{"id":129425,"date":"2022-11-02T20:00:00","date_gmt":"2022-11-02T20:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-140268"},"modified":"2022-11-02T20:00:00","modified_gmt":"2022-11-02T20:00:00","slug":"feature-backlog-club-limbo-is-a-can-of-beans-full-of-gleeful-boy-murder","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/11\/02\/feature-backlog-club-limbo-is-a-can-of-beans-full-of-gleeful-boy-murder\/","title":{"rendered":"Feature: Backlog Club: Limbo Is A Can Of Beans Full Of Gleeful Boy-Murder"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/36b708ccbc7a3\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/36b708ccbc7a3\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Limbo -- Backlog Club October\" href=\"https:\/\/images.nintendolife.com\/36b708ccbc7a3\/limbo-backlog-club-october.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/36b708ccbc7a3\/limbo-backlog-club-october.900x.jpg\" alt=\"Limbo -- Backlog Club October\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Playdead<\/em><\/figcaption><\/figure>\n<p><em><em>This article is part of our experimental series, <a href=\"https:\/\/www.nintendolife.com\/tags\/backlog-club\">Backlog Club<\/a>, where we (Nintendo Life!) pick a game that&#8217;s on our list of &#8220;games we should get around to playing&#8221;, and then we (NL + you!) spend the next month playing that game. This is the finale for this month, after we <a href=\"https:\/\/www.nintendolife.com\/features\/backlog-club-exploring-the-redacted-and-finding-the-redacted-in-inside\">played Inside<\/a> earlier on.<\/em><\/em><\/p>\n<p><em>So, now that October is Oct-over, it&#8217;s time for Kate to finish up <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/limbo\">Limbo<\/a>&#8230;<\/em><\/p>\n<hr>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/limbo\">Limbo<\/a> is one of those games that you sort of <em>have<\/em> to play. It&#8217;s a seminal work, one of the early capital-I indies that inspired a wave of thinky puzzles that were about more than just mechanics. So of course it was on my personal backlog \u2014 but, I&#8217;ll be honest: I was putting it off.<\/p>\n<p>I have played a little bit of Limbo before. A long time ago, in fact \u2014 when it was on Xbox Live Arcade \u2014 and I quickly gave up. It&#8217;s a tricky game, and I am not really a patient person. But ten years must have made me a more patient person, surely? Isn&#8217;t that the whole thing about aging, that you get wiser and calmer?<\/p>\n<p><em>WELL APPARENTLY NOT.<\/em><\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Limbo -- Backlog Club October\" href=\"https:\/\/images.nintendolife.com\/7ca9448ca0efc\/limbo-backlog-club-october.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/7ca9448ca0efc\/limbo-backlog-club-october.900x.jpg\" alt=\"Limbo -- Backlog Club October\"><\/a><figcaption class=\"caption\">Not only can the boy not swim, he has no desire to even try, and will sink like a stone in any body of water deeper than he is tall \u2014 <em class=\"credit\">Image: Playdead<\/em><\/figcaption><\/figure>\n<p>I have never wanted to throw things at the TV and sulk as much as I did when playing Limbo. Maybe playing it <em>after<\/em> <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/inside\">Inside<\/a> was a mistake, because I feel like Inside was a beautifully executed refinement of Limbo&#8217;s modus operandi, and I think that Limbo pales in comparison. Perhaps you don&#8217;t agree with me, and that&#8217;s absolutely okay, but at least hear me out first.<\/p>\n<p>The way Limbo is structured makes it a trial-and-error puzzle. Each small black-and-white puzzle-vignette has one solution, and it&#8217;s usually not obvious at first. It&#8217;ll involve exact placement of boxes, extremely tight timings, and avoidance of all the game&#8217;s murderous obstacles to get past each one. Failure usually results in your avatar, a little paper-doll silhouette of a boy, being killed in one of a myriad gruesome ways: dismembered by a buzzsaw, turned into boy jam by a mysterious crushing-thing, zombie-walked into a hole by a brain-worm, or riddled with bullet holes by a laser. Who built this boy-murdering factory, anyway?<\/p>\n<p>But returning for a moment to what I said before: I am not a patient person. There is a limit, apparently, to how many times I can watch a game gleefully ripping apart my on-screen child self before I start to get a bit ticked off. Unfortunately for me, Limbo absolutely <em>revels<\/em> in failure.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Limbo -- Backlog Club October\" href=\"https:\/\/images.nintendolife.com\/262a8a97bd701\/limbo-backlog-club-october.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/262a8a97bd701\/limbo-backlog-club-october.900x.jpg\" alt=\"Limbo -- Backlog Club October\"><\/a><figcaption class=\"caption\">It&#8217;s boy-squishin&#8217; time! \u2014 <em class=\"credit\">Image: Playdead<\/em><\/figcaption><\/figure>\n<p>A lot of Limbo&#8217;s puzzles feel like you are in almost direct communication with the puzzle designers, as if they&#8217;re watching you through a one-way mirror and cackling as you discover a new type of electricity that kills boys, or that boxes dropping on your head are very bad for your life expectancy. I can <em>hear<\/em> them. The way the puzzles are designed, unless you know exactly what to do (or you are very lucky), you will fail each one at least once, and that&#8217;s what the designers want from you \u2014 discovery through failure.<\/p>\n<p>And hey, I&#8217;m not opposed to that! Learning from mistakes is a vital part of being a human, and Limbo isn&#8217;t that punishing \u2014 you&#8217;ll just get booted back to the start of the puzzle as the designers press their excited faces against the glass and urge you to try again. Plus, I adore <a href=\"https:\/\/www.nintendolife.com\/guides\/best-nintendo-switch-roguelikes-roguelites-and-run-based-games\">roguelikes<\/a>, a genre that&#8217;s all about learning from the mistakes you made on the last run, and perfecting your technique to make it <em>juuuust<\/em> a little bit further on the next one.<\/p>\n<p>But there&#8217;s something about Limbo&#8217;s particular brand of &#8220;oooooh, not quite, go on, try again&#8221; that really does not sit well with me. Do you remember <a href=\"https:\/\/knowyourmeme.com\/memes\/events\/bean-dad\">Bean Dad<\/a>? It&#8217;s okay if you don&#8217;t. It was a short-lived meme of a moment on Twitter, in which a man refused to help his nine-year-old daughter open a can of beans because it was a &#8220;Teaching Moment&#8221;. It took her <em>hours<\/em> to work out how to use a can opener, because he refused to give instructions. She was hungry, she was tired, she was <em>understandably<\/em> furious at her father for being a strange and riddlesome Rumpelstiltskin, rubbing his hands together and urging her to try harder instead of just helping her to open the damn beans.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Limbo -- Backlog Club October\" href=\"https:\/\/images.nintendolife.com\/df8d54da82dc5\/limbo-backlog-club-october.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/df8d54da82dc5\/limbo-backlog-club-october.900x.jpg\" alt=\"Limbo -- Backlog Club October\"><\/a><figcaption class=\"caption\">I have a particular hatred of chase sequences in games, probably because I have anxiety and it spikes my adrenaline something fierce \u2014 <em class=\"credit\">Image: Playdead<\/em><\/figcaption><\/figure>\n<p>Limbo is my Bean Dad. I get that it&#8217;s trying to teach me things, and to test me, but it is not my kind of fun, as it turns out. I do not want to have my fragile child body tossed into pits because I didn&#8217;t position the crate in exactly the right place, or I jumped for a ladder 0.2 seconds too late. And don&#8217;t get me wrong, I really appreciate Limbo&#8217;s puzzle design \u2014 it&#8217;s fantastically clever, and there&#8217;s a reason people love it so much \u2014 but a can opener is clever design, too. It doesn&#8217;t help that it&#8217;s clever if you just want beans. Or, in Limbo&#8217;s case, to enjoy yourself.<\/p>\n<p>I think that&#8217;s why I liked Inside, and didn&#8217;t like Limbo, in the end. Inside takes the clever puzzle design, and lets you iterate on it more freely; Limbo is far more punishing, and although it has some rather beautiful &#8220;ah-ha!&#8221; moments, it has far more &#8220;oh come <em>on<\/em>&#8221; moments. I know what I&#8217;m supposed to be doing! I just can&#8217;t get the timings right! I&#8217;ve never been good at timings!!!<\/p>\n<p>I admittedly feel like one of those people who plays a game like <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\">Super Mario Odyssey<\/a> or <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/elder_scrolls_v_skyrim\">Skyrim<\/a> before the old classics, and says that the originals are all a bit rubbish, aren&#8217;t they? But just like trying to wrestle with the aging camera controls and frustrating mechanics of those old classics, Limbo makes me feel stupid and slow. Perhaps if I&#8217;d played more of Limbo back when it was the hot new thing, I could better appreciate what it was doing, and how it helped to shape the indie game scene as it is today. So, for the record, Limbo is a very impressive game, with some very impressive puzzle design. But I&#8217;m too hungry and too tired. I just want to crack it open and eat all the beans.<\/p>\n<div id=\"poll-am-i-being-too-unfair-to-limbo\" class=\"poll\" data-uri=\"polls\/am_i_being_too_unfair_to_limbo\">\n<div class=\"results hidden\">\n<h3 data-toc=\"Am I being too unfair to Limbo?\">Am I being too unfair to Limbo? (97 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">Yes, you are old and grumpy<\/strong><span class=\"votes\"><span title=\"28 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"29\"><span class=\"val\">29<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Yeah, you should just git gud<\/strong><span class=\"votes\"><span title=\"13 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"13\"><span class=\"val\">13<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Maybe&#8230; but it is frustrating<\/strong><span class=\"votes\"><span title=\"18 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"19\"><span class=\"val\">19<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">No! It has not aged well<\/strong><span class=\"votes\"><span title=\"6 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"6\"><span class=\"val\">6<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Nah, I&#8217;m not into trial-and-error either<\/strong><span class=\"votes\"><span title=\"8 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"8\"><span class=\"val\">8<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">I still haven&#8217;t played it SORRYYYY<\/strong><span class=\"votes\"><span title=\"24 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"25\"><span class=\"val\">25<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<hr>\n<p>Another month, another Backlog Club entry crossed off our list! What should we play next, fellow backloggers? Tell me your choice of games in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Playdead This article is part of our experimental series, Backlog Club, where we (Nintendo Life!) pick a game that&#8217;s on our list of &#8220;games we should get around to playing&#8221;, and then we (NL + you!) spend the next month playing that game. This is the finale for this month, after we played Inside [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-129425","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=129425"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129425\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=129425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=129425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=129425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}