{"id":127967,"date":"2022-09-09T14:30:00","date_gmt":"2022-09-09T14:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-137393"},"modified":"2022-09-09T14:30:00","modified_gmt":"2022-09-09T14:30:00","slug":"fisti-fluffs-publisher-rogue-games-moves-to-a-four-day-work-week","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/09\/09\/fisti-fluffs-publisher-rogue-games-moves-to-a-four-day-work-week\/","title":{"rendered":"Fisti-Fluffs Publisher &#8216;Rogue Games&#8217; Moves To A Four-Day Work Week"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/f683ca20db332\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/f683ca20db332\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"Fisti-Fluffs\" href=\"https:\/\/images.nintendolife.com\/f683ca20db332\/fisti-fluffs.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/f683ca20db332\/fisti-fluffs.900x.jpg\" alt=\"Fisti-Fluffs\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Rogue Games<\/em><\/figcaption><\/figure>\n<p>Publisher Rogue Games, which has launched Switch games such as <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/fisti-fluffs\">Fisti-Fluffs<\/a> and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/super_mega_zero\">Super Mega Zero<\/a>, has announced that it will be moving to a four-day work week, with employees set to have every Friday off with no additional hours added to prior work days.<\/p>\n<p>The news comes via <a href=\"https:\/\/www.gamedeveloper.com\/business\/here-s-why-publisher-rogue-games-is-switching-to-a-four-day-workweek\">Game Developer<\/a>, who interviewed Rogue Games&#8217; CEO Matt Casamassina (previously co-founder of IGN) on the huge change which comes in the wake of the COVID-19 pandemic. Casamassina states that in the years following his time at IGN, he has tried to work &#8220;smarter, not necessarily harder&#8221;, and this mentality is part of what drove the decision to change the work week at Rogue Games.<\/p>\n<p>Casamassina also goes on to state that employees at the company are not necessarily looking to climb the ladder or become &#8220;the next millionaire&#8221;. Rather, he says that workers are much more interested in seeking &#8220;balance&#8221;, whereby they can enjoy the work that they do, but their lives are not completely dominated by it. In turn, he believes that Rogue Games&#8217; employees will come back into work every Monday feeling more refreshed, and that if his plans work out, productivity at the company will increase.<\/p>\n<p>The move is a far cry from the crunch culture that has dominated the industry for decades, with Casamassina professing that a lot of veterans have the mentality of &#8220;I worked like hell when I was getting started and so should you&#8221;. However, he states that just because he worked long hours in his earlier years, that doesn&#8217;t necessarily mean that others should be expected to do that same.<\/p>\n<p>Time will tell whether the move proves to be a smart one for Rogue Games, but we certainly wish them the best of luck in the months and years ahead!<\/p>\n<p><em>What do you make Rogue Games&#8217; new four-day work week? Do you think it will work out for the team? Let us know!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Rogue Games Publisher Rogue Games, which has launched Switch games such as Fisti-Fluffs and Super Mega Zero, has announced that it will be moving to a four-day work week, with employees set to have every Friday off with no additional hours added to prior work days. The news comes via Game Developer, who interviewed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-127967","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127967","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=127967"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127967\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=127967"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=127967"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=127967"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}