{"id":13055,"date":"2018-02-16T15:50:00","date_gmt":"2018-02-16T15:50:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon"},"modified":"2018-02-16T15:50:00","modified_gmt":"2018-02-16T15:50:00","slug":"guide-bayonetta-2-combo-list-all-of-the-attack-combos-by-weapon","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/16\/guide-bayonetta-2-combo-list-all-of-the-attack-combos-by-weapon\/","title":{"rendered":"Guide: Bayonetta 2 Combo List &#8211; All Of The Attack Combos By Weapon"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"bayonetta-3.jpg\" href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/0\/900x.jpg\" alt=\"bayonetta-3.jpg\" \/><\/a><\/div>\n<\/aside>\n<p><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/bayonetta_2\"><strong>Bayonetta 2<\/strong><\/a> is all about its combos. If you really want to master the combat system, you&#8217;re going to have to learn a few of these, and fast.<\/p>\n<p>There are a few different combo types as well: ground, air, and unique combos that you can only pull off with a particular weapon. It&#8217;s worth noting that you can perform all of the default ground and air combos with any weapon type in the game though \u2013 so prioritise learning them first.<\/p>\n<p>We want to help you learn all of the combos in the game, so we&#8217;ve created a list of them below. You can use this as a resource while playing so pop it in your bookmarks and refer back to it. Enjoy!<\/p>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\"> <\/div>\n<h2>Ground Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<\/tbody>\n<\/table>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/1\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/1\/900x.jpg\" alt=\"bayonetta-5.jpg\" \/><\/a><\/div>\n<\/aside>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\"> <\/div>\n<h2>Air Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Onyx Roses Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<\/tr>\n<tr>\n<td>Hold Kick<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Shuraba Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<\/tr>\n<tr>\n<td>Hold Targeting Button<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Hold Targeting Button<\/td>\n<td>Punch \/ Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<\/tbody>\n<\/table>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/2\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/2\/900x.jpg\" alt=\"bayonetta-4.jpg\" \/><\/a><\/div>\n<\/aside>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\"> <\/div>\n<h2>Kulshedra Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Hold Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<\/tr>\n<tr>\n<td>Stiletto<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Lock On<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Durga Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Hold Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Lt.\u00a0Col. Kilgore Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Delay<\/td>\n<td>Kick<\/td>\n<\/tr>\n<tr>\n<td>Stiletto<\/td>\n<td>Punch<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Stiletto<\/td>\n<td>Kick<\/td>\n<td \/>\n<td \/>\n<\/tr>\n<\/tbody>\n<\/table>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/3\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/3\/900x.jpg\" alt=\"bayonetta-6.jpg\" \/><\/a><\/div>\n<\/aside>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\"> <\/div>\n<h2>Odette Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td><\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<td>Kick<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Sai Fung Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Bazillions Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<\/tr>\n<tr>\n<td>Hold Kick<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/4\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/guide_bayonetta_2_combo_list_-_all_of_the_attack_combos_by_weapon\/attachment\/4\/900x.jpg\" alt=\"bayonetta-2.jpg\" \/><\/a><\/div>\n<\/aside>\n<h2>Pillow Talk Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td \/>\n<\/tr>\n<tr>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<td>Punch<\/td>\n<td>Delay<\/td>\n<td>Punch<\/td>\n<\/tr>\n<tr>\n<td>Hold Targeting Button<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<tr>\n<td>Hold Targeting Button<\/td>\n<td>Punch \/ Kick<\/td>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<td \/>\n<\/tr>\n<\/tbody>\n<\/table>\n<div class=\"insert-label centered insert lazyload for-mobile lazyload\"> <\/div>\n<h2>Rodin Weapon Combos<\/h2>\n<table>\n<tbody>\n<tr>\n<td>Hold Punch<\/td>\n<\/tr>\n<tr>\n<td>Hold Kick<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Bayonetta 2 is all about its combos. If you really want to master the combat system, you&#8217;re going to have to learn a few of these, and fast. There are a few different combo types as well: ground, air, and unique combos that you can only pull off with a particular weapon. It&#8217;s worth noting [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-13055","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/13055","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=13055"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/13055\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=13055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=13055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=13055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}