{"id":127783,"date":"2022-09-02T13:00:00","date_gmt":"2022-09-02T13:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-136581"},"modified":"2022-09-02T13:00:00","modified_gmt":"2022-09-02T13:00:00","slug":"review-city-wars-tokyo-reign-a-deep-deckbuilder-that-stands-out-in-the-crowd","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/09\/02\/review-city-wars-tokyo-reign-a-deep-deckbuilder-that-stands-out-in-the-crowd\/","title":{"rendered":"Review: City Wars: Tokyo Reign &#8211; A Deep Deckbuilder That Stands Out In The Crowd"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/9a0f7c7069244\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/9a0f7c7069244\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"City Wars: Tokyo Reign Review - Screenshot 1 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/127163\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/127163\/900x.jpg\" alt=\"City Wars: Tokyo Reign Review - Screenshot 1 of 6\"><\/a><figcaption class=\"caption generator nintendo-switch-handheld\">Captured on Nintendo Switch (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>These days, it feels like deckbuilding elements are finding their way into all kinds of roguelikes, but it\u2019s not too often that you see new releases purely built around card games. <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/city_wars_tokyo_reign\">City Wars: Tokyo Reign<\/a> is one of those rare releases, and we\u2019re pleased to report that it presents an interesting and unique take on CCG gameplay. There may be some minor rough edges to the experience, but it overall manages to provide an addictive and engrossing experience fans of card games won\u2019t want to miss.<\/p>\n<p>The cyberpunk narrative here plays second fiddle to the mechanics as you fight your way through a series of procedurally generated city districts to defeat ne&#8217;er-do-wells and reign supreme. Battles play out across a two-phase setup, alternating endlessly between the two until either you or your opponent dies. The first phase has each of you taking a few turns to lay cards out on your respective sides of the track, while the second phase consists of chronologically executing the effects of those cards. Each tick on the track represents one unit of time, and cards with a higher \u2018duration\u2019 will thus take up more ticks. Cards placed the farthest to the left will be the ones that are played first, so before you\u2019re even considering any of the stats or effects of a card, you first need to consider both where you can fit it on the track and how early or late you want it to activate in the execution phase.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"City Wars: Tokyo Reign Review - Screenshot 2 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/127165\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/127165\/900x.jpg\" alt=\"City Wars: Tokyo Reign Review - Screenshot 2 of 6\"><\/a><figcaption class=\"caption generator nintendo-switch-handheld\">Captured on Nintendo Switch (Handheld\/Undocked)<\/figcaption><\/figure>\n<p>A key element of surviving long in City Wars is learning how to use the \u2018shatter\u2019 mechanic in your favor. Every card has a little yellow number in the corner denoting its accuracy, and if two cards are placed opposite each other on the track, the one with the higher accuracy will stay while the other will be shattered and become useless. So, if an opponent puts down a high damage card on the track, simply placing a card of equal duration and higher accuracy will both completely cancel their attack while nearly guaranteeing that yours won\u2019t be cancelled when the execution phase comes. If you\u2019re crafty with it and lucky with the cards you draw, you can thus get through entire fights without ever getting hit.<\/p>\n<p>Even if you couldn\u2019t manage to block an attack in the placement phase, you\u2019re still given a long-shot chance to save yourself from damage in the execution phase. Normal attack cards you placed will trigger a brief minigame that tests your reflexes, and if you can manage a perfect score, you\u2019ll fill up a shield meter that you can activate at any time with the tap of a button to guarantee that the effects of enemy cards in the next five ticks will be completely nullified. You can only do this once per execution phase, and that\u2019s assuming you were dexterous enough to win at the minigame, but we had many situations where this shield saved us from defeat and ultimately won us the fight.<\/p>\n<p>There are ultimately four kinds of cards that make up your deck. The bread and butter are basic attack cards, which have no special modifiers and simply exist to both dole out damage and give you a shot at winning that brief invincibility. Silver cards are similar to this, but they have special effects depending on fulfilling certain conditions. One card, for example, gains more accuracy and damage for every shattered card on your side of the track when it\u2019s placed. Gold cards are in turn similar to silver cards, but they\u2019re more focused on creating elemental effects, such as freezing a tick on the opponent\u2019s track that prevents them from placing a card there. Lastly, there are support cards, which can do things like block an opposing card regardless of its accuracy.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"City Wars: Tokyo Reign Review - Screenshot 3 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/127166\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/127166\/900x.jpg\" alt=\"City Wars: Tokyo Reign Review - Screenshot 3 of 6\"><\/a><figcaption class=\"caption generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\n<p>There\u2019s a staggering number of ways you can build your deck, then, depending on the kind of synergies and strategies you\u2019d like to go with. Going with lots of high-duration cards ensures you\u2019ll have a lot of track coverage, but you\u2019ll be doing so at the risk of getting shattered more often. You can build a very effective deck centered around poison, but this will probably blow up on you when you go up against an enemy immune to poison damage. No matter what you do, there will always be gaps and weaknesses in your deck, so much of the game is about thinking through possibilities and doing what you can to mitigate damage when it comes.<\/p>\n<p>Another important thing to bear in mind is that your deck is randomly generated at the start of each run by picking 20 cards from the pool that you\u2019ve unlocked for that class. Some may balk at this as it doesn\u2019t allow you to plan as easily in advance, but we appreciated how it forces you to use the full complement of cards at your disposal and consequently causes you to stumble upon strategies you wouldn\u2019t have even considered. Plus, you can later work your way to a safehouse that lets you swap in any cards you\u2019ve picked up from rewards, so you\u2019re not totally locked into a bum deck for the entire run.<\/p>\n<p>If you\u2019re playing in the main mode, a run consists of picking a class you\u2019d like to play as and participating in a gauntlet of battles spread across a randomized map. Each run is broken up into multiple sections of about four or five battles, ending with a tough boss battle before you move onto the next section. You\u2019re usually given a few paths you can take to reach the boss, which gives you the opportunity to size up your foes and the rewards that lie between them and decide which route is best for you. Taking risks is rewarded handsomely, but we also had many a run ended prematurely by overestimating our ability to fight a tough enemy.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"City Wars: Tokyo Reign Review - Screenshot 4 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/127178\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/127178\/900x.jpg\" alt=\"City Wars: Tokyo Reign Review - Screenshot 4 of 6\"><\/a><figcaption class=\"caption generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\n<p>Though you\u2019re all but sure to fail <em>many<\/em> times, there is an element of persistent progression that ensures the progress you make isn\u2019t completely wasted. Cells are a currency you acquire from winning battles and shattering enemy cards on the track, and these can then be spent at the technician for boons like increased starting health and a guarantee of better cards in your starting deck. None of these benefits are replacements for mastery of the card mechanics, but they do help to create a wider margin for error. Additionally, you\u2019ll collect new cards as you win battles and claim rewards, which helps to create an overall higher quality pool to pull from for each starting deck. Though there is often lots of overlap, each class has to build its own collection of cards, which means that playing as one class for more runs essentially guarantees that class will be stronger and have access to better cards each time.<\/p>\n<p>In case you haven\u2019t gathered yet, there are a <em>lot<\/em> of decisions to juggle in City Wars. Whether you\u2019re choosing the class you\u2019re going to play, the paths you\u2019ll take to reach the next boss, or where on the track you\u2019ll place your next card, City Wars demands that you always think critically about how your choices will affect the bigger run. One misplaced card can start a cascade of misfortune, and second chances are few and far between. Given this, we\u2019d say that City Wars is a very unforgiving game, but that\u2019s not to say that it\u2019s <em>unfair<\/em>. Nearly every loss we suffered could be traced back to a handful of mistakes we made; though RNG does certainly influence outcomes, it\u2019s ultimately your ability to successfully pilot a deck and plot a course across the map that will determine your run.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"City Wars: Tokyo Reign Review - Screenshot 5 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/127172\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/127172\/900x.jpg\" alt=\"City Wars: Tokyo Reign Review - Screenshot 5 of 6\"><\/a><figcaption class=\"caption generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\n<p>Despite the difficulty, we would also contend that City Wars remains a very accessible experience. The (optional) tutorials do a good job of explaining the mechanics to you, and it\u2019s relatively easy to get into the groove once you\u2019ve wrapped your head around the flow of battle. Plus, you can take things at your own pace and experiment plenty with deck combinations, while losses don\u2019t sting quite as much given that you\u2019re always making some kind of tangible progress even when you fail.<\/p>\n<p>The design of the card mechanics are excellent, then, but there are still some flaws that drag the experience down a bit, such as low enemy variety. We had one run where we literally fought the same enemy <em>three<\/em> times in a row, and there probably would\u2019ve been a fourth had the boss not been the next fight. Every fight is dynamic and different from the last, but each enemy type only carries certain kinds of cards and it can be a little vexing when you\u2019re fighting yet another security drone that follows the exact strategy of all the other security drones you beat.<\/p>\n<p>We also noted that the enemy AI can be a little too dumb, in a way that can almost feel patronizing. We had one instance where an enemy had a card that gets a big stat boost when placed at the beginning of the track. Instead of doing just that, and shattering the card that <em>we<\/em> placed at the beginning of our track, it threw the card somewhere randomly in the middle, basically wasting the card and their turn.<\/p>\n<figure class=\"picture\"><a class=\"scanlines\" title=\"City Wars: Tokyo Reign Review - Screenshot 6 of 6\" href=\"https:\/\/images.nintendolife.com\/screenshots\/127167\/large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/screenshots\/127167\/900x.jpg\" alt=\"City Wars: Tokyo Reign Review - Screenshot 6 of 6\"><\/a><figcaption class=\"caption generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/figcaption><\/figure>\n<p>Regarding presentation, City Wars goes for a simple 3D graphical style that admittedly doesn\u2019t look great. Nearly every battle in this cyberpunk universe evidently takes place in the exact same back alley, and the character models are all stiffly animated and have a flat look to them. However, the card art itself is well drawn, and that\u2019s admittedly what you\u2019ll spend most of your time with City Wars looking at. Still, we would\u2019ve liked to have seen a little more effort on the graphical appearance of everything <em>around<\/em> the card interface, as what\u2019s here is middling at best.<\/p>\n<p>Luckily, the soundtrack holds up better than the visuals; the developers got Mitch Murder to pitch in for the music and his influence certainly led to a great final product. Moody, ethereal synthwave is the name of the game, fitting the tone of City Wars nicely while making the card battles feel intense and dangerous. Those of you who aren\u2019t into synthwave won\u2019t find much to enjoy, but also this is a <em>cyberpunk<\/em> game. What else would you expect?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Captured on Nintendo Switch (Handheld\/Undocked) These days, it feels like deckbuilding elements are finding their way into all kinds of roguelikes, but it\u2019s not too often that you see new releases purely built around card games. City Wars: Tokyo Reign is one of those rare releases, and we\u2019re pleased to report that it presents an [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-127783","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127783","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=127783"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127783\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=127783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=127783"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=127783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}