{"id":127756,"date":"2022-09-01T13:12:27","date_gmt":"2022-09-01T13:12:27","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=447026"},"modified":"2022-09-01T13:12:27","modified_gmt":"2022-09-01T13:12:27","slug":"halo-infinite-update-sept-2022","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/09\/01\/halo-infinite-update-sept-2022\/","title":{"rendered":"Halo Infinite update: Sept. 2022"},"content":{"rendered":"<div>\n<p>With the end of Season 2 drawing ever closer, we want to provide you with an update on the future of all things <em>Halo Infinite<\/em>.<\/p>\n<\/div>\n<div>\n<p>Joseph Staten, Sean Baron, and Brian Jarrard sat down for a roundtable discussion about the current state of the game, priorities, and player experience goals. Also covered is the upcoming \u201cWinter Update,\u201d Season 3, and other features (such as the Forge Beta and Campaign Network Co-Op) which you can check out in the video below.<\/p>\n<\/div>\n<div>\n<p>In addition, we have also updated the roadmap for what\u2019s coming in the Winter Update and Season 3, featuring new maps, modes, weapons, armor, and much more.<\/p>\n<\/div>\n<div class=\"core-image_core_image__90yKz\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/09\/halo-infinite-update-sept-2022.png\" alt=\"Halo Infinite roadmap update for September 2022\" class=\"wp-image-45372\"><\/figure>\n<\/div>\n<div>\n<p>We continue to be grateful for the community\u2019s passion and patience as we look to what\u2019s coming on the horizon. Nothing excites us more than being able to deliver the experiences of everything that\u2019s coming on the roadmap (and beyond!), and for your creativity to soar when Forge is in your hands, knowing that our best days are yet ahead of us!<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>With the end of Season 2 drawing ever closer, we want to provide you with an update on the future of all things Halo Infinite. Joseph Staten, Sean Baron, and Brian Jarrard sat down for a roundtable discussion about the current state of the game, priorities, and player experience goals. Also covered is the upcoming [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":127757,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[184,50],"class_list":["post-127756","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-halo","tag-recent-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=127756"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127756\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/127757"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=127756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=127756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=127756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}