{"id":126898,"date":"2022-08-01T14:30:00","date_gmt":"2022-08-01T14:30:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-135308"},"modified":"2022-08-01T14:30:00","modified_gmt":"2022-08-01T14:30:00","slug":"dead-cells-receives-new-update-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/08\/01\/dead-cells-receives-new-update-here-are-the-full-patch-notes\/","title":{"rendered":"Dead Cells Receives New Update, Here Are The Full Patch Notes"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/001c5d8c9acb4\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/001c5d8c9acb4\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<header class=\"article-header\">\n<section class=\"title\">\n<aside>\n<\/aside>\n<p class=\"description\">Graphics, UI, and more given some TLC<\/p>\n<\/section>\n<section class=\"byline\">\n<ul class=\"article-author\">\n<li class=\" first\"><img loading=\"lazy\" decoding=\"async\" class=\"avatar\" src=\"https:\/\/images.nintendolife.com\/users\/61767\/avatar.jpg\" width=\"30\" height=\"30\" alt=\"Olliemar28\"><\/li>\n<li class=\"authors last\">by <a class=\"author-name\" rel=\"nofollow\" href=\"https:\/\/www.nintendolife.com\/users\/Olliemar28\">Ollie Reynolds<\/a> <span class=\"icon icon-time\"><\/span> <span>6 hours ago<\/span><\/li>\n<\/ul>\n<\/section>\n<\/header>\n<div class=\"body body-text article-text\">\n<section class=\"text\">\n<figure class=\"picture ptris\"><a class=\"scanlines\" title=\"Dead Cells\" href=\"https:\/\/images.nintendolife.com\/001c5d8c9acb4\/dead-cells.large.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/001c5d8c9acb4\/dead-cells.900x.jpg\" width=\"900\" height=\"450\" alt=\"Dead Cells\"><\/a><figcaption class=\"caption\"><em class=\"credit\">Image: Motion Twin<\/em><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/dead_cells\">Dead Cells<\/a>, the game that seemingly just keeps on giving, has been updated by developer Motion Twin to version 1.19.1, introducing a number of quality-of-life improvements that should make for a better experience for everyone.<\/p>\n<p>While not as substantial as previous updates, there have been a number of improvements to the graphics and UI, along with some general bug fixes. Here are the full patch notes from Motion Twin:<\/p>\n<h3>Balancing<\/h3>\n<ul>\n<li>The <strong>Dive Attack Fire<\/strong> affix now always triggers, no matter the diving height.<\/li>\n<\/ul>\n<h3>Graphics &amp; UI<\/h3>\n<ul>\n<li>Aligned all the synergy and affixes icons in the item descriptions.<\/li>\n<li>Moved the controller warning on the Main Menu, to prevent a text overlap.<\/li>\n<li>Fixed some &#8220;List Options&#8221; overlapping with their title.<\/li>\n<li>Removed a little arrow icon displaying on damage pop-ups, when an attack bonus is active. <em>It has been there for years. We don&#8217;t know if anyone has ever noticed it. But we did.<\/em><\/li>\n<\/ul>\n<h3>Quality of life<\/h3>\n<ul>\n<li>The Auto-jump option cannot trigger when climbing a ladder anymore.<\/li>\n<\/ul>\n<h3>Bug fixes<\/h3>\n<ul>\n<li>Fixed not being able to crouch on controller, after updating the game to U29. <em>This fix only prevents the bug from happening when updating the game. If you are currently experiencing this problem, resetting the controls to default fixes it.<\/em><\/li>\n<li>Fixed <strong>Pollo Power<\/strong> not triggering <em>&#8220;when the effect ends&#8221;<\/em> affixes.<\/li>\n<li>Fixed a softlock when entering <strong>Ossuary<\/strong> with <strong>Pollo Power<\/strong> active.<\/li>\n<li>Fixed a softlock when dying in the <strong>Bank<\/strong>&#8216;s Challenge Room with a Multiple Lives active.<\/li>\n<li>Fixed a softlock when dying to <strong>Timekeeper<\/strong> with Multiple Lives active.<\/li>\n<li>Fixed a crash where the game would try to compute synergies of non-existing items.<\/li>\n<li>Fixed a crash when loading a save in <strong>Undying Shores<\/strong>.<\/li>\n<li>Fixed a crash when loading an old save onto U29.<\/li>\n<li>Fixed a crash when disabling the Crit Feedbacks option in the main menu.<\/li>\n<li>Fixed mobs&#8217; and bosses&#8217; life going back to full when reloading a save.<\/li>\n<li>Fixed <strong>The Scarecrow<\/strong> replaying its watering animation everytime a save is reloaded.<\/li>\n<li>Fixed high priority sounds sometimes cutting off for no apparent reason.<\/li>\n<li>Fixed a crash on console when trying to display &#8220;Glitched&#8221; elements with an outline.<\/li>\n<li>Fixed a lot of cases where the <strong>Shop Mimic<\/strong> wouldn&#8217;t eat its item at the start of the fight.<\/li>\n<li>Fixed the Update Pop-up showing up everytime the players starts a new run<\/li>\n<\/ul>\n<hr>\n<p><em>Make sure to let us know in the comments if you&#8217;re still playing Dead Cells, and whether this new update address any specific concerns you have!<\/em><\/p>\n<\/section>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/dead-cells.com\/patchnotes\/29#v29.3\" rel=\"noopener\" href=\"https:\/\/dead-cells.com\/patchnotes\/29#v29.3\">dead-cells.com<\/a>, via <a class=\"external\" title=\"External Link: https:\/\/nintendoeverything.com\/dead-cells-update-out-now-version-1-19-1-patch-notes\/\" rel=\"noopener\" href=\"https:\/\/nintendoeverything.com\/dead-cells-update-out-now-version-1-19-1-patch-notes\/\">nintendoeverything.com<\/a>]<\/p>\n<p><!-- cache: html:nintendolife.com\/nintendolife.com.ssl\/nintendo-switch\/related-info\/7ea72ad19be048a98c24b5ce9a881e5f @ 2022-08-01T21:10:40+01:00 --><\/p>\n<aside class=\"see-also\">\n<dl>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<\/aside>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Graphics, UI, and more given some TLC by Ollie Reynolds 6 hours ago Image: Motion Twin Dead Cells, the game that seemingly just keeps on giving, has been updated by developer Motion Twin to version 1.19.1, introducing a number of quality-of-life improvements that should make for a better experience for everyone. While not as substantial [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-126898","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126898","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=126898"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126898\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=126898"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=126898"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=126898"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}