{"id":129979,"date":"2022-11-22T18:00:00","date_gmt":"2022-11-22T18:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-141523"},"modified":"2022-11-22T18:00:00","modified_gmt":"2022-11-22T18:00:00","slug":"soapbox-how-to-improve-pokemon-scarlet-and-violets-open-world","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/11\/22\/soapbox-how-to-improve-pokemon-scarlet-and-violets-open-world\/","title":{"rendered":"Soapbox: How To Improve Pok\u00e9mon Scarlet And Violet&#8217;s Open World"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/370debc2467d7\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/370debc2467d7\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"EtXGIPivsgw\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p><em>Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over. Today, our video host Alex Olney has some ideas on how to make Pok\u00e9mon Scarlet and Violet better&#8230;<\/em><\/p>\n<hr>\n<p>The Pok\u00e9mon series is slowly, painfully evolving its games into open-world exploration games, rather than the linear route to the Pok\u00e9mon League that they used to be. <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_sword_and_shield\">Pok\u00e9mon Sword and Shield<\/a> had wide, open areas, but was still a linear path; <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_legends_arceus\">Pok\u00e9mon Legends: Arceus<\/a> had more open areas, but each one was separate; now, we have <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_scarlet_and_violet\">Pok\u00e9mon Scarlet and Violet<\/a>, the first &#8220;proper&#8221; open world Pok\u00e9mon games, which promised us from the beginning that we could do things in any order we liked.<\/p>\n<p>Except it turns out that that&#8217;s not quite true. You start at the bottom of the map, work your way up to the main city, and <em>then<\/em> you can go anywhere \u2014 although most places will contain Pok\u00e9mon stronger than you, and obstacles you can&#8217;t overcome without some late-game traversal mechanic. It&#8217;s technically true that you can go anywhere&#8230; you just won&#8217;t get far.<\/p>\n<p>So, how could The Pok\u00e9mon Company and Game Freak improve the open-world experience for next time? Our video host Alex has some thoughts&#8230;<\/p>\n<nav id=\"toc\" role=\"navigation\" class=\"table-of-contents\">\n<h2><span class=\"icon icon-list-bullet\"><\/span> On this page:<\/h2>\n<ol>\n<li><a href=\"https:\/\/www.nintendolife.com\/features\/soapbox-how-to-improve-pokemon-scarlet-and-violets-open-world#how-to-improve-pokemon-scarlet-and-violets-open-world\">How To Improve Pok\u00e9mon Scarlet And Violet&#8217;s Open World<\/a><\/li>\n<\/ol>\n<\/nav>\n<h3 id=\"how-to-improve-pokemon-scarlet-and-violets-open-world\">How To Improve Pok\u00e9mon Scarlet And Violet&#8217;s Open World<\/h3>\n<h4 id=\"start-in-the-middle-of-the-map-or-at-least-not-at-the-edge\">Start in the middle of the map, or at least not at the edge<br \/><\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 9\" href=\"https:\/\/images.nintendolife.com\/e88ec6335cf5f\/how-to-improve-pokemon-scarlet-and-violets-open-world-9.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/e88ec6335cf5f\/how-to-improve-pokemon-scarlet-and-violets-open-world-9.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 9\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>In an open world where exploration is the main drive, it\u2019s important to give the player the agency to reach a wide variety of different locales.<\/p>\n<p>This sort of happens in ScaVio, but you\u2019re largely discouraged from going North due to the giant crater of Area Zero. By plonking the player in an area that has intrigue regardless of direction, you allow them to forge their own path, and ultimately their own unique adventure. Pok\u00e9mon has always tried to achieve this with the Pok\u00e9mon alone and the party that you make, so adding in another element of agency is only going to heighten that.<\/p>\n<h4 id=\"give-the-player-the-ability-to-go-almost-anywhere-virtually-immediately\">Give the player the ability to go almost anywhere virtually immediately<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 8\" href=\"https:\/\/images.nintendolife.com\/7029e4270a5b2\/how-to-improve-pokemon-scarlet-and-violets-open-world-8.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/7029e4270a5b2\/how-to-improve-pokemon-scarlet-and-violets-open-world-8.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 8\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Don\u2019t lock required movement abilities behind progress. It artificially restricts the player\u2019s exploration possibilities.<\/p>\n<p>That doesn\u2019t mean players should be encouraged to go literally wherever they want as that can upset the flow of the game; something that is already an extremely difficult thing to balance in open world titles. Instead the game can apply soft gates, such as high level Pok\u00e9mon,\u200b or obstacles that are possible to scale but very difficult to do so without some variety of optional upgrades.<\/p>\n<p>This will let less experienced or more cautious players know that they\u2019re likely not equipped to be here, but also signal to more daring players that whilst you <em>probably<\/em> shouldn\u2019t push further, you\u2019re welcome to try.<\/p>\n<h4 id=\"use-sprawling-landscapes-instead-of-extreme-verticality\">Use sprawling landscapes instead of extreme verticality<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 7\" href=\"https:\/\/images.nintendolife.com\/9f72432bfbea8\/how-to-improve-pokemon-scarlet-and-violets-open-world-7.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/9f72432bfbea8\/how-to-improve-pokemon-scarlet-and-violets-open-world-7.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 7\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>The sense of scale is important in giving players the feeling that they are in a truly gigantic world. Seeing landmarks and points of interest from great distances is only possible with gradual, more sweeping landscapes, even if they aren\u2019t that accurate to real life.<\/p>\n<p>This can be further amplified by having the camera higher up, allowing the player to see more than their in-game character would be able to. Give players the chance to see something and want to explore it, rather than feeling trapped within a certain locale.<\/p>\n<h4 id=\"give-the-player-health\">Give the player health<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 6\" href=\"https:\/\/images.nintendolife.com\/731ef5f94a10d\/how-to-improve-pokemon-scarlet-and-violets-open-world-6.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/731ef5f94a10d\/how-to-improve-pokemon-scarlet-and-violets-open-world-6.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 6\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Not strictly an open-world mechanic, but it plays into the way the world is experienced. In ScaVio the player is merely an agent for the Pok\u00e9mon they\u200b catch, and is essentially absent from any meaningful interactions, partly due to their silent nature.<\/p>\n<p>Giving the player health like in Legends: Arceus makes the player feel as though they themselves have a genuine presence in the game. Wild Pok\u00e9mon should try to attack you personally, rather than simply forcing a battle with whatever you\u2019ve already caught. This means that having no healthy Pok\u00e9mon doesn\u2019t result in a white-out; rather losing all your health does, encouraging a wider variety of playstyles depending on the surrounding monsters.<\/p>\n<p>This can be fraught with its own problems of course, one of which is players simply damage-boosting through powerful foes to reach high-value rewards, but this can be mitigated by making health recover gradually, or limiting your movement when \u2018injured\u2019. The Pok\u00e9dex tells us that some of these creatures can level mountains or melt stone, so give the player a reason to fear them.<\/p>\n<h4 id=\"donrt-lock-players-into-trivial-battles-they-donrt-want-to-take-part-in\">Don\u2019t lock players into trivial battles they don\u2019t want to take part in<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 5\" href=\"https:\/\/images.nintendolife.com\/45589be431c27\/how-to-improve-pokemon-scarlet-and-violets-open-world-5.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/45589be431c27\/how-to-improve-pokemon-scarlet-and-violets-open-world-5.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 5\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Trainers won\u2019t interrupt you in ScaVio, but many small Pok\u00e9mon are almost impossible to see due to their diminutive stature. It\u2019s all too simple to just run into one and be locked into a tedious battle that\u2019s too easy; the player should always be the one to decide if a wild encounter turns into a battle.<\/p>\n<p>Have weaker, smaller Pok\u00e9mon actively run away or keep their distance from the player if they get too close, even if it\u2019s a \u2018friendly\u2019 or \u2018curious\u2019 one. More powerful or aggressive monsters should attack the player directly if they feel threatened, knocking them off their mount and forcing the player to decide whether to engage, or run as best they can.<\/p>\n<h4 id=\"donrt-scatter-items-quite-so-freely\">Don\u2019t scatter items quite so freely<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 4\" href=\"https:\/\/images.nintendolife.com\/48b77760f45d5\/how-to-improve-pokemon-scarlet-and-violets-open-world-4.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/48b77760f45d5\/how-to-improve-pokemon-scarlet-and-violets-open-world-4.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 4\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>It makes little sense for so many man-made items to be so readily available just lying on the ground everywhere from a lore sense, it makes the game too easy in a mechanical sense, and gives off the impression that these items are litter.<\/p>\n<p>Instead, have more natural environmental items such as herbs, plants, berries, and other natural resources that players can use in order to heal their Pok\u00e9mon. Legends: Arceus did something similar, but locked it behind a crafting mechanic that merely added a step to things, but the idea is sound.<\/p>\n<p>The flora should also be visible from a distance rather than inexplicable sparkles on the ground. Players should be able to spot something from a distance and think \u2018Ah! Green Leaves with faint yellow stripes, I can use that to heal my Pok\u00e9mon!\u2019 and give them agency and an \u2013admittedly piecemeal \u2013 objective to reach organically. Crafting or processing could potentially be used to improve the potency of a plant\u2019s healing properties if required, allowing more health\/status effects to be healed in a single interaction rather than requiring multiple doses. A healing herb could be combined with a healing mushroom to provide greater benefits than the sum of their parts, much like the cooking mechanic in <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">Breath of the Wild<\/a>.<\/p>\n<p>Man-made items can still be present, but significantly rarer, and most commonly broken. Broken TMs, Pok\u00e9 Balls, lures, they could all be repairable for a nominal fee, or using your own expertise. The latter of which could be an optional upgrade to the player\u2019s skillset. You don\u2019t tend to walk the countryside or a city and find intact and untouched bottles of medicine wherever you go.<\/p>\n<h4 id=\"make-trainer-battles-an-event\">Make trainer battles an event<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 3\" href=\"https:\/\/images.nintendolife.com\/7ce22fdaa5a2b\/how-to-improve-pokemon-scarlet-and-violets-open-world-3.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/7ce22fdaa5a2b\/how-to-improve-pokemon-scarlet-and-violets-open-world-3.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 3\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Trainers just hang around strangely waiting for someone to battle them, and when you do engage with them it\u2019s often barely different from a wild encounter.<\/p>\n<p>Trainer battles would be far more interesting if there were fewer of them, and their party was of a greater size. Give each trainer a pool of Pok\u00e9mon to pull from, and take the\u200b player\u2019s gym badges and highest level Pok\u00e9mon in their party into account when pulling from the pool somewhat randomly. Whilst it makes no logical sense for a trainer at an early section in the game to match your skill level if you\u2019ve been training for dozens of hours, the strict levelling system doesn\u2019t make any logical sense either; it\u2019s a mechanic that provides an illusion to streamline gameplay.<\/p>\n<p>However, this can in turn run the risk of presenting inexperienced players with too much of a challenge; if a player takes on a trainer and loses, then trains up further to try and take them down only for their opponent to suddenly match their improved Pok\u00e9mon, they\u2019re likely to feel cheated, and as though their grinding was for nothing. This can be worked around by locking an enemy trainer\u2019s party once it is generated, and keeping it that way until the player defeats them, or the player increases their number of gym badges as a distinct marker of progress.<\/p>\n<h4 id=\"scale-encounters\">Scale encounters<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 2\" href=\"https:\/\/images.nintendolife.com\/21ae3a7edca14\/how-to-improve-pokemon-scarlet-and-violets-open-world-2.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/21ae3a7edca14\/how-to-improve-pokemon-scarlet-and-violets-open-world-2.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 2\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>An open world is no fun if the difficulty can\u2019t adjust itself in order to keep the push\/pull balance in order throughout. Scaling Wild Pok\u00e9mon is something to keep in mind, although some areas should naturally have weaker monsters than others so that the scaling can be \u2018hidden\u2019 to some degree.<\/p>\n<p>Perhaps using too strong a Pok\u00e9mon to take out too many weaklings can trigger an enraged parent or \u2018related\u2019 Pok\u00e9mon of a much higher level to appear suddenly and attack the player, immediately and unexpectedly bringing an element of difficulty to an otherwise simple area, and only triggered by the player\u2019s brutish actions that can come only from being too powerful for the common fauna.<\/p>\n<p>But far more importantly Gyms absolutely <em>need<\/em> to be scaled. Using the same system we mentioned for Trainer battles, they should pull from a pool of available Pok\u00e9mon at semi-random, using the player\u2019s total number of gym badges and highest level Pok\u00e9mon as values to determine the eventual leader\u2019s party, with a small degree of randomness thrown in to keep things exciting.<\/p>\n<p>Again, once decided, the Gym Leader\u2019s party should be locked unless the player acquires more Gym Badges from elsewhere. This could even be easily explained in lore, as the Gym Leaders consider your number of badges and select a party befitting of your current \u2018ranking\u2019. This has even been addressed in official media, namely the mini-series \u2018<strong>Pok\u00e9mon Origins<\/strong>\u2019.<\/p>\n<h4 id=\"make-traversal-fun\">Make traversal fun<\/h4>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 10\" href=\"https:\/\/images.nintendolife.com\/38aeac4a26877\/how-to-improve-pokemon-scarlet-and-violets-open-world-10.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/38aeac4a26877\/how-to-improve-pokemon-scarlet-and-violets-open-world-10.900x.jpg\" alt=\"How To Improve Pok\u00e9mon Scarlet And Violet's Open World 10\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p>Exploration is made infinitely more enjoyable if the mere act of moving around is fun. Giving the player the desire to use the landscape to change and accelerate or improve how they explore will help the player become familiar and invested in the world.<\/p>\n<p>Examples include using steep slopes to slide down and ramps to launch from, tall vertical structures that can be climbed and jumped from to provide greater air time, and a moveset and toolkit that allows multiple methods of traversal. This feeling can then be heightened in specific sections where this freedom is taken away from the player, like the slippery Shrine walls in Breath of the Wild.<\/p>\n<hr>\n<h4 id=\"quickfire\">Quickfire:<\/h4>\n<ul>\n<li>\n<p>Change the camera\u2019s position, you can either see the landscape ahead of you or the tiny Pok\u00e9mon right in front of you, which is a really irritating problem, possibly designed to limit your field of view and make rendering \u2018easier\u2019. Whatever the reason, we don&#8217;t need to see our character\u2019s shoes 100% of the time.<\/p>\n<\/li>\n<li>\n<p>Just let us catch Pok\u00e9mon by throwing balls like in Arceus. If they\u2019re too tough you have to battle them anyway but there are an awful lot of the sods around. Let\u2019s Go streamlines battles so let us streamline catching\u2026 like you did before.<\/p>\n<\/li>\n<li>\n<p>Think about the purpose of towns and villages before making them. There\u2019s one early on that\u2019s literally just four houses, and you can\u2019t even go in any of them. What\u2019s the point?<\/p>\n<\/li>\n<\/ul>\n<div>\n<hr>\n<p><em>Do you agree with Alex? Which of these ideas would you like to see in Pok\u00e9mon and Scarlet the most? And what are <strong>your<\/strong> ideas to fix the open world? Tell us in the comments, and make sure to read through our <a href=\"https:\/\/www.nintendolife.com\/guides\/pokemon-scarlet-and-violet-walkthrough-all-gyms-evolutions-collectibles-tips-and-tricks\">Pok\u00e9mon Scarlet &amp; Violet walkthrough guides<\/a> if you&#8217;re having trouble with the game!<\/em><\/div>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content]Subscribe to Nintendo Life on YouTube Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over. Today, our video host Alex Olney has some ideas on how to make Pok\u00e9mon Scarlet and Violet better&#8230; The Pok\u00e9mon series is slowly, painfully evolving its [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-129979","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129979","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=129979"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129979\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=129979"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=129979"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=129979"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}