{"id":126907,"date":"2022-08-01T16:07:31","date_gmt":"2022-08-01T16:07:31","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=446871"},"modified":"2022-08-01T16:07:31","modified_gmt":"2022-08-01T16:07:31","slug":"a-multi-year-collective-effort-leads-to-the-xbox-pride-controller-customizable-and-available-anytime","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/08\/01\/a-multi-year-collective-effort-leads-to-the-xbox-pride-controller-customizable-and-available-anytime\/","title":{"rendered":"A multi-year, collective effort leads to the Xbox Pride controller, customizable and available anytime"},"content":{"rendered":"<p><span data-contrast=\"auto\">Elliott Hsu, a principal hardware designer, created the Surface Pride Type Cover. His inspirational prompt came from Fedorov, who introduced Hsu to the flags of the many LGBTQIA+ communities that span many gender identities, gender expressions, and sexual and romantic orientations. And every year, they and the teams they worked with found that more people resonated with the design. <\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cWe love the rainbow flag. I think it\u2019s fantastic,\u201d says Fedorov, who, along with others working on the design, wanted to focus on the idea of intersectionality coming together across communities. \u201cAt the same time, we need to understand the community is not a monolith. Everybody\u2019s experience is different and there are many communities under the LGBTQIA+ umbrella.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">Every year, Hsu and Fedorov wanted to challenge themselves and the teams working on Pride products (such as the Surface Skins that shipped in 2020) to make the designs more meaningful and keep the momentum going.<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cWe wanted a way to show our commitment through a Microsoft product and use our design skill set to build it,\u201d Hsu says. \u201cIt was a very creative project that speaks to a lot of people.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">Eventually, this design would lead to the Pride controller, a project that spoke to people all over the company, drawing in hundreds who helped develop, fine-tune and bring it to the public \u2013 a monumental effort with many moving parts over the years.<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cThe goal here was to make the gaming world a more inclusive space and Pride was an opportunity to take a good step in that direction,\u201d Ruiz says.<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">In 2021, with the pandemic still affecting the supply chain and many other constraints, this collective decided to put the flags (at the time, 18) on an Xbox Wireless Controller \u2013 an idea that had been percolating since 2019. Knowing they couldn\u2019t mass produce under the conditions of the time, they created a limited-edition controller they wouldn\u2019t sell, but sent to about 100 players and creators in the LGBTQIA+ community. <\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">The reaction was unexpected \u2013 people loved it but were unhappy they weren\u2019t able to buy their own controllers, lighting up social media with both praise and dismay. This reaction ended up proving the internal case for a wider audience, prompting more conversations with engineering and marketing teams who committed to the project. These and the other teams working on the controller were invigorated by the amount of attention the prototype got, and how people wanted more. June 2022 became the goal for the Pride controller\u2019s grand entrance and availability. This would give the teams enough time to develop the design, as it\u2019s usually a one- to two-year process to produce a custom controller (which includes tests and trials as well as a myriad of color adjustments).<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cWhile some fans were super disappointed that they couldn\u2019t purchase the Pride controller, the creators who actually received the controllers were super stoked,\u201d Ruiz says. \u201cThey were really overjoyed to be recognized in their communities. So our biggest takeaway at that point in time was that the gaming community had an appetite for a Pride controller that they could purchase.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<figure id=\"attachment_446819\" aria-describedby=\"caption-attachment-446819\" class=\"wp-caption aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-446819\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/08\/a-multi-year-collective-effort-leads-to-the-xbox-pride-controller-customizable-and-available-anytime.jpg\" alt=\"Man holds the Xbox Pride controller\" width=\"750\" height=\"474\"><figcaption id=\"caption-attachment-446819\" class=\"wp-caption-text\">July 2022\u2019s Xbox Ambassador of the Month itsMikeytho shows off their Xbox Pride controller.<\/figcaption><\/figure>\n<p><span data-contrast=\"auto\">Jen Nichol, a senior business development and partnerships program manager at Xbox, was part of the collective effort that drove the proposal and strategy to bring the Pride controller to Xbox Design Lab.&nbsp; She was also embedded in the Xbox community (through her previous work with Microsoft Mixer and as head of community management for Xbox Studios) and part of the LGBTQIA+ community, both as an ally and as a parent to a daughter who identifies as trans.&nbsp;<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cMy understanding and connection to that community is personal. It\u2019s my family. It\u2019s my people. So it wasn\u2019t hard to know how important it was,\u201d she says. \u201cThrough gaming, you build really strong relationships that last years with people on the other side of the world. It\u2019s community. And there\u2019s no way you can embrace community without embracing everyone and acknowledging that people have value.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">For her and the rest of the team, this project was a love letter to the community; a way to say, \u201cWe see you and we want you here.\u201d She also forged a path to give back to that community. To add to the ways Microsoft is supporting LGBTQIA+ communities, the teams made upfront charitable contributions totaling $170,000 to multiple nonprofits supporting these communities.<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cIt would make sure that we\u2019re doing this in a way that shows actual support \u2013 not just words \u2013 and that we\u2019re donating whether or not we sell them,\u201d Nichol says. \u201cWe all agreed that it\u2019s better to do it this way than not do it at all, because it\u2019s important that positive, real-world change happens.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">While the Surface Type Cover and Skins were flat, the controller\u2019s 3D shape proved much more challenging from a design perspective \u2013 especially when the \u201c+\u201d part of the community was so massive \u2013 and the team wanted to continue expanding its representation.<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201c<\/span><span data-contrast=\"auto\">What you\u2019re designing here impacts somebody who can see themselves represented on a product,\u201d says Hsu, who had experience designing previous custom controllers, such as the one tied to \u201cSpace Jam: A New Legacy\u201d and the Elite Series 2. \u201cYou have to fit every flag in there and still make it look like a flag. It\u2019s tricky having 34 elements. We usually try to reduce elements in design.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">But everyone on this project agreed: the controller needed to maximize inclusion through those flags.&nbsp;<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">\u201cEvery little thing matters to increase acceptance and inclusion for the LGBTQIA+ communities. We know that visibility matters, representation matters,\u201d Fedorov says. \u201cWhen people see their flag represented, it changes lives. We have 34 flags and some of them are not seen often, they\u2019re not mainstream.\u201d<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n<p><span data-contrast=\"auto\">The teams kept working on it, kept balancing and recalibrating. Hsu and other designers made sure every flag fit and still looked like a flag. Fedorov says the design\u2019s intent is to show many communities (to try to give equitable treatment) and to drive attention to those who are often most marginalized. The end result exemplifies the intersectionality within the community and across communities, while at the same time creating a sense of unity, of people coming together across groups.&nbsp;<\/span><span data-ccp-props=\"{\">&nbsp;<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Elliott Hsu, a principal hardware designer, created the Surface Pride Type Cover. His inspirational prompt came from Fedorov, who introduced Hsu to the flags of the many LGBTQIA+ communities that span many gender identities, gender expressions, and sexual and romantic orientations. And every year, they and the teams they worked with found that more people [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":126908,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[58,50],"class_list":["post-126907","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-diversity","tag-recent-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126907","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=126907"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126907\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/126908"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=126907"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=126907"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=126907"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}