{"id":128201,"date":"2021-06-10T13:30:51","date_gmt":"2021-06-10T13:30:51","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=g1c0adgk"},"modified":"2021-06-10T13:30:51","modified_gmt":"2021-06-10T13:30:51","slug":"challenge-achievement-unlocked-series-finale","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2021\/06\/10\/challenge-achievement-unlocked-series-finale\/","title":{"rendered":"Challenge: Achievement Unlocked \u2014 Series Finale"},"content":{"rendered":"<div class=\"inline-article-image\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/09\/challenge-achievement-unlocked-series-finale.jpg\" data-hires=\"false\" alt=\"Achievement symbol with an achievement icon that looks like a star in a circle.\"><\/div>\n<p>When you create achievements that truly surprise and delight your players as they make their way through a game, you can help elicit a feeling of accomplishment, or even make the player laugh. Most of us have experienced playing games where we have unlocked some kind of achievement or trophy that stirs some of these emotions. This is exactly what we want you to consider when you create Game Center achievements for your apps or games \u2014 and now, we\u2019re challenging you to show the developer community your best, funniest, strangest, and most delightful achievements.<\/p>\n<h3>Begin the challenge<\/h3>\n<p>This achievements challenge focuses on sequencing achievements to encourage people to complete a specific set of tasks. Progress-based achievements are the most common types of rewards players can earn, and coupling some of them together can help create an even stronger narrative within your app or game.<\/p>\n<p>Whether your game is divided into chapters, levels, or some other way, today\u2019s challenge is to create a series of at least 2-3 achievements that break up the narrative in a unique and interesting way. Think about how you might add titles and descriptions in both the locked and unlocked versions of the achievement that indicate to the player these are connected together and need to be unlocked in that specific order. (And as always, bonus points for puns and amazing alliteration.)<\/p>\n<p>We welcome all achievements, new, old, existing, or imaginary: Show off your \u201cSeries Finale\u201d achievements from one of your existing apps or games, or put your wordsmithery to work and create an entirely new set of achievements. You can share these with the developer community on the Developer Forums.<\/p>\n<p>Best of all, we\u2019ve made it easy for you to participate and dream up awesome achievements even if you haven\u2019t yet implemented Game Center or you want to try writing something entirely new: Just download the attached Game Center achievement template.<\/p>\n<p><a href=\"https:\/\/developer.apple.com\/forums\/\" class=\"icon icon-after icon-chevronright\">Visit the Apple Developer Forums<\/a><\/p>\n<h3>Best practices for great achievements<\/h3>\n<p>It\u2019s a lot of fun to create unique and engaging achievements to connect people with your app or game. Below are a few of our recommendations when thinking about writing and designing achievements.<\/p>\n<p><strong>Be creative with an achievement\u2019s title, but straightforward with its description<\/strong><br \/>\nAlthough most people appreciate entertaining titles, they expect an achievement\u2019s description to specify how to earn it. If you were to create a WWDC21 achievement, for instance, you might write the following:<\/p>\n<pre class=\"code-source\"><code>Title: Code Completionist\nDescription: Watched every WWDC21 Code-Along session.<\/code><\/pre>\n<p><strong>Be succinct<\/strong><br \/>\nThe Game Center achievement card limits your title and description to two lines each before truncating the text \u2014 brevity is key to a great achievement.<\/p>\n<p><strong>Think inclusively<\/strong><br \/>\nFollow the Human Interface Guidelines around inclusivit<em>y<\/em> when creating achievements. The best jokes, puns, and wordplay are those that are intuitive and friendly to everyone who might interact with your app or game, and make players feel recognized and rewarded.<\/p>\n<p><strong>Add unique, high-quality images<\/strong><br \/>\nPeople appreciate earning unique achievements that remind them of each accomplishment. When you create custom artwork, you can help that achievement stand out from the others in your app or game and make it more recognizable to people who interact with it. <\/p>\n<p>You can learn more about how to design great achievements in Apple\u2019s Human Interface Guidelines, and in the WWDC20 session \u201cDesign for Game Center.\u201d <\/p>\n<section class=\"grid activity\">\n<section class=\"row\">\n<section class=\"column large-4 small-4 no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc20\/10145\" class=\"activity-image-link\"> <img decoding=\"async\" class=\"actiity-image medium-scale\" width=\"250\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/09\/challenge-achievement-unlocked-series-finale-1.jpg\" data-hires=\"false\" alt> <\/a> <\/section>\n<section class=\"column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom\"> <a href=\"https:\/\/developer.apple.com\/wwdc20\/10145\"> <\/p>\n<h4 class=\"no-margin-bottom activity-title\">Design for Game Center<\/h4>\n<p class=\"activity-description\">Get your game&#8217;s interface ready for Game Center. We\u2019ll show you how to deliver personalized touches to the GameKit interface that provide a rich experience for players, with features like achievements, leaderboards, and multiplayer gaming. Learn how to customize your game\u2019s access point, design&#8230;<\/p>\n<p> <\/a> <\/section>\n<\/section>\n<\/section>\n<p><a href=\"https:\/\/developer.apple.com\/sample-code\/wwdc\/2021\/challenges\/Graphics_Games_Challenge_Achievement_Unlocked.zip\" class=\"icon icon-after icon-chevronright\">Download the Achievement Unlocked Challenge material<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/design\/human-interface-guidelines\/game-center\/overview\/achievements\/\" class=\"icon icon-after icon-chevronright\">Learn more about designing achievements<\/a><\/p>\n<p><a href=\"https:\/\/developer.apple.com\/wwdc21\/challenges\/terms\/WWDC21_Challenge_Terms_Conditions.pdf\" class=\"icon icon-after icon-chevronright\">Read the WWDC21 Challenges Terms and Conditions<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When you create achievements that truly surprise and delight your players as they make their way through a game, you can help elicit a feeling of accomplishment, or even make the player laugh. Most of us have experienced playing games where we have unlocked some kind of achievement or trophy that stirs some of these [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":128202,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-128201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/128201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=128201"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/128201\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/128202"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=128201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=128201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=128201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}