{"id":127514,"date":"2022-01-19T15:00:24","date_gmt":"2022-01-19T15:00:24","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=c63z27o8"},"modified":"2022-01-19T15:00:24","modified_gmt":"2022-01-19T15:00:24","slug":"explore-the-latest-videos","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/01\/19\/explore-the-latest-videos\/","title":{"rendered":"Explore the latest videos"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/08\/explore-the-latest-videos.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<h4 class=\"no-margin-bottom activity-title\">Tune CPU job scheduling for Apple silicon games<\/h4>\n<p class=\"activity-description\">Graphically-intensive games can be very demanding on hardware resources, requiring hundreds or even thousands of CPU jobs to be processed every frame. We\u2019ll show you how you can organize those jobs to maximize CPU efficiency and performance on the M1, M1 Pro, and M1 Max chips. Learn how you can&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tune CPU job scheduling for Apple silicon games Graphically-intensive games can be very demanding on hardware resources, requiring hundreds or even thousands of CPU jobs to be processed every frame. We\u2019ll show you how you can organize those jobs to maximize CPU efficiency and performance on the M1, M1 Pro, and M1 Max chips. Learn [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":127515,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-127514","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127514","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=127514"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127514\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/127515"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=127514"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=127514"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=127514"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}