{"id":129091,"date":"2022-10-20T18:02:14","date_gmt":"2022-10-20T18:02:14","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=447437"},"modified":"2022-10-20T18:02:14","modified_gmt":"2022-10-20T18:02:14","slug":"podcast-sarah-bond-on-what-play-can-teach-us-about-work","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/10\/20\/podcast-sarah-bond-on-what-play-can-teach-us-about-work\/","title":{"rendered":"Podcast: Sarah Bond on what play can teach us about work"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/10\/podcast-sarah-bond-on-what-play-can-teach-us-about-work.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>That\u2019s our guest, Sarah Bond, corporate vice president of Xbox at Microsoft. This week she talks to us about games, or more specifically, what games have to teach us about the future of work. Today, 3 billion people on the planet play games, which have a unique and powerful ability to enable collaboration, break barriers, build rapport, spark imagination, and create empathy. Gaming allows strangers to come together and work as a team to achieve a goal, even if they don\u2019t speak the same language, have never met, live in a different part of the world, or have different abilities. As companies explore new ways to enable teamwork, including forays into the metaverse, they can learn a lot about how to best proceed from games. Sarah is the perfect person to walk us through that. Now here\u2019s our conversation.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY:<\/b> Hi, Sarah.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>Hi.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Three billion people play games right now. I mean, there is so much community building that happens within gaming. We were talking about and thinking about what gaming can teach us about the future of work. And I know that you\u2019ve been thinking a lot about that as well.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>There used to be a time in gaming where the device was the center of the experience for the user. It would be about the console you bought, the PC that you configured. That paradigm was built on a set of technical limitations that existed from when gaming really started to take off as an industry. A lot of those limitations actually don\u2019t exist anymore, and we\u2019re just sort of carrying forward that paradigm. People really want to be able to play the games they want with the people that they want where they want. I think the same is really true for how people want to work, right? It used to be that you had to come into the office to collaborate with people. The tools, the technology, the services just weren\u2019t there to replicate the experience. I think that there\u2019s so much about how we\u2019re seeing work change, the idea that you can collaborate at any time in any space synchronously, but also asynchronously, using the tools we create. That\u2019s very similar to what we\u2019re seeing happen in gaming.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>How did you come into this job? Can you share with us a little bit about your career journey and what led you to this role?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>Well, you know, I always played games growing up, it was a big part of my upbringing. My dad and I, the first game I can remember playing with him was <i>King\u2019s Quest II<\/i> when I was six or seven years old. And, after college, I pursued a career up through the business side, but really focused on consumer tech. I worked at McKinsey, I went to business school, and then I spent a good amount of time working at T-Mobile. I started as the chief of staff there, and then I led strategy, and then I ran business development. Then I got to a point where I was running a few businesses. Then at that point, I got the opportunity to come to Microsoft. And after I\u2019d been at Microsoft for a few months, the role leading business development for gaming came open, and it just really clicked for me to take that role, especially considering how much work I had done in consumer tech throughout my career, and also that I had grown up playing games. And I led that team for about two years and it was a fantastic experience. And after about two years in that role, we were looking at the opportunity and we realized that it was really important that we talk to game developers and creators, as Microsoft, in a way that was really tailored to their needs, and that based off of everything we knew at Xbox, it was important to center that in Xbox. So in addition to all of the responsibilities I had leading the commercial relationships with game developers, I also got responsibility for all of the technical tools and services that we build to meet their needs.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Microsoft has been thinking very deeply as well about the metaverse, something that we\u2019ve been talking about over the last few years as a place to live and work, essentially. I mean, an example of this is creating digital offices to connect with colleagues, as you say, who are all around the world. What are you most excited about in this space?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>Well, what I\u2019m most excited about is when people talk about a metaverse experience. They\u2019re talking about a digital world that\u2019s immersive, that can hold millions of people simultaneously who have individual identities and wallets and histories. And I look at all of that and I realize that, as Microsoft, we have all those capabilities because we know how to build a game, and all of those things exist in a game. That\u2019s what <i>Forza<\/i> is, that\u2019s what <i>Halo<\/i> is, that\u2019s what <i>Minecraft<\/i> is. And so I\u2019m really excited because we are in such a beautifully unique position to take the things that we\u2019ve learned in the gaming industry about how to do that, and how to do that in a way that\u2019s secure, that respects privacy, that has parental controls, and real thought and care in how it\u2019s executed and infused in it because we\u2019ve already learned all of those things as part of the gaming industry.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Right. I mean, and building that connectivity\u2014one interesting phenomenon, as you mention, is how online multiplayer games encourage collaboration between two people who have never met each other in person. We see that with <i>Minecraft<\/i> and other games like that, but also folks who don\u2019t speak the same language. So many industries are navigating ways, as you said, to improve remote work specifically. What can business leaders take away from the success of collaboration in gaming?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>It really is the only media forum where you can do something with someone and accomplish something in coordination with them. You may have never met them, you don\u2019t necessarily speak the same language, you don\u2019t even know what they look like. That\u2019s very powerful and I think important in today\u2019s society, where the breadth of the different cultures and experiences that we encounter is wider and more varied, and in some ways more difficult to process because of that than it ever has been before in human history. And so when I think about that in business, so much of what we\u2019re doing and the things that we invest in are to enable that exact same experience, to take down barriers like time zone, and to auto-translate that makes people well understood. It allows so many more perspectives and also new opportunities for collaboration across distances and across a range of capabilities that before wasn\u2019t possible.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>You believe games can foster empathy\u2026&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>I do. You know, I think empathy comes from not just understanding the position that someone else is in, but feeling an emotion about it and being compelled to act on that emotion. And when you\u2019re playing a game, you have to go through that whole cycle. You have to understand the situation, and then you make a choice. And so very uniquely, when you\u2019re playing a game, either it\u2019s because you\u2019re collaborating with someone who you may otherwise not have met, or if it\u2019s because you\u2019re experiencing a story from a perspective that\u2019s unique to you, there\u2019s a level of empathy and shared understanding that can come from a gaming experience that is quite beautiful.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>You know, many non-gaming businesses are focused on how to shift the ways its employees interact with technology, specifically building up the metaverse. What do you think the games industry can teach us about how to construct and engage in virtual worlds that people truly want to explore and collaborate within?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>So much. I mean, look, it\u2019s not just about creating an avatar and putting it in a virtual world. It\u2019s about there being a reason for being there\u2014a why\u2014that\u2019s what games give you. They give you a motivation, something that you could accomplish. And it\u2019s also about doing it in a way where people believe that they can express themselves in a way that\u2019s safe and inclusive. And that core thing, I mean, often in gaming we talk about the mechanics of a game, but that\u2019s really talking about that core motivational loop and how you make that one that\u2019s motivating and delightful and that people can be included in. And I think that\u2019s the key thing. That is what makes games special.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>I\u2019ve heard you say that fostering relationships with the people who develop games for Microsoft platforms is a major priority. And I\u2019m sure you\u2019ve learned a lot over the years as you\u2019ve cultivated those game creator relationships. I\u2019m thinking about what lessons other industries can learn as well from building those relationships as they think about a metaverse that allows its employees to interact with technology and deepen their connectivity and their working relationships with each other.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>In the end, all of life is the interactions you have with each other. As much as I think people like to talk about business being about optimizing a set of dollars and cents, the real value comes from the people who make the choices, build the visions, and drive the execution. In the case of game creators, we take it very seriously that we push the boundaries of making it possible for us to have a relationship, for it to be possible for any creator to bring their game to Xbox. And I want the people to build those experiences to represent all of the people in the world, not just people who are like me or have the same views. So building those relationships, but really extending them and making it possible for anyone who wishes to create a game and bring their story to the fore through that medium is important, you know, to run a good business. But it\u2019s also important when we think about the impact that gaming can have on society.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>You know, to this point, we have been online and in virtual spaces long enough to also know that they can be toxic. There can be negative aspects of it. What can the game industry also teach metaverse builders about encouraging positive interactions?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>We\u2019ve spent so much time on this. It\u2019s so important to us. We have the phrase, \u2018when everyone plays, we all win.\u2019 And that doesn\u2019t just mean that someone can actually play, it means that you can enjoy it\u2014that you go away feeling positive and wanting to go back. And we see consistently that if somebody has a toxic or negative experience on our platform, they don\u2019t want to go back. It doesn\u2019t matter. All the other stuff goes away if you went to have a fun time and you come away hurt. And so we do a lot of investment in creating the tools in the community that creates a positive gaming experience for people. We do it in our policies; we\u2019re super clear about our code of conduct and how we want individuals to behave. We do it in the investments that we do in tech to monitor what\u2019s going on in parental controls and settings that you can set so that you can go into spaces and feel comfortable. And we also do it in the community itself. I mean, one of the most beautiful things about the Xbox community is that we\u2019re so clear about our intent. We\u2019re so clear about what we want individuals to experience that when that doesn\u2019t happen, the community will actually help self-regulate, will let us know when something is going on to ensure that we actually build on that experience and are able to deliver it. And I think it\u2019s all of those things, continually iterating and investing in them and taking it very seriously, that\u2019s important for us to bring to metaverses as they start scaling around the world.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>You believe that playing games can stimulate the brain and encourage a growth mindset, which is from the influential book by Carol Dweck.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>When you think about what Carol Dweck is really saying in her book, it\u2019s the idea that if you put in effort, it will lead to a different result. It turns out a game perfectly embodies this idea, like if you start out playing a game\u2014this is my experience frequently\u2014I have no idea what to do. Like, I get in my character, I do a couple of things, I die, or I get frustrated, or I can\u2019t figure out a puzzle and the level seems impossible. But then I come back and I try again and again and again. And in the end, by the time you have invested that time in it and you\u2019ve learned how it works and you\u2019ve figured out the mechanics, a level that before would have seemed impossible or a series of jumps that you couldn\u2019t have imagined being able to do, you can breeze right through. And the consequence of failing is, relative to some consequences in life when you try something risky, pretty low, right? You might lose some coins or something, but you\u2019ll come back. And so I love the fact that gaming, just by its very nature, teaches you that if you keep working at it, something that seems impossible, you can master. And I\u2019ve really appreciated seeing that in my kids. My littlest loves to play games. He actually regularly plays with my dad, which I think is adorable. I mean, my dad is in his mid 70s, my son is 8, and they will sit side-by-side and do this thing together. But he\u2019s learning that, you know, because he\u2019s little, that failure isn\u2019t failure, that if you get something wrong or you mess up that it doesn\u2019t define you. And he\u2019ll have a reaction, he\u2019ll be like, \u2018Oh, but I messed up,\u2019 and he\u2019s crying and everything. I\u2019m like, \u2018Well, no, get back up and try again.\u2019 And he\u2019s like, \u2018I can?\u2019 And so I see him learning and growing through the experience of a game, and therefore being more willing to take risks or try new things in real life because he\u2019s already built that confidence that applying himself can lead to a different result.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Yes, I\u2019ve actually seen this as well firsthand with my 9-year-old who builds worlds with his friends and cousins within <i>Minecraft<\/i>. Which makes me wonder about what skills do you see forming for these kids who have grown up creating these virtual worlds or grown up gaming and building on this idea of a growth mindset?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>Well, you know, when I was a girl, I had two phone numbers memorized, I think three, actually. I had my own phone number memorized, I had my first best friend\u2019s phone number, and my second best friend\u2019s phone number. And I would probably call them in about that order. And the idea of maintaining a friendship when I moved away that didn\u2019t involve seeing someone in person every day was completely foreign and impossible. So I think the number one thing, honestly, that kids are learning from gaming is the definition of a relationship and what it means and how you can engage with someone\u2014[this] transcends being in person. And I really see my daughter, my son, you know, their ability to connect with and identify with people over many, many mediums is very, very different than I think our generation that just didn\u2019t grow up building bonds in that way.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY:<\/b>You know, the forms of collaboration and games can be very ambitious and intricate and require extraordinary levels of collaboration. What can leaders and people managers learn from looking at multiplayer games specifically, like esports, for instance?&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>Let\u2019s give <i>Overwatch<\/i> as an example. <i>Overwatch<\/i> has different types of characters that you can play. It\u2019s a team game, so you play as a team, but you pick a different type of character and the characters have different abilities. There\u2019s some that have healing abilities or some that are really fast, you know, they have different weaponry that are associated with them. And when people first started playing <i>Overwatch<\/i>, they didn\u2019t realize how much this mattered. But it turns out that a team has a better chance of winning if you have the right variety of characters adopted. Now, the game is built that way, that\u2019s how they built it. They didn\u2019t have to build it that way, but I appreciate they built it that way because that is a wonderful lesson for all of us as leaders\u2014because that\u2019s actually how the real world works.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Sounds like I\u2019ve got to start playing more games.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>You never know what you might find out.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Sarah Bond, thank you so much for this conversation.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>SARAH BOND: <\/b>Thank you. It was wonderful to connect. Thank you for having me.&nbsp;<\/p>\n<p class=\"paragraph podcast__paragraph \"><b>TONYA MOSLEY: <\/b>Thanks again to Sarah Bond, corporate vice president of Xbox at Microsoft. And that\u2019s it for this episode of the <i>WorkLab<\/i> podcast from Microsoft. Please subscribe and check back for the next episode of <i>WorkLab<\/i>, where I\u2019ll be speaking with Versha Sharma, editor in chief of <i>Teen Vogue<\/i>, about the wants and needs of Gen Z employees entering the workforce. And please rate us, review, and follow us wherever you listen. It really helps us out. And if you\u2019ve got a question, we\u2019d love to hear from you. You can drop us an email at worklab@microsoft.com. And check out the WorkLab digital publication too, where you can find the latest Work Trend Index report, as well as a transcript of this episode. You can find everything at Microsoft.com\/WorkLab. <i>WorkLab<\/i> is produced by Microsoft and Godfrey Dadich Partners and Reasonable Volume. I\u2019m your host, Tonya Mosley. Our correspondents are Mary Melton and Desmond Dickerson. Sharon Kallander and Matthew Duncan produced this podcast. And Jessica Voelker is the WorkLab editor. Thank you for listening. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>TONYA MOSLEY: That\u2019s our guest, Sarah Bond, corporate vice president of Xbox at Microsoft. This week she talks to us about games, or more specifically, what games have to teach us about the future of work. Today, 3 billion people on the planet play games, which have a unique and powerful ability to enable collaboration, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":129092,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50,1401],"class_list":["post-129091","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-recent-news","tag-worklab"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129091","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=129091"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/129091\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/129092"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=129091"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=129091"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=129091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}