{"id":128589,"date":"2022-10-03T14:15:00","date_gmt":"2022-10-03T14:15:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-138571"},"modified":"2022-10-03T14:15:00","modified_gmt":"2022-10-03T14:15:00","slug":"random-zelda-texture-bug-explains-ocarina-of-time-majoras-mask-deku-difference","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/10\/03\/random-zelda-texture-bug-explains-ocarina-of-time-majoras-mask-deku-difference\/","title":{"rendered":"Random: Zelda Texture Bug Explains Ocarina Of Time &amp; Majora&#8217;s Mask Deku Difference"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/0ad5d0dedbcba\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/0ad5d0dedbcba\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Zelda: Ocarina of Time\" href=\"https:\/\/images.nintendolife.com\/0ad5d0dedbcba\/zelda-ocarina-of-time.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/0ad5d0dedbcba\/zelda-ocarina-of-time.900x.jpg\" alt=\"Zelda: Ocarina of Time\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo<\/em><\/figcaption><\/figure>\n<p>If you&#8217;ve spent a good amount of time with the N64 classic <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">The Legend of Zelda: Ocarina of Time<\/a> and its sequel <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_majoras_mask\">The Legend of Zelda: Majora&#8217;s Mask<\/a>, you may have become quite familiar with the visuals of each games and which assets were brought over from one title to the other.<\/p>\n<p>The keen-eyed among you may even notice some small differences, too. One of these happens to be the texture of the deku stick, a key item in both games that can be used to give enemies a good whack while also acting as a pretty handy makeshift torch. Apparently, the slight difference in the stick&#8217;s appearance between both games wasn&#8217;t by design, but rather a bug that was left during development. This comes via Twitter user <a href=\"https:\/\/twitter.com\/darkeye144\/status\/1576579570337165312\">&#8216;darkeye&#8217;<\/a> who discusses the curiosity in a thread (click through to view all posts):<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Observant players of the N64 Zelda games may have noticed that the Deku Stick looks different between Ocarina of Time and Majora&#8217;s Mask. You might think this is simply an artistic difference, but it&#8217;s actually the result of a bug that was never caught (1\/8) <a href=\"https:\/\/t.co\/IX5ffKR1c8\">pic.twitter.com\/IX5ffKR1c8<\/a><\/span>\u2014 darkeye (@darkeye144) <a href=\"https:\/\/twitter.com\/darkeye144\/status\/1576579546203049984?ref_src=twsrc%5Etfw\">October 2, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>In a nutshell, the texture for the Deku stick in both Ocarina of Time and Majora&#8217;s Mask is a bit skewed, as the commands sent to the N64 to draw the stick tries to essentially load a 16&#215;16 pixel texture on an 8&#215;8 pixel asset. So what happens is that some of the data <em>after<\/em> the texture command is used as if it were part of the same texture.<\/p>\n<p>So for Ocarina of Time, Link&#8217;s hair texture is used for the stick, but for Majora&#8217;s Mask it&#8217;s a little bit more complicated. The texture here actually incorporates something called a &#8216;joint table&#8217; seen within the main menu of Ocarina of Time, which displays an &#8220;image&#8221; of Link holding whichever item you&#8217;ve chosen to equip. The joint table itself isn&#8217;t used in Majora&#8217;s Mask, but the data commands for it remain; specifically, the command for &#8216;Child Link with the Hylian Shield&#8217; appears directly after the deku stick data. So in essence, this image is used to form the texture of the deku stick.<\/p>\n<p>It&#8217;s an odd set of circumstances, to be sure, but the inclusion of such a bug apparently didn&#8217;t bother the development staff all that much, as the result is a simple minor alteration of the deku stick texture and appearance. As for what the stick might look like had the bug been fixed, well&#8230; Darkeye has the answer to that, too:<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">That explains why the sticks look different, but what would the stick look like if you fixed these glitches? Behold, the glitch-free stick. It looks&#8230;kind of boring? I can see why they kept the bug in place, since it looks pretty bland without it (7\/8) <a href=\"https:\/\/t.co\/2jWOcLtxRJ\">pic.twitter.com\/2jWOcLtxRJ<\/a><\/span>\u2014 darkeye (@darkeye144) <a href=\"https:\/\/twitter.com\/darkeye144\/status\/1576579570337165312?ref_src=twsrc%5Etfw\">October 2, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>We have to agree, the &#8220;intended&#8221; design for the deku stick looks a bit bland here, so we&#8217;re actually quite thankful that this particular bug remained within the game!<\/p>\n<p><em>What do you think, dear readers? Is this something you&#8217;ve noticed yourselves? Do you prefer the stick design without the weird bug? Let us know!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo If you&#8217;ve spent a good amount of time with the N64 classic The Legend of Zelda: Ocarina of Time and its sequel The Legend of Zelda: Majora&#8217;s Mask, you may have become quite familiar with the visuals of each games and which assets were brought over from one title to the other. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-128589","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/128589","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=128589"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/128589\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=128589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=128589"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=128589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}