{"id":129142,"date":"2022-10-21T11:15:00","date_gmt":"2022-10-21T11:15:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-139624"},"modified":"2022-10-21T11:15:00","modified_gmt":"2022-10-21T11:15:00","slug":"pokemon-like-coromon-gets-first-update-on-switch-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/10\/21\/pokemon-like-coromon-gets-first-update-on-switch-here-are-the-full-patch-notes\/","title":{"rendered":"Pok\u00e9mon-Like &#8216;Coromon&#8217; Gets First Update On Switch, Here Are The Full Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/b008155618bc3\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b008155618bc3\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Coromon\" href=\"https:\/\/images.nintendolife.com\/b008155618bc3\/coromon.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/b008155618bc3\/coromon.900x.jpg\" alt=\"Coromon\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Freedom Games<\/em><\/figcaption><\/figure>\n<p>We were charmed by TRAGsoft&#8217;s take on the monster-collecting genre, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/coromon\">Coromon<\/a>, when it launched this summer (after a short notice delay). For a look back at the old-school Pok\u00e9mon-style, we found it was a lot of fun and gave it <a href=\"https:\/\/www.nintendolife.com\/reviews\/switch-eshop\/coromon\">a healthy 7\/10 in our review<\/a>. Now, we&#8217;ve got a reason to go back, as the developer announced that a brand new update has dropped for the game.<\/p>\n<p>It&#8217;s a beefy update too, and the first one for Switch, with the two major headlines being Trait Enhancement and the reduction of RNG. Trait Enhancements allow you to cancel your Coromon&#8217;s evolution or even devolve it to benefit from improved versions of their trait.<\/p>\n<p>RNG reduction comes in two forms \u2014 one, some skills, traits, and weather effects have been tweaked to reduce their &#8216;randomness&#8217;; and two, &#8216;Reduced RNG Mode&#8217; has been added to the game&#8217;s single-player campaign, and it will be enabled by default for online matches.<\/p>\n<p>For all of the changes, bug fixes, and more, here are the full patch notes from the game&#8217;s <a class=\"external\" href=\"https:\/\/store.steampowered.com\/news\/app\/1218210\/view\/3553928318062520460\">Steam page<\/a>:<\/p>\n<h3>Version 1.1.0<\/h3>\n<p><strong>Game Updates<\/strong><\/p>\n<ul>\n<li>Added a new item called \u2018Insane Spinner\u2019, which lets players playing on the Insane difficulty catch any quest Coromon. The Coromon you catch with this Spinner are stored in a hidden inaccessible storage, but can be handed in for quests<\/li>\n<li>Added a new difficulty setting which disables the catching of any Coromon<\/li>\n<li>Added a new difficulty setting that lets you select any Coromon as your starter, for those Swurmy Only runs<\/li>\n<li>Milestones 51-100 are now available<\/li>\n<li>Milestones 1-50 have been updated; if you\u2019ve unlocked them already you can find the updated rewards in your inventory<\/li>\n<li>Revitaliser Gem now recovers 6% HP (up from 5%)<\/li>\n<li>Traits like Prepared will show an indicator for the user (not the opponent) to show when the effect is active<\/li>\n<li>Premonition now deals Ghost damage<\/li>\n<li>Burn condition now lowers the Coromon\u2019s Special Attack stat by 30%<\/li>\n<li>Poison condition now lowers the Coromon\u2019s Attack stat by 30%<\/li>\n<li>Sand Spout Skill Flash is now available in Vermeer Grotto<\/li>\n<li>Inspect Scent and Trait Scent have been disabled for online play<\/li>\n<li>Kyraptor can no longer learn Crunch<\/li>\n<li>A number of skills that do flat damage (like Splash) or percentage (like Death Grip in PvP) are no longer influenced by damage-increasing effects (like Rain, sharp claws)<\/li>\n<\/ul>\n<p><strong>Game Fixes<\/strong><\/p>\n<ul>\n<li>Fixed Revenge Jaws, Sumo Stance and Frigid Barrier Skills, these are now functioning as described<\/li>\n<li>Shell Drill now lowers special defense, as intended<\/li>\n<li>Fixed \u201cinvalid battle\u201d error that happened when two Coromon with a weather-applying Trait faint at once in an online battle.<\/li>\n<\/ul>\n<p><strong>Conditions &amp; weather<\/strong><\/p>\n<ul>\n<li>Sleep condition is replaced by the Drowsy condition; drowsy Coromon will have 30% reduced Attack and Special Attack stat, and every hit on them is a critical hit. The condition lasts for 4 turns.<\/li>\n<li>Updated Shock condition: instead of a 25% chance to do nothing each turn, the effect triggers every fourth turn and now included a visual indicator when that happens<\/li>\n<li>Twilight effect has been changed: In Twilight, ghost Coromon won\u2019t make contact with their targets, and positive stat boosts on non-ghost Coromon become negative stat boosts<\/li>\n<\/ul>\n<p><strong>Reduced RNG mode<\/strong><\/p>\n<ul>\n<li>Added Reduced RNG mode setting for single player, enforced it in PvP:<\/li>\n<li>All skills with less than 100 accuracy now have 100 accuracy, but their effects will slightly diminish<\/li>\n<li>Their power is multiplied by the accuracy percentage. For example a skill that had 100 power and 85 accuracy, will now have 100 x 0.85 = 85 power<\/li>\n<li>One hit KO Skills will now damage the target for 35% of their current HP<\/li>\n<li>Drowsy condition only lasts for 2 rounds, but Skills that apply them have 100 accuracy.<\/li>\n<li>Side effects on skills (e.g. 25% to Burn the target) won\u2019t trigger randomly anymore, but will instead trigger every Xth turn, where X is determined by the original percentage. An indicator below the Skill button will show if and when the side effects will trigger.<\/li>\n<li>Critical hits get the same treatment as side effects and are now predetermined, but still affected by the amount of stat changes on your Critical Hit Chance.<\/li>\n<li>A number of Traits trigger every X turns, instead of having a chance to trigger each turn.<\/li>\n<li>Number of strikes on multi hits is now influenced by Speed stat changes. If the Coromon has a negative Speed stat change (i.e. its Speed was lowered by 1 stage or more) then the least amount of strikes will occur. With a positive Speed stat change the highest amount of strikes will occur.<\/li>\n<\/ul>\n<p><strong>Trait Enhancements &amp; Devolution<\/strong><\/p>\n<ul>\n<li>Coromon that could but haven\u2019t evolved now benefit from Trait Enhancements, at the cost of certain stat reductions defined by the Trait. (e.g. Antidote+ will drop 15% Attack and Special Attack, while Conductor+ will drop 30% Attack and Defense) You can find these percentages by pressing on the stats in the evolution details.<\/li>\n<li>Coromon summary has a new tab where you can see the changes your Coromon could benefit from<\/li>\n<li>When a Coromon evolves you can now stop the evolution<\/li>\n<li>You can trigger the skipped evolution of a non-evolved Coromon via the new tab in the Coromon summary<\/li>\n<li>Introduced a new item: Devolve Pill. It devolves a Coromon. Who would\u2019ve guessed?<\/li>\n<li>Loan Squads in PvP now also include non-evolved Coromon<\/li>\n<\/ul>\n<p><strong>Example Trait Enhancement stages:<\/strong><\/p>\n<ul>\n<li>Nano Skin: This Coromon&#8217;s regenerative exoskeleton makes it immune to bleeding.<\/li>\n<li>Nano Skin+: This Coromon&#8217;s regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted.<\/li>\n<li>Nano Skin++: This Coromon&#8217;s regenerative exoskeleton makes it immune to bleeding and all status problems.<\/li>\n<\/ul>\n<p><strong>New Items<\/strong><\/p>\n<ul>\n<li>Zum Fruit: Increase Attack and Special Attack after getting hit by a super effective attack.<\/li>\n<li>Fari Fruit: Increase Speed after getting hit by a super effective attack.<\/li>\n<li>Brume Gem: Prevent getting affected by entry hazards.<\/li>\n<li>Nullifier Rock: Prevent getting affected by weather effects.<\/li>\n<li>Pista Stone: The Coromon increases its Attack by 50% but can only use the first skill it uses in each battle.<\/li>\n<li>Almo Stone: The Coromon increases its Special Attack by 50% but can only use the first skill it uses in each battle.<\/li>\n<li>Peca Stone: The Coromon increases its Special Defense by 50% but can no longer use status skills.<\/li>\n<li>Maca Stone: The Coromon increases its [stat.defense] by 50% but can no longer use status Skills.<\/li>\n<li>Acor Stone: The Coromon increases its Speed by 50% but can only use the first skill it uses in each battle.<\/li>\n<li>Overcharger Gem: The Coromon deals 25% increased damage, but requires 5 more [sp] to use Skills.<\/li>\n<li>Kiwano Rock: All attackers making contact suffer from 15% recoil damage.<\/li>\n<li>Enhancer Gem. Enhance the Trait of the Coromon by 1 stage.<\/li>\n<\/ul>\n<p><strong>New\/Updated Skills<\/strong><\/p>\n<ul>\n<li>Meteor Shower now has 10% recoil damage and has 140 basepower<\/li>\n<li>Power Talons deplete 7 SP and no longer drain<\/li>\n<li>Shared Fate now fails if used consecutively<\/li>\n<li>Detonate now has 85 accuracy, down from 95<\/li>\n<li>Supercharge, Status: The user becomes supercharged, increasing its Special Attack by 2 stages. Added to Flowish, Bittybolt, Acie line<\/li>\n<li>Tail Splash, Physical Water, 55pwr, 100acc: Smack the target with a powerful splashing tail swing. Added to Flowish line<\/li>\n<li>Sandspout, Special Sand, 65pwr, 90acc: Burrow beneath the ground to hit the target from below. Has a 50% chance to make the target Hazy. Added to Decibite,Sanscale lines<\/li>\n<li>Trait Scent: Status: Using its keen sense of smell, the user identifies the Trait of the target. Added to Armado line<\/li>\n<li>Stay Frosty, Status: The user surrounds themselves in an icy mist, making their Ice skills deal 50% increased damage for the next 3 rounds. Added to Frova line<\/li>\n<li>Spectral Tide, Status: Summon a spectral tide which prevents the target from healing for 3 rounds, and makes them Hazy. Added to Lunarpup line<\/li>\n<li>Inversal, Status: Inverses the user&#8217;s energy, causing all current negative stat changes to become positive and vice versa. Added to Droople line<\/li>\n<li>Sparkle Slam, Physical Electric, 80pwr, 90acc: The user makes its body static and slams into the opponent. Has a 25% chance to Shock the target. Added to Mino, Gauslime line<\/li>\n<li>Backstab, Special Foul, 85pwr, 100acc: The Coromon moves super fast to hit the opponent with a vile backstab. When this attack goes last, it causes extreme bleeding. Added to Squidma, Quagoo, Droople lines<\/li>\n<li>Illusion Burst, Special Normal, 75pwr, 100acc : The Coromon moves so fast that it seems as if illusions attack the opponent. Has a 50% chance to lower Defense by 1 stage. Added to Patterbit, Moffel, Quagoo, Arcta, Toruga, Acie lines<\/li>\n<li>Illusion Slice, Special Cut, 100pwr, always hit: The Coromon moves so fast that it seems as if illusions slice the opponent. In normal circumstances this attack will always hit. Added to Patterbit, Moffel, Kryo, Toruga lines<\/li>\n<li>Soul Crush, Physical Magic, 80pwr, 95acc: Crush the target&#8217;s soul, draining its will to fight. Deals damage and lowers the target&#8217;s Special Attack by 1 stage. Added to Skarbone, Lunarpup, Houndos, Blizzburd, Bloby, Gella, Nibblegar lines<\/li>\n<li>Shadowrunner, Physical Ghost, 80pwr, 100acc: The Coromon shrouds itself in shadows and attacks the target from all sides. Added to Lunarpup, Otogy, Droople lines<\/li>\n<li>Spike Trap, Entry Hazard: Sharp spikes damage any opponent entering the battlefield for 12% of their max hp. Additional spikes stack to deal 18% and then 24% damage. Added to Silquil line<\/li>\n<li>Haunted Grounds, Entry Hazard: The caster makes the ground haunted, lowering Special Attack of any opponent entering the battlefield by 1 stage. Added to Otogy line<\/li>\n<li>Cursed Grounds, Entry Hazard: The caster curses the ground, lowering Attack of any opponent entering the battlefield by 1 stage. Added to Squidly line<\/li>\n<li>Sand Skewers, Entry Hazard: Sharp skewers cause bleeding and damage any opponent entering the battlefield for 8% of their max [hp]. This effect can stack twice. Added to Skarbone line<\/li>\n<li>Icy Nails, Entry Hazard: Lay a field of icy spikes around the target, creating an Ice type entry hazard that damages opposing grounded Coromon being sent into battle by 10% of their maximum HP. Added to Arcta line<\/li>\n<li>Blazing Coals, Entry Hazard: The user lays a field of burning hot coals, creating a Fire entry hazard that inflicts Burn on opposing Coromon being sent into battle. Added to Pyrochick and Squidma line<\/li>\n<li>Electro Mines, Entry Hazard: The user scatters electromagnetic mines that deplete 20% SP of any opponent entering the battlefield. Added to Gauslime and Houndos lines<\/li>\n<\/ul>\n<p><strong>New\/Updated Traits<\/strong><\/p>\n<ul>\n<li>Polished Body no longer prevents stat lowering if the user lowers its own stat<\/li>\n<li>Nano Skin: This Coromon&#8217;s regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted. Added to Decibite, Patterbit lines<\/li>\n<li>Polluter: While on the battlefield, the Coromon pollutes the air on the opponent&#8217;s side, making any opponent unable to eat Fruits. Added to Skarbone, Toruga, Acie lines<\/li>\n<li>Low Density: During a Sandstorm, the Coromon is immune to the contact effects of any opponent it attacks, and takes 25% less damage from skills that make contact. Added to Mooby line<\/li>\n<li>Shock Absorber: The Coromon likes critical hits, and reduces their damage by 50%. Added to Mooby line<\/li>\n<li>Patdown: Upon entering a battle, the Coromon pats the opponent down to detect any held items, and will steal an item once per battle if it&#8217;s not holding anything. The held item can be viewed in the opponent\u2019s details by tapping its nametag. Added to Armado, Patterbit line<\/li>\n<li>Winter Coat has been renamed and reworked into Glacial Affinity: For every other Ice type Coromon on their team, this Coromon Skills deal 10% extra damage. Still on Blizzburd line<\/li>\n<li>Magic Layer: Because of it&#8217;s aura of magic, the Coromon reduces special damage taken by 15% and increases special damage dealt by 10%. Added to Arcta, Squidma lines<\/li>\n<li>Dimensional Eye: The Coromon excels at seeing weak points while in the Twilight, CriticalHit Chance is increased by 1 stage. Added to Lunarpup, Otogy line<\/li>\n<li>Dark Atmosphere: The Coromon calls forth the Twilight upon entering a battle. Added to Lunarpup, Squidly line<\/li>\n<li>Regurgitator: The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit can be consumed again. Added to Droople line<\/li>\n<li>Cosmic: The Coromon draws power from the Twilight, causing all negative stat changes applied to it to become positive. Added to Squidly line<\/li>\n<li>Kindred Soul: Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its HP until the battle ends. Added to Purrgy line<\/li>\n<li>Thermogenesis: The Coromon creates a Heatwave upon entering a battle. Added to Pyrochick, Bloby lines<\/li>\n<li>Hot Headed: Fire Skills used by the Coromon deal 20% more damage. Does not work in a Snow. Added to Squidma, Mino line<\/li>\n<li>Impatient: Upon defeating an opponent, the Coromon gets impatient and raises its Speed by 1 stage. Added to Buzzlet line<\/li>\n<li>Disrupting Aura: The Coromon&#8217;s aura depletes 2 SP of any attacker making contact. Added to Otogy line<\/li>\n<li>Hardheaded now reduces recoil damage by 50%<\/li>\n<li>Caffeinated Trait now increases up to 18 SP (up from 12)<\/li>\n<\/ul>\n<p><strong>Balance changes<\/strong><\/p>\n<ul>\n<li>The Last Stand Skill will now fail if used consecutively<\/li>\n<li>The Clearing Wind Skill now clears weather effects \u00e1nd Entry Hazards<\/li>\n<li>Fruits that trigger a positive stat change below a HP threshold now increase by 2 stages (was 3)<\/li>\n<li>Pyrochick now evolves at level 34 (was 32)<\/li>\n<li>Decibite now evolves at level 23 (was 16)<\/li>\n<li>Centilla now evolves at level 39 (was 36)<\/li>\n<li>Skuldra now evolves at level 37 (was 34)<\/li>\n<li>Pitterbyte now evolves at level 50 (was 60)<\/li>\n<li>Ghinx now evolves at level 50 (was 54)<\/li>\n<li>Skarbone line now learns the Parched Jaws skill<\/li>\n<li>Tinshel line can now have the Steady Trait<\/li>\n<li>Blizzburd line can now have the Snowman Trait<\/li>\n<li>Swurmy line now can have Resistant Trait<\/li>\n<li>Frova line can no longer have the Antartic Trait<\/li>\n<li>Tinshel line now learns the Splash skill<\/li>\n<li>Tinshel line now learns the Berserk skill<\/li>\n<li>Tinshel line now learns the Double Slash skill<\/li>\n<li>Decibite line now learns the Body Blast and Acid Rain skills<\/li>\n<li>Kyreptil line now learns Crumble instead of Dust Storm<\/li>\n<li>Lunarpup line can now have the Steady Trait<\/li>\n<li>Silquil line can now have the Tactical Retreat Trait<\/li>\n<li>Otogy line now learns the Toxic Cloud skill<\/li>\n<li>Otogy line now learns the Replenish skill<\/li>\n<li>Ruptius line can now have the Steady Trait<\/li>\n<li>Mino line now learns the Phantom Spike skill<\/li>\n<li>Acie line now learns the Cloudburst skill<\/li>\n<li>Ruptius line now learns the Illusion Burst skill<\/li>\n<li>Lumon line now learns the Spark Wall skill<\/li>\n<li>Bittybolt line now learns the Flaming Tackle skill<\/li>\n<li>Purrgy line now learns the Magma Punch skill<\/li>\n<li>Seraphace line now learns the Cursed Grounds skill<\/li>\n<li>Illuginn: Slightly lowered defense; special defense<\/li>\n<li>Sart: Slightly raised defense; special defense<\/li>\n<li>Hozai: Slightly raised defense; special defense<\/li>\n<li>Dark Magic Ucaclaw: Slightly lowered defense and attack stat<\/li>\n<li>Rhynobuzz: Slightly raised HP; slightly lowered special attack stat<\/li>\n<li>Hountrion: Slightly raised defense, attack and HP stat<\/li>\n<li>Lampyre: Slightly raised defense stat<\/li>\n<li>Lumasect: Raised defense and HP stat<\/li>\n<li>Magnamire: Raised special defense; slightly raised defense, attack and HP<\/li>\n<li>Toravolt: Slightly lowered defense and special attack, slightly raised speed<\/li>\n<li>Vulbrute: Slightly lowered special defense and HP; lowered special attack<\/li>\n<li>Ashclops: Slightly lowered attack; raised speed and defense<\/li>\n<li>Infinix: Slightly lowered attack; raised speed<\/li>\n<li>Digmow: Slightly raised speed<\/li>\n<li>Dugterra: Raised speed<\/li>\n<li>Magmilus: Raised special attack and HP<\/li>\n<li>Serpike: Raised defense<\/li>\n<li>Grimmask: Slightly raised special defense, defense<\/li>\n<li>Octotle: Raised defense; slightly raised HP; slightly lowered special attack<\/li>\n<li>Otogy: Slightly raised special defense, defense; slightly lowered attack, special attack<\/li>\n<li>Orotchy: Raised special defense, defense; slightly lowered attack, special attack<\/li>\n<li>Lunarpup: Slightly raised attack; slightly lowered special attack<\/li>\n<li>Lunarwulf: Slightly raised attack; slightly lowered special attack<\/li>\n<li>Eclyptor: Raised attack and HP; lowered special attack<\/li>\n<li>Humbee: Slightly lowered attack<\/li>\n<li>Kyraptor: Slightly lowered attack<\/li>\n<li>Golbeak: Slightly raised special defense, defense, attack, special attack<\/li>\n<li>Cyberite: Slightly lowered HP<\/li>\n<li>Dunpod: Slightly lowered defense; slightly raised attack, special attack<\/li>\n<li>Sandril: Lowered defense; raised attack, special attack<\/li>\n<li>Millidont: Slightly lowered defense; slightly raised HP<\/li>\n<li>Daricara: Slightly lowered attack<\/li>\n<li>Fibio: Slightly raised special attack<\/li>\n<li>Chonktoad: Slightly raised special attack<\/li>\n<li>Kyraptor: Lowered attack<\/li>\n<li>Megalobite: Slightly raised HP<\/li>\n<li>Caradune: Raised HP and defense<\/li>\n<li>Glamoth: Lowered special attack; raised speed<\/li>\n<li>Armadon: Slightly lowered attack<\/li>\n<li>Arcturos: Raised HP<\/li>\n<li>Mudma: Raised special defense<\/li>\n<li>Skelatops: Raised defense<\/li>\n<li>Swampa: Raised attack<\/li>\n<\/ul>\n<hr>\n<p>This game&#8217;s sometimes-simplified take on the monster-catching genre might not be for everyone, but it&#8217;s a solid alternative to Nintendo&#8217;s major franchise, and this update looks to make many changes that will help make the grinding that little bit easier.<\/p>\n<p><em>Are you playing Coromon right now? Or are you looking for an alternative to Pok\u00e9mon? Let us know in the comments!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Freedom Games We were charmed by TRAGsoft&#8217;s take on the monster-collecting genre, Coromon, when it launched this summer (after a short notice delay). For a look back at the old-school Pok\u00e9mon-style, we found it was a lot of fun and gave it a healthy 7\/10 in our review. Now, we&#8217;ve got a reason to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-129142","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=129142"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129142\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=129142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=129142"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=129142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}