{"id":129178,"date":"2022-10-25T03:00:00","date_gmt":"2022-10-25T03:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-139816"},"modified":"2022-10-25T03:00:00","modified_gmt":"2022-10-25T03:00:00","slug":"splatoon-3-version-1-2-0-announced-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/10\/25\/splatoon-3-version-1-2-0-announced-here-are-the-full-patch-notes\/","title":{"rendered":"Splatoon 3 Version 1.2.0 Announced, Here Are The Full Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/9726accfe7b4f\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/9726accfe7b4f\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Splatoon 3\" href=\"https:\/\/images.nintendolife.com\/9726accfe7b4f\/splatoon-3.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/9726accfe7b4f\/splatoon-3.900x.jpg\" alt=\"Splatoon 3\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo<\/em><\/figcaption><\/figure>\n<p>Nintendo has announced Version 1.2.0 of <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/splatoon_3\">Splatoon 3<\/a> will be delivered on October 25th\/26th. Perhaps the most exciting part of this update could be the &#8220;improvements&#8221; to online communication, including faster data trasnfer.<\/p>\n<p>This latest version will also include changes to amiibo, changes to multiplayer, changes to Splatfest, many other changes, and a number of fixes. Here&#8217;s the full rundown, courtesy of Nintendo&#8217;s official support page:<\/p>\n<h3>Ver. 1.2.0 (Releases October 25, 2022)<\/h3>\n<p><strong>Changes and Feature Improvements<\/strong><\/p>\n<p>Changes to amiibo<\/p>\n<ul>\n<li>Added support for the Inkling (Yellow), Octoling (Blue), and Smallfry amiibo.<\/li>\n<\/ul>\n<p><strong>Changes to Communication<\/strong><\/p>\n<ul>\n<li>Made improvements to data transfer between players.<\/li>\n<li>On average, data will be transferred about .05 seconds more quickly than before.<\/li>\n<li>Users can expect to see a reduction in the time it takes from a player being dealt<br \/>damage to them being defeated, the time it takes from touching a Golden Egg to<br \/>actually picking it up, and other similar actions.<\/li>\n<li><strong>These improvements cannot fully compensate for a slow or unreliable internet<br \/>connection.<\/strong><\/li>\n<\/ul>\n<p><strong>Changes to Multiplayer<\/strong><\/p>\n<ul>\n<li>Specifications for some of the sub weapons have been changed.<\/li>\n<\/ul>\n<p>Sub-Weapon change:<\/p>\n<p>Fizzy Bomb &#8211; Increased the time it takes for ink to start recovering after using a Fizzy Bomb by about .25 seconds.<\/p>\n<ul>\n<li>Points required for some weapon specials have been changed.<\/li>\n<\/ul>\n<table>\n<tbody>\n<tr>\n<td><strong>Weapon Name<\/strong><\/td>\n<td><strong>Before<\/strong><\/td>\n<td><strong>After<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Flingza Roller<\/td>\n<td>200<\/td>\n<td>210<\/td>\n<\/tr>\n<tr>\n<td>Sloshing Machine<\/td>\n<td>200<\/td>\n<td>210<\/td>\n<\/tr>\n<tr>\n<td>REEF-LUX 450<\/td>\n<td>200<\/td>\n<td>210<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Changes to Splatfest<\/strong><\/p>\n<ul>\n<li>Made it so that when players from each team appear during Open and Pro Splatfest Battles,<br \/>each team\u2019s affiliation is also displayed, making it easy to know which Splatfest team they\u2019re on.<\/li>\n<li>Made it possible to report \u201cFresh!\u201d hand-drawn pictures that appear in the sky above Splatsville<br \/>during a Splatfest.<\/li>\n<\/ul>\n<p><strong>Other Changes<\/strong><\/p>\n<ul>\n<li>Information like the name of the current mode and progress through a challenge will now be<br \/>displayed when opening the lobby menu during matchmaking in the lobby or Grizzco.<\/li>\n<\/ul>\n<ul>\n<li>When playing alone, immediately after choosing \u201cKeep Going\u201d or \u201cChange Gear, Then Go!\u201d the<br \/>player can now use the \u2013 Button in the lobby or Grizzco to cancel matchmaking, depending on<br \/>the game mode selected.<\/li>\n<\/ul>\n<ul>\n<li>In the lobby or Grizzco, when the player can select \u201cOK!\u201d or \u201cYeah\u201d when joining a friend, a<br \/>sound effect will now play and the controller will vibrate to notify the player.<\/li>\n<\/ul>\n<ul>\n<li>Improved the efficiency of matchmaking for Anarchy Battles (Open), Anarchy Battles (Series),<br \/>Splatfest Battles (Open), and Tricolor Attack.<\/li>\n<li>These changes mean that a pair of players joining an Anarchy Battle (Open) or Splatfest<br \/>Battle (Open) can expect shorter wait times.<\/li>\n<\/ul>\n<ul>\n<li>When reading amiibo with a Freshest Fit saved on the equip screen, there will now be an<br \/>exclamation point where \u201cFreshest Fit\u201d is displayed on the bottom right of the screen.<\/li>\n<\/ul>\n<p>This update focuses on adjusting some weapons, improving several features, and fixing bugs that<br \/>relate to battles.<\/p>\n<p>We\u2019ve implemented several adjustments to curtail to a certain extent the style of play where the<br \/>player stays far removed from the action and continually uses sub weapons or special weapons. This<br \/>patch prioritizes bug fixes, and other adjustments to weapons will continue in the next update.<\/p>\n<p>In addition, we\u2019ve reduced the amount of time matchmaking takes for certain modes, reduced battle<br \/>latency, and made small convenience improvements to the lobby and more.<\/p>\n<p>The next update will focus on new features for the season beginning in December, weapon balance<br \/>changes, and changes to the Splatfest Tricolor Attack mode. It is scheduled to be released at the end<br \/>of the current season.<\/p>\n<p><strong>Bug Fixes<\/strong><\/p>\n<p>Fixes to Player Controls<\/p>\n<ul>\n<li>Fixed an issue where, when another player\u2019s movements were unable to be reproduced<br \/>smoothly due to the terrain, a process to instantaneously move them would not run, causing<br \/>them to stay in their displaced position for a long time.<\/li>\n<li>Fixed an issue where Super Jumping to a distant location and attacking just before landing<br \/>would cause shots to travel farther than intended.<\/li>\n<li>Fixed an issue where the gear ability Ink Saver (Main) was not being activated when using<br \/>brushes and holding ZR to ink while moving.<\/li>\n<li>Fixed an issue that was making it easier to interrupt the player\u2019s attack and turn back into swim<br \/>form when repeatedly pressing ZR to attack while holding ZL when using brushes or sloshers.<\/li>\n<li>Changed the player\u2019s pose when they attack right after a Squid Surge or a Squid Roll away from<br \/>a wall while having a charger or stringer equipped so that the direction they are facing and the<br \/>direction the shot actually travels are not as different.<\/li>\n<li>Fixed an issue where, when aiming a charger with a scope attached while pressed up against an<br \/>obstacle, obstacles would become transparent in some cases when they shouldn\u2019t be.<\/li>\n<li>Fixed an issue with sloshers where the weapon-use sound effect would not be played correctly<br \/>when attacking immediately after \u201cLow ink!\u201d is shown.<\/li>\n<li>Fixed an issue with the Bloblobber where some of the blobs would not be lobbed when used<br \/>while submerged and aiming upward.<\/li>\n<li>Fixed an issue with the Ballpoint Splatling when firing at long range where the variation of the<br \/>speed of the ink fired was greater than intended.<\/li>\n<li>Fixed an issue when firing the Glooga Dualies and Dodge Rolling repeatedly where low-damage<br \/>shots would be fired at the moment of the second slide.<\/li>\n<li>Fixed an issue with the Tenta Brella where its launched umbrella\u2019s hit detection was farther<br \/>forward than intended, bringing it closer to the position it had in Splatoon 2.<\/li>\n<li>Fixed an issue with splatanas where the width inked would be larger than intended depending<br \/>on the number of swings.<\/li>\n<li>Fixed an issue where certain control inputs with the Splatana Stamper would cause horizontal<br \/>slashes to be repeated faster than intended.<\/li>\n<li>Fixed an issue with moving long distances with the Zipcaster where certain inputs could allow<br \/>the player to use their main weapon even while moving.<\/li>\n<\/ul>\n<p><strong>Fixes to Multiplayer<\/strong><\/p>\n<ul>\n<li>Fixed an issue where inking certain terrain with a bomb or the Rainmaker explosion would<br \/>award more points than intended.<\/li>\n<li>Fixed an issue where inking the walls of some objects in a stage would charge the special gauge.<\/li>\n<li>Fixed an issue where some objects in a stage would not be applied toward inked area in Turf<br \/>War battles.<\/li>\n<li>Fixed an issue where blaster shots would produce the same shock wave as a midair explosion<br \/>when hitting a Tacticooler or Ultra Stamp.<\/li>\n<li>Fixed an issue where rollers would ink surfaces they weren\u2019t touching when rolling in a way that<br \/>clips into certain terrain.<\/li>\n<li>Fixed an issue where the Sloshing Machine\u2019s spiral would deal damage when hitting an<br \/>opponent on the other side of thin terrain even though they were hidden by the terrain.<\/li>\n<li>Fixed an issue where the Sloshing Machine\u2019s spiral would deal damage when hitting an<br \/>opponent inside an Ink Vac\u2019s vacuum area despite the opponent being entirely inside the area.<\/li>\n<li>Fixed an issue where a bomb would remain in its location when hitting a brella at the moment it<br \/>closes, regardless of damage dealt to the umbrella.<\/li>\n<li>Fixed an issue where using a splatana when in close contact with the Tower Control tower<br \/>would cause the ink to disappear when it hit the tower.<\/li>\n<li>Fixed an issue where Burst Bombs would disappear without activating when hitting certain<br \/>terrain.<\/li>\n<li>Fixed an issue where a Point Sensor or Toxic Mist would disappear without activating when<br \/>hitting certain terrain or an Ultra Stamp.<\/li>\n<li>Fixed an issue where a Splash Wall would immediately disappear if placed in a certain location.<\/li>\n<li>Fixed an issue on some stages where a Booyah Bomb\u2019s blast would not ink the ground correctly.<\/li>\n<li>Fixed an issue where the Ultra Stamp would not block enemy bombs\u2019 blast waves.<\/li>\n<li>Fixed an issue where the Ultra Stamp would not block fully charged shots from a charger.<\/li>\n<li>Fixed an issue with the Ultra Stamp\u2019s repeated stamping attack where there would be moments<br \/>in which direct attacks could not deal damage to the opponent.<\/li>\n<li>Fixed an issue that would prevent the Ultra Stamp\u2019s repeated stamping attack from properly<br \/>inking the ground.<\/li>\n<li>Fixed an issue that allowed the Ultra Stamp\u2019s repeated stamping attack to deal damage to<br \/>enemies on the other side of thin walls.<\/li>\n<li>Fixed an issue where the Ultra Stamp\u2019s midair spinning attack could not deal damage to<br \/>opponents on the ground.<\/li>\n<li>Fixed an issue that allowed the Ultra Stamp\u2019s midair spinning attack to deal damage to enemies<br \/>on the other side of thin walls.<\/li>\n<li>Fixed an issue where hitting terrain at the instant the Ultra Stamp is thrown would cause an<br \/>explosion in a different location than where it hit.<\/li>\n<li>Fixed an issue where the Ultra Stamp\u2019s throw attack, when aimed at an opponent on iron<br \/>grating, would deal direct damage even if hitting from the back side.<\/li>\n<li>Fixed an issue where hitting an enemy on the other side of a thin wall with the Trizooka would<br \/>deal damage to them even though they were hidden by terrain.<\/li>\n<li>Fixed an issue with the Killer Wail 5.1 where the megaphone targeting a locked-on opponent<br \/>who was splatted during its active period would move.<\/li>\n<li>Fixed an issue with the Wave Breaker where its waves would not be visible if placed in a<br \/>location with a height difference, even in the area of effect.<\/li>\n<li>Fixed an issue with the Wave Breaker where it would not activate when placed on terrain at a<br \/>certain angle, rather than catching and falling.<\/li>\n<li>Fixed an issue where placing a Wave Breaker overlapping an opponent\u2019s Splash Wall would<br \/>cause the Wave Breaker to disappear on the opponent\u2019s screen.<\/li>\n<li>Fixed an issue where a Tacticooler activating at the same moment a previously placed<br \/>Tacticooler disappears would cause both to disappear.<\/li>\n<li>Fixed an issue where the appearance of a placed Tacticooler that inclines at an angle due to<br \/>moving terrain would differ from its collision detection.<\/li>\n<li>Fixed an issue where, when a player is splatted directly before a Tacticooler\u2019s effect runs out,<br \/>the special-gauge reduction would remain normal even though the player still has a shortened<br \/>respawn time.<\/li>\n<li>Implemented measures to prevent players clipping into terrain when a Tacticooler is placed in<br \/>certain corners.<\/li>\n<li>Fixed an issue where the gear ability Comeback was also activating for respawns from the<br \/>player falling off the stage or into water.<\/li>\n<li>Fixed an issue in Splat Zones mode where the borderlines of the zones were difficult to see on<br \/>certain stages.<\/li>\n<li>Adjusted Rainmaker so that if the player is splatted right at the moment they place the<br \/>Rainmaker at the goal, the count will be at 1.<\/li>\n<li>Fixed an issue with overtime in Rainmaker where an announcement about taking the lead thatdiffers from the actual results would be shown when the Rainmaker is dropped at the moment a team takes the lead.<\/li>\n<li>Fixed an issue in Rainmaker where the tops of signboards that show areas the Rainmaker is<br \/>restricted from entering would block ink shots.<\/li>\n<li>Fixed an issue in Rainmaker where a player would get the Rainmaker at the instant its barrier is<br \/>broken if the Rainmaker was returned to the center just as someone was trying to touch it.<\/li>\n<li>Fixed an issue in Clam Blitz where a Tacticooler placed on top of the clam basket would<br \/>disappear.<\/li>\n<li>Fixed an issue in Clam Blitz where overtime would be entered when the time limit is reached<br \/>even if the team with the lower score has no existing power clams.<\/li>\n<li>Fixed an issue in the Scorch Gorge stage in Turf War, Splat Zone and Clam Blitz battles where<br \/>squeezing into the gap between certain terrain would cause the player to enter into the terrain.<\/li>\n<li>Removed the box on top of the grating in the Undertow Spillway stage in Splat Zones because<br \/>of an issue where attacks would pass between the box and the terrain despite looking like it<br \/>blocked attacks from below.<\/li>\n<li>Fixed an issue in Mincemeat Metalworks where part of a player\u2019s model would clip into certain<br \/>terrain.<\/li>\n<li>Fixed an issue in Mincemeat Metalworks where players could unintentionally climb on top of<br \/>certain terrain at the edge of the stage.<\/li>\n<li>Fixed an issue in Hagglefish Market where the position of the box placed on the metal grate<br \/>near the starting point was displaced from the grate.<\/li>\n<li>In the Hagglefish Market stage in Tower Control mode, slightly adjusted the route of the tower<br \/>and fixed an issue where the player would become unable to move on top of the small gap<br \/>between the tower and terrain.<\/li>\n<li>Fixed an issue in Inkblot Art Academy where a Wave Breaker placed along a certain wall would<br \/>break immediately after being placed.<br \/>In the Inkblot Art Academy stage in Tower Control mode, slightly adjusted the route of the<br \/>tower and fixed an issue where the player would become unable to move on top of the small<br \/>gap between the tower and terrain.<\/li>\n<li>Fixed an issue in the Mahi-Mahi Resort stage in Tower Control mode where an area impassable<br \/>to players would appear midair when the water level dropped.<\/li>\n<li>Fixed an issue in the Mahi-Mahi Resort stage in Rainmaker mode where in certain locations the<br \/>score count would not change as intended.<\/li>\n<li>Fixed an issue in Sturgeon Shipyard where part of the back of the drawbridges was able to be<br \/>inked.<\/li>\n<li>Fixed an issue in Sturgeon Shipyard where players were able to get on top of a pipe outside the<br \/>stage boundaries.<\/li>\n<li>Fixed an issue in Sturgeon Shipyard where, when using the Zipcaster from the lower part of the<br \/>stage, players could pass through certain terrain and come out on the stage\u2019s surface.<\/li>\n<li>Fixed an issue in the Sturgeon Shipyard stage in Tower Control mode where players could be<br \/>pushed inside terrain by the tower.<\/li>\n<li>Fixed an issue in the Sturgeon Shipyard stage in Rainmaker mode where certain off-limits<br \/>locations were accessible to the Rainmaker.<\/li>\n<li>Fixed an issue in the Sturgeon Shipyard stage in Rainmaker mode where the score count would<br \/>not change as intended in certain locations.<\/li>\n<li>Fixed an issue in the Sturgeon Shipyard stage in Tricolor Battle mode where a box placed on a<br \/>metal grate had no collision detection at its bottom surface, which allowed things like ink shots<br \/>to pass through.<\/li>\n<li>Fixed an issue in Museum d\u2019Alfonsino where the thin legs of the bronze statues would block ink,<br \/>contrary to their appearance.<\/li>\n<li>Fixed an issue in Museum d\u2019Alfonsino where the top of the revolving doors was treated as<br \/>outside the stage.<\/li>\n<li>Fixed an issue in Museum d\u2019Alfonsino where shots would penetrate some of the terrain outside<br \/>the stage.<\/li>\n<li>Fixed an issue in Museum d\u2019Alfonsino where players would be unable to swim on the walls of<br \/>the rotating doors despite it looking like they had been inked.<\/li>\n<li>Fixed an issue in the Museum d\u2019Alfonsino stage in Rainmaker mode where players were not<br \/>able to ink part of the terrain.<\/li>\n<li>Fixed an issue in the Museum d\u2019Alfonsino stage in Rainmaker and Clam Blitz modes where<br \/>players were able to climb on top of the revolving doors.<\/li>\n<li>Fixed an issue in the Museum d\u2019Alfonsino stage in Clam Blitz mode where some of the clams<br \/>that spawn in the middle of the stage would not be shown on the turf map despite the ground<br \/>beneath them being inked.<\/li>\n<li>Fixed an issue in MakoMart where players could stand on top of the surrounding fence outside<br \/>the stage.<\/li>\n<li>In the MakoMart stage in Splat Zones, Tower Control, and Clam Blitz modes, adjusted the Squid<br \/>Spawn beginning positions and fixed an issue where part of the ceiling would be displayed onscreen.<\/li>\n<li>Fixed an issue in Wahoo World where trying to Super Jump to certain locations would result in<br \/>landing in a slightly displaced position.<\/li>\n<li>Fixed an issue in the Wahoo World stage in Tower Control mode where certain objects would<br \/>appear inkable on the map even though they are not.<\/li>\n<\/ul>\n<p><strong>Fixes to Salmon Run<\/strong><\/p>\n<ul>\n<li>Fixed an issue where player hit boxes in life-ring form were smaller than intended.<\/li>\n<li>Fixed an issue where multiple arrows would appear within the screen if the same player<br \/>signaled \u201cHelp!\u201d or \u201cThis way!\u201d repeatedly and made it so that there will only be one arrow from<br \/>a single player.<\/li>\n<li>Fixed an issue where a launched umbrella would have a large rebound when making contact<br \/>near a Salmonid\u2019s head.<\/li>\n<li>Fixed an issue where game movements would slow down if a player used a jet pack to reach the<br \/>top of the egg basket.<\/li>\n<li>Fixed an issue where bombs thrown into a Flyfish\u2019s weak point would then come out.<\/li>\n<li>Fixed an issue where a player attacked by Maws near the water or certain terrain would be<br \/>blown far into the air.<\/li>\n<li>Fixed an issue where a player that touched the side surface of Maws during its attack would be<br \/>splatted.<\/li>\n<li>Fixed an issue where the player\u2019s respawn point would be in midair and leave them unable to<br \/>return to the stage. This could happen when jumping into the water from the top of a Fish Stick<br \/>just before it disappears.<\/li>\n<li>Fixed an issue where players could avoid taking damage by jumping when a Flipper-Flopper<br \/>attacked, regardless of whether they were in the attack area or not.<\/li>\n<li>Fixed an issue where a Slammin\u2019 Lid may have become unable to move if it touched a Fish Stick.<\/li>\n<li>Fixed an issue where a player riding on a Slammin\u2019 Lid would rarely be launched far away.<\/li>\n<li>Fixed an issue where a player would be pushed into stage terrain when attacked by a Cohozuna.<\/li>\n<li>Fixed an issue where players could avoid taking damage by jumping when a Cohozuna did its<br \/>jump attack, regardless of whether they were in the attack area or not.<br \/>Made it so that Cohozunas will not attempt to do jump attacks against players on top of a Fish<br \/>Stick.<\/li>\n<li>Fixed an issue in the Cohock Charge event where players were unable to mount the cannons.<\/li>\n<li>Fixed an issue in the Goldie Seeking event where a launched umbrella wouldn\u2019t activate a<br \/>gusher it touched.<\/li>\n<li>Fixed an issue in the Griller event where the Griller\u2019s red laser sight wouldn\u2019t be shown if a<br \/>player was resurrected by a bomb at the last second before a crew wipe.<\/li>\n<li>Fixed an issue in the Mudmouth Eruptions event where players would clip into a Mudmouth<br \/>right after it spawned and be splatted.<\/li>\n<li>Fixed an issue in the Giant Tornado event when playing in a bad communications environment<br \/>where a box containing Golden Eggs wouldn\u2019t appear or be positioned as intended.<\/li>\n<li>Fixed an issue where players would not be able to get their special badge upon arriving at an<br \/>Xtrawave at MAX hazard level.<\/li>\n<li>Fixed an issue where players would not be able to receive Grizzco Points correctly when the<br \/>shift schedule was updated while playing a job.<\/li>\n<li>Fixed an issue with reporting a player from the Grizzco terminal where their number of delivery<br \/>assists was not shown correctly.<\/li>\n<li>Fixed a problem where simultaneously pressing certain buttons at the reward-pickup window<br \/>would cause the game to crash.<\/li>\n<\/ul>\n<p><strong>Fixes to Story Mode<\/strong><\/p>\n<ul>\n<li>Fixed a rare issue where ink wheels would not reappear.<br \/>Implemented measures to prevent the game from crashing on stages where Octoling enemies<br \/>appear.<\/li>\n<li>Fixed an issue where using a Splashdown on the edge of a cliff would cause player controls to<br \/>stop working.<\/li>\n<li>Fixed an issue where collecting a canned special attack while using the Zipcaster could cause<br \/>player controls to stop working.<\/li>\n<li>Fixed an issue on stages with time limits where, after the player lost their armor due to an<br \/>enemy attack and time ran out at the same time as the player\u2019s armor was restored, the player<br \/>would lose control of their character but the stage wouldn\u2019t be counted as a loss.<\/li>\n<li>Fixed an issue that could prevent the game from progressing when entering a pipeline<br \/>immediately after throwing Smallfry at a Fuzzball.<\/li>\n<li>Fixed an issue where touching an upward dash track repeatedly could move the player outside<br \/>the stage, counting as a loss.<\/li>\n<li>Fixed an issue where the player being splatted or restarting the stage while Smallfry was<br \/>thrown onto a Flooder would cause the Flooder to no longer ink the ground.<\/li>\n<li>Fixed an issue where the player being splatted or restarting the stage just before a balloon fish<br \/>exploded would cause the bomb fish\u2019s area to shift and, depending on the stage, make clearing<br \/>the stage difficult.<\/li>\n<li>Fixed an issue where quickly moving a lift on a stage where Octodiscos appear could cause the<br \/>game to crash.<\/li>\n<li>Fixed an issue in Alterna Site 1 Stage 6 where enemies originally meant to appear were not<br \/>appearing.<\/li>\n<li>Fixed an issue in Alterna Site 4 Stage 6 where breaking a certain target just before falling out of<br \/>the stage would prevent the next target from spawning and make the stage impossible to clear.<\/li>\n<\/ul>\n<p><strong>Fixes to Splatfests<\/strong><\/p>\n<ul>\n<li>Fixed an issue where players not pledged to any team could still earn conch shells.<\/li>\n<li>Adjusted the color of ink when Color Lock is on during Tricolor Battles.<br \/>Fixed an issue when a team had a synergy bonus related to hairstyles where the name displayed<br \/>would differ from the actual hairstyle.<\/li>\n<\/ul>\n<p><strong>Other Fixes<\/strong><\/p>\n<ul>\n<li>Fixed an issue where ability changes due to secondary gear abilities would not be immediately<br \/>reflected when changing gear in the lobby.<br \/>Fixed an issue where, after finishing a battle and choosing \u201cChange Gear, Then Go!\u201d reading<br \/>amiibo just before the countdown timer ran out would prevent the game from proceeding.<\/li>\n<li>Fixed a number of issues relating to the player\u2019s species changing when reading amiibo on the<br \/>Equip screen.<br \/>When buying gear from Murch, the purchased gear will now be marked as New and will appear<br \/>at the top of the list in the Equip screen.<\/li>\n<li>Fixed an issue when buying gear from Murch where the price would become 0.<\/li>\n<li>Fixed an issue that could prevent the game from proceeding while talking to Murch. This could<br \/>happen when repeatedly pressing the B Button while the ability-chunks screen was displayed.<\/li>\n<li>Fixed an issue where the names of the Squid 3 logo and Octopus 3 logo stickers were switched.<\/li>\n<li>Fixed an issue with pressing ZL to check an item\u2019s info at Hotlantis where, depending on the<br \/>item, the example image would be scattered due to how the light hits it.<\/li>\n<li>Fixed an issue with Photo Mode where the Y Button\u2019s camera reset would not work while<br \/>taking a photo with the timer.<\/li>\n<li>Fixed an issue with Photo Mode where the image shown as a preview and the photo actually<br \/>saved to the album would differ greatly when shooting at certain camera angles.<\/li>\n<li>Fixed an issue with joining and dropping in on friends where, when everyone has pressed<br \/>\u201cReady!\u201d inputting certain controls could cause matchmaking not to proceed even after the<br \/>timer reaches zero.<\/li>\n<li>Fixed an issue with joining and dropping in on friends where opening the lobby menu at a<br \/>certain time would make the controls stop working and ultimately disband everyone.<\/li>\n<li>Fixed an issue where the ghost of a friend who appeared in the lobby or at Grizzco via<br \/>notification message would differ in appearance from that player\u2019s actual appearance.<\/li>\n<li>Fixed an issue with picking up an item obtained via SplatNet 3 at the lobby terminal where a<br \/>connection error when receiving the item could make you unable to obtain the item until<br \/>reentering the controls to obtain the item in SplatNet 3.<\/li>\n<li>Fixed an issue when playing a battle or Salmon Run at the Shoal with a user who is not using<br \/>network features where a connection error can occur when equipping a Splashtag background<br \/>or title other than those owned from the start.<\/li>\n<li>Fixed an issue where other players would see you wearing different gear if you changed your<br \/>equipment right before a match started in a Private Battle.<\/li>\n<li>Fixed an issue where the damage shown on test-range targets or the copy machine would be<br \/>slightly lower than the actual damage.<\/li>\n<li>Fixed an issue in locker editing where some weapons would not stabilize after being placed.<\/li>\n<li>Fixed an issue where an error message would not properly display after a connection error<br \/>occurred while exchanging card bits in the deck editor.<\/li>\n<li>Fixed an issue where, when the Post Display option is set to off, the player\u2019s hand-drawn post<br \/>that was saved partway through drawing would be displayed rather than the drawings<br \/>prepared in advance.<\/li>\n<\/ul>\n<hr>\n<p>Looking forward to this update? <em>Comment down below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Nintendo has announced Version 1.2.0 of Splatoon 3 will be delivered on October 25th\/26th. Perhaps the most exciting part of this update could be the &#8220;improvements&#8221; to online communication, including faster data trasnfer. This latest version will also include changes to amiibo, changes to multiplayer, changes to Splatfest, many other changes, and a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-129178","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129178","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=129178"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129178\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=129178"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=129178"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=129178"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}