audience given the opportunity to sample its delightful top-down 2D puzzling via NSO. I\u2019ve only got the Japanese GB version (these days a NA or EU copy is a spicy meatball, price-wise), so I\u2019d love the chance to play in English, too. <em>GL<\/em><\/p>\n<\/p><\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/solar_striker\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/7f45cd5e83922\/solar-striker-artwork.900x250.jpg\" alt=\"Solar Striker (GB)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/solar_striker\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/9fee97fd9d37b\/solar-striker-cover.cover_small.jpg\" alt=\"Solar Striker (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Nintendo R&amp;D1<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>Feb 1990 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>28th Sep 1990 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/solar_striker\">Solar Striker<\/a> is a first-party vertical scrolling shmup (a rare beast indeed) and probably my favourite game in the genre. Admittedly, there are members of Team NL that would laugh \u2013 if not <em>scoff<\/em> \u2013 at the idea of this simple little space shooter being my favourite shmup ever, but its simplicity is exactly what draws me to it. The pixel-perfect dexterity demanded by more complex examples of the genre are generally too stressful for my tastes. I prefer something a little more sedate, with some kick ass tunes to zone out to. Bullet hell? Nah, for me this is bullet heaven. <em>GL<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gbc\/mario_golf\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/e1e4af3a277b3\/mario-golf-artwork.900x250.jpg\" alt=\"Mario Golf (GBC)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gbc\/mario_golf\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/22fa43042d490\/mario-golf-cover.cover_small.jpg\" alt=\"Mario Golf (GBC)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Camelot<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>15th Oct 1999 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>26th Oct 1999 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Handheld Mario sports games were the bomb in the &#8217;90s and 2000s, and the Game Boy Mario Golf from Camelot is where it all started. In fact, this isn&#8217;t really about the plumber and his friends at all \u2014 there&#8217;s a total of eight playable humans and only three Mario characters. This is a story-heavy adventure where you can freely move your character around an overworld and rounds of golf take the place of traditional RPG battles. Golf is turn-based, right?<\/p>\n<p>It may not mirror the scope or ambition of <strong>Dragon Quest<\/strong> or <strong>Pok\u00e9mon<\/strong>, but Mario Golf certainly stand out as is a classic that&#8217;s hard to put down. <em>AH<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gbc\/harry_potter_and_the_philosophers_stone\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/48aaa0a37d5eb\/harry-potter-and-the-philosophers-stone-artwork.900x250.jpg\" alt=\"Harry Potter And The Philosopher's Stone (GBC)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gbc\/harry_potter_and_the_philosophers_stone\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/a26b3d25a6976\/harry-potter-and-the-philosophers-stone-cover.cover_small.jpg\" alt=\"Harry Potter And The Philosopher's Stone (GBC)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Electronic Arts<\/strong> \/ <span>Developer: <\/span><strong>Griptonite Games<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>16th Nov 2001 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>16th Nov 2001 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>My greatest wish (that I <a href=\"https:\/\/www.nintendolife.com\/news\/2021\/05\/soapbox_is_the_best_harry_potter_game_on_game_boy_color_quite_possibly\">have previously written about<\/a>) is for the Harry Potter games, <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/harry_potter_and_the_philosophers_stone\">Philosopher&#8217;s Stone<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/harry_potter_and_the_chamber_of_secrets\">Chamber of Secrets<\/a> \u2014 EA had a great time in the GB era, didn&#8217;t they? The HP games on Game Boy are <a href=\"https:\/\/www.nintendolife.com\/games\/ds\/chrono_trigger\">Chrono Trigger<\/a>-style RPGs that are surprisingly good for movie\/book tie-ins. I don&#8217;t know how licensing works for old games, but I know I&#8217;m not the only one that loved these hidden-ish gems. <em>KG<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gbc\/resident_evil_gaiden\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/c619d6aad8330\/resident-evil-gaiden-artwork.900x250.jpg\" alt=\"Resident Evil Gaiden (GBC)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gbc\/resident_evil_gaiden\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/52d71ce598f1d\/resident-evil-gaiden-cover.cover_small.jpg\" alt=\"Resident Evil Gaiden (GBC)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Capcom<\/strong> \/ <span>Developer: <\/span><strong>M4<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>3rd Jun 2002 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>3rd Jun 2002 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/resident_evil_gaiden\">Resident Evil Gaiden<\/a> is undoubtedly the black sheep of the family, meeting mediocre reception when it launched back in 2001 thanks to its deviation from the established formula. For me though, I was already knee deep in the franchise at this point, and the idea of playing a new entry on the go with Leon Kennedy and Barry Burton as its protagonists was just too tempting! The gameplay hasn&#8217;t aged well, and the game is not considered &#8216;canon&#8217; in the larger narrative, but if you&#8217;re looking to experience all Resident Evil has to offer, then it&#8217;s well worth a look. <em>OR<\/em><\/p>\n<\/p><\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gbc\/metal_gear_solid\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/3cf28c2603524\/metal-gear-solid-artwork.900x250.jpg\" alt=\"Metal Gear Solid (GBC)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gbc\/metal_gear_solid\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/a1f57a394ee94\/metal-gear-solid-cover.cover_small.jpg\" alt=\"Metal Gear Solid (GBC)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Konami<\/strong> \/ <span>Developer: <\/span><strong>Konami<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>5th May 2000 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>5th May 2000 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Known as Metal Gear: Ghost Babel in Japan, <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/metal_gear_solid\">Metal Gear Solid<\/a> isn&#8217;t a squashed-down version of the 1998 PS1 classic, but instead an alternative continuity for the original <a href=\"https:\/\/www.nintendolife.com\/games\/nes\/metal_gear\">Metal Gear<\/a>. And it&#8217;s a special little title. It&#8217;s incredible just how faithful this 8-bit portable Metal Gear Solid is to both the 2D games of the MSX\/NES and the later polygonal PlayStation entries in terms of gameplay, tone and aesthetic. Lengthy, challenging and rewarding, MGS GBC is far and away one of the best carts you can buy for your Game Boy Color. How it&#8217;s never been rereleased before is baffling, and I hope that Konami&#8217;s generosity with its back catalogue might stretch to a GBC NSO version of Ghost Babel. <em>AH<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gameboy\/bill_and_teds_excellent_game_boy_adventure\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/620c358c6aeea\/bill-and-teds-excellent-game-boy-adventure-artwork.900x250.jpg\" alt=\"Bill &amp; Ted's Excellent Game Boy Adventure (GB)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/bill_and_teds_excellent_game_boy_adventure\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/cdf87bb45d41e\/bill-and-teds-excellent-game-boy-adventure-cover.cover_small.jpg\" alt=\"Bill &amp; Ted's Excellent Game Boy Adventure (GB)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>LJN Toys<\/strong> \/ <span>Developer: <\/span><strong>Beam Software<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>31st Jul 1991 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>14th Oct 1991 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>It\u2019s this writer\u2019s view that Game Boy was at its best when titles opted to work with the system\u2019s limitations rather than push them to their, well, limit. <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/bill_and_teds_excellent_game_boy_adventure\">Bill &amp; Ted<\/a> joins the likes of the original <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/super_mario_land\">Super Mario Land<\/a> and Sunsoft\u2019s <a href=\"https:\/\/www.nintendolife.com\/games\/gameboy\/batman_the_video_game\">Batman<\/a> in presenting a pared-down but exceptionally playable game, this one being a take on the ZX Spectrum classic <strong>Manic Miner<\/strong>. Collect every item on the screen then leave through the phone booth. Slick, speedy movement and spot-on controls make this a treat. Most triumphant! Obviously. <em>SG<\/em><\/p>\n<\/div>\n<div class=\"list-item\">\n<div class=\"list-hero\" data-subject=\"games\/gbc\/mario_tennis\">\n<div class=\"scanlines-before\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgMjUwIj48L3N2Zz4=\" width=\"900\" height=\"250\" data-original=\"https:\/\/images.nintendolife.com\/cea56418f9e1b\/mario-tennis-artwork.900x250.jpg\" alt=\"Mario Tennis (GBC)\"><\/div>\n<p><a class=\"cover scanlines\" href=\"https:\/\/www.nintendolife.com\/games\/gbc\/mario_tennis\"><img decoding=\"async\" class=\"lazy\" src=\"https:\/\/static.nintendolife.com\/blank.gif\" data-original=\"https:\/\/images.nintendolife.com\/71e38315f4dc4\/mario-tennis-cover.cover_small.jpg\" alt=\"Mario Tennis (GBC)\"><\/a><\/p>\n<div class=\"list-hero-info\">\n<p><span>Publisher: <\/span><strong>Nintendo<\/strong> \/ <span>Developer: <\/span><strong>Camelot<\/strong><\/p>\n<div class=\"release\"><span>Release Date: <\/span><strong>16th Jan 2001 (<abbr title=\"United States \/ North America\">USA<\/abbr>)<\/strong> \/ <strong>2nd Feb 2001 (<abbr title=\"UK \/ European\">UK\/EU<\/abbr>)<\/strong><\/div>\n<\/div>\n<\/div>\n<p>Why have one Mario sports game when you can have two? As bizarre as Camelot&#8217;s sports titles are, <a href=\"https:\/\/www.nintendolife.com\/games\/gbc\/mario_tennis\">Mario Tennis<\/a> is also just pretty darn excellent. Like Golf, Tennis takes the sporting world by storm by turning the game into a fully-fledged RPG with a story where you have to unlock Mario. It&#8217;s a super fun narrative too, and while it may not have swords, magic or random encounters, each Tennis match is tied together in a charming overworld that feels like it&#8217;s ripped straight out of a traditional RPG. Just imagine rounds of Tennis replacing battles and it becomes much clearer why many consider these more than simple sports games. The chance to revisit this on GB NSO is irresistable \u2014 go on, Nintendo. You&#8217;re giving us <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/golden_sun\">Golden Sun<\/a>, after all? <em>AH<\/em><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life Well, it happened \u2014 Game Boy games are finally on the Nintendo Switch Online service. This is another one of those rumours that we&#8217;ve been hearing about for a good while now, and in february 2023, Nintendo just snapped its fingers and popped seven rather lovely classics onto NSO just like that. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-131874","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/131874","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=131874"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/131874\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=131874"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=131874"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=131874"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}