{"id":12800,"date":"2018-02-14T00:37:00","date_gmt":"2018-02-14T00:37:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/314645"},"modified":"2018-02-14T00:37:00","modified_gmt":"2018-02-14T00:37:00","slug":"video-six-techniques-for-giving-the-player-a-unique-narrative","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/14\/video-six-techniques-for-giving-the-player-a-unique-narrative\/","title":{"rendered":"Video: Six techniques for giving the player a unique narrative"},"content":{"rendered":"<p>Dynamic experiences that change with\u00a0every session and provide players with a\u00a0large amount of choice in how they play the game is important in crafting an experience unique to them.\u00a0<\/p>\n<p>In this 2016 GDC talk, Paranoid Productions&#8217; Richard Rouse III explores the strengths of games with dynamic stories, taking a look at six specific techniques that have been used in a variety of games.\u00a0<\/p>\n<p>Rouse discusses how these techniques can be combined in new and interesting ways, helping designers and writers to identify and strengthen the dynamic elements in their stories, keeping players engaged with the narrative for as long as they play the game.<\/p>\n<p>Narrative designers\u00a0may appreciate that they can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=SsSh62mSPZE\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dynamic experiences that change with\u00a0every session and provide players with a\u00a0large amount of choice in how they play the game is important in crafting an experience unique to them.\u00a0 In this 2016 GDC talk, Paranoid Productions&#8217; Richard Rouse III explores the strengths of games with dynamic stories, taking a look at six specific techniques that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":12801,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-12800","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12800","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=12800"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/12800\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/12801"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=12800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=12800"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=12800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}