{"id":125713,"date":"2022-06-14T17:00:00","date_gmt":"2022-06-14T17:00:00","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-132704"},"modified":"2022-06-14T17:00:00","modified_gmt":"2022-06-14T17:00:00","slug":"exclusive-zelda-meets-stardew-in-moonstone-island-the-game-that-has-it-all","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2022\/06\/14\/exclusive-zelda-meets-stardew-in-moonstone-island-the-game-that-has-it-all\/","title":{"rendered":"Exclusive: Zelda-Meets-Stardew In &#8216;Moonstone Island&#8217;, The Game That Has It All"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/images.nintendolife.com\/b0f98baa4906f\/large.jpg\"><img decoding=\"async\" src=\"https:\/\/images.nintendolife.com\/b0f98baa4906f\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"object object-youtube\">\n<figure class=\"youtube\" data-videoid=\"WyneYGKRaXo\">[embedded content]<figcaption class=\"youtube-sub\">Subscribe to <a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/subscription_center?add_user=nintendolife\">Nintendo Life<\/a> on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\"><a class=\"external\" rel=\"noopener\" href=\"https:\/\/www.youtube.com\/nintendolife\">YouTube<\/a><\/span><\/figcaption><\/figure>\n<\/aside>\n<p><a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/moonstone_island\">Moonstone Island<\/a> is one of the games we&#8217;re most excited about this year, and judging by the response from the <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/01\/exclusive-moonstone-island-is-an-utterly-charming-deckbuilder-with-retro-zelda-vibes\">other times we&#8217;ve covered it<\/a>, <a href=\"https:\/\/www.nintendolife.com\/news\/2022\/04\/the-gorgeous-zelda-minish-cap-like-moonstone-island-is-coming-to-switch\">we&#8217;re not alone<\/a>. The game, which combines <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/legend_of_zelda_the_minish_cap\">Minish Cap<\/a> aesthetics with a deckbuilding spin on a Pok\u00e9mon-like battle system, plus farming, crafting, and alchemy, feels like it has something for everyone, and it helps that the art is gorgeous, too.<\/p>\n<p>We spoke to the Moonstone Island developers, Supersoft Studios, following on from the announcement during the June 2022 Wholesome Direct that they&#8217;ll be working with Raw Fury to publish the game. We&#8217;ve also got this lovely new trailer, which shows off some of the combat, fishing, foraging, house decorating, and farming that the game has to offer.<\/p>\n<p>Read on to find out more about what Moonstone Island is all about&#8230;<\/p>\n<hr>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/dfbf95a655173\/2022-06-13-10-55-44-moonstone-island-trailer-youtube.900x.jpg\" alt=\"2022 06 13 10 55 44 Moonstone Island Trailer YouTube\"><\/figure>\n<p><strong><strong><br \/><\/strong><\/strong><\/p>\n<p><strong><strong>Nintendo Life:<\/strong> How big is the world in Moonstone Island?<\/strong><\/p>\n<p><strong>Sandy Spink, Lead Designer on Moonstone Island:<\/strong> The size of the world is something we\u2019ve played around with a lot. If it\u2019s too big it dilutes the game content and starts to feel shallow, but if it\u2019s too small that sense of wonder goes away.<\/p>\n<blockquote class=\"left\">\n<p>Our current system generates a unique world configuration for every new game<\/p>\n<\/blockquote>\n<p>Our current system generates a unique world configuration for every new game with some constants such as the overall size of the world and the town of Moonstone island always being located at the center. Then we toss in over 100 random islands, skin them to fit the biome they\u2019ve been placed in then populate them with loot, dungeons, temples, shrines, healing pools, and lots of other fun stuff.<\/p>\n<p>At the beginning of the game, it can be hard to make a dent in the world map but once you\u2019ve trained up your party and crafted some more efficient vehicles it becomes easier to get around and reach the outer edges.<strong><br \/><\/strong><\/p>\n<p><strong>What kind of music can we expect from the soundtrack?<\/strong><\/p>\n<p>My composer Omar Saab (@osaabmusic) has been working hard to create memorable melodies that resonate with the various environments, locations, and seasons of the game. He has been taking cues from game soundtracks that I love such as <a href=\"https:\/\/www.nintendolife.com\/games\/n64\/legend_of_zelda_ocarina_of_time\">Ocarina of Time<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/undertale\">Undertale<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/fez\">Fez<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/secret_of_mana\">Secret of Mana<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/mother_3\">Mother 3<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/chrono_trigger\">Chrono Trigger<\/a>, <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/super_mario_rpg_legend_of_the_seven_stars\">Super Mario RPG<\/a>, and <a href=\"https:\/\/www.nintendolife.com\/games\/snes\/super_mario_world_2_yoshis_island\">Yoshi&#8217;s Island<\/a>. He\u2019s also been pulling influence from non-video game media like Studio Ghibli (Hisaishi), Spaghetti westerns (Morricone), City Pop (Casiopea), and Yellow Magic Orchestra.<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/92759732f49b5\/2022-06-13-10-55-34-moonstone-island-trailer-youtube.900x.jpg\" alt=\"2022 06 13 10 55 34 Moonstone Island Trailer YouTube\"><\/figure>\n<p><strong>The game seems to let you have Pok\u00e9mon-like companions who fight for you \u2013 can you tell us about some of them?<\/strong><\/p>\n<p>We call our Pok\u00e9mon-like companions \u201cSpirits\u201c and in the world of Moonstone Island, each spirit takes to a different animal or object in the same way a hermit crab takes to different shells. So a Fishbo is a walking fishbowl (with really cool shoes), a Lookachoo is a handkerchief and a Burgloon is a burglarizing raccoon. Each one of them belongs to a specific element, much like a Pok\u00e9mon has a type, and each one has a unique ability that enhances the player\u2019s exploration or battle abilities when the player has them in their party.<\/p>\n<p><strong>How many pixel artists are working on the game right now?<\/strong><\/p>\n<p>We rotate artists off and on as things are needed, most of whom I\u2019ve found through Twitter. The main artists I work with are Cocefi (@chickysprout) for sprites, UI, and tilemaps, <a href=\"https:\/\/twitter.com\/ThomasFroese\">Thomas Fr\u00f6se<\/a> (@ThomasFroese) for character portraits, <a href=\"https:\/\/twitter.com\/jmw327\">JMW<\/a> (@jmw327) for key art, <a href=\"https:\/\/twitter.com\/_DeuTilt\">DeuTilt<\/a> (@_DeuTilt) for creating and animating spirits, and <a href=\"https:\/\/twitter.com\/ArtOfTic\">Victor \u201cTic\u201d Athayde<\/a> (@ArtOfTic) for background art. They\u2019re all incredible artists and I feel so lucky to get to work with them.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"und\" dir=\"ltr\"><a href=\"https:\/\/t.co\/L7r47izwV4\">pic.twitter.com\/L7r47izwV4<\/a><\/span>\u2014 jmw327 (@jmw327) <a href=\"https:\/\/twitter.com\/jmw327\/status\/1534987405765361682?ref_src=twsrc%5Etfw\">June 9, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p><strong>How do you get your colours to look so vibrant without being messy or overwhelming?<\/strong><\/p>\n<p>I turned to our wonderful lead pixel artist <a href=\"https:\/\/twitter.com\/chickysprout?lang=en\">Cocefi<\/a> for some insight here:<\/p>\n<p>\u201cUhmm&#8230; color theory! And we made moodboards in the early stages to help guide our color choices and also to ensure every asset we made fits the chill\/Ghibli vibe.\u201c<\/p>\n<p><strong>Recent screenshots and videos of the game show off what looks like a new and rather gorgeous lighting system. Can you tell us about that?<\/strong><\/p>\n<p>I\u2019ll once again lean on the wisdom of Cocefi here:<\/p>\n<p>\u201dWe used a proprietary tech called &#8216;slap-those-Photoshop-blending-layers-on&#8217; or STPBLO for short. It&#8217;s top-secret so we can&#8217;t reveal more.\u201d<\/p>\n<p><strong>Your art has come a long way in a year<\/strong><strong>! What would you say are the biggest changes you\u2019ve made?<\/strong><\/p>\n<p>Hiring Cocefi! Right from the beginning, his art style was aligned with what I wanted so as soon as we started replacing the placeholder art with his work, the world really started to come to life.<\/p>\n<p>But a specific \u201cbig breakthrough\u201d moment I remember came as I was replaying <a href=\"https:\/\/www.nintendolife.com\/games\/gba\/legend_of_zelda_the_minish_cap\">The Minish Cap<\/a>. The Palace of Winds has this incredible background art of clouds and islands that are waaaaayyyyy down in the distance so you really get that feeling of being high above the planet. We applied this visual treatment to our game and it completely changed the look and feel of the game.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\"><p><span lang=\"en\" dir=\"ltr\">A lot can happen in a year&#8230;\ud83d\uddd3\ufe0f1\ufe0f\u20e3\ud83d\udc96 <a href=\"https:\/\/t.co\/uRduPFqGAF\">pic.twitter.com\/uRduPFqGAF<\/a><\/span>\u2014 Moonstone Island (@Moonstone_game) <a href=\"https:\/\/twitter.com\/Moonstone_game\/status\/1515687902537302018?ref_src=twsrc%5Etfw\">April 17, 2022<\/a><\/p><\/blockquote>\n<\/aside>\n<p><strong>How do the farming, fighting, and crafting mechanics tie together?<\/strong><\/p>\n<p>The way I approached the farming mechanics was as if your farm is your Pok\u00e9 Mart, so each crop has a function. They can be used to restore stamina as you explore, craft items, brew potions, boost stats in battle, tame wild spirits, or simply sold for money.<\/p>\n<blockquote class=\"left\">\n<p>Your farm is your Pok\u00e9 Mart, so each crop has a function<\/p>\n<\/blockquote>\n<p>The fighting mechanics are the main way that the world pushes against the player. We calculate the wild spirit\u2019s level based on how far you are from the center of the world, so the further you travel, the harder they fight. Our main story requires the player to be able to travel far and wide and the only way you\u2019ll reach those outer edges is by having a tough team of spirits, and by crafting efficient modes of transportation, and effective supplies.<\/p>\n<p>Crafting is not only used for travel but also lets the player build an effective farm and home for themself and their spirits. You can craft fences and enclose your base which keeps wild spirits from spawning inside. You can build a Spirit barn and different kinds of Spirit stalls allowing you to keep a large collection of Spirits happy and safe. You can unlock furniture and decorations to make your place uniquely yours. And of course, you can craft sprinklers because nobody wants to use that damn watering can.<\/p>\n<figure class=\"picture ptris\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA5MDAgNTA2Ij48L3N2Zz4=\" width=\"900\" height=\"506\" data-original=\"https:\/\/images.nintendolife.com\/7243864045e3e\/2022-06-13-10-55-24-moonstone-island-trailer-youtube.900x.jpg\" alt=\"2022 06 13 10 55 24 Moonstone Island Trailer YouTube\"><\/figure>\n<p><strong>Can you tell us about any of the dateable characters?<\/strong><\/p>\n<p>We\u2019re currently working on the social mechanics and so some of our characters are still in flux but I can tell you that Ossono is a fun-loving tavern keeper, Clay is a hunky struggling artist, and Gaianna is a headstrong herbologist.<\/p>\n<p><strong>Can you tell us more about how the alchemy system works, and how it can help you in the rest of the game?<\/strong><\/p>\n<p>There are two branches of the Alchemy System, the Alchemy Lab, and the Alchemist\u2019s Cauldron.<\/p>\n<p>The Alchemy Station lets you combine any crops into a concoction. This concoction then contains the stats of the crops you combined. So you can create concoctions that are focused on a single function such as greatly restoring stamina or taming spirits, or you can brew a concoction that serves a combination of functions such as boosting both a Spirit&#8217;s Speed and Power in a single action. You can also create debuff concoctions that can be used on wild Spirits in battle.<\/p>\n<p>The Alchemist\u2019s cauldron is less mathematical than the Alchemy Lab and instead allows you to brew magic potions based on recipes you find and unlock. These potions can be used to move faster, increase chances of finding rare loot, slow time, peer into \u201cthe space between\u201c and lots of other cool stuff that I would rather people discover by playing the game.<\/p>\n<figure class=\"picture ptris left\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy\" src=\"image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMDAgMzAwIj48L3N2Zz4=\" width=\"300\" height=\"300\" data-original=\"https:\/\/images.nintendolife.com\/80dbfc96d4d99\/unnamed.300x.jpg\" alt=\"Unnamed\"><figcaption class=\"caption\">This is Darkoffee<\/figcaption><\/figure>\n<p><strong>Finally, your spirits all have incredible pun names. What\u2019s the best one so far?<\/strong><\/p>\n<p>Darkoffee!<\/p>\n<hr>\n<p>Thank you to Sandy for chatting with us, and making <del>terrible<\/del> excellent puns. We&#8217;re very excited to find out more about Moonstone Island in the coming months!<\/p>\n<p>The planned release date for Moonstone Island on Nintendo Switch is 2023, alongside a PC version. You can <a href=\"https:\/\/store.steampowered.com\/app\/1658150\/Moonstone_Island\/\">wishlist it on Steam<\/a>, too!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content]Subscribe to Nintendo Life on YouTube Moonstone Island is one of the games we&#8217;re most excited about this year, and judging by the response from the other times we&#8217;ve covered it, we&#8217;re not alone. The game, which combines Minish Cap aesthetics with a deckbuilding spin on a Pok\u00e9mon-like battle system, plus farming, crafting, and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-125713","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125713","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=125713"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/125713\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=125713"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=125713"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=125713"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}