{"id":125772,"date":"2022-06-17T09:00:00","date_gmt":"2022-06-17T09:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-133254"},"modified":"2022-06-17T09:00:00","modified_gmt":"2022-06-17T09:00:00","slug":"jojos-bizarre-adventure-all-star-battle-r-switch-performance-detailed-no-rollback-netcode","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/06\/17\/jojos-bizarre-adventure-all-star-battle-r-switch-performance-detailed-no-rollback-netcode\/","title":{"rendered":"JoJo&#8217;s Bizarre Adventure: All Star Battle R Switch Performance Detailed, No Rollback Netcode"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/1fbd8d88c6ece\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/1fbd8d88c6ece\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/1fbd8d88c6ece\/jotaro-kujo-jojos-bizarre-adventure-all-star-battle-r.900x.jpg\" width=\"900\" height=\"506\" alt=\"Jotaro Kujo JoJo's Bizarre Adventure: All Star Battle R\"><figcaption class=\"caption\"><em class=\"credit\">Image: Bandai Namco \/ via Steam<\/em><\/figcaption><\/figure>\n<p>Banda Namco has <a class=\"external\" href=\"https:\/\/www.bandainamcoent.com\/news\/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r\">published a Q&amp;A segment<\/a> with Kentaro Matano, producer of the upcoming beat &#8217;em up remaster <a href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/jojos_bizarre_adventure_all_star_battle_r\">JoJo&#8217;s Bizarre Adventure: All Star Battle R<\/a>. In the post, Matano confirms a number of things about this rerelease, including the lack of a high-regarded featuring which is sure to disappoint fighting game fans.<\/p>\n<p>While Matano has confirmed that the game will have 50 characters, with 44 announced and a further six to be revealed, and there will be six different modes to play at launch \u2014 All-Star Battle, Arcade, Versus, Online, Practice and Customize \u2014 he also revealed that the game will not be using rollback netcode.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">Go ahead, Mr. Producer! <\/p>\n<p>Check out our producer&#8217;s FAQ blog post:<br \/>\ud83d\udc49 <a href=\"https:\/\/t.co\/lqd57xJ5tV\">https:\/\/t.co\/lqd57xJ5tV<\/a><\/p>\n<p><\/span>\u2014 JoJo&#8217;s Bizarre Adventure: All-Star Battle R (@jojo_games) <a href=\"https:\/\/twitter.com\/jojo_games\/status\/1537534069826805761?ref_src=twsrc%5Etfw\">June 16, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>Specifically, Mantano states &#8220;JoJo&#8217;s Bizarre Adventure: All-Star Battle R will not utilize rollback netcode, and there are no plans to implement it at this time.&#8221; Rollback netcode is the preferred choice for online fighting game fans, as it treats both players&#8217; inputs as if they were playing locally or offline, while it treats their opponent as a remote player. It&#8217;s much smoother and snappier than delay-based, which is what All Star Battle R will likely be using. <a href=\"http:\/\/ki.infil.net\/w02-netcode.html\">Ricky &#8220;Infil&#8221; Pusch&#8217;s article<\/a> on netcode gives a far better explanation than we ever could, so check that out.<\/p>\n<p>Many fans who are currently playing the Early Access demo on PS4 and PS5 are already reporting netplay issues online.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">This kind of netplay is unnacceptable <a href=\"https:\/\/twitter.com\/jojo_games?ref_src=twsrc%5Etfw\">@jojo_games<\/a> <a href=\"https:\/\/twitter.com\/BandaiNamcoUS?ref_src=twsrc%5Etfw\">@BandaiNamcoUS<\/a> The same issues as the 2013 release and no rollback <a href=\"https:\/\/t.co\/r53Bc9Me9j\">pic.twitter.com\/r53Bc9Me9j<\/a><\/span>\u2014 Zarythe (@Zarythe) <a href=\"https:\/\/twitter.com\/Zarythe\/status\/1537486732861419521?ref_src=twsrc%5Etfw\">June 16, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p>The Q&amp;A also reveals the beat &#8217;em up&#8217;s resolution and framerate on Switch. Handheld, the resolution will be at <strong>1280&#215;720<\/strong>, while docked it&#8217;ll be <strong>1920&#215;1080<\/strong> \u2014 both of which are pretty standard. The framerate, however, will be capped at <strong>30fps<\/strong>.<\/p>\n<p>You can read the full Q&amp;A with Kentaro Matano below ahead of the game&#8217;s 2nd September launch. In the meantime, let us know how you feel about the lack of rollback in JoJo&#8217;s Bizarre Adventure: All Star Battle R in the comments!<\/p>\n<p class=\"disclaimer\">Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our <a rel=\"nofollow\" href=\"https:\/\/www.nintendolife.com\/advertising\">FTC Disclosure<\/a> for more information.<\/p>\n<div class=\"article-products article-products-list\">\n<div class=\"items\">\n<div class=\"item\" data-product-id=\"19180\">\n<div class=\"image\"><a class=\"external\" rel=\"sponsored noopener\" href=\"https:\/\/nintendolife.com\/p\/19180\/133254\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/products\/19180\/100x100.jpg?v=7bf94e2b154d23e9669d50fde82658cb\" width=\"100\" height=\"100\" alt><\/a><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Image: Bandai Namco \/ via Steam Banda Namco has published a Q&amp;A segment with Kentaro Matano, producer of the upcoming beat &#8217;em up remaster JoJo&#8217;s Bizarre Adventure: All Star Battle R. In the post, Matano confirms a number of things about this rerelease, including the lack of a high-regarded featuring which is sure to disappoint [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-125772","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=125772"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125772\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=125772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=125772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=125772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}