{"id":125765,"date":"2022-06-15T18:06:21","date_gmt":"2022-06-15T18:06:21","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2022\/06\/15\/minecraft-beta-preview-1-19-10-23\/"},"modified":"2022-06-15T18:06:21","modified_gmt":"2022-06-15T18:06:21","slug":"minecraft-beta-preview-1-19-10-23","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/06\/15\/minecraft-beta-preview-1-19-10-23\/","title":{"rendered":"Minecraft Beta &amp; Preview &#8211; 1.19.10.23"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2022\/06\/minecraft-beta-preview-1-19-10-23.png\" class=\"ff-og-image-inserted\"><\/div>\n<p>Today&#8217;s Beta &amp; Preview makes for a more consistent experience.&nbsp; Mangrove planks will now make mangrove-colored signs, and the hurt animation for Wardens are now the same if you play JAVA Edition and Bedrock.&nbsp; Check out below what else has been adjusted.<\/p>\n<h4><strong>Features and Bug Fixes<\/strong><\/h4>\n<p><strong>Allay<\/strong><\/p>\n<ul>\n<li>Items held by Allays now glow in darkness (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153533\">MCPE-153533<\/a>)<\/li>\n<\/ul>\n<p><strong>Blocks<\/strong><\/p>\n<ul>\n<li>Mangrove Signs now use Mangrove Plank textures for breaking particles (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156568\">MCPE-156568<\/a>)<\/li>\n<li>Mangrove Propagule is now placed at a random offset (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153735\">MCPE-153735<\/a>)<\/li>\n<li>Iron Bars and Glass Panes now connect to Mangrove Roots (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153871\">MCPE-153871<\/a>)<\/li>\n<\/ul>\n<p><strong>Commands<\/strong><\/p>\n<ul>\n<li>Expanded the &#8216;\/locate&#8217; command into locate structure and locate biome <\/li>\n<\/ul>\n<h4><strong>Deep Dark<\/strong><\/h4>\n<p><strong>Darkness<\/strong><\/p>\n<ul>\n<li>Darkness effect now works in the Nether and the End dimensions<\/li>\n<li>Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-154928\">MCPE-154928<\/a>)<\/li>\n<\/ul>\n<p><strong>Sculk Shrieker<\/strong><\/p>\n<ul>\n<li>Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153814\">MCPE-153814<\/a>)<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Bell now rings when hit by any type of projectile<\/li>\n<li>Hit sound is now played when Amethyst block is hit by projectiles (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-137090\">MCPE-137090<\/a>)<\/li>\n<li>Fixed Bottles not usable on water and Boats not placeable on water (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156451\">MCPE-156451<\/a>)<\/li>\n<\/ul>\n<p><strong>Warden<\/strong><\/p>\n<ul>\n<li>Warden&#8217;s hurt animation no longer differs between Bedrock Edition and Java Edition (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153967\">MCPE-153967<\/a>)<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156679\">MCPE-156679<\/a>,&nbsp;<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156698\">MCPE-156698<\/a>)<\/li>\n<\/ul>\n<p><strong>User Interface<\/strong><\/p>\n<ul>\n<li>Fixed a typo in the notification duration label for accessibility settings (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156901\">MCPE-156901<\/a>)<\/li>\n<\/ul>\n<p><strong>Mangrove Swamp<\/strong><\/p>\n<ul>\n<li>Mangrove Swamps are now denser to more closely match Java Edition (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-153748\">MCPE-153748<\/a>)\n<ul>\n<li>There is still work to be done to increase the density of Mangrove trees in water, however<\/li>\n<\/ul>\n<\/li>\n<li>Grass blocks in Mangrove Swamps now have Dirt blocks underneath them (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-155414\">MCPE-155414<\/a>)<\/li>\n<\/ul>\n<p><strong>Mobs<\/strong><\/p>\n<ul>\n<li>Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-88322\">MCPE-88322<\/a>)<\/li>\n<li>Edited fish health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3 to match Java Edition<\/li>\n<li>Fixed an issue that broke Slime spawn behavior and prevented Slimes from spawning in Swamp biomes that were also Slime chunks (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-156411\">MCPE-156411<\/a>)<\/li>\n<\/ul>\n<p><strong>Wandering Trader<\/strong><\/p>\n<ul>\n<li>Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-94996\">MCPE-94996<\/a>)<\/li>\n<\/ul>\n<p><strong>Stability<\/strong><\/p>\n<ul>\n<li>The game no longer crashes when entering the Coin Starter Bundle Screen<\/li>\n<\/ul>\n<p><strong>Vanilla Parity<\/strong><\/p>\n<ul>\n<li>Shulker projectile now adds effect &#8220;Levitation&#8221; instead of &#8220;Levitation II&#8221; on hit<\/li>\n<li>Pufferfish now gives Poison II effect instead of Poison IV when consumed (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-105392\">MCPE-105392<\/a>)<\/li>\n<\/ul>\n<h4><strong>Technical Updates<\/strong><\/h4>\n<p><strong>Components<\/strong><\/p>\n<ul>\n<li>Fixed a bug that prevented the owner of the &#8220;minecraft:angry&#8221; component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component&#8217;s &#8220;filters&#8221; list is empty (<a href=\"https:\/\/bugs.mojang.com\/browse\/MCPE-94996\">MCPE-94996<\/a>)<\/li>\n<\/ul>\n<p><strong>Mobs<\/strong><\/p>\n<ul>\n<li>Mobs can now be hit by a projectile when their hitboxes are outside the mob&#8217;s bounds<\/li>\n<\/ul>\n<h4><strong>Experimental Features<\/strong><\/h4>\n<p><strong>Actor Properties<\/strong><\/p>\n<ul>\n<li>Replace &#8216;values&#8217; field with &#8216;range&#8217; field, which only supports array JSON types. Added required &#8216;type&#8217; JSON field for actor properties with supported values &#8216;int&#8217;, &#8216;float&#8217;, &#8216;bool&#8217;, and &#8216;enum&#8217;. The &#8216;default&#8217; and &#8216;range&#8217; fields on the property must match the type specified in the new &#8216;type&#8217; field<\/li>\n<\/ul>\n<p><strong>General<\/strong><\/p>\n<ul>\n<li>Blocks with&nbsp;<em>block_light_absorption<\/em>component of value 16 no longer fail to load<\/li>\n<li>Renamed the component &#8216;minecraft:ticking&#8217; to &#8216;minecraft:queued_ticking&#8217;<\/li>\n<li>Renamed the &#8216;minecraft:ticking&#8217; component&#8217;s field &#8216;range&#8217; to &#8216;interval_range&#8217;, which is now described in ticks rather than seconds<\/li>\n<li>Renamed block flammable component fields&nbsp;<em>flame_odds<\/em>and&nbsp;<em>burn_odds<\/em><em>&nbsp;to&nbsp;<\/em><em>catch_chance_modifier<\/em>&nbsp;and&nbsp;<em>destroy_chance_modifier<\/em>&nbsp;<\/li>\n<li>Added ability to set block flammable component using booleans for default flammable or nonflammable values<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s Beta &amp; Preview makes for a more consistent experience.&nbsp; Mangrove planks will now make mangrove-colored signs, and the hurt animation for Wardens are now the same if you play JAVA Edition and Bedrock.&nbsp; Check out below what else has been adjusted. Features and Bug Fixes Allay Items held by Allays now glow in darkness [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":125766,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-125765","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125765","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=125765"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125765\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/125766"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=125765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=125765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=125765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}