{"id":128310,"date":"2022-09-23T19:00:00","date_gmt":"2022-09-23T19:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-137709"},"modified":"2022-09-23T19:00:00","modified_gmt":"2022-09-23T19:00:00","slug":"feature-with-sales-outpacing-pokemon-why-is-splatoon-so-popular-in-japan","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/09\/23\/feature-with-sales-outpacing-pokemon-why-is-splatoon-so-popular-in-japan\/","title":{"rendered":"Feature: With Sales Outpacing Pok\u00e9mon, Why Is Splatoon So Popular In Japan?"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/ae068fc7c2514\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/ae068fc7c2514\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Splatoon 3 Splatfest\" href=\"https:\/\/images.nintendolife.com\/ae068fc7c2514\/splatoon-3-splatfest.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/ae068fc7c2514\/splatoon-3-splatfest.900x.jpg\" alt=\"Splatoon 3 Splatfest\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo<\/em><\/figcaption><\/figure>\n<p>It happened almost overnight. One day in May 2015, <a href=\"https:\/\/www.nintendolife.com\/games\/wiiu\/splatoon\"><strong>Splatoon<\/strong><\/a> merch appeared <em>everywhere<\/em> in Japan.<\/p>\n<p>Baby inklings dangled from kids\u2019 backpacks. Squid-girl stickers adorned pencil cases. Convenience stores advertised raffles for figurines, coffee cups, and Splatoon-branded bags. This explosion of Splat-swag was perhaps more of a surprise given that the Wii U sold only 3.3 million units in Japan. Lifetime worldwide sales of Nintendo EAD&#8217;s first ink-based team shooter would come to rest at <a href=\"https:\/\/www.nintendo.co.jp\/ir\/en\/finance\/software\/wiiu.html\">4.95 million units<\/a>, a very respectable figure \u2014 especially for brand-new IP \u2014 but hardly an indicator of the utter phenomenon the franchise would become in Nintendo&#8217;s homeland.<\/p>\n<p>The release of the <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/06\/the-switch-has-now-sold-over-25-million-units-in-japan\">far more successful Nintendo Switch<\/a> and the debut of <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/splatoon_2\"><strong>Splatoon 2<\/strong><\/a> saw the series transmute into a household name. And now with <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/splatoon_3\"><strong>Splatoon 3<\/strong><\/a> becoming not only <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/09\/splatoon-3-becomes-the-fastest-selling-nintendo-switch-game-in-japan\">the fastest-selling Switch game in Japan<\/a>, but the country&#8217;s <a href=\"https:\/\/twitter.com\/ZhugeEX\/status\/1569253937982722049\">fastest-selling video game, full stop<\/a> (beating the previous record-holder, <a href=\"https:\/\/www.nintendolife.com\/games\/ds\/pokemon_black_and_white\">Pok\u00e9mon Black &amp; White<\/a>), the series has cemented itself as a cultural touchstone for a generation of Japanese gamers.<\/p>\n<p>How, exactly, did Splatoon reach heights rivalled only by <strong>Pok\u00e9mon<\/strong> in Japan? New IPs from the House of Mario appear as often as shiny Pocket Monsters, yet typically move comparatively mediocre numbers or fall into relative obscurity behind the premium marques of <strong>Mario<\/strong>, <strong>Animal Crossing<\/strong>, <strong>Zelda<\/strong>, and Pok\u00e9mon. Take <a href=\"https:\/\/www.nintendolife.com\/games\/gamecube\/pikmin\"><strong>Pikmin<\/strong><\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/arms\"><strong>ARMS<\/strong><\/a>, for example, which we adore but struggle to compete with the tentpole franchises when it comes to sales numbers or mainstream mindshare.<\/p>\n<p>So, again, how has Splatoon risen to become one of Nintendo&#8217;s most important series in Japan? To get to the bottom of this anomaly, we spoke to three Japanese Splatoon players (and former\/current students of this article\u2019s author) to try and learn why squid-on-octopus ink-based action appeals to them so much.<\/p>\n<h2>Low barrier-to-entry, low TTF<\/h2>\n<p>\u201cThe easy-to-understand rules are the secret to Splatoon\u2019s appeal,\u201d says Sota Ishikawa, a series veteran that has played regularly since the original. He\u2019s currently a first-year university student and primarily plays Turf War with friends.<\/p>\n<p>In a world of competitive shooters with steeper learning curves such as <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/fortnite\"><strong>Fortnite<\/strong><\/a> (in build mode, at least) and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/apex_legends\"><strong>Apex Legends<\/strong><\/a>, Splatoon exists almost as an antithesis. \u201cThere\u2019s many reasons why I think Splatoon is more interesting than other shooters,\u201d Ishikawa continues. \u201cIt\u2019s easier to play [than other online shooters] because players improve quickly with uncomplicated controls and rules.\u201d<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Splatoon Weapons\" href=\"https:\/\/images.nintendolife.com\/de4b3efd14c42\/splatoon-weapons.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/de4b3efd14c42\/splatoon-weapons.900x.jpg\" alt=\"Splatoon Weapons\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Nintendo<\/em><\/figcaption><\/figure>\n<p>Where other competitive shooters require a high degree of knowledge and practice to compete in, Splatoon gives something for every player to do regardless of skill: inking everything in sight. \u201cMy father is good at splatting opponents,\u201d Taro Yamada (a pseudonym) tells us after showing off his impressive collection of Splatoon 3 stickers. He\u2019s currently a second-year junior high school student who came to the series with the first sequel on Switch. \u201cI\u2019m better at inking. We win a lot of matches by working together.\u201d The father-son pair often play after Yamada finishes <em>juku<\/em> (cram school), him on his Switch Lite and his father on the living room TV.<\/p>\n<blockquote class=\"right\">\n<p>Splatoon is a low Time-To-Fun franchise<\/p>\n<\/blockquote>\n<p>Chihiro Kawakami, another university student who hopped on the ink train with the recent third iteration, added that she thinks the variety of weapons greatly adds to Splatoon\u2019s appeal. In Splatoon 3, there are now over <a href=\"https:\/\/www.nintendolife.com\/guides\/splatoon-3-weapons-list-best-pick-for-every-weapon-type\">50 main weapons<\/a> with a variety of sub-weapons.<\/p>\n<p>\u201cThere are so many different weapon types that there\u2019s a perfect choice for everyone,\u201d she says. Want to go hard with the Z-Zap \u201885 or keep it simple with the Splattershot? Maybe something a bit more hectic like the Sloshing Machine? Splatoon has something for everyone, regardless of playstyle or ability. Kawakami herself found the Splat Roller easiest to use.<\/p>\n<p>Of course, these anecdotal experiences can\u2019t account entirely for Splatoon 3 outselling both <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/animal_crossing_new_horizons\"><strong>Animal Crossing: New Horizons<\/strong><\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/pokemon_sword_and_shield\"><strong>Pok\u00e9mon Sword and Shield<\/strong><\/a> in its launch period, but they highlight a key point that perhaps sets Splatoon apart from both popular team shooters and other huge games: the lower time investment needed to get to the &#8216;fun&#8217;. Yep, Splatoon is a low Time-To-Fun franchise.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Splatoon Raffle\" href=\"https:\/\/images.nintendolife.com\/2a3d8b2b14e83\/splatoon-raffle.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTQzIj48L3N2Zz4=\" width=\"900\" height=\"543\" data-original=\"https:\/\/images.nintendolife.com\/2a3d8b2b14e83\/splatoon-raffle.900x.jpg\" alt=\"Splatoon Raffle\"><\/a><figcaption class=\"caption\">A very small sample of the available Splatoon swag. \u2014 <em class=\"credit\">Image: Nintendo Life \/ Lowell Bell<\/em><\/figcaption><\/figure>\n<p>A typical student in Japan generally finishes class around 4 pm before attending club activities for a few more hours. Then, it\u2019s off to juku to study and finish homework before arriving home as late as 9 pm. Part-time jobs and university clubs overburden university students in a similar way. For adults, work-life balance is a foreign concept, <a class=\"external\" href=\"https:\/\/www.bbc.com\/worklife\/article\/20200114-how-the-japanese-are-putting-an-end-to-death-from-overwork\">though they\u2019re working on it<\/a>. This leaves little time to invest in a game with a steep learning curve or without options to play how you like.<\/p>\n<p>This ease of play isn\u2019t unique to Splatoon. For example, the plentiful Moons in <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_odyssey\"><strong>Mario Odyssey<\/strong><\/a> and the shrines and Korok seeds in <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\"><strong>The Legend of Zelda: Breath of the Wild<\/strong><\/a> lent themselves to short, convenient play sessions. For the Switch, it\u2019s all part of Nintendo\u2019s first-party playbook. Splatoon happened to grab its Japanese audience even better. Turf War matches take up only three minutes, after all.<\/p>\n<h2>Inking the base<\/h2>\n<p>Japan hardly has a monopoly on time pressures, though, and we can\u2019t discount the massive marketing push Nintendo has made in its homeland compared to the rest of the world.<\/p>\n<blockquote class=\"left\">\n<p>From the very beginning, Nintendo threw its weight behind marketing the series. Right now, merch for Splatoon 3 is <em>everywhere<\/em>.<\/p>\n<\/blockquote>\n<p>From the very beginning, Nintendo threw its weight behind marketing the series. Right now, merch for Splatoon 3 is <em>everywhere<\/em>. Displays in just about every 7-Eleven convenience store in the country \u2013 of which there are over 20,000 \u2013 promise prizes from entering Splatoon raffles. Yes, even tiny stores situated in rural train stations.<\/p>\n<p>Splatoon-flavoured ice cream is <a class=\"external\" href=\"https:\/\/www.31ice.co.jp\/contents\/topics\/220901_02.html\">available at Baskin Robbins<\/a> (though we\u2019ve yet to try it \u2014 <a href=\"https:\/\/www.nintendolife.com\/features\/pokemon-donuts-a-review-pokeheads-or-pokebutts\">after eating all those Pok\u00e9mon donuts<\/a>, we\u2019re watching our weight), and kid-focused <a class=\"external\" href=\"https:\/\/youtu.be\/LOgPMG87cbQ\">30-second ads<\/a> frequently run during the National Broadcasting Corporation\u2019s commercial breaks.<\/p>\n<p>\u201cRecently, there\u2019s a lottery I want to enter,\u201d Ishikawa said when asked if he\u2019s bought any Splatoon merch. He sent us a link, which we\u2019ve embedded below. Prizes include \u2013 and we\u2019re not kidding \u2013 a Splatoon alarm clock or soap dispenser:<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"hnm3rzw3bVI\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Kawakami expressed interest in some Splatoon-based candy that convenience stores are selling, but it&#8217;s the younger Yamada that has truly taken a liking to all things Splatoon. Yamada reminds us of ourselves when Pok\u00e9mon first hooked us back in 1997; we had T-shirts, pencil cases, notebooks, and more all branded with Pikachu and Charmander.<\/p>\n<p>Likewise, Yamada has covered his school iPad\u2019s case with Splatoon 3 stickers and changed his background to match. A small plush of <a class=\"external\" href=\"https:\/\/splatoon.fandom.com\/wiki\/Little_Buddy\">Little Buddy<\/a> hangs from a strap on his backpack, too. And Yamada isn\u2019t the only one. In any given Japanese classroom, it isn\u2019t difficult to find some form of Splatoon merch \u2013 there&#8217;s far more of it than of comparable Nintendo franchises and absurdly popular K-pop idols. At lunchtime during the release week of Splatoon 3, a request to play <a class=\"external\" href=\"https:\/\/www.youtube.com\/watch?v=oyAi0qScNnk\">Spicy Calamari Inkantation<\/a> over the PA at Yamada\u2019s school was granted.<\/p>\n<h2>In the deep end<\/h2>\n<p>Obviously, there&#8217;s something at work here that keeps giving gamers something back the more they invest in the game and its world.<\/p>\n<p>According to <a class=\"external\" href=\"https:\/\/iwataasks.nintendo.com\/interviews\/wiiu\/splatoon\/0\/0\/\">an Iwata Asks interview<\/a>, the development team spent ten months just adding &#8220;depth&#8221; to the game, which began life as a prototype with a tofu-looking white cube shooting black ink over a maze. This lump of tofu would evolve into a rabbit, and finally into anthropomorphic squids.<\/p>\n<aside class=\"gallery\">\n<div class=\"cols\">\n<div class=\"col\"><a title=\"Some early Splatoon dev images. (insert smarmy VG discourse remark here)\" class=\"scanlines\" href=\"https:\/\/images.nintendolife.com\/c89078b7f6275\/some-early-splatoon-dev-images-insert-smarmy-vg-discourse-remark-here.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjM5Ij48L3N2Zz4=\" width=\"445\" height=\"239\" data-original=\"https:\/\/images.nintendolife.com\/c89078b7f6275\/some-early-splatoon-dev-images-insert-smarmy-vg-discourse-remark-here.445x.jpg\" alt=\"Some early Splatoon dev images. (insert smarmy VG discourse remark here)\"><\/a><\/div>\n<div class=\"col\"><a title=\"Some early Splatoon dev images. (insert smarmy VG discourse remark here)\" class=\"scanlines scanlines\" href=\"https:\/\/images.nintendolife.com\/17b41f44dafaf\/some-early-splatoon-dev-images-insert-smarmy-vg-discourse-remark-here.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA0NDUgMjUxIj48L3N2Zz4=\" width=\"445\" height=\"251\" data-original=\"https:\/\/images.nintendolife.com\/17b41f44dafaf\/some-early-splatoon-dev-images-insert-smarmy-vg-discourse-remark-here.445x.jpg\" alt=\"Some early Splatoon dev images. (insert smarmy VG discourse remark here)\"><\/a><\/div>\n<\/div><figcaption class=\"caption\">Some early Splatoon dev images. <em>(insert smarmy VG discourse remark here)<\/em> \u2014 <em class=\"credit\">Images: <a class=\"external\" href=\"https:\/\/iwataasks.nintendo.com\/interviews\/wiiu\/splatoon\/0\/0\/\">Nintendo<\/a>, <a class=\"external\" href=\"https:\/\/iwataasks.nintendo.com\/interviews\/wiiu\/splatoon\/0\/1\/\">Nintendo<\/a><\/em><\/figcaption><\/aside>\n<p>&#8220;Because of how it looks, some people might think &#8216;Does this game have any depth?&#8217; but they shouldn\u2019t worry,&#8221; said co-director Yusuke Amano. &#8220;The game gives a lot back to a player who wants to get invested in it.&#8221;<\/p>\n<p><a class=\"external\" href=\"https:\/\/iwataasks.nintendo.com\/interviews\/wiiu\/splatoon\/0\/3\/\">Later on<\/a>, speaking with Satoru Iwata, producer Hisashi Nogami (of Animal Crossing fame) detailed how this depth \u2014 not only in the gameplay but also in the team&#8217;s thought processes \u2014 helped create a squad-based shooter that felt like much more than simply Nintendo&#8217;s take on a well-established genre:<\/p>\n<blockquote>\n<p><strong>Nogami:<\/strong> We were really lucky this time to have a lot of people on the team who are really deep thinkers. Even if we got stuck in the middle of development, somebody would put out an idea, and that would help us all move forward as everyone got together to refine it [&#8230;] that happened over and over again. It may sound like I\u2019m blowing our own horn here, but I think we were really able to take things to a higher level on this project.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p><strong>Iwata:<\/strong> I completely understand that. You were able to create a game that was unlike any other game in the world, because you had several people on the team who were really deep thinkers. This isn\u2019t something like, &#8220;This is what XX looks like when Nintendo makes it,&#8221; this is something completely new.<\/p>\n<\/blockquote>\n<p>It&#8217;s certainly true that despite having many trappings genre veterans will find familiar, Splatoon truly stands apart from other team-shooters vying for players&#8217; attention, games which are often tantalisingly free-to-play \u2014 which you might think would be a huge draw for younger players with limited gaming budgets.<\/p>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"oyAi0qScNnk\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Sheer (fresh) style is a factor, of course. Splatoon&#8217;s vibrant, graffiti-daubed world and gentle cartoon counterculture is punctuated by unmistakable audio which takes centre stage, with in-universe bands and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Japanese_idol\">idols<\/a> worshipped in-game and out. <a href=\"https:\/\/www.nintendolife.com\/news\/2019\/10\/video_nintendo_just_held_an_hour-long_splatoon_concert_with_k_k_slider_as_the_support_act\">Real-world concerts<\/a> draw crowds of uberfans, with K.K. Slider relegated to the support slot.<\/p>\n<p>Much like its gameplay, Splatoon&#8217;s soundtrack blends genres and global influences with abandon, but the music comes out sounding utterly unique; a fusion of percussive vocoder-laced techno-punk rock that sounds, on occasion, like someone drowned a Crazy Frog and blended it with Blondie. In a good way.<\/p>\n<p>Add the game&#8217;s creative attitude and music into the mix, and you start to see why it&#8217;s struck such a chord.<\/p>\n<h2>Hangin&#8217; with the big hitters<\/h2>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"LOgPMG87cbQ\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p>Plenty of Japanese gamers play Fortnite and Apex Legends, of course, but Splatoon has tapped a cultural vein in a way only the biggest cultural phenomena can. It&#8217;s created a youth craze where other new Nintendo franchises have generated merely a pleasant, measured buzz, and built upon its approachable, accessible gameplay to cultivate a legacy with both Japanese kids and young adults.<\/p>\n<blockquote class=\"right\">\n<p>&#8230;demand for Splatoon 3 in its first three days on sale outstripped Nintendo&#8217;s longest-running, most-established franchises&#8230;for such a young series to have joined the highest echelons of Nintendo IP is an incredible feat<\/p>\n<\/blockquote>\n<p>It\u2019s not as if we can\u2019t understand why. We adore the series, too \u2014 we <a href=\"https:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/splatoon-3\">awarded the latest entry a 9\/10<\/a>, after all \u2014 but it&#8217;s nonetheless mightily impressive, and a little perplexing, to see Splatoon 3 become the fastest-selling video game in Japan.<\/p>\n<p>Think about that for a second; demand for Splatoon 3 in its first three days on sale outstripped Nintendo&#8217;s (and anybody else&#8217;s) longest-running, most-established franchises. Sure, the Switch install base is orders of magnitude greater now than it was when Breath of the Wild and Super Mario Odyssey launched back in 2017, and perhaps we&#8217;ll see similar numbers when <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_tears_of_the_kingdom\"><strong>Tears of the Kingdom<\/strong><\/a> launches next year. Regardless, having such a young series join the highest echelons of Nintendo&#8217;s IPs is an incredible feat, and with regular Splatfests and <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/08\/nintendo-announces-splatoon-3-large-scale-paid-dlc-details-two-years-of-post-launch-support\">&#8220;large-scale&#8221; DLC<\/a> on the way, it seems like there will be plenty for Splat-fans \u2014 Japanese and otherwise \u2014 to enjoy on Switch and beyond.<\/p>\n<p>Whether or not Ishikawa and Kawamaki continue to play successive Splatoon games as they make their way through university and into young adulthood neither we nor they could say, but we\u2019d bet <a class=\"external\" href=\"https:\/\/splatoon.fandom.com\/wiki\/Cash\">ink-stained cash<\/a> that Yamada and his father will be first in line to buy a <strong>Splatoon 4<\/strong>. After all, with unprecedented sales not seen since the heydays of <strong>Dragon Quest<\/strong> and <strong>Pok\u00e9mon<\/strong>, no series in recent memory has infiltrated the lives of Japanese youth \u2014 much like an Inkling equipped with Ninja Squid \u2014 better than Splatoon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo It happened almost overnight. One day in May 2015, Splatoon merch appeared everywhere in Japan. Baby inklings dangled from kids\u2019 backpacks. Squid-girl stickers adorned pencil cases. Convenience stores advertised raffles for figurines, coffee cups, and Splatoon-branded bags. This explosion of Splat-swag was perhaps more of a surprise given that the Wii U sold [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-128310","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/128310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=128310"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/128310\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=128310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=128310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=128310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}