{"id":127252,"date":"2022-04-06T18:53:35","date_gmt":"2022-04-06T18:53:35","guid":{"rendered":"https:\/\/developer.apple.com\/news\/?id=nihd4qal"},"modified":"2022-04-06T18:53:35","modified_gmt":"2022-04-06T18:53:35","slug":"graphics-games","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/04\/06\/graphics-games\/","title":{"rendered":"Graphics &amp; Games"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/08\/graphics-games.png\" class=\"ff-og-image-inserted\"><\/div>\n<h4 class=\"video-title\">Boost performance with MetalFX Upscaling<\/h4>\n<p> <span class=\"smaller video-focus\">8:00 a.m.<\/span> <\/p>\n<p class=\"video-description\">Discover MetalFX, a new API that provides platform optimized graphics effects for Metal applications. With MetalFX Upscaling, your application can now render frames at a lower resolution, reducing rendering time, without compromising rendering quality. We&#8217;ll also show you how and when to use its two effects: spatial upscaling, which delivers substantial performance gains, and temporal AA and upscaling, which delivers the highest quality rendering.<\/p>\n<p><a href=\"https:\/\/developer.apple.com\/videos\/play\/wwdc2022-10103\" class=\"icon icon-after icon-playcircle\">Watch<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Boost performance with MetalFX Upscaling 8:00 a.m. Discover MetalFX, a new API that provides platform optimized graphics effects for Metal applications. With MetalFX Upscaling, your application can now render frames at a lower resolution, reducing rendering time, without compromising rendering quality. We&#8217;ll also show you how and when to use its two effects: spatial upscaling, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":127253,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-127252","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apple-developer-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127252","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=127252"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/127252\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/127253"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=127252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=127252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=127252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}