{"id":129136,"date":"2022-10-22T13:00:00","date_gmt":"2022-10-22T13:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-139439"},"modified":"2022-10-22T13:00:00","modified_gmt":"2022-10-22T13:00:00","slug":"soapbox-ea-playground-is-a-forgotten-gem-and-deserves-to-be-remembered-with-wii-sports","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/10\/22\/soapbox-ea-playground-is-a-forgotten-gem-and-deserves-to-be-remembered-with-wii-sports\/","title":{"rendered":"Soapbox: EA Playground Is A Forgotten Gem And Deserves To Be Remembered With Wii Sports"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/52df8b167c576\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/52df8b167c576\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"EA Playground X Wii Sports Lead\" href=\"https:\/\/images.nintendolife.com\/52df8b167c576\/ea-playground-x-wii-sports-lead.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/52df8b167c576\/ea-playground-x-wii-sports-lead.900x.jpg\" alt=\"EA Playground X Wii Sports Lead\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo Life<\/em><\/figcaption><\/figure>\n<p><em>Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over. Today, on its 15-year anniversary, Jim pleads the case for a forgotten Wii classic&#8230;<\/em><\/p>\n<hr>\n<p>If there\u2019s one thing that you could always rely on the Wii to achieve, it was family-friendly multiplayer. Gone were the days of explaining to an elderly relative what various triggers and button combinations did, instead it was a case of swapping out your grandma\u2019s sherry with a plastic white rectangle, standing her in front of the screen watching her beat seven shades of hoo-ha out of an animated opponent in the boxing ring.<\/p>\n<p>The console\u2019s simplicity was its biggest selling point, and boy-oh-boy did it have the games to match. For the most part, first-party titles like <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/wii_sports\">Wii Sports<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/wii_play\">Wii Play<\/a>, <del><a href=\"https:\/\/www.nintendolife.com\/games\/wii\/wii_music\">Wii Music<\/a><\/del>, and <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/warioware_smooth_moves\">WarioWare Smooth Moves<\/a>, are always going to dominate these conversations, and rightly so \u2013 they were, and still are, incredible fun. This is by no means going to be a piece saying, &#8220;<em>hmm,<\/em> <em>actually, Wii Sports wasn\u2019t all that,<\/em>&#8221; because that would be a straight-up lie \u2014 don&#8217;t ever be that person. There is, however, one title that is almost never included in discussions of family-friendly Wii titles, especially in the sports genre: <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/ea_playground\">EA Playground<\/a>.<\/p>\n<blockquote class=\"right\">\n<p>it was all about good-natured fun with your dead-eyed, ever-staring avatar pals<\/p>\n<\/blockquote>\n<p>Let\u2019s start right off the bat by saying that I do not believe that Playground was necessarily <em>better<\/em> than Wii Sports. The playable avatars had cold dead eyes, the motion controls were a little janky, and the single-player mode was all about collecting stickers or marbles or whatever else a board of 40-something-year-old men thought was a hip currency with the kids at the time.<\/p>\n<p>But what I do believe is that this title has been well and truly slept on for the past 15 years, and it is about time that somebody put that right.<\/p>\n<p>The Wii had enough games in the sports genre to fill its memory banks three times over. Aside from the ports of <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/nba_live_08\">NBA Live<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/fifa_10\">Fifa<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/virtua_tennis_2009\">Virtua Tennis<\/a>, and <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/tiger_woods_pga_tour_08\">Tiger Woods\u2019 PGA Tour<\/a> (which always felt very much out of place on the console), the sports collections \u2014 your <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/wii_sports_resort\">Wii Sports Resort<\/a>s, <a href=\"https:\/\/www.nintendolife.com\/games\/wii\/mario_sports_mix\">Mario Sports Mix<\/a>es \u2014 were where the motion controls could really shine. These were titles where the whole idea was to throw a bunch of sports together, safe in the knowledge that, while some would be better than others, that was ok because you could always move on to something different.<\/p>\n<aside class=\"gallery\">\n<div class=\"cols\">\n<div class=\"col\"><a title=\"Wait, is that volleyball or football? Yes. Yes, it is.\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/841aede1f28af\/wait-is-that-volleyball-or-football-yes-yes-it-is.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMzEyIj48L3N2Zz4=\" width=\"445\" height=\"312\" data-original=\"https:\/\/images.nintendolife.com\/841aede1f28af\/wait-is-that-volleyball-or-football-yes-yes-it-is.445x.jpg\" alt=\"Wait, is that volleyball or football? Yes. Yes, it is.\"><\/a><\/div>\n<div class=\"col\"><a title=\"Wait, is that volleyball or football? Yes. Yes, it is.\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/048372a709b2e\/wait-is-that-volleyball-or-football-yes-yes-it-is.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMzEyIj48L3N2Zz4=\" width=\"445\" height=\"312\" data-original=\"https:\/\/images.nintendolife.com\/048372a709b2e\/wait-is-that-volleyball-or-football-yes-yes-it-is.445x.jpg\" alt=\"Wait, is that volleyball or football? Yes. Yes, it is.\"><\/a><\/div>\n<\/div><figcaption class=\"caption\">Wait, is that volleyball or football? Yes. Yes, it is. \u2014 <em class=\"credit\">Images: EA<\/em><\/figcaption><\/aside>\n<p>For EA Playground, though, the game collection had no weak links. Sure, it is difficult to actually call any of the game modes \u2018sports\u2019 in the same way that we would boxing or baseball, but were they competitive and challenging? If you could have seen the sweat that I produced playing this game in my youth, there would be no doubt in your mind.<\/p>\n<p>Playground\u2019s main game contained seven different \u2018sports\u2019 \u2013 yes, that\u2019s right <em>seven<\/em> \u2013 ranging from the uber athletic (Wallball, Dodgeball, a weird volleyball-football hybrid called Kicks) to the sort of games that only belong on, well, the playground (paper aeroplane and RC racing). With it, this range brought a certain low-stakes charm that couldn\u2019t be found in other sports collections. You weren\u2019t playing in a huge baseball stadium or against a team of dragons and mushrooms, it was all about good-natured fun with your dead-eyed, ever-staring avatar pals.<\/p>\n<blockquote class=\"left\">\n<p>While Wii Sports was all about bringing the thrill of the big game to Nintendo\u2019s newest console, Playground was one for the little guy.<\/p>\n<\/blockquote>\n<p>To the game\u2019s credit, each of Playground\u2019s sports felt distinct despite effectively reusing the same controls time and again. What are the controls for Dodgeball? Well, you move with the d-pad then swing the remote to throw the ball. What about Kicks? Well, you move with the d-pad then swing the remote to kick the ball. Tetherball? This one&#8217;s a little different: there&#8217;s no movement so forget about the d-pad, just swing the remote to hit the ball. But these were not the same game time and again. There were different techniques that you had to learn to employ for each which amounted to the game requiring some semblance of skill and practice. Don\u2019t expect to bring your same d-pad moving, remote-swinging play from Dodgeball over to Wallball. Those AI kids will eat you alive.<\/p>\n<p>Each mode\u2019s distinctiveness was helped along its way by a series of game-specific music tracks to differentiate between the relaxation of, say, Paper Racers and the intense battlefield of Dart Shootout \u2013 a foam dart FPS that was <em>in no way anything to do with Nerf\u2122<\/em>. While there is no part of the soundtrack which comes close to the breezy mastery of Wii Sports \u2013 providing some of my favourite gaming tunes of all time \u2013 it helped Playground feel like you weren\u2019t doing the same thing time and again.<\/p>\n<aside class=\"gallery\">\n<div class=\"cols\">\n<div class=\"col\"><a title=\"Hey, Wii Sports, wanna arm wrestle? Oh wait...\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/4399ccf8fac7b\/hey-wii-sports-wanna-arm-wrestle-oh-wait.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjU3Ij48L3N2Zz4=\" width=\"445\" height=\"257\" data-original=\"https:\/\/images.nintendolife.com\/4399ccf8fac7b\/hey-wii-sports-wanna-arm-wrestle-oh-wait.445x.jpg\" alt=\"Hey, Wii Sports, wanna arm wrestle? Oh wait...\"><\/a><\/div>\n<div class=\"col\"><a title=\"Hey, Wii Sports, wanna arm wrestle? Oh wait...\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/6c6a56f676c95\/hey-wii-sports-wanna-arm-wrestle-oh-wait.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMzMzIj48L3N2Zz4=\" width=\"445\" height=\"333\" data-original=\"https:\/\/images.nintendolife.com\/6c6a56f676c95\/hey-wii-sports-wanna-arm-wrestle-oh-wait.445x.jpg\" alt=\"Hey, Wii Sports, wanna arm wrestle? Oh wait...\"><\/a><\/div>\n<\/div><figcaption class=\"caption\">Hey, Wii Sports, wanna arm wrestle? Oh wait&#8230; \u2014 <em class=\"credit\">Images: EA, Nintendo<\/em><\/figcaption><\/aside>\n<p>Except, of course, you were. This game had fantastic replayability. Imagine how personally attacked you felt each time Wii Sports\u2019 Matt beat you in Tennis, now bring that to a story mode and you can imagine how intensely the rivalry ran. Yes, there was a strange amount of the single-player \u2018campaign\u2019 which involved collecting stickers to improve your athletic performance (seemingly, this primary school let doping slide), but providing a rival in each sport meant that you weren\u2019t just going up against a CPU. It was personal.<\/p>\n<p>Simply put, the reviews for Playground at the time were <a href=\"https:\/\/www.metacritic.com\/game\/wii\/ea-playground\">mixed<\/a>, to say the least. They would improve ever so slightly for the game\u2019s DS release, but ultimately the title was thrown by the wayside. And why? Because it was not Wii Sports.<\/p>\n<p>But just because a game is not another game, is that reason enough to forget it? It is true, EA Playground is not Wii Sports \u2013 the avatars have legs for one thing \u2013 but nor is it necessarily trying to be. While Wii Sports was all about bringing the thrill of the big game to Nintendo\u2019s newest console, Playground was one for the little guy, courtesy of that little indie label, Electronic Arts.<\/p>\n<p>Yes, it may not reach the heights of some of the console\u2019s other releases, but it well deserves the right to be held up and remembered alongside them.<\/p>\n<p><em>Got any fond memories of EA Playground? Assumed it was shovelware and never gave it a chance? Let us know below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo Life Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they&#8217;ve been chewing over. Today, on its 15-year anniversary, Jim pleads the case for a forgotten Wii classic&#8230; If there\u2019s one thing that you could always rely on the Wii to achieve, it was [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-129136","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=129136"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129136\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=129136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=129136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=129136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}