{"id":126538,"date":"2022-07-14T15:18:58","date_gmt":"2022-07-14T15:18:58","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2022\/07\/14\/bedrock-beta-preview-1-19-20-22\/"},"modified":"2022-07-14T15:18:58","modified_gmt":"2022-07-14T15:18:58","slug":"bedrock-beta-preview-1-19-20-22","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/07\/14\/bedrock-beta-preview-1-19-20-22\/","title":{"rendered":"Bedrock: Beta &amp; Preview &#8211; 1.19.20.22"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/07\/bedrock-beta-preview-1-19-20-22.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>Today&#8217;s latest preview &amp; beta introduces some fixes as well as some changes.&nbsp; Check out below for the latest patchnotes.<\/p>\n<h3><strong>Features and Bug Fixes<\/strong><\/h3>\n<p><strong>Spectator Mode (Experimental)<\/strong><\/p>\n<ul>\n<li>Removed emotes functionality while in Spectator Mode<\/li>\n<li>Spectators\u2019 heads are now properly rendered as semi-transparent<\/li>\n<li>Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode<\/li>\n<li>Capes and animated back items are no longer rendered while in Spectator mode (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156929\">MCPE-156929<\/a>)<\/li>\n<li>Spectators can no longer use or get affected by portals (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156684\">MCPE-156684<\/a>)<\/li>\n<\/ul>\n<p><strong>Allay<\/strong><\/p>\n<ul>\n<li>Allays can now pick up and drop items at their owner when in a Boat (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156377\">MCPE-156377<\/a>)<\/li>\n<li>Allay can now always pick up dropped Scaffolding blocks (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-157512\">MCPE-157512<\/a>)<\/li>\n<li>Allay now correctly stops dancing when music from the Jukebox ends<\/li>\n<li>Allays now look at targets such as players (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-158222\">MCPE-158222<\/a>)<\/li>\n<\/ul>\n<p><strong>Blocks<\/strong><\/p>\n<ul>\n<li>Bells can no longer catch on fire or be destroyed by fire<\/li>\n<li>Sculk Catalysts now play the blooming sound effect when blooming (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153562\">MCPE-153562<\/a>)<\/li>\n<li>Sculk Catalysts do not spread Sculk anymore on players&#8217; death if the Keep Inventory gamerule is set to True (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-157884\">MCPE-157884<\/a>)<\/li>\n<li>Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them<\/li>\n<\/ul>\n<p><strong>Commands<\/strong><\/p>\n<ul>\n<li>Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-157609\">MCPE-157609<\/a>)<\/li>\n<\/ul>\n<h3><strong>Deep Dark<\/strong><\/h3>\n<p><strong>Ancient Cities<\/strong><\/p>\n<ul>\n<li>The secret door that leads to the Redstone room in the center of an Ancient City now opens\/closes properly (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156718\">MCPE-156718<\/a>)<\/li>\n<\/ul>\n<p><strong>EDU<\/strong><\/p>\n<ul>\n<li>Fixed a crash that occurred when swapping inputs to the Material Reducer by disabling input swapping. Players must now remove input before adding new input<\/li>\n<\/ul>\n<p><strong>Fireball Entity<\/strong><\/p>\n<ul>\n<li>Modified the&nbsp;<em>json<\/em>&nbsp;entity file so that it also contains projectile damage in addition to the explosion and fire damage (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153740\">MCPE-153740<\/a>)<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed x-ray vision when Top Snow falls on top of the player so it now behaves as a solid block when Top Snow covers the player&#8217;s vision (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-150709\">MCPE-150709<\/a>)<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Fixed the Add Server feature not saving IPV6 addresses (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-66233\">MCPE-66233<\/a>)<\/li>\n<\/ul>\n<p><strong>Items<\/strong><\/p>\n<ul>\n<li>Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-50664\">MCPE-50664<\/a>)<\/li>\n<li>Items with the&nbsp;<em>item_lock<\/em>component can no longer be placed in Item Frames or Armor Stands (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-138479\">MCPE-138479<\/a>)<\/li>\n<li>Fixed an issue where some items with durability would fail to be created from the Creative inventory<\/li>\n<\/ul>\n<p><strong>Marketplace<\/strong><\/p>\n<ul>\n<li>Implemented new Marketplace error screen art and messaging<\/li>\n<\/ul>\n<p><strong>Mobile Controls<\/strong><\/p>\n<ul>\n<li>Fixed an issue where players could not hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view autofocusing onto the nearest non-clipped element<\/li>\n<li>Fixed a crash that could occur when connected devices, like gamepads, were missing<\/li>\n<\/ul>\n<p><strong>Mobs<\/strong><\/p>\n<ul>\n<li>Allays and Bees no longer get stuck in non-full blocks (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-155777\">MCPE-155777<\/a>)<\/li>\n<li>Fish do not shake anymore when placed in an isolated water block<\/li>\n<li>Fixed a bug that caused Wolves to spawn red when summoned with&nbsp;<em>entity_born<\/em>&nbsp;or&nbsp;<em>on_tame<\/em>&nbsp;events<\/li>\n<li>Fixed an issue where enchantments on ranged weapons on mobs were not being applied (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-113623\">MCPE-113623<\/a>)<\/li>\n<\/ul>\n<p><strong>Witch<\/strong><\/p>\n<ul>\n<li>Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-60552\">MCPE-60552<\/a>)<\/li>\n<\/ul>\n<p><strong>Performance and Stability<\/strong><\/p>\n<ul>\n<li>Fixed a crash that was caused by a Villager changing their profession while trading. The Trade screen will now close if the Villager changes professions mid trade<\/li>\n<\/ul>\n<p><strong>Sculk Sensor<\/strong><\/p>\n<ul>\n<li>Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153725\">MCPE-153725<\/a>,&nbsp;<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-154055\">MCPE-154055<\/a>)<\/li>\n<li>Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15, or even<\/li>\n<li>Vibration particles are now always oriented toward the target Sculk Sensor (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156648\">MCPE-156648<\/a>)<\/li>\n<\/ul>\n<p><strong>Stability and Performance<\/strong><\/p>\n<ul>\n<li>Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds<\/li>\n<li>Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows<\/li>\n<\/ul>\n<p><strong>User Interface<\/strong><\/p>\n<ul>\n<li>Hover text for&nbsp;<em>can_place_on<\/em>&nbsp;blocks for items in inventory is now in a consistent order between game saves (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153516\">MCPE-153516<\/a>)<\/li>\n<li>Removed the controller settings tab for Oculus<\/li>\n<\/ul>\n<p><strong>Vanilla Parity<\/strong><\/p>\n<ul>\n<li>Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-79716\">MCPE-79716<\/a>)<\/li>\n<li>Fixed volume level of Amethyst step chime sound when walked on by a mob<\/li>\n<\/ul>\n<p><strong>Blocks<\/strong><\/p>\n<ul>\n<li>Amethyst Block has been renamed to &#8220;Block of Amethyst&#8221; (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-125821\">MCPE-125821<\/a>)<\/li>\n<\/ul>\n<p><strong>Mobs<\/strong><\/p>\n<ul>\n<li>The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-158343\">MCPE-158343<\/a>)<\/li>\n<\/ul>\n<p><strong>Sculk Sensor<\/strong><\/p>\n<ul>\n<li>Sculk Sensors no longer detect Boats staying still in the water (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-155368\">MCPE-155368<\/a>)<\/li>\n<\/ul>\n<h3><strong>Technical Updates<\/strong><\/h3>\n<p><strong>Account Suspensions<\/strong><\/p>\n<ul>\n<li>Fixed a bug where suspended accounts could not play local worlds or navigate the menus on Xbox platforms<\/li>\n<\/ul>\n<p><strong>Actor Properties<\/strong><\/p>\n<ul>\n<li>Added new Molang&nbsp;<em>had_component_group<\/em>&nbsp;to allow calculating appropriate default values from previously saved entity data<\/li>\n<li>Renamed&nbsp;<em>&#8216;actor_property&#8217;&nbsp;<\/em>and&nbsp;<em>&#8216;has_actor_property&#8217;<\/em>&nbsp;Molang queries to&nbsp;<em>&#8216;property&#8217;&nbsp;<\/em>and&nbsp;<em>&#8216;has_property&#8217;<\/em>. Also renamed&nbsp;<em>&#8216;set_actor_property&#8217;<\/em>&nbsp;to&nbsp;<em>&#8216;set_property&#8217;<\/em><\/li>\n<li>Update&nbsp;<em>&#8216;set_property&#8217;<\/em>&nbsp;to only allow changing properties on the local actor rather than some other target<\/li>\n<\/ul>\n<h3><strong>Experimental Technical Features<\/strong><\/h3>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Blocks with&nbsp;<em>their&nbsp;<\/em><em>render_method<\/em>component set to&nbsp;<em>double_sided<\/em>&nbsp;now have their back faces properly rendered<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s latest preview &amp; beta introduces some fixes as well as some changes.&nbsp; Check out below for the latest patchnotes. Features and Bug Fixes Spectator Mode (Experimental) Removed emotes functionality while in Spectator Mode Spectators\u2019 heads are now properly rendered as semi-transparent Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":126539,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-126538","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126538","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=126538"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/126538\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/126539"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=126538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=126538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=126538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}