{"id":126600,"date":"2022-07-16T15:00:00","date_gmt":"2022-07-16T15:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-134568"},"modified":"2022-07-16T15:00:00","modified_gmt":"2022-07-16T15:00:00","slug":"feature-backlog-club-hollow-knight-is-a-perfect-game-for-notebook-cartography","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/07\/16\/feature-backlog-club-hollow-knight-is-a-perfect-game-for-notebook-cartography\/","title":{"rendered":"Feature: Backlog Club: Hollow Knight Is A Perfect Game For Notebook Cartography"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/74ac145344041\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/74ac145344041\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/74ac145344041\/hollow-knight-map.900x.jpg\" width=\"900\" height=\"506\" alt=\"Hollow Knight Map\"><\/figure>\n<p>YOU GUYS. <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/hollow_knight\">Hollow Knight<\/a> is <em>really<\/em> good. Why did no one tell me? I mean, apart from everyone who&#8217;s ever played it, who I steadfastly ignored because it didn&#8217;t look like my kind of game, and because <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/ori_and_the_blind_forest_definitive_edition\">Ori and the Blind Forest<\/a> \u2014 a rather similar platforming metroidvania game \u2014 was too hard for my poor little hands?<\/p>\n<p>Well, the mistake has been rectified, at least. I&#8217;ve finally played Hollow Knight. In fact, I&#8217;ve apparently played it for 28.5 hours, which is a lot of bug-time. And there&#8217;s so much to talk about from that entire day&#8217;s worth of playing! The melancholy, the audio work, the music, the cuteness&#8230; but instead, as you can tell from the title, I want to talk about how Hollow Knight contributes to a legacy that has existed since the very first days of gaming: The need to take notes.<\/p>\n<p>There are very few games these days that require a notebook to understand, and that&#8217;s not necessarily a bad thing. It&#8217;s totally reasonable to expect a game to give you all the information you need within itself, with the exception of games like <a href=\"https:\/\/www.nintendolife.com\/games\/3ds\/harvest_moon_a_new_beginning\">Harvest Moon<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/animal_crossing_new_horizons\">Animal Crossing<\/a>, and <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/stardew_valley\">Stardew Valley<\/a>, for which a notebook is where you write all the things you can&#8217;t possibly remember, like gifts, catalogue items, shop times, and where and when to catch fish.<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/def449f6257f0\/pxl-20220715-175803189.900x.jpg\" alt=\"PXL 20220715 175803189\"><figcaption class=\"caption\">This is my notebook page for <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/return_of_the_obra_dinn\">Return of the Obra Dinn<\/a>. Please don&#8217;t look too closely, it is full of mistakes<\/figcaption><\/figure>\n<p>I often play games with a notebook, but that&#8217;s only because I&#8217;m often <em>reviewing<\/em> them, and I need to note down things like &#8220;this is very boring&#8221; or &#8220;every time X happens, the Switch fan starts making a very loud complaining noise&#8221;, so I can put them in my review.<\/p>\n<p>But rarely do I get to use a notebook for frantic scribblings, trying to piece together mysteries, work out narratives, and make maps \u2014 and even though that sounds tedious and potentially stressful, it feels <em>massively<\/em> nostalgic, harkening back to an age where games told you NOTHING, manuals sometimes told you some things, and ASCII-illustrated game guides were printed off from the internet in huge sheafs of your parents&#8217; expensive printer paper.<\/p>\n<p>Hollow Knight, at least for me and my partner (we&#8217;re playing it simultaneously \u2014 him on the TV, me on the PC), has been an excellent note-taking game. The in-game map is good, especially with the added complication of having to first find the map-maker in each new area, then make the map, but it doesn&#8217;t tell you <em>everything<\/em> you need to know. That&#8217;s not a flaw \u2014 it&#8217;s a game about mysteries, exploration, and discovery, and it doesn&#8217;t want to reveal all of its secrets.<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/38ac86672ae40\/erase.900x.jpg\" alt=\"Erase\"><\/figure>\n<p>So we&#8217;ve been map-making off-screen, creating to-scale replicas of Hollow Knight&#8217;s corridors, towers, and all of its little metroidvania bits (you know, when you walk past a very obvious You Need An Ability To Get Through Here area) for our own use. There&#8217;s a lot of backtracking in a metroidvania like Hollow Knight, and sometimes it&#8217;s just <em>really<\/em> nice to be able to not only place a generic &#8220;go here&#8221; pin, which the game offers you, but to make a physical note that you would guess this area needs a dash\/swim\/shoot ability.<\/p>\n<p>The added bonus is that my partner, who&#8217;s the one actually drawing the maps, has done a really nice job. Each map is a web of soft, thin lines, annotated with thoughts and symbols, accompanied by the small shreds of story that we&#8217;re trying to piece together. It&#8217;s an art object in itself, really, and I&#8217;ve always loved seeing the finished document after an entire game&#8217;s worth of record-keeping, filled with notes, scribblings, doodles, and secrets like a diary.<\/p>\n<p>I&#8217;m envious of people who can both create notes and turn them into beautiful journals on the fly, like Dark Souls player Cora did, chronicling the results on Reddit:<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNDQ3Ij48L3N2Zz4=\" width=\"900\" height=\"447\" data-original=\"https:\/\/images.nintendolife.com\/a4ac4f8e553b8\/mil6dgl705p81.900x.jpg\" alt=\"Mil6dgl705p81\"><figcaption class=\"caption\"><em class=\"credit\">Image: <a class=\"external\" href=\"https:\/\/www.reddit.com\/r\/darksouls\/comments\/tku71y\/im_journaling_my_dark_souls_experience_part_2\">u\/coraezyart<\/a><\/em><\/figcaption><\/figure>\n<p>Or even Polygon&#8217;s writer and pen-lover <a href=\"https:\/\/www.polygon.com\/2021\/2\/1\/22260090\/hitman-3-handmade-journal-bujo-bullet-journal-tips\">Nicole Carpenter&#8217;s bullet journal about Hitman 3<\/a>, which she says helps her engage with the game in a whole new way:<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNjAwIj48L3N2Zz4=\" width=\"900\" height=\"600\" data-original=\"https:\/\/images.nintendolife.com\/59f81b5e78c63\/image-from-ios-78-6.900x.jpg\" alt=\"Image From IOS 78 .6\"><figcaption class=\"caption\"><em class=\"credit\">Image: <a class=\"external\" href=\"https:\/\/www.polygon.com\/2021\/2\/1\/22260090\/hitman-3-handmade-journal-bujo-bullet-journal-tips\">Nicole Carpenter\/Polygon<\/a><\/em><\/figcaption><\/figure>\n<blockquote>\n<p>&#8220;I\u2019m using [the journal] to track story missions and challenges I\u2019ve completed (or want to complete eventually), but it\u2019s also a place where I\u2019m writing down essential things to remember \u2014 little pieces of the story that I might otherwise forget, like security codes or floor plans. As I\u2019m playing the game, I find myself learning the \u201clanguage\u201d of <em>Hitman 3<\/em>, noticing small details that are colossally important \u2014 stuff that seasoned Hitman players might automatically pick up.&#8221;<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>I&#8217;m terrible at noticing both small details and larger patterns, instead focusing on more pressing issues like &#8220;not dying&#8221; and &#8220;yelling a lot about how hard the game is&#8221;. Taking notes, and using my partner&#8217;s maps, has helped me understand the game more, just like Nicole did, in a way that game guides, or map printouts, never could.<\/p>\n<p>It used to be the same when I did exam revision. I would spend an entire school year having things go over my head, and not bothering to try to catch them, because I knew my brain was <em>much<\/em> better suited to doing my own notes, in my own time, and in my own style. There are studies about how <a href=\"https:\/\/pubmed.ncbi.nlm.nih.gov\/25853172\/\">note-taking leads to better recall<\/a>, which isn&#8217;t really surprising \u2014 but for me, it&#8217;s not just the act of taking notes; it&#8217;s the fact that I have control over them.<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a title=\"Soul Sanctum\" href=\"https:\/\/images.nintendolife.com\/c0e10123da295\/soul-sanctum.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA2MDMgNDk1Ij48L3N2Zz4=\" width=\"603\" height=\"495\" data-original=\"https:\/\/images.nintendolife.com\/c0e10123da295\/soul-sanctum.603x495.jpg\" alt=\"Soul Sanctum\"><\/a><\/div>\n<div class=\"col\"><a title=\"Crossroads\" href=\"https:\/\/images.nintendolife.com\/218c3037336a1\/crossroads.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyOTIgMjQ1Ij48L3N2Zz4=\" width=\"292\" height=\"245\" data-original=\"https:\/\/images.nintendolife.com\/218c3037336a1\/crossroads.292x245.jpg\" alt=\"Crossroads\"><\/a><a title=\"Hallownest\" href=\"https:\/\/images.nintendolife.com\/6b2d9dcdd2831\/hallownest.large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAyOTIgMjQ1Ij48L3N2Zz4=\" width=\"292\" height=\"245\" data-original=\"https:\/\/images.nintendolife.com\/6b2d9dcdd2831\/hallownest.292x245.jpg\" alt=\"Hallownest\"><\/a><\/div>\n<\/aside>\n<p>As I said at the start, there are not many games these days that <em>require<\/em> a notebook. Honestly, Hollow Knight doesn&#8217;t really require notes, either. But taking notes is so simple, so meditative, and such a great way to fully connect with a game, that I might just make <em>every<\/em> game a notebook game from now on.<\/p>\n<hr>\n<p>We&#8217;ve picked a theme for the poll that will determine next month&#8217;s game \u2014 brain-bending puzzle games with unique mechanics! Whether you&#8217;ve played a little bit (and got stuck) or you&#8217;ve never played these before, we think that counts as a backlog game&#8230;<\/p>\n<div id=\"poll-what-game-should-we-play-next3\" class=\"poll\" data-uri=\"polls\/what_game_should_we_play_next3\">\n<div class=\"results hidden\">\n<h3 data-toc=\"What should August's backlog game be?\">What should August&#8217;s backlog game be? (324 votes)<\/h3>\n<ol class=\"poll-results\">\n<li class=\"result first\"><strong class=\"answer\">Portal<\/strong><span class=\"votes\"><span title=\"184 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"57\"><span class=\"val\">57<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result\"><strong class=\"answer\">Superliminal<\/strong><span class=\"votes\"><span title=\"29 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"9\"><span class=\"val\">9<\/span>%<\/span><\/span><\/span><\/li>\n<li class=\"result last\"><strong class=\"answer\">Baba Is You<\/strong><span class=\"votes\"><span title=\"111 votes\"><span class=\"bar accent-bg has-votes\" data-value=\"34\"><span class=\"val\">34<\/span>%<\/span><\/span><\/span><\/li>\n<\/ol>\n<\/div>\n<\/div>\n<p><em>Tell us in the comments if you&#8217;ve been playing and enjoying Hollow Knight, and if you&#8217;ve been taking notes as well!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>YOU GUYS. Hollow Knight is really good. Why did no one tell me? I mean, apart from everyone who&#8217;s ever played it, who I steadfastly ignored because it didn&#8217;t look like my kind of game, and because Ori and the Blind Forest \u2014 a rather similar platforming metroidvania game \u2014 was too hard for my [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-126600","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126600","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=126600"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126600\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=126600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=126600"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=126600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}